The Dunland Trap
(x1)

The Dunland Trap
(x3)

The Dunland Trap
(x3)

The Dunland Trap
(x3)

[2]
6
[130073]

Mount.
Attach to a Tactics or Rohan hero. Restricted.
Attached hero gets +1 Attack (+2 Attack instead if attached hero is Éomer).
Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.
The Dunland Trap
(x3)

The Dunland Trap
(x3)

[2]
1
0
1
2
3โ
3
[42927]





Dwarf.
Action: Choose another player. That player gains control of Blue Mountain Trader. Then, that player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)
The Dunland Trap
(x3)

The Dunland Trap
(x3)

The Dunland Trap
(x3)

The Dunland Trap
(x3)
The Dunland Trap
(x1)

1A-B
(18)
Setup: Set Chief Turch and Munuv Du^v Ravine aside, out of play. Make Old South Road the active location. Each player searches the encounter deck for a Boar Clan enemy and puts it into play engaged with him. Shuffle the encounter deck.
Time 2.
Forced: After the last time counter is removed from this stage, each player discards his hand and draws 2 cards. Place 2 time counters on this stage.
The Dunland Trap
(x1)

2A-B
(-)
When Revealed: Make Munuv Du^v Ravine the active location (returning any previous active location to the staging area). Each player discards each Item and each Mount attachment he controls. Each player chooses 1 ally he controls and discards each other ally he controls.
When Revealed: Each player searches the encounter deck and discard pile for a Boar Clan enemy and puts it into play engaged with him. Shuffle the encounter deck. Each player shuffles his discard pile into his draw deck and draws 1 card.
Forced: At the end of the combat phase, advance to stage 3A.
The Dunland Trap
(x1)

3A-B
(-)
When Revealed: Put Chief Turch into play, engaged with the first player.
Time X. X is 5 times the number of players in the game.
If a hero is destroyed at this stage, the players lose the game.
Forced: After the last time counter is removed from this stage, the players make engagement checks. Then, each engaged enemy makes an attack. If no heroes are destroyed by these attacks, the players win the game.
The Dunland Trap
(x1)

The Dunland Trap
(x1)

The Dunland Trap
(x1)

The Dunland Trap
(x3/x2)

The Dunland Trap
(x4)

The Dunland Trap
(x2/x1)

The Dunland Trap
(x4/x2)

2
(3)

Enedwaith.
Hills.
While Hills of Dunland is in the staging area, it gains: "Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland."
Travel: Each player draws a card to travel here.
The Dunland Trap
(x3)

The Dunland Trap
(x4)

The Dunland Trap
(x3)

The Dunland Trap
(x3/x1)

Surge.
When Revealed: Attach to the active location. (Counts as a Condition attachment with the text: "Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.")