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156 Results Found

The Dead Marshes (x3)
[1] 0 3 0 1 (1831)
Creature.   Eagle.  
Ranged.  
Vassal of the Windlord cannot have restricted attachments.Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.

The Hunt for Gollum (x3)
[2] 0 0 4 1 (1630)
Creature.   Eagle.  
Sentinel.  
Winged Guardian cannot have restricted attachments.Forced: After an attack in which Winged Guardian defends resolves, pay 1 Tactics resource or discard Winged Guardian from play.

Return to Mirkwood (x3)
[4] 2 2 2 4 (1119)
Creature.   Eagle.  
Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has. Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

The Hills of Emyn Muil (x3)
[2] 1 1 0 2 (1054)
Creature.   Rohan.  
Action: Exhaust and discard The Riddermark's Finest to place 2 progress tokens on any location.

The Black Riders (x3)
[2] 1 1 0 2 (768)
Creature.   Pony.  
Cannot have attachments. Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee. Each Hobbit character gets +1 hit point.

The Hills of Emyn Muil (x3)
[4] 1 2 1 2 (691)
Creature.   Eagle.  
Descendant of Thorondor cannot have restricted attachments. Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.

A Journey To Rhosgobel (x3)
[5] 1 3 1 4 (578)
Creature.   Eagle.  
Sentinel.  
Landroval cannot have restricted attachments. Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)

Trouble in Tharbad (x3)
[5] 2 3 1 4 (253)
Creature.   Eagle.  
Cannot have restricted attachments. Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

Roam Across Rhovanion (x3)
[3] 2 2 1 2 (79)
Creature.   Eagle.  
Cannot have restricted attachments. Response: After Meneldor enters or leaves play, place 2 progress on a location.

Roam Across Rhovanion (x3)
[2] 1 1 1 1 (21)
Creature.  
Cannot have attachments. Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point.")

Roam Across Rhovanion (x3)
[-] 2 3 1 3 (16)
Creature.   Eagle.  
Encounter.   Surge.  
Cannot have restricted attachments. When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.

Fire in the Night (x3)
[5] 0 4 3 4 (15)
Creature.   Beorning.  
Cannot have attachments. Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

Core Set (x2)
(20) 2 3 1 3
Creature.   Spider.  
When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)

Core Set (x1/x0)
(40) 1 2 0 3
Creature.   Insect.  
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)

Core Set (x1)
(32) 3 5 2 9
Creature.   Spider.  
When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Core Set (x1/x0)
(40) 3 4 1 7
Creature.  
Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Core Set (x2)
(20) 2 3 1 3
Creature.  
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets 1 Attack. (2 Attack instead if this attack is undefended.)

Core Set (x4)
(25) 2 2 1 4
Creature.   Spider.  
Forced: After Forest Spider engages a player, it gets 1 Attack until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.

Core Set (x1)
(15) 1 1 0 2
Creature.  
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

Core Set (x3/x1)
(30) 1 1 0 1
Creature.  
Surge.  
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if defending player's threat is 35 or higher.)

Conflict at the Carrock (x4/x2)
(20) 1 2 0 4
Creature.  
Forced: If Muck Adder damages a character, discard that character from play.

Shadow: Defending character gets -1 Defense for the duration of this attack.

A Journey To Rhosgobel (x5)
(26) 1 1 0 2
Creature.  
Only Eagle characters or characters with ranged can attack or defend against Black Forest Bats.

Shadow: If this attack is undefended, the damage must be placed on Wilyador.

A Journey To Rhosgobel (x4)
(32) 1 2 1 3
Creature.  
Only Eagle characters or characters with ranged can attack or defend against Mirkwood Flock.

Shadow: If this attack is undefended, the damage must be placed on Wilyador.

A Journey To Rhosgobel (x1)
1 1 1 20
Creature.   Eagle.  
No attachments. The first player gains control of Wilyador. Forced: At the end of each round, Wilyador suffers 2 damage. Wilyador cannot be healed of more than 5 wounds by a single effect. If Wilyador leaves play, the players have lost the game.

The Dead Marshes (x4/x2)
(36) 1 3 2 6
Creature.  
Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.Escape: 2

Return to Mirkwood (x3/x0)
(44) 2 8 4 6
Creature.   Spider.  
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.

Return to Mirkwood (x1)
- - - 5
Creature.  
Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game. Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.

Return to Mirkwood (x4/x2)
(22) 1 1 1 1
Creature.  
Surge.  
Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.

Khazad-dûm (x3/x2)
(30) 2 4 2 4
Creature.  
If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if a Mountain is the active location.)

The Redhorn Gate (x3)
(28) 3 3 1 4
Creature.   Snow.  
Allies cannot defend while Snow Warg is attacking. Forced: After a character is declared as a defender against Snow Warg, deal 1 damage to the defending character, if able.

Road to Rivendell (x3)
(35) 2 0 0 3
Creature.  
Surge.  
While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x3)
(34) 0 2 3 5
Creature.  
Ambush.  
Forced: After Wild Bear engages a player, it makes an immediate attack.

The Watcher in the Water (x1)
(48) 4 5 7 9
Creature.   Tentacle.  
Regenerate 2.  
While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Long Dark (x3)
(31) 3 2 1 4
Spider.   Creature.  
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able. Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

The Long Dark (x3)
(20) 1 3 0 3
Creature.  
Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.

Foundations of Stone (x4)
(33) 1 1 2 1
Creature.  
Only characters with ranged can attack or defend against Moria Bats. While Moria Bats is engaged with a player, it gets +1 Attack for each other enemy engaged with that player.

Heirs of Númenor (x3)
(18) 1 1 1 1
Creature.  
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Heirs of Númenor (x3/x1)
(25) 3 4 1 5
Creature.   Spider.  
When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Heirs of Númenor (x1/x0)
(38) 4 7 3 12
Harad.   Creature.  
No attachments can be attached to Mûmak. Mûmak cannot take more than 3 damage each round.

Encounter at Amon Dîn (x2/x0)
(40) 3 5 2 3
Creature.   Eagle.  
When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.

The Blood of Gondor (x2)
(5) 1 1 0 2
Creature.  
Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.

The Voice of Isengard (x2/x1)
(20) 1 2 1 2
Creature.  
Surge.  
Forced: After Orc Hound engages a player, that player must exhaust a character he controls.

The Voice of Isengard (x3/x3)
(28) 3 1 1 3
Creature.  
While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

The Nîn-in-Eilph (x1)
(45) 3 6 4 9
Creature.  
Cannot have attachments. Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it. Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Nîn-in-Eilph (x4/x3)
(35) 3 3 3 6
Creature.  
Cannot have attachments. Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

The Nîn-in-Eilph (x3)
(20) 2 1 1 6
Creature.   Insect.  
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.

The Wastes of Eriador (x1)
(1) 4 5 4 8
Creature.   Warg.  
Cannot have attachments. Cannot be optionally engaged. Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.

The Wastes of Eriador (x4/x3)
(30) 2 3 1 4
Creature.   Warg.  
When Revealed: Each Warg enemy gets +1 Threat until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).

The Wastes of Eriador (x2/x1)
(35) 2 4 2 5
Creature.   Warg.  
While Blood-thirsty Warg is in the staging area, it gains: "Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack."

The Wastes of Eriador (x2/x1)
(40) 3 6 3 6
Creature.   Warg.  
Cannot have attachments. While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.

The Wastes of Eriador (x3)
(20) 2 2 3 3
Creature.   Warg.  
Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.

The Wastes of Eriador (x3/x2)
(25) 1 2 1 3
Creature.   Warg.  
Surge.  
While it is Night, Wolf of Angmar gets +2 Attack.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is Night).

The Battle of Carn Dûm (x2/x0)
(35) 2 5 4 6
Creature.   Werewolf.  
Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar. Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).

The Thing in the Depths (x1)
(50) 2 5 - 8
Creature.  
Immune to player card effects. Cannot be engaged. The Thing in the Depths gets +3 hit points per player. Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy’s Threat.

The Thing in the Depths (x2)
(0) 2 - 5 5
Creature.   Tentacle.  
Surge.  
Eye of the Beast cannot attack. While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).

The Thing in the Depths (x2)
(23) 3 5 1 7
Creature.   Tentacle.  
Grapple ( lowest printed Threat ).  
Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.

The Thing in the Depths (x3)
(17) 1 3 1 5
Creature.   Tentacle.  
Surge.   Grapple ( highest printed quest points ).  
Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.

The Thing in the Depths (x3)
(20) 2 4 1 4
Creature.   Tentacle.  
Grapple ( highest printed Threat ).  
Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.

The Thing in the Depths (x3)
(13) 1 4 1 6
Creature.   Tentacle.  
Grapple ( lowest printed quest points ).  
Giant Arm gets +2 Attack when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.

The Drowned Ruins (x3)
(30) 2 2 2 4
Creature.  
Sea-scorpion gets +2 Attack if the active location is underwater.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is Underwater).

The Drowned Ruins (x3/x2)
(20) 3 3 4 2
Creature.  
Cave Eel cannot be engaged unless the active location is underwater. Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.

The Sands of Harad (x2/x1)
(40) 2 2 1 3
Creature.  
Carrior Birds gets -1 engagement cost for each damaged character in play. Forced: After Carrion Bird engages you, discard a damaged character you control.

The Sands of Harad (x4)
(22) X X X 5
Creature.  
X is the tens digit of the temperature. Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).

The Sands of Harad (x2/x1)
(44) 4 1 1 3
Creature.  
Players cannot declare defenders against Sand Viper. Forced: After the players travel to a location, Sand Viper engages the first player.

The Sands of Harad (x3)
(33) 3 3 2 4
Creature.  
Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.

Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.

The Sands of Harad (x2/x1)
(20) 2 2 2 2
Creature.  
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat, +2 Attack, +2 Defense and +2 hit points. Forced: When attached enemy leaves play, add Mordor Warg to the staging area."

The Mûmakil (x4)
(40) 3 6 3 9
Creature.  
Indestructible.  
Immune to player card effects. Cannot take more tha 3 damage each round. Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.

The Mûmakil (x1/x0)
(0) 4 4 3 5
Creature.  
Cannot be optionally engaged. Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mûmakil (x4)
(35) 2 2 2 4
Creature.  
Territorial Ape gets +X Threat and + X Attack, where X is the Threat of the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if a location was explored this round).

The Mûmakil (x2/x1)
(25) 1 3 1 3
Creature.  
Surge.  
Forced: After Strangling Python damages a character, attach it to that character. (Counts as a Condition attachment with the text: "Attached character cannot ready.")

The Mûmakil (x2)
(30) 3 3 1 2
Creature.  
Forced: After Giant Centipede damages a character, treat that character’s text box as if it were blank until the end of the round (except for Traits).

Shadow: Treat the defending character’s text box as blank until the end of the round.

Race Across Harad (x4)
2 5 2 8
Harad.   Creature.  
Immune to player card effects. Damage from undefended attacks against you must be assigned to Tamed Mûmak. If Tamed Mûmak leaves play, the controlling player is eliminated.

Race Across Harad (x3)
(10) 1 1 1 1
Creature.  
Surge.  
When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +1 hit point. Forced: When attached enemy leaves play, return Racing Warg to the staging area.")

Beneath the Sands (x1)
(50) 4 6 4 12
Creature.   Spider.  
Cannot have attachments. Cannot take damage. Brood Mother engages the first player. Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.

Beneath the Sands (x3)
(40) 3 3 2 5
Creature.   Spider.  
While On Track is in play, Hive Guardian gets +2 Attack and -5 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if On Track is in play).

Beneath the Sands (x5)
(20) 1 2 1 2
Creature.   Spider.  
While On Track is in play, Spider Broodling gains surge.

Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.

The Dungeons of Cirith Gurat (x3/x2)
(25) 1 3 1 3
Creature.  
Surge.  
When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.

Shadow: Attacking enemy gets +1 Attack.

The Crossings of Poros (x2)
(34) 2 5 2 3
Creature.  
When Revealed: Either place a random enemy from the set aside Desert Creatures set into the encounter discard pile, or Desert Warg gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wilds of Rhovanion (x2/x1)
(40) 4 4 3 5
Creature.   Warg.  
Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Return attacking enemy to the staging area after this attack.

The Wilds of Rhovanion (x2/x1)
(36) 3 4 3 5
Creature.   Spider.  
Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wilds of Rhovanion (x2/x1)
(33) 3 2 1 8
Creature.  
Werewolf gets +1 Attack for each damage on it. Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.

The Wilds of Rhovanion (x3)
(28) 2 3 2 3
Creature.   Spider.  
Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.

The Wilds of Rhovanion (x3/x2)
(18) 1 2 1 2
Creature.  
Surge.  
While the active location has the Dark trait, Black Bats cannot take damage. Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.

Roam Across Rhovanion (x3/x2)
(50) 1 3 1 3
Creature.   Eagle.  
Surge.  
Cannot be optionally engaged. Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy has the Creature trait).

Roam Across Rhovanion (x2)
(30) 3 4 1 5
Creature.  
When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.

Mount Gundabad (x2/x1)
(32) 2 3 1 4
Creature.   Spider.  
Forced: When Deep-dweller engages you, it makes an immediate attack. Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.

The Fate of Wilderland (x3)
[1] 1 0 0 1
Creature.  
Cannot attack, defend, of have attachments. Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.

The Fate of Wilderland (x3)
[2] 1 2 0 2
Creature.  
Cannot have attachments. Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.

The Hobbit: Over Hill and Under Hill (x3)
(25) 1 1 1 1
Creature.  
When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.

Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.

The Hobbit: Over Hill and Under Hill (x1/x0)
(30) 4 5 2 5
Creature.  
Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase. Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x4)
(25) 3 3 2 3
Creature.  
Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2 Attack.Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: On the Doorstep (x3/x2)
(30) 2 3 2 2
Creature.   Spider.  
Venom.  
When Revealed: This enemy attacks the character with the most poison attached.

Shadow: Defending character gets 1 poison.

The Hobbit: On the Doorstep (x3)
(33) 1 1 1 2
Creature.  
Surge.  
Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden. Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.

The Hobbit: On the Doorstep (x3)
(15) 2 2 0 1
Creature.  
Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 Willpower, -1 Attack, and -1 Defense.')

Shadow: Attach this card to the defending character.

The Hobbit: On the Doorstep (x4/x3)
(28) 2 1 1 6
Creature.   Spider.  
Venom.  
This enemy gets +3 Attack while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)

The Hobbit: On the Doorstep (x3/x1)
(33) 3 3 0 3
Creature.   Spider.  
Venom.  
When Revealed: Each character committed to the quest gets 1 poison.

Shadow: If defending character is poisoned, make that character unconscious.

The Hobbit: On the Doorstep (x1)
3 3 3 2
Creature.   Eagle.  
Action: The first player may spend 2 Baggins resources to (choose one): take control of Misty Mountain Eagle, or discard this ally to discard a non-unique enemy in the staging area.

Shadow: Deal 3 damage to attacking enemy.

The Hobbit: On the Doorstep (x3/x1)
(37) 3 5 2 4
Creature.   Spider.  
Venom.  
Forced: At the end of each round, each player must give a hero he controls 1 poison.

The Hobbit: On the Doorstep (x3/x1)
(30) 2 3 1 3
Creature.  
Forced: When Ravenous Warg attacks, the defending player must declare the character he controls with the most damage as the defender. (Even if exhausted.)

Shadow: Defending character gets -1 Defense for each quest stage in play with no progress on it.

The Hobbit: On the Doorstep (x5)
(25) 1 4 1 3
Creature.   Spider.  
Venom.  
Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.

The Black Riders (x3/x3)
(25) 2 0 1 2
Creature.  
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended

The Road Darkens (x1)
(50) 5 6 5 12
Creature.  
Indestructible.  
Immune to player card effects. Cannot leave the staging area but is considered to be engaged with each player. Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.

The Road Darkens (x1)
(30) 4 5 3 6
Creature.   Warg.  
Cannot have attachments. Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.

The Road Darkens (x4/x2)
(50) 1 4 1 3
Creature.   Warg.  
Surge.  
Hound of Sauron gets -5 engagement cost for each enemy in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged with round).

The Road Darkens (x4)
(38) 2 3 2 4
Creature.   Warg.  
Forced: After Howling Warg attacks, place 1 damage on an active location.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 damage on an active location.

The Road Darkens (x2)
(28) 3 1 1 2
Creature.  
Peril.  
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland. Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.

The Treason of Saruman (x2/x1)
(25) 2 3 1 4
Creature.  
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Land of Shadow (x3)
(44) 3 6 2 9
Harad.   Creature.  
Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3 Attack.

The Flame of the West (x2/x1)
(46) 4 6 2 9
Harad.   Creature.  
Archery 2.  
Cannot have attachments or take more than 3 damage each round. Forced: When War Mûmak is defeated, reduce each player's threat by 4.

The Mountain of Fire (x1)
3 3 3 5
Creature.   Eagle.  
Ranged.   Sentinel.  
When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 Fellowship resource and discard Gwahir to discard a non-unique enemy in the staging area.

Shadow: This attack deals no damage.

Two-Player Limited Edition Starter (x2)
(33) 2 3 2 3
Creature.   Warg.  
Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.

Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.

The Massing at Osgiliath (x4)
(27) 1 4 1 3
Creature.   Scout.  
Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.

Shadow: Deal 2 damage to the defending character.

The Battle of Lake-town (x1)
Creature.  
Guarded.  
Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text:'If detached discard The Old ThrushResponse: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's Defense by X.')

The Old Forest (x3)
(20) 1 1 0 2
Creature.   Insect.  
Surge.  
Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.

Shadow: Defending player discards a non-objective attachment he controls.

The Ruins of Belegost (x1)
(50) 4 5 2 12
Creature.  
Cannot have attachments. Lurker of the Depths cannot be engaged or take more than 4 damage each round. While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.

The Siege of Annúminas (x3)
(20) 1 2 1 2
Creature.  
Surge.  
Forced: After Warg of Carn Dûm engages you, either remove 1 progress from the main quest, or exhaust a character you control.

The Siege of Annúminas (x2)
(40) 3 5 2 5
Creature.  
Forced: After Savage Werewolf attacks and destroys a character, remove 3 progress from the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.

Attack on Dol Guldur (x2)
(31) 3 5 3 5
Creature.   Werewolf.  
Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled. Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.

Attack on Dol Guldur (x3)
(18) 1 3 2 2
Creature.   Warg.  
Surge.  
Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.

Shadow: Discard an attachment you control.

The Wizard's Quest (x1)
17
(6) 2 1 1 6
Creature.   Insect.  
Forced: When Forest Flies attacks, raise the defending player's threat by 1.

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Wizard's Quest (x1)
21
(11) 1 2 0 2
Creature.  
While there is a copy of Eastern Crows in the discard pile, Eastern Crows gains surge.

The Wizard's Quest (x1)
27
(20) 2 3 1 2
Creature.  
Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.

Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.

The Woodland Realm (x2)
3
(13) 1 2 1 3
Creature.  
When Revealed: The opposing team chooses a questing character. Remove that character from the quest.

Shadow: Shuffle Black Forest Bats into the encounter deck.

The Woodland Realm (x1)
6
(28) 3 3 1 8
Creature.  
Beast of Taur-nu-Fuin gets +1 Attack for each damage on it. Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

The Woodland Realm (x2)
9
(33) X 4 X 5
Creature.  
X is 1 more than the stage number of the main quest.

Shadow: Attacking enemy gets +X Defense until the end of the phase, where X is the stage number of the main quest.

Passage Through Mirkwood Nightmare (x1)
(32) 3 5 3 9
Creature.   Spider.  
When Revealed: Until the end of the phase, each character currently committed to the quest gets -2 Willpower and is discarded if its Willpower is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)

Passage Through Mirkwood Nightmare (x3)
(31) 2 3 2 5
Creature.   Spider.  
Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.

Shadow: If this attack is undefended, exhaust all characters you control.

Passage Through Mirkwood Nightmare (x3)
(27) 4 1 0 3
Creature.   Insect.  
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.

Shadow: If attacking enemy is an Insect, deal it 2 additional shadow cards.

Journey Along the Anduin Nightmare (x3)
(1) 1 1 1 -
Creature.   Rat.  
Brown Water Rats cannot be damaged. Forced: If the players are on stage 3 and all remaining enemies have the printed Rat trait, discard Brown Water Rats from play.

Shadow: Attacking enemy cannot be damaged this round.

Escape From Dol Guldur Nightmare (x3)
(28) 3 3 3 6
Creature.   Spider.   Dol Guldur.  
If there are any unclaimed objectives in play, Spider of Dol Guldur gains surge.

Shadow: Attacking enemy gets +3 Attack for each unclaimed objective in play.

The Hunt for Gollum Nightmare (x3)
(42) 2 3 3 4
Creature.  
Forced: When a card effect instructs a player to "look" at cards in the encounter deck and Ravenous Hawk is among those cards, that player must put Ravenous Hawk into play engaged with him. (This does not satisfy the Forced effect of stage 1B or 2B).

The Hunt for Gollum Nightmare (x2)
(15) 1 3 2 3
Creature.   Mordor.  
Forced: At the beginning of the refresh phase, if Hunting Warg entered play this round, search the encounter deck and discard pile for 1 copy of Hunters from Mordor and add it to the staging area, if able. Shuffle the encounter deck.

A Journey to Rhosgobel Nightmare (x2)
(11) 2 4 3 5
Creature.   Spider.  
While Treetop Bird-eater is engaged with a player, characters controlled by that player cannot be healed. Forced: At the beginning of the encounter phase, Treetop Bird-eater engages the player who controls Wilyador (regardless of threat).

Return to Mirkwood Nightmare (x3)
(33) 3 3 2 5
Creature.   Spider.  
When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.

Shadow: The player guarding Gollum must exhaust a character he controls.

Into the Pit Nightmare (x2)
(0) 1 7 7 8
Creature.  
Surge.  
Shadow Dweller does not make engagement checks while Cave Torch is in play.

Shadow: Shuffle Shadow Dweller back into the encounter deck.

The Watcher in the Water Nightmare (x1)
(50) 4 7 7 21
Creature.   Tentacle.  
While The Watcher is in the staging area, it cannot be damaged by player card effects. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Long Dark Nightmare (x3)
(42) 4 5 3 6
Creature.   Spider.  
Forced: If Trapdoor Spider damage a character, discard that character from play. Lost: Trapdoor Spider engages the last player and makes an immediate attack.

Foundations of Stone Nightmare (x2)
(28) 3 3 5 4
Creature.   Insect.  
When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck. Forced: At the end of the combat phase, if Giant Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.

Into Ithilien Nightmare (x2)
(38) 5 7 5 12
Harad.   Creature.  
Cannot have attachments. Archery X. X is the number of players in the game. Mûmak Elite cannot take more than 3 damage each round.

To Catch an Orc Nightmare (x2)
(25) 4 3 3 3
Creature.  
Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.

Shadow: Deal 1 damage to the defending character.

Trouble in Tharbad Nightmare (x3)
(0) 2 2 2 3
Creature.  
Forced: When Blood Hound engages you, raise your threat by 5.

Shadow: Either raise your threat by 10, or attacking enemy makes an additional attack against you after this one.

The Nîn-in-Eilph Nightmare (x3)
(30) 3 4 2 5
Creature.  
Forced: After Deadly Marsh Adder engages you, discard a damaged character you control. Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.

The Nîn-in-Eilph Nightmare (x3)
(25) 2 3 1 7
Creature.   Insect.  
Cannot have attachments. While Swarm of Mosquitoes is in the victory display, it gains: "Forced: After the players advance to a quest stage, return Swarm of Mosquitoes to the staging area."

The Wastes of Eriador Nightmare (x5)
(45) 3 2 1 3
Creature.   Warg.  
While it is Night, Pack Hunters gets -30 engagement cost. Forced: When you engage Pack Hunters, search the top 5 cards of the encounter deck for a Warg enemy, and put it into play engaged with you (top 10 cards instead if it is Night). Shuffle the encounter deck.

Across the Ettenmoors Nightmare (x2)
(38) 3 4 3 5
Creature.  
As an additional cost to travel to a safe location, one player must engaged Hoarwell River Serpent. Forced: When you engage Hoarwell River Serpent, deal 1 damage to each damaged character you control.

Across the Ettenmoors Nightmare (x2)
(14) 2 3 3 3
Creature.   Insect.  
While Giant Beetle is engaged with a player, it gains: "As an additional cost to travel to a safe location, Giant Beetle makes an immediate attack against the engaged player." Damaged characters cannot be declared as attackers or defenders against Giant Beetle.

The Thing in the Depths Nightmare (x3)
(0) 0 4 1 5
Creature.   Tentacle.  
Surge.   Grapple (most enemies grappled).  
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.

The Thing in the Depths Nightmare (x3)
(27) 2 6 1 7
Creature.   Tentacle.  
Grapple (fewest enemies grappled).  
Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.

Shadow: Attacking enemy makes an additional attack after this one.

We Must Away, Ere Break of Day Nightmare (x3)
(50) 4 4 1 3
Creature.  
When Revealed: Reveal a random card from the encounter discard pile and add it to the staging area, if able. Forced: If A Murder of Crows would be destroyed, shuffle it back into the encounter deck instead.

Dungeons Deep and Caverns Dim Nightmare (x3)
(33) 4 4 3 5
Creature.  
Forced: If Wicked Wolf is dealt a shadow card with a riddle, the defending player must exhaust a character he controls.

Shadow: Return attacking enemy to the staging area after this attack.

Flies and Spiders Nightmare (x3)
(35) 4 6 3 6
Creature.   Spider.  
Venom.  
Attercop gets -1 engagement cost for each poison in play. Poisoned characters cannot be declared as attackers or defenders against Attercop.

Flies and Spiders Nightmare (x5)
(25) 3 4 2 5
Creature.   Spider.  
Venom.  
Forced: After a character is declared as a defender against Venomous Spider, give it 1 poison.

Shadow: Give 2 poison to the defending character.

The Lonely Mountain Nightmare (x4)
(15) 3 3 2 5
Creature.  
Foced: When Erebor Bats attacks, the defending player discards 1 random card from his hand. Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the card's cost and type.

The Battle of Five Armies Nightmare (x3)
(25) 4 5 3 5
Creature.  
Forced: After Great Warg attacks and destroys a character, remove all progress from the current quest.

Shadow: Defending player discards 1 attachment he controls.

The Ring Goes South Nightmare (x2)
(44) 4 4 3 5
Creature.  
Cannot have attachments or be optionally engaged. While Hunting Hawk is in the staging area it gains, "Forced: After a player plays an ally, he must either exhaust it, or place 1 damage on an active location."

The Ring Goes South Nightmare (x3)
(33) 2 4 3 4
Creature.   Warg.  
When Revealed: Misty Mountain Warg makes an immediate attack against you. If it destroys a character, place 2 damage on each active location.

Shadow: If this attack destroys a character, place 1 damage on an active location.