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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 2151 - 2200 of 3044 Cards
The Old Forest (x1)
3 3 3 6
Legend.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, discard Tom Bombadil. Then Shuffle the encounter discard pile into the encounter deck. This effect cannot be canceled.

"Tom Bom, jolly Tom, Tom Bombadillo!"
–Tom Bombadil, The Fellowship of the Ring

The Ruins of Belegost (x1)
Dragon.

Forced: At the beginning of the quest phase, place 1 progress token on Stalking the Ruins. Then, if there are at least 3 resources here, add or return Naurlhûg to the staging area.

Forced: When the players advance to a new quest stage, discard all tokens from Stalking the Ruins. Then, set Naurlhûg aside, out of play.

The Ruins of Belegost (x1)
Artifact. Item. Weapon.

Loot. Restricted.

If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.

Attached hero gets +4 Attack

Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Map of Ered Luin and attaches it to a hero he controls.

Action: Exhaust Map of Ered Luin to choose a non-unique location. That location gets -2Threat until the end of the phase.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Keys of Belegost and attaches it to a hero he controls.

Action: Exhaust Keys of Belegost to choose a hero. Add 1 resource to that hero's resource pool.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Book of Aulë’s Children and attaches it to a hero he controls.

Action: Exhaust Book of Aulë’s Children to choose a player. That player draws 1 card.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Dwarven Torch and attaches it to a hero he controls.

Action: Exhaust Dwarven Torch to choose a non-unique enemy. That enemy gets -1 Attack and -1 Defense until the end of the phase.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Blue Mountain Gem and attaches it to a hero he controls.

Action: Exhaust Blue Mountain Gem to choose a player. Reduce that player's threat by 1.

The Ruins of Belegost (x1)
20 X 7 5 20
Dragon.

Immune to player card effects, Cannot take damage.

X is the number of resources on Stalking the Ruins.

Forced: When Naurlhûg makes an attack, the defending player assigns X damage among characters he controls.

The Ruins of Belegost (x1)
50 4 5 2 12
Creature.

Cannot have attachments.

Lurker of the Depths cannot be engaged or take more than 4 damage each round.

While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.

The Ruins of Belegost (x4)
35 X X X 5
Nameless. Hazard.

Cannot have player card attachments.

X is 1 more than the Discover value on the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control a Loot objective).

The Ruins of Belegost (x2/x0)
50 3 6 3 8
Troll. Hazard.

Cannot have player card attachments.

Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.

Only the engaged player can declare attackers against Old Stone Troll.

The Ruins of Belegost (x3)
30 2 4 2 4
Orc.

When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.

The Ruins of Belegost (x3)
25 1 3 2 3
Orc. Goblin.

While a Loot objective is attached to a hero, Blue Mountain Goblin gains Surge.

Shadow: If you control a Loot objective, put Blue Mountain Goblin into play engaged with you and deal it a shadow card.

The Ruins of Belegost (x1)
4
6
Underground.

Discover 5.

Immune to player card effects.

Forced: When Naurlhûg’s Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup.

Travel: Place X resources on Stalking the Ruins where X is the number of players.

The Ruins of Belegost (x4)
2
3
Underground.

Discover 2.

While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine.

Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.

The Ruins of Belegost (x2/x0)
4
4
Underground.

Discover 4.

While Flooded Hall is in the staging area, increase the cost to play each ally by 1.

Forced: When resolving the Discover keyword on Flooded Hall, the first player reveals an additional looked at Hazard card for each other player in the game.

The Ruins of Belegost (x2)
3
3
Underground.

Discover 2.

While Darkened Tunnel is in the staging area, it gains:

Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck.

Travel: Place 1 resource on Stalking the Ruins.

The Ruins of Belegost (x3)
1
4
Underground.

Discover 3.

Sunken Treasury gets +1 Threat for each Loot objective attached to a hero.

Travel: Each player discards 1 random card from his hand.

Shadow: Exhaust a character you control.

The Ruins of Belegost (x3)
3
2
Underground. Hazard.

Discover 3.

Response: After the players travel to Secret Chamber if no Loot objective is attached to Secret Chamber search the encounter discard pile for a Loot objective and attach it to Secret Chamber as a guarded objective.

Travel: Raise each player's threat by 2.

The Ruins of Belegost (x3)

Doomed 1.

When Revealed: Add 1 to the total Threat in the staging area for each character controlled by the first player until the end of the phase.

Shadow: Discard 1 random card from your hand. If the discarded card is an event, attacking enemy gets +2 Attack.

The Ruins of Belegost (x2/x0)

When Revealed: If Naurlhûg is in play, it makes an immediate attack against the first player. If Naurlhûg is not in play, place 1 resource on Stalking the Ruins. Then, if there are at least 3 resources on Stalking the Ruins add Naurlhûg to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Ruins of Belegost (x2)
Hazard.

When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.

Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.

The Ruins of Belegost (x2)
Hazard.

When Revealed: Each player discards an ally he controls.

Shadow: If attacking enemy is non-unique, attach a Loot objective you control to it as a guarded objective. If this attack destroys a character, return attacking enemy to the staging area.

Fog on the Barrow-downs (x1)
3
3
Ruins. Downs.

Immune to player card effects.

Travel: Each player searches the encounter deck and discard pile for a Wight enemy and puts it into play engaged with him. Shuffle the encounter deck.

It was shapeless and yet significant: like a landmark, or a guarding finger, or more like a warning.
–The Fellowship of the Ring

Fog on the Barrow-downs (x1)
4
4
Ruins. Downs.

Immune to player card effects.

Travel: The first player searches the encounter deck, discard pile and victory display a Great Barrow and adds it to the staging area. Shuffle the encounter deck.

He had passed between them almost before he was aware: and even as he did so darkness seemed to fall round him. –The Fellowship of the Ring

Fog on the Barrow-downs (x5/x3)
1
1
Ruins. Downs.

Peril.

Immune to player card effects. The players cannot travel here.

Forced: After Great Barrow enters the staging area, remove each character you control from the quest and create your own staging area. Then advance to a separate stage 4A by yourself.

Fog on the Barrow-downs (x3/x2)
X
4
Ruins. Downs.

X is 1 plus the number of facedown cards under this location.

Forced: After Ancient Barrow enters play, each player places an ally he controls facedown under this location. When Ancient Barrow leaves play as an explored location, return each ally under this location to its owner's hand.

Fog on the Barrow-downs (x4/x3)
3
3
Ruins. Downs.

While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1 Attack and +1 Defense and applies the first sentence of its game text to each player at this stage as if it were engaged with him.

Stone rings grinned out of the ground like broken teeth in the moonlight. –The Fellowship of the Ring

Fog on the Barrow-downs (x4)
2
5
Downs.

While North Downs is in the staging area, characters use their Willpower instead of their Defense when defending against Wight enemies.

Shadow: Attacking enemy gets +2 Attack If this attack destroys a character, raise each player's threat by 2.

Fog on the Barrow-downs (x4/x3)
30 3 5 1 6
Wight.

While Barrow-wight is engaged with a player, that player's threat cannot be reduced.

Forced: After Barrow-wight attacks and destroys a character, that character's controller raises his threat by 2.

Fog on the Barrow-downs (x3)
35 2 4 1 5
Wight.

While Cold-wight is engaged with a player, that player cannot draw cards from card effects.

Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.

Fog on the Barrow-downs (x3)
40 2 3 1 7
Wight.

While Dark-wight is engaged with a player, that player's heroes cannot gain resources from card effects.

Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.

Fog on the Barrow-downs (x2/x0)

When Revealed: Each Wight enemy engaged with a player makes an immediate attack. If no attacks were made this way, I’m Waiting for You! gains surge.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending character is an ally).

Fog on the Barrow-downs (x3)

Peril.

When Revealed: Until the end of the phase, each Wight enemy engaged with you contributes its Threat to the total Threat in the staging area. If no enemies are engaged with you, search the encounter deck and discard pile for a Wight enemy and put it into play engaged with you. Shuffle the encounter deck.

Fog on the Barrow-downs (x2)

When Revealed: Discard all resources in play. Each player raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Chill Fog gains surge.

Shadow: Raise your threat by 1 for each damage dealt by this attack.

Fog on the Barrow-downs (x3/x2)

Surge. Doomed 1.

When Revealed: Until the end of the round, players cannot trigger Action or Response effects.

Shadow: Until the end of the round, attacking enemy cannot take damage.

Fog on the Barrow-downs (x2/x1)
Enchantment.

Peril.

When Revealed: Attach to a questing hero you control. Counts as a Condition attachment with the text:

Limit 1 per hero. Attached hero's Willpower is 0.Forced: At the end of the round, raise your threat by 1 for each Wight enemy engaged with you.
Fog on the Barrow-downs (x1)
3 3 3 6
Legend.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, discard Tom Bombadil. Then shuffle the encounter discard pile into the encounter deck. This effect cannot be canceled.

"Tom Bom, Jolly Tom, Tom Bombadillo!" –Tom Bombadil, The Fellowship of the Ring

Murder at the Prancing Pony (x1)
5
5
Hideout.

Immune to player card effects.

While Bill Ferny’s House is in the victory display, each Suspect, and each shadow card dealt to a Suspect, is immune to player card effects.

Travel: Search the encounter deck, discard pile and victory display for Bill Ferny and add him to the staging area. Shuffle the encounter deck.


Murder at the Prancing Pony (x1)
5
5
Hideout.

Immune to player card effects.

While Staddle Hiding Hole is in the victory display, each player not engaged with a Suspect cannot declare attackers against that Suspect.

Travel: Search the encounter deck and discard pile for a Greenway Footpad, reveal it, and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x1)
5
5
Hideout.

Immune to player card effects.

While Combe Storehouse is in the victory display, each Suspect gains:

Forced: After this enemy engages a player, it makes an immediate attack.

Travel: Search the encounter deck and discard pile for a Lawless Ruffian and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x1)
5
5
Hideout.

Immune to player card effects.

While Archet Trading Post is in the victory display, each Suspect cannot take more than 5 damage each round.

Travel: Search the encounter deck and discard pile for a Bree-land Informant and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x1)
5
5
Hideout.

Immune to player card effects.

While Chetwood Campsite is in the victory display, each Suspect gets +1 Threat, +1 Attack, and +1 Defense.

Travel: Search the encounter deck and discard pile for a Chetwood Outlaw and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x1)
45 2 7 2 10
Suspect. Brigand.

Cannot have attachments.

Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.

Murder at the Prancing Pony (x1)
45 X 5 3 8
Suspect. Brigand.

Cannot have attachments.

X is the number of Brigand enemies in play.

While at least 1 other Brigand is in play, Susie the Spider cannot take damage.

Murder at the Prancing Pony (x1)
45 4 5 3 7
Suspect. Brigand.

Cannot have attachments.

Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.

...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring

Murder at the Prancing Pony (x1)
45 3 4 4 6
Suspect. Brigand.

Cannot have attachments.

Forced: When Johnny Goblin-fingers attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.

Murder at the Prancing Pony (x1)
45 3 4 3 9
Suspect. Brigand.

Cannot have attachments.

Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.

Murder at the Prancing Pony (x2)

Forced: When a player looks at any number of cards from the Investigation deck, if Taken by Surprise is among the looked at cards, shuffle the encounter discard pile into the encounter deck and discard cards until an enemy is discarded. Put the discarded enemy into play engaged with the first player. Then remove Taken by Surprise from the game.