






Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.
"...the keepers of the gate were on the watch for me and told me that Saruman awaited me." –Gandalf, The Fellowship of the Ring










Response: After a Silvan ally enters play, that ally gets +1 +1
and +1
until the end of the round.
"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring







Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"...I shall lead you well..." –Haldir, The Fellowship of the Ring



Limit 1 per deck. Attach to a hero.
Response: When attached hero is destroyed, add The Fall of Gil-Galad to the victory display to reduce your threat by X, where X is the attached hero's threat cost.
...for into darkness fell his star
in Mordor where the shadows are.
–The Fellowship of the Ring














You may give Greyflood Wanderer doomed 2 when you play it from your hand. If you do, it gains:
Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.
...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring







Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.
"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring

















Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.
"...to the Elven–smiths they were but trifles..." –Gandalf, The Fellowship of the Ring


Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2.
Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.
Hope he rekindled, and in hope ended;
over death, over dread, over doom lifted
out of loss, out of life, unto long glory.
–The Return of the King







Cannot attack or defend.
Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.
"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lórien Elf, The Fellowship of the Ring



Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed to the other character's
and
.
Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring







Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.
"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring







Setup: Add 2 resources to Denethor's resource pool.
Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)
"...why should I sit here in my tower and think, and watch, and wait, spending even my sons? For I can still wield a brand."
-The Return of the King







Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit







Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.





















Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.



Attach to a hero.
Response: After Dúnedain Remedy is attached to a hero, heal 1 damage on that hero.
Action: Pay 1 resource from attached hero's resource pool to attach Dúnedain Remedy to another hero.







Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).



Attach to a Warrior character. Limit 1 per character.
Attached character gets +2 hit points.
Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.







Response: After Greenwood Archer enters play, ready a hero.
They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit







Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.



Attach to a hero. Limit 1 per hero.
Attached hero gains the Warrior trait.
Response: After you play Mighty Warrior from your hand, draw a card.
Gimli hewed the legs from another that had sprung up on Balin's tomb.
–The Fellowship of the Ring







Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.







Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1
and +1
until the end of the round.
"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King







While a side quest is in the victory display, Rider of Rohan does not exaust to quest.
"Who are you, and what are you doing in this land?" said the Rider, using the Common Speech of the West...
–The Two Towers



Attach to a hero. Limit 1 per hero.
Attached hero gains the Ranger trait.
Response: After you play Doughty Ranger from your hand, draw a card.
...he went forth clad only in rusty green and brown, as a Ranger of the wilderness.
–The Fellowship of the Ring



Attach to a hero. Limit 1 per hero.
Attached hero gains the Noble trait.
Response: After you play Diligent Noble from your hand, draw a card.







North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit







While the active location has an attachment on it, Haldan does not exhaust to quest.
Response: When the active location is explored, draw 1 card for each attachment on it.







Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.
Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)







Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)
"It is a crime to wander in my realm without leave."
–The Hobbit







Cannot attack or defend.
Response: After Galion enters play, he gets +1 until the end of the round.
"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit







Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.
...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit







Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.
There were toys the like of which they had never seen before, all beautiful and some obviously magical.
–The Fellowship of the Ring


Combat Action: Exhaust The One Ring and raise your threat by 1 to choose a non-Nazgul enemy engaged with you. Until the end of the phase, that enemy cannot attack you.
“He vanished. I have never seen such a thing happen before...”
–Boromir, The Fellowship of the Ring


Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1 , +1
, and +1
until the end of the phase.
“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring



Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display.
Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.



Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets +1
Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 until the end of the phase.







Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.



Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets +1
Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 until the end of the phase.






Gandalf does not exhaust to commit to a quest.
Forced: At the end of the refresh phase, discard Gandalf from play. You may raise your threat by 2 to cancel this effect.
“I am Gandalf, and Gandalf means me!” –The Hobbit