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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 1151 - 1200 of 1591 Cards
Dream-chaser Hero Expansion (x3)
1
1 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

Dream-chaser Hero Expansion (x3)
1
6 

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

Dream-chaser Hero Expansion (x3)
3 1 1 1 2 3 ★
Dwarf.

Response: After Ered Luin Miner is discarded from your deck, put it into play under your control.

Tools were to be found in plenty that the miners and quarriers and builders of old had used; and at such work the dwarves were still very skilled.
–The Hobbit

Dream-chaser Hero Expansion (x3)
3 1 2 3 3 5 ★
Noldor. Warrior.

As an additional cost to play Guardian of Rivendell from your hand, you must discard 2 cards from your hand.

"Indeed there is a power in Rivendell to withstand the might of Mordor, for a while."
–Gandalf, The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
2
Ring. Artifact.

Attach to Círdan the Shipwright or Gandalf.

Attached character gains a resource icon.

Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 Attack and +1 Defense until the end of the phase.

"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King

Dream-chaser Hero Expansion (x3)
3
Title.

Attach to Prince Imrahil.

Price Imrahil gains the Outlands trait.

While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).

Dream-chaser Campaign Expansion (x1)
0
Modification. Armor.

When Armor Plating leaves play, remove it from the game.

Attached Ship gets +1 Defense.

Dream-chaser Campaign Expansion (x1)
0
Modification. Armor. Upgraded.

When Armor Plating leaves play, remove it from the game.

Attached Ship gets +1Defense

Response: After attached Ship defends against an enemy, discard 1 shadow card from another enemy.

Dream-chaser Campaign Expansion (x1)
0
Item. Artifact.

When Black Key leaves play, remove it from the game.

Attached character gets +1 Willpower, +1 Attack, +1 Defense.

Dream-chaser Campaign Expansion (x1)
0
Item. Artifact. Upgraded.

When Black Key leaves play, remove it from the game.

Attached character gets +1Willpower +1Attack +1Defense

Response: After attached character quests successfully, place 1 resource on them.

Action: Exhaust Black Key and remove 3 resources from attached character to ready them.

Dream-chaser Campaign Expansion (x1)
1

Action: Choose up to X characters. X is the level of Come Together, then add it to the victory display. Until the end of the round, each of those characters...

...get +2Defense if you control a

UNRECOGNIZED TYPE: leadership

hero.

...get +2Attack if you control a

UNRECOGNIZED TYPE: tactics

hero.

...get +2Willpower if you control a

UNRECOGNIZED TYPE: spirit

hero.

...get a Trait of your choice and heal 2 damage from each of them if you control a

UNRECOGNIZED TYPE: lore

hero.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: leadership

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Defense until the end of the round.

• An enemy gets -2Defense until the end of the round.

• Ready a character with Círdan's Blessing on it.

• Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: lore

to the victory display to choose up to X options, where X is its level:

• Remove X resources from a non-unique enemy.

• Add 2 resources to each Círdan's Blessing.

• Add the bottom card of your deck to your hand.

• Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: spirit

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Willpower until the end of the round.

• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.

• Place 2 progress on a non-unique location.

• Put Spyglass into play, attached to a hero.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: tactics

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Attack until the end of the round.

• An enemy gets -2Attack until the end of the round.

• Deal 2 damage to an enemy. You may engage it.

• Ready an attachment. You may move it to an eligible character.

Ered Mithrin Hero Expansion (x1)
11 1 2 3 5 7 ★ 5 
Dwarf. Noble. Warrior.

While Dáin Ironfoot is defending, he gains,"Action: Discard the top card of your deck to give Dáin Ironfoot +1 Defense for this attack. (Limit 3 times per phase.)"

"The time of my thought is my own to spend."
–The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
1
Item. Armor.

Attach to a Dale or Warrior character. Limit 1 per character.

Attached character gets +1 Defense (and +1 hit point if attached character has the sentinel keyword).

Each one of his folk was clad in hauberk of steel mail that hung to his knees...
–The Hobbit

Ered Mithrin Hero Expansion (x3)
1
Title.

Attach to a Silvan hero.

Action: Exhaust The Elvenking and return a Silvan ally you control to your hand to ready attached hero.

In a great hall with pillars hewn out of the living stong sat the Elvenking on a chair of carven wood.
–The Hobbit

Ered Mithrin Hero Expansion (x3)
0

Action: Return a Silvan ally you control to your hand to choose a hero. Add 1 resource to that hero's pool.

...soon Haldir turned aside into the trees and halted on the bank of the river under their shadows.
–The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
1

Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.

The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit

Ered Mithrin Hero Expansion (x3)
5 0 4 3 4 7 ★ 1 
Creature. Beorning.

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit

Ered Mithrin Hero Expansion (x3)
3 2 2 1 2 4 ★ 1 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

Ered Mithrin Hero Expansion (x3)
3 0 2 1 3 4 ★ 6 
Dale. Warrior.

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

Ered Mithrin Hero Expansion (x3)
1
2 
Condition. Trap.

Play into your play area unattached.

If unattached, attach to the next eligible enemy that engages you.

Response: After attached enemy resolves its attack, ready the defending character.

Ered Mithrin Hero Expansion (x3)
0

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 Attack and +3 Defense until the end of this attack.

"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit

Ered Mithrin Hero Expansion (x3)
0
Item.

Attach to a or Scout character. Limit 1 per character.

Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.

Ered Mithrin Hero Expansion (x3)
2
Title.

Attach to a Dale or Esgaroth hero.

Planning Action: Exhaust King of Dale to reduce the cost of the next Dale ally you play this phase by 1 for each different player attachment on attached hero. That ally does not require a resource match.

Then Bard II, Brand's son, became King of Dale..
–The Return of the King

Ered Mithrin Hero Expansion (x3)
2
Condition.

Attach to an ally.

Attached ally does not exhaust to quest.

–The Hobbit

Ered Mithrin Hero Expansion (x3)
X

Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)

The Sword of Elendil was forged anew by Elvish smiths... –The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
2 1 1 0 1 2 ★
Hobbit.

Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

"Why? Why's none of my business, or yours."
–The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
2 1 1 0 2 3 ★ 2 
Dale.

Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

"Nowhere are there any men so friendly to us as the Men of Dale."
–Glóin, The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
2 1 2 0 2 4 ★ 2 
Creature.

Cannot have attachments.

Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.

Ered Mithrin Hero Expansion (x3)
4 2 2 2 3 5 ★ 2 
Woodman. Ranger.

Ranged.

Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit

Ered Mithrin Hero Expansion (x3)
1
4 
Item.

Attach to a Dale or Scout character. Limit 1 per character.

Response: After attached character commits to the quest, place 1 progress on the active location.

"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit

Ered Mithrin Hero Expansion (x3)
0
1 

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

Ered Mithrin Hero Expansion (x3)
3

You must use resources from 3 different heroes' pools to pay for this card.

Combat Action: Choose and discard a non-unique enemy in the staging area.

...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit

Ered Mithrin Hero Expansion (x3)
2

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

Ered Mithrin Hero Expansion (x3)
4 2 2 2 3 5 ★
Dúnedain. Ranger.

While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.

While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

Ered Mithrin Hero Expansion (x3)
1
Artifact. Item.

Guarded (enemy or location).

Attach to a hero.

Attached hero gets +2 Willpower and collects an additional resource during the resource phase.

...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit

Ered Mithrin Hero Expansion (x3)
1
Artifact. Ring.

Guarded (enemy or location).

Attach to a Dwarf hero.

Action: Exhaust Ring of Thrór and discard the top card of your deck to ready attached hero. If the discarded card is an attachment, put it into play.

Ered Mithrin Campaign Expansion (x1)
0
Accolade. Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Defense.

Action: Discard a card from your hand to heal 1 damage from attached hero. This ability may be triggered by each player once each round.

Ered Mithrin Campaign Expansion (x1)
0
Artifact. Item.

Attach to a character.

Response: After you claim or play Anvil of Gundabad, search the top 5 cards of your deck for any number of Item attachments and add them to your hand. Shuffle your deck.

Action: Exhaust Anvil of Gundabad and attached character to play an Item attachment from your hand, reducing its cost by 1.

The Fellowship of the Ring (x1)
6 2 0 1 2 4 ★
Hobbit.

Merry gets +1 Attack for each Hobbit hero you control.

Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

"You can trust us to stick to you through thick and thin to the bitter end" –The Fellowship of the Ring

The Fellowship of the Ring (x1)
7 1 1 2 3 5 ★
Hobbit.

Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's Threat. Until the end of the phase, that enemy does not contribute its Threat. (Limit once per round.)

"I only hope that you do not need rescuing before the day is out" –The Fellowship of the Ring

The Fellowship of the Ring (x1)
6 2 1 1 2 4 ★
Hobbit.

Each enemy in play gets +1 engagement cost for each Hobbit hero you control.

Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

"We Hobbits ought to stick together, and we will"
–The Fellowship of the Ring

The Fellowship of the Ring (x3)
2 1 1 0 2 3 ★
Creature. Pony.

Cannot have attachments.

Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.

Each Hobbit character gets +1 hit point.

"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring

The Fellowship of the Ring (x3)
3 3 0 0 3 5 ★
Noldor. Noble.

At the end of the round, discard Galadriel from play.

Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

The Fellowship of the Ring (x3)
1
Item.

Attach to a Hobbit hero. Limit 1 per hero.

Attached hero gets +2 Defense while defending against an attack by an enemy with an engagement cost higher than your threat.

In their dark cloaks they were invisible as if they all had magic rings. –The Fellowship of the Ring

The Fellowship of the Ring (x3)
4 1 3 1 4 6 ★
Gondor. Warrior.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Fellowship of the Ring (x3)
3 1 2 0 2 4 ★
Hobbit.

Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring