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Player Encounter Quest
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Results: 51 - 78 of 78 Cards
The Treachery of Rhudaur (x3)
1
2 
Title.

Attach to a character.

Attached character gains the Noldor and Silvan traits.

"I name you Elf–friend; and may the stars shine upon the end of your road!"
–Gildor, The Fellowship of the Ring

The Dread Realm (x3)
0
1 
Item.

Attach to a Ranger character. Limit 1 per character.

While attached character is commited to the quest, Weather-stained Cloak gains:

Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.

They were clad in warm raiment and heavy cloaks...
–The Return of the King

The Grey Havens (x3)
1
2 
Item.

Attach to a character.

Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its Attack instead of its Willpower (or instead of its Defense if the current quest has the siege keyword).

The Grey Havens (x3)
1
4 
Song.

Attach to a Noldor character.

Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).

To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King

Flight of the Stormcaller (x3)
1
1 
Title.

Attach to a character.

Attach character gains the Gondor trait.

But be it known that I have sworn him to my service...
–The Return of the King

The Thing in the Depths (x3)
2
7 
Item. Armor. Weapon.

Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.

Attached character gets +1 Attack +1 Defense and +2 hit points.

Now men came bearing raiment of war from the king's hoard...
–The Two Towers

A Storm on Cobas Haven (x3)
3
2 
Skill.

Attach to a Warrior character. Limit 1 per character.

Attached character gets +2 hit points.

Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.

The City of Corsairs (x3)
1
3 
Item. Weapon.

Attach to a Ranger character. Restricted.

Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).

Two had spears in their hands with broad bright heads. –The Two Towers

'
The Mûmakil (x3)
1
2 
Item. Pipe.

Attach to a Dwarf character. Limit 1 per character.

Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.

He held a small pipe with a wide flattened bowl...
–The Two Towers

Beneath the Sands (x3)
2
1 
Item. Weapon.

Attach to a Harad character. Restricted.

Attached character gets +1 Attack.

Response: After attached character is declared as an attacker, it gets +3 Attack for this attack. After this attack resolves, discard Haradrim Spear.

The Black Serpent (x3)
1
3 
Item. Pipe.

Attach to a DĂșnedain character. Limit 1 per character.

Action: Exhaust DĂșnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.

He had a tall tankard in front of him, and was smoking a long–stemmed pipe curiously carved.
–The Fellowship of the Ring

The Wilds of Rhovanion (x3)
1
7 
Item. Armor.

Attach to a Dale or Warrior character. Limit 1 per character.

Attached character gets +1 Defense (and +1 hit point if attached character has the sentinel keyword).

Each one of his folk was clad in hauberk of steel mail that hung to his knees...
–The Hobbit

The Wilds of Rhovanion (x3)
0
5 
Item. Weapon.

Attach to a Dale or Warrior character. Restricted.

Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit

The Wilds of Rhovanion (x3)
1
3 
Item.

Attach to a Dale or Scout character. Limit 1 per character.

Response: After attached character commits to the quest, place 1 progress on the active location.

"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit

The Withered Heath (x3)
1
2 
Item. Armor.

Attach to an ally. Restricted.

Limit 1 per ally.

Attached ally gets +2 hit points.

“There are no great weapon-hoards here, lord,” answered Éomer. “Maybe a light helm might be found to fit him...”
–The Return of the King

The Withered Heath (x3)
0
1 
Item.

Attach to a or Scout character. Limit 1 per character.

Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.

Roam Across Rhovanion (x3)
4
6 
Item. Armor.

Attach to a or Noble character. Restricted. Limit 1 per character.

Attached character gets +2 Defense and +2 hit points.

“May it keep you well!” said ThĂ©oden. “It was made for me in Thengel's day, while still I was a boy.” –The Two Towers

Fire in the Night (x3)
1
3 
Item.

Attach to a or Ranger character. Limit 1 per character.

Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.

His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring

The Ghost of Framsburg (x3)
1
3 
Item. Weapon.

Attach to a or Warrior character. Restricted.

Limit 1 per character.

Attached character gets +1 Attack for each enemy engaged with you. (Limit +3Attack

He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring

The Ghost of Framsburg (x3)
2
2 
Condition.

Attach to an ally.

Attached ally does not exhaust to quest.

–The Hobbit

Mount Gundabad (x3)
0
4 
Item. Armor.

Attach to a character. Restricted.

Response: After a shadow effect is triggered during combat, exhaust Round Shield to give attached character +2 Defense for this attack.

Mount Gundabad (x3)
2
2 
Item. Armor.

Attach to a Dale or Dwarf character. Restricted.

Attached character gets +1 Defense and gains sentinel.

"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came."
–GlĂłin, The Fellowship of the Ring

The City of Ulfast (x3)
1
5 
Item. Weapon.

Attach to a character. Limit 1 per character. Restricted.

Attached characters gets +1 Attack for each attachment it has with the restricted keyword.

"Gimli GlĂłin's son, have you your axe ready?"
–Éomer, The Return of the King

The Land of Sorrow (x3)
1
3 
Item. Pipe.

Attach to a character.

Attached character gets +1 hit point.

Response: After you play Spare Pipe search the top 5 cards of your deck for an event and add it to your hand. Shuffle your deck.

"I have carried it a long way, though I don't know why."
–Pippin, The Two Towers

The Fortress of Nurn (x3)
2
1 
Mount.

Attach to a Warrior character.

Restricted.

Attached character gains ranged and sentinel.

Then he leapt forward, spurring the earth, and was gone like the north wine from the mountains.
–The Two Towers.

The Hobbit: Over Hill and Under Hill (x3)
0
3 
Item.

Attach to a character.

Action: Exhaust Spare Hood and Cloak and exhaust attached character to ready another character. Then, attach Spare Hood and Cloak to that character.

"You will have to manage without pocket–handkerchiefs, and a good many other things, before you get to the journey's end. As for a hat, I have got a spare hood and cloak in my luggage." –Dwalin, The Hobbit

The Black Riders (x3)
0
6 
Item. Pipe.

Attach to a Hobbit character. Limit 1 per character.

Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.

But even the DĂșnedain of Gondor allow us this credit: Hobbits first put it into pipes. Not even the Wizards first thought of that before we did. –The Fellowship of the Ring

The Treason of Saruman (x3)
1
7 
Item. Ent.

Play only if you control at least 1 Ent character.

Attach to a character. Limit 1 per character.

Attached character gets +2 hit points.

The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigour as it coursed upwards, right to the tips of the hair. –The Two Towers