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Trait Keyword Victory
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64 Results Found

Core Set (x4)
[5] 4 4 4 4 (9126)
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Core Set (x3)
[1] 0 0 1 1 (2691)
Rohan.   Scout.  
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

Heirs of Númenor (x3)
[2] 1 1 0 1 (2273)
Gondor.  
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Celebrimbor's Secret (x3)
[2] 2 0 1 1 (1994)
Silvan.  
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Core Set (x2)
[2] 0 1 1 2 (1820)
Dwarf.  
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

The Voice of Isengard (x3)
[1] 1 0 0 1 (1205)
Rohan.  
Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.

The Treason of Saruman (x3)
[2] 2 3 1 3 (1198)
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Quickbeam enters play, deal 1 damage to him to ready him.

The Nîn-in-Eilph (x3)
[2] 0 2 0 1 (1049)
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

The Lost Realm (x3)
[0] 1 3 1 3 (1034)
Dúnedain.   Ranger.  
Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

The Drowned Ruins (x3)
[3] 0 3 0 2 (849)
Silvan.   Warrior.  
Ranged.  
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

The Dunland Trap (x3)
[2] 1 1 0 1 (789)
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Trouble in Tharbad (x3)
[2] 1 0 0 1 (736)
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Core Set (x2)
[4] 0 2 1 3 (718)
Dwarf.   Warrior.  
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

The Hills of Emyn Muil (x3)
[4] 1 2 1 2 (691)
Creature.   Eagle.  
Descendant of Thorondor cannot have restricted attachments. Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.

The Road Darkens (x3)
[2] 2 0 0 2 (685)
Hobbit.  
Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

The Sands of Harad (x3)
[2] 0 2 0 1 (600)
Silvan.  
Ranged.  
Response: After Greenwood Archer enters play, ready a hero.

The Treachery of Rhudaur (x3)
[1] 1 0 0 1 (564)
Silvan.   Craftsman.  
Cannot attack or defend. Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

The Dunland Trap (x1)
(11) 3 2 2 4 (193)
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Dunland Trap (x3)
[3] 1 2 0 2 (548)
Gondor.   Ranger.  
Secrecy 2.  
Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

The Nîn-in-Eilph (x3)
[3] 2 0 1 2 (548)
Dale.   Scout.  
Secrecy 2.  
Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

Core Set (x2)
[3] 0 2 0 2 (520)
Dúnedain.  
Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

The Land of Shadow (x3)
[2] 2 1 0 2 (483)
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

The Road Darkens (x3)
[3] 3 2 3 3 (465)
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

Assault on Osgiliath (x3)
[3] 0 3 1 3 (451)
Gondor.   Warrior.  
If each of your heroes has a printed Tactics resource icon, Knight of Minas Tirith gains: "Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy."

The Lost Realm (x3)
[2] 1 1 0 2 (421)
Dúnedain.  
Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.

The Morgul Vale (x3)
[2] 1 1 0 2 (387)
Gondor.  
Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.

The Battle of Carn Dûm (x3)
[3] 2 1 2 2 (361)
Noldor.  
Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.

Celebrimbor's Secret (x3)
[3] 2 2 0 2 (355)
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Race Across Harad (x3)
[0] 2 1 0 2 (346)
Dúnedain.   Scout.  
Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.

The Morgul Vale (x3)
[2] 1 0 1 2 (335)
Dwarf.  
Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.

The Dread Realm (x3)
[2] 1 0 1 1 (319)
Silvan.   Healer.  
Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

The Mountain of Fire (x1)
(8) 1 1 3 3 (53)
Hobbit.  
While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match. Response: After a Hobbit ally enters play, it gets +2 Attack until the end of the round.

The City of Corsairs (x3)
[1] 0 1 0 1 (295)
Gondor.   Ranger.  
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

Road to Rivendell (x3)
[1] (290)
Song.  
Attach to a Spirit hero. Response: After Song of Eärendil enters play, draw 1 card. Response: After another player raises his threat, raise your threat by 1 to reduce that player's threat by 1.

The Drowned Ruins (x3)
[2] 1 1 0 1 (286)
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).

The Lost Realm (x3)
[3] 2 1 0 2 (274)
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

Trouble in Tharbad (x3)
[5] 2 3 1 4 (253)
Creature.   Eagle.  
Cannot have restricted attachments. Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

The Black Riders (x3)
[3] 1 2 0 2 (231)
Hobbit.  
Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

The City of Corsairs (x3)
[2] 0 1 1 2 (211)
Gondor.   Warrior.  
Response: After Soldier of Dol Amroth enters play, reduce the cost of the next Tactics card you play this phase by 1.

The Voice of Isengard (x3)
[3] 3 5 4 4 (197)
Istari.   Isengard.  
Doomed 3.  
At the end of the round, discard Saruman from play. Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.

The Hills of Emyn Muil (x3)
[2] 1 0 0 2 (154)
Hobbit.  
Response: After Keen-eyed Took enters play, reveal the top card of each player's deck. Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.

The Crossings of Poros (x3)
[3] 2 1 0 2 (79)
Hobbit.  
Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display. Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.

Roam Across Rhovanion (x3)
[3] 2 2 1 2 (79)
Creature.   Eagle.  
Cannot have restricted attachments. Response: After Meneldor enters or leaves play, place 2 progress on a location.

The Withered Heath (x3)
[2] 1 1 0 2 (73)
Dale.  
Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.

The Watcher in the Water (x3)
[1] (21)

Response: After a location enters play, exhaust a Hobbit character to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

Fire in the Night (x3)
[0] 0 0 0 1 (16)
Silvan.  
Cannot attack or defend. Response: After Galion enters play, he gets +1 Willpower until the end of the round.

Attack on Dol Guldur (x1)
(11) 3 2 2 4
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

Mount Gundabad (x3)
[3] 0 0 2 3
Silvan.   Warrior.  
Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.

A Shadow in the East (x3)
[2] 2 0 0 2
Hobbit.  
Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.

A Shadow in the East (x3)
[4] 2 1 2 3
Gondor.   Noble.   Ranger.  
Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

Wrath and Ruin (x3)
[2] 1 1 1 2
Gondor.  
Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Wrath and Ruin (x3)
[2] 1 0 1 2
Hobbit.  
Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

The City of Ulfast (x3)
[2] 1 2 0 2
Gondor.   Warrior.  
Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.

Two-Player Limited Edition Starter (x2)
[5] 4 4 4 4
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Two-Player Limited Edition Starter (x2)
[5] 4 4 4 4
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Two-Player Limited Edition Starter (x2)
[3] 3 2 3 3
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

Two-Player Limited Edition Starter (x2)
[2] 0 2 0 1
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Gondor.  
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.