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Results: 1 - 50 of 100 Cards
Revised Core Set (x3)
2 0 2 1 2 4 ★ 9 
Dwarf. Warrior.

"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers

Revised Core Set (x3)
2 0 1 1 1 1 ★ 10 
Gondor. Warrior.

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers

Revised Core Set (x3)
3 0 2 1 2 4 ★ 3 
Rohan. Archer.

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers

Revised Core Set (x3)
6 1 3 3 6 7 ★ 9 
Beorning. Warrior.

Action: Beorn gains +5 Attack until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit

Elves of Lórien (x3)
2 0 2 0 1 2 ★ 8 
Silvan. Warrior.

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...they say that you breathe so loud that they could shoot you in the dark." –Legolas, The Fellowship of the Ring

Elves of Lórien (x3)
4 2 2 1 2 4 ★ 4 
Silvan. Scout.

Ranged.

Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rúmil. –The Fellowship of the Ring

Defenders of Gondor (x3)
2 0 1 4 1 3 ★ 10 
Gondor. Warrior.

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King

Defenders of Gondor (x2)
2 0 1 1 1 1 ★ 10 
Gondor. Warrior.

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers

Riders of Rohan (x3)
3 1 1 2 2 4 ★ 5 
Rohan.

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

Riders of Rohan (x2)
3 0 2 1 2 4 ★ 3 
Rohan. Archer.

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers

Riders of Rohan (x3)
2 0 2 0 2 3 ★ 3 
Rohan. Warrior.

Response: After Riddermark Knight is declared as an attacker, it gets +2 Attack for this attack. At the end of this attack, discard Riddermark Knight.

Riders of Rohan (x3)
3 2 2 0 2 4 ★ 2 
Rohan. Warrior.

Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.

...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King

Riders of Rohan (x3)
2 0 2 1 2 4 ★ 6 
Rohan. Scout.

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers

Angmar Awakened Hero Expansion (x3)
3 2 2 1 4 5 ★
Ent.

Cannot have restricted attachments.

Enters play exhausted.

Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.

Angmar Awakened Hero Expansion (x3)
2 1 1 2 3 4 ★
Ent. Warrior.

Sentinel.

Cannot have restricted attachments. Enters play exhausted.

While Derndingle Warrior is defending, it gains:

Action: Deal 1 damage to Derndingle Warrior to give it +3 Defense for this attack. (Limit once per attack.)
Angmar Awakened Hero Expansion (x3)
0 1 3 1 3 5 ★
Dúnedain. Ranger.

Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

Angmar Awakened Hero Expansion (x3)
3 1 1 1 3 3 ★
Dúnedain. Ranger.

Ranged.

Fornost Bowman gets +1 Attack for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
2 0 0 1 3 3 ★
Gondor. Warrior.

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

Angmar Awakened Hero Expansion (x3)
3 0 1 2 3 4 ★
Dwarf. Warrior.

Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 Defense until the end of the phase. (Limit once per phase.)

"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit

Dream-chaser Hero Expansion (x3)
3 0 3 2 2 5 ★
Dwarf. Warrior.

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Dream-chaser Hero Expansion (x3)
4 0 1 3 3 5 ★
Rohan. Warrior.

Sentinel.

Response: While Déorwine is defending, spend 1 resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

Dream-chaser Hero Expansion (x3)
3 0 3 0 2 4 ★
Silvan. Warrior.

Ranged.

Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

"Keen are the eyes of the Elves."
–Aragorn, The Two Towers

Dream-chaser Hero Expansion (x3)
3 1 1 1 2 3 ★
Gondor. Craftsman.

Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.

Dream-chaser Hero Expansion (x3)
2 1 1 0 2 3 ★
Noldor. Warrior.

While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.

But it was an old tradition that away over there stood the Grey Havens, from which at times elven-ships set sail, never to return.
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
2 0 1 1 2 3 ★
Gondor. Warrior.

Response: After Soldier of Dol Amroth enters play, reduce the cost of the next card you play this phase by 1.

...he and his knights still held themselves like lords in whom the race of Númenor ran true
–The Return of the King

Dream-chaser Hero Expansion (x3)
3 1 1 1 3 3 ★ 2 
Noldor. Warrior.

Veteran Sword-elf gets +1 Attack and +1 Defense for each copy of Veteran Sword-elf in your discard pile.

The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit

Ered Mithrin Hero Expansion (x3)
2 1 1 1 3 3 ★
Beorning.

Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit

Ered Mithrin Hero Expansion (x3)
2 1 1 1 2 3 ★
Hobbit. Shirriff.

Bywater Shirriff gets +1 Willpower, +1 Attack, and +1 Defense while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

Ered Mithrin Hero Expansion (x3)
5 0 4 3 4 7 ★ 1 
Creature. Beorning.

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit

Ered Mithrin Hero Expansion (x3)
3 2 2 1 2 4 ★ 1 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

Ered Mithrin Hero Expansion (x3)
3 0 2 1 3 4 ★ 6 
Dale. Warrior.

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

The Fellowship of the Ring (x3)
4 1 3 1 4 6 ★
Gondor. Warrior.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Fellowship of the Ring (x3)
3 1 2 0 2 4 ★
Hobbit.

Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring

The Two Towers (x3)
4 1 3 1 3 5 ★
Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers

The Two Towers (x3)
3 0 4 2 3 6 ★
Ent.

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

Core Set (x3)
2 0 2 1 2 4 ★ 9 
Dwarf. Warrior.

"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers

Core Set (x3)
2 0 1 1 1 1 ★ 10 
Gondor. Warrior.

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers

Core Set (x2)
3 0 2 1 2 4 ★ 3 
Rohan. Archer.

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers

Core Set (x1)
6 1 3 3 6 7 ★ 9 
Beorning. Warrior.

Action: Beorn gains +5 Attack until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit

Two-Player Limited Edition Starter (x1)
4 1 3 1 3 5 ★ 10 
Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight.
–The Two Towers

Two-Player Limited Edition Starter (x1)
3 0 3 2 2 5 ★ 5 
Dwarf. Warrior.

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Two-Player Limited Edition Starter (x2)
2 0 2 0 1 2 ★ 8 
Silvan. Warrior.

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...you breathe so loud that they could shoot you in the dark."
–Legolas, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
2 0 1 4 1 3 ★ 10 
Gondor. Warrior.

"And the Enemy must pay dearly for the crossing of the River."
–Denethor, The Return of the King

The Hunt for Gollum (x3)
2 0 0 4 1 3 ★ 9 
Creature. Eagle.

Sentinel.

Winged Guardian cannot have restricted attachments.

Forced: After an attack in which Winged Guardian defends resolves, pay 1 resource or discard Winged Guardian from play.

Conflict at the Carrock (x3)
4 1 2 1 3 4 ★ 1 
Beorning.

Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.

"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." – The Hobbit

A Journey to Rhosgobel (x3)
5 1 3 1 4 6 ★ 7 
Creature. Eagle.

Sentinel. Landroval cannot have restricted attachments.

Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)

The Hills of Emyn Muil (x3)
4 1 2 1 2 4 ★ 7 
Creature. Eagle.

Descendant of Thorondor cannot have restricted attachments.

Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.

The Dead Marshes (x3)
1 0 3 0 1 3 ★ 10 
Creature. Eagle.

Ranged.Vassal of the Windlord cannot have restricted attachments.

Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.

Return to Mirkwood (x3)
4 2 2 2 4 5 ★ 9 
Creature. Eagle.

Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has.

Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

Khazad-dûm (x3)
4 0 3 2 3 5 ★ 3 
Dwarf. Warrior.

Veteran of Nanduhirion enters play with 1 damage on it.

With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit