





Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)






When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)


When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring


When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring






Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)






When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)


When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring


When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring


When Revealed: Each player must choose: either exhaust each damaged character you control, or deal 2 damage to the hero you control with the most damage on it.

Shadow: Exhaust each damaged character you control.


When Revealed: Deal 2 damage to each exhausted character.

Shadow: Deal 1 damage to each exhausted character.


When Revealed: Deal 1 damage to each character without any attachments.

Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.


When Revealed: Deal 2 damage to each wounded character.

Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)
















When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.

Shadow: If the defending character is an ally, discard it from play.











Allies cannot defend while Snow Warg is attacking.
Forced: After a character is declared as a defender against Snow Warg, deal 1 damage to the defending character, if able.


When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.

Shadow: Defending player must discard all exhausted characters he controls.


When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.

Shadow: Return attacking enemy to the staging area after it attacks.












Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.


When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all "Lost:" effects in play.
"...I do not like the smell of the left–hand way: there is a foul air down there, or I am not guide."
–Gandalf, The Fellowship of the Ring






When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.


While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.








When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 .






When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 .






When Revealed: Deal 2 damage to the lowest Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 .






Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)






Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)






When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's .





Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.

Shadow: Return attacking enemy to the staging area after this attack.






Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.
"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers






Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 .






Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.












When Revealed: Deal 1 damage to each non-unique character in play. If the players control 3 Key objectives, Curse of the Wild Men gains Surge.

Shadow: Attacking enemy gets +1 for each Key objective the players control.






Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.



While Exposed Ridge is the active location, it gains:
Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.

Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.


Forced: After the last time counter is removed from this quest cards, each player deals 4 damage to a hero he controls. Then, place 4 time counters on this quest card.
The weather is growing steadily worse, and black clouds loom on the horizon. You must find a safe place to shelter or be caught in the storm...


When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. Counts as a Condition attachment with the text:
Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.
"...the weather may prove a more deadly enemy than any." –Gandalf, The Fellowship of the Ring






Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.


When Revealed: Each player must either deal 1 damage to each exhausted character he controls, or remove each exhausted character he controls from the quest.

Shadow: Exhaust a character you control.






Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.

Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.