





Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if
"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
-The Return of the King






While Elrohir is in play, Elladan gets +2 Attack.
Response: After you optionally engage an Orc enemy, ready Elladan.
...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs.
-The Return of the King






While Elladan is in play, Elrohir gets +2 Defense.
Response: After you optionally engage an Orc enemy, ready Elrohir.
"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
-The Return of the King


Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, re

Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.
While another hero has Friend of Friends attached, attached hero gets +1 Willpower, +1 Attack, +1 Defense and +1 hit point.
"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"
-Sam Gamgee, The Return of the King


Attach to the Ring-bearer. Limit 1 per hero.
While an Orc is making an enagement check with you, it gets +5 engagement cost.
Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.







Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.
"Not all is dark. Take courage, Lord of the Mark..."
–Gandalf, The Two Towers







Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.
His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments.
–The Fellowship of the Ring







Action: Discard 1 card from your hand to give Éowyn +1 until the end of the phase. This effect may be triggered by each player once each round.
Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers







Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.
"Gondor wanes, you say. But Gondor stands, and even the end of its strength is very strong."
–Boromir, The Fellowship of the Ring







Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.
"And the lord Denethor is unlike other men: he sees far."
–Beregond, The Return of the King







Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)
"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn."
–Gandalf, The Fellowship of the Ring







Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.
But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring







Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers







Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring







Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers







Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers







Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.
...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit



Action: Until the end of the phase, all characters get +1 . All Gondor characters also get +1
until the end of the phase.
And the tree that was withered shall be renewed,
and he shall plant it in high places,
and the City shall be blessed.
–The Return of the King



Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
–The Fellowship of the Ring



Response: After an ally card leaves play, that card's controller draws 2 cards.
"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers



Action: Ready all character cards in play.
"If there is only one way, then I must take it. What comes after must come." –Frodo Baggins, The Two Towers



Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
"It was commanded yesterday."
–Denethor, The Return of the King



Attach to a hero. Restricted.
Attached hero gains +2
If attached hero is Aragorn, he also gains a resource icon.
"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring







Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
"I don't need your service, thank you...but I expect you need mine." –The Hobbit



Action: Choose a character. Until the end of the phase, that character gains +1 and +1
.
Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move.
–The Fellowship of the Ring



Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.
Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers



Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit



Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.
A swift stroke she dealt, skilled and deadly.
–The Return of the King



Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.
...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King



Attach to a hero. Restricted.
Attached hero gains +1 (+2
instead if attached hero is a Dwarf.)
"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers



Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
'Slow should you be to wind that horn again, Boromir,' said Elrond, 'until you stand once more on the borders of your land, and dire need is on you.'
–The Fellowship of the Ring







Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)
...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit







Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.
"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring







Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.
"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring



Action: Reduce one player's threat by 6, or reduce each player's threat by 2.
"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring






Response: Cancel a shadow effect just triggered during combat.
'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.'
–The Return of the King



Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.
"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising."
–Legolas, The Return of the King



Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.
"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring



Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)
"...we will fight on." –Boromir, The Fellowship of the Ring



Action: Choose an enemy engaged with a player. Return that enemy to the staging area.
The light of the torches and the fire flickered about them...
–The Hobbit






Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.
'Yes, fortune or fate have helped you,' said Gandalf, 'not to mention courage.'
–The Fellowship of the Ring



Attach to a hero.
Attached hero gains +1 .
"You are indeed high in the favor of the Lady!"
–Unnamed Elf of Lórien,
The Fellowship of the Ring







Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.
"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring







Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King







Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.
"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring