The Treachery of Rhudaur
(x1)

The Treachery of Rhudaur
(x3)

[3]
3
[46985]

You must use resources from 3 different heroes' pools to play this card.
Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.
The Treachery of Rhudaur
(x3)

The Treachery of Rhudaur
(x3)

The Treachery of Rhudaur
(x3)

The Treachery of Rhudaur
(x3)

The Treachery of Rhudaur
(x3)

The Treachery of Rhudaur
(x3)

The Treachery of Rhudaur
(x3)

The Treachery of Rhudaur
(x3)
The Treachery of Rhudaur
(x1)

1A-B
(-)
Setup: Make The Great Hall the active location. Set Thaurdir aside, out of play. Add the 3 Treachery of Rhudaur side quests to the staging area, quest side faceup. Search the encounter deck for 1 copy of Ancient Causeway, and add it to the staging area (2 copies instead if there are 3 or 4 players in the game). The first player gains control of Amarthiúl.
Time 5.
Forced: After the last time counter is removed from Secrets of Rhudaur, remove each Treachery of Rhudaur side quest from the game and immediately advance to stage 2.
During the quest phase, Secrets of Rhudaur cannot be chosen as the current quest.
If there are no Treachery of Rhudaur side quests in play, immediately advance to stage 2.
The Treachery of Rhudaur
(x1)

2A-B
(30)
When Revealed: Add Thaurdir to the staging area. Each player searches the encounter deck and discard pile for an Undead enemy and adds it to the staging area. Shuffle the encounter deck.
Thaurdir's Pursuit has -5 quest points for each Clue objective attached to a character.
This stage cannot be defeated while Thaurdir has any hit point remaining. If this stage is defeated, the players win the game.
The Treachery of Rhudaur
(x1)

The Treachery of Rhudaur
(x1)

The Treachery of Rhudaur
(x1)

The Treachery of Rhudaur
(x2)

The Treachery of Rhudaur
(x3/x2)

The Treachery of Rhudaur
(x2)

The Treachery of Rhudaur
(x2/x1)

The Treachery of Rhudaur
(x2/x0)

The Treachery of Rhudaur
(x2)

The Treachery of Rhudaur
(x2/x1)

The Treachery of Rhudaur
(x3/x1)

The Treachery of Rhudaur
(x3)

Sorcery.
When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total Threat of the discarded cards.
Shadow: If this attack destroys a character, raise your threat by the destroyed character's Willpower.
The Treachery of Rhudaur
(x3)

The Treachery of Rhudaur
(x1)

(16)
While Quiet the Spirits is the current quest, each Undead enemy that enters play immediately engages the player with the highest threat. Enemies that engage a player from this effect contribute their Threat to the total Threat in the staging area until the end of the phase.
Forced: After an enemy is destroyed, place 2 progress on Quiet the Spirits.
When this quest is defeated, flip it over.
The Treachery of Rhudaur
(x1)

The Treachery of Rhudaur
(x1)

The Treachery of Rhudaur
(x1)

The Treachery of Rhudaur
(x1)

The Treachery of Rhudaur
(x1)
