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41 Results Found

Core Set (x2/x1)
3 (2)
Stronghold.   Dol Guldur.  
Travel: The first player must discard 2 cards from his hand at random to travel here.

The Hills of Emyn Muil (x3)
2 (2)
Emyn Muil.  
Travel: The first player must discard 1 event card from his hand to travel to this location.

Shadow: After this attack resolves, return attacking enemy to the staging area.

The Watcher in the Water (x1)
2 (-)
Gate.  
Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card. Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.)

The Long Dark (x2)
2 (4)
Underground.   Dark.  
Lost: Each player must choose and discard 1 card from his hand.

The Long Dark (x3)
(31) 3 2 1 4
Spider.   Creature.  
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able. Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

The Morgul Vale (x2)

Doomed 2.  
When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.

Across the Ettenmoors (x1)
(7)

The cost to play each player card is increased by 1. Forced: When this stage is defeated, search the encounter deck and discard pile for a Troll enemy and put it into play engaged with the player with the highest threat. Each player may play a card from his hand, at no cost.

The Battle of Carn Dûm (x2/x0)
Sorcery.  
When Revealed: Each player must discard a random card from his hand. Each player then searces his deck for each other copy of the card he discarded, and discards those as well. Shuffle each searched deck.

Shadow: Discard a random card from the defending player's hand.

The Grey Havens (x2)
(12) 2 3 3 3
Corsair.   Raider.  
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card’s printed cost. Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.

The Dungeons of Cirith Gurat (x3)
3 (2)
Dungeon.  
While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area. Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card's Threat, or raise each player’s threat by 3.

The Wilds of Rhovanion (x2/x1)
(36) 3 6 3 9
Troll.  
Cannot have non-objective attachments. Forced: After Stone-troll attacks and destroys a character you control, discard 1 card from your hand for each excess point of damage dealt.

Shadow: Discard an attachment you control.

The Hobbit: On the Doorstep (x4)

When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total Willpower committed to the quest. (Do not deal a shadow card for this attack.) Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's type and cost.

The Hobbit: On the Doorstep (x3)
(33) 1 1 1 2
Creature.  
Surge.  
Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden. Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.

The Hobbit: On the Doorstep (x3)
3 (3)
Wasteland.  
While Desolation of Smaug is the active location, the first treachery card revealed each round gains surge.Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's cost.

The Hobbit: On the Doorstep (x3/x0)
4 (4)
Underground.  
While Great Hall is the active location, it gains: 'Forced: Put 1 progress on Smaug the Golden at the end of each round.'Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's type.

The Hobbit: On the Doorstep (x2)

When Revealed: Each player discards 2 random cards from hand. Until the end of the phase, each Dragon enemy in play gets +1 Threat for each event discarded by this effect.Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and cost.

The Hobbit: On the Doorstep (x3/x0)

Surge.  
When Revealed: Put 1 progress token on Smaug the Golden. Then, spend X Baggins resources or advance to stage 4A. X is the number of progress tokens on Smaug the Golden.Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's type.

The Hobbit: On the Doorstep (x3)
2 (5)
Mountain.  
Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden. Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.

The Road Darkens (x3/x2)
4 (5)
Hills.  
While Hills of Hollin is the active location, it gains: "Forced: After an enemy is added to the staging area, it gets -5 engagement cost until the end of the round." Forced: When Redhorn Foothills is explored, each player must discard X cards from his hand at random. X is the number of damage here.

The Treason of Saruman (x2)
(29) 1 2 1 3
Orc.  
Peril.   Archery 1.  
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2 Defense.

The Treason of Saruman (x2/x1)
(25) 2 3 1 4
Creature.  
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Treason of Saruman (x3/x2)
(44) 1 3 1 3
Orc.  
Peril.   Archery 1.  
When Revealed: Discard 1 random card from your hand. Snaga gets +X Threat until the end of the round, where X is the discarded card's printed cost.

The Treason of Saruman (x1)
Enchantment.  
Peril.   Doomed 2.  
Peril. Doomed 2. When Revealed: Remove a hero from the quest and attach Saruman's Voice to that hero. (Counts as a Condition attachment with the text: "Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Land of Shadow (x4)
(36) 1 3 1 4
Harad.  
Surge.   Archery 1.  
Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Land of Shadow (x4/x3)
(35) 1 3 2 3
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

Two-Player Limited Edition Starter (x2/x0)
X (3)
Forest.  
X is the number of locations in the staging area. Travel: Each player must discard 1 random card from his hand to travel here.

The Massing at Osgiliath (x4)

Doomed 1.  
When Revealed: Each player must discard all ally cards from his hand, if able.

Shadow: Defending player must discard 1 ally card from his hand or attacking enemy gets +3 Attack. (2 allies instead if this attack is undefended.

Attack on Dol Guldur (x1)
(45) 3 5 3 9
Lieutenant.   Troll.   Olog-hai.  
Indestructible.  
Immune to player card effects. Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X Attack for this attack, where X is that card's printed cost.

The Woodland Realm (x3)
6
1 (4)
Forest.  
Dark Black Woods gets +1 Threat for each Dark Black Woods in the staging area. Travel: Each player must discard 1 card from his hand for each Dark Black Woods in the staging area.

The Dunland Trap Nightmare (x3)
(30) 3 5 2 5
Dunland.   Boar Clan.  
Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.

Shadow: If this attack destroys a character, discard a random card from your hand.

Over the Misty Mountains Grim Nightmare (x4)
3 (10)
Mountain.  
Action: Exhaust Bilbo Baggins and spend 1 Baggins resource to place 5 progress on Dim Valley. Forced: At the end of the round, each player must discard a random card from his hand.

Over the Misty Mountains Grim Nightmare (x2)

When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.

The Lonely Mountain Nightmare (x4)
(15) 3 3 2 5
Creature.  
Foced: When Erebor Bats attacks, the defending player discards 1 random card from his hand. Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the card's cost and type.

The Lonely Mountain Nightmare (x2)
5 (2)
Mountain.  
Foced: When the Front Gate is explored, each Dragon enemy in play makes an attack against the first player. (Deal and resolve a shadow card for this attack.) Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's cost.

The Lonely Mountain Nightmare (x3)

Doomed 1.  
When Revealed: Each player raises his threat by 1 for each attachment attached to a character he controls. Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere, type, and cost.

Journey in the Dark Nightmare (x4)
(42) 3 4 3 4
Orc.  
Peril.   Archery 2.  
When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.

The Road to Isengard Nightmare (x3)
(38) 2 3 2 3
Orc.  
Peril.   Archery 2.  
When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.

The Road to Isengard Nightmare (x3)
(33) 3 3 2 4
Orc.   Isengard.  
Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3 Attack for this attack.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Passage of the Marshes Nightmare (x3)
5 (6)
Marsh.  
Mire 2.  
Forced: When Festering Mire is discarded by the Mire keyword, each player discards his hand. Travel: Each player discard 1 random card from his hand to travel here.

Shelob's Lair Nightmare (x3)
(35) 2 3 2 4
Orc.  
Peril.  
When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.

Shadow: Attacking enemy gets +2 Attack.

Shelob's Lair Nightmare (x3)
(30) 3 5 3 5
Orc.   Uruk.  
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.

Shadow: Either discard a random card from your hand, or exhaust a character you control.