Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)
When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring
When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring
When Revealed: Each player must choose: either exhaust each damaged character you control, or deal 2 damage to the hero you control with the most damage on it.
Shadow: Exhaust each damaged character you control.
When Revealed: Deal 2 damage to a character you control.
Shadow: Deal 1 damage to a character you control.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's
Campaign Mode only.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.
Surge. Ominous Fate cannot be canceled.
When Revealed: Each player must either reveal an encounter card, raise their threat by X, or deal X damage divided among characters they control. X is the campaign card's part number. The players may add Ominous Fate to the victory display.
Shadow: Reveal an encounter card.
Immune to player card effects. X is the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.
Immune to player card effects. X is twice the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: At the end of the round, Sea Serpent makes an attack against the first player.
When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.
Shadow: Deal 1 damage to defending character.
Setup: Add Grievous Wound to the staging area.
"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text: "Forced: After attached hero exhausts, deal 1 damage to it.")
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring
When Revealed: Each ally gets -1 until the end of the round. Deal 2 damage to each ally with 0 willpower.
Shadow: Discard a non-objective attachment you control.
Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.
When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.
"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers
While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."
Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
Shadow: Raise your threat by the attacking enemy's
While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."
Shadow: Discard a non-objective attachment you control.
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted c
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.
Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active
Shadow: Defending character gets -1 Defense for each damage on it.
Minas Tirith has 30 hit points plus 10 for each player.
Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the p
Immune to player card effects.
X is the number of resources on Grond.
Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.
Travel: The Witch-king makes an immediate attack against each p
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional a
Shadow: Deal 1 damage to Minas Tirith
When Revealed: Either deal 2 damage to a hero you control, or deal 2 da
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).
When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the end of the round, deal 1 damag
Shadow: If this attack damages a hero, attach Black Dart to that hero.
When Revealed: Either deal 1 damage to each exhausted character, or deal 5 da
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, deal 2 damage to Minas Tirith.
When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blan
...a great cloud streamed slowly westward from the Black Land, devouring light... -The Return of the King
While Bloodied Courtyard is the active location, it gains: "Forced: After an enemy enters the staging area, deal 1 damage to it."
Travel: Raise each player's threat
At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.
-The Return of the King
When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orci
Shadow: If you are engaged with another enemy, resolve this attack against that enemy.
When Revealed: Deal 1 damage to a questing c
Shadow: After this attack, attacking enemy engages the next player then makes an attack.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower
Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.
When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).
Shadow: If you failed a Fortitude test this round, this attack is considered undefended.
Forced: After Snaga Archer engages you, deal 2 damage to a c
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)
When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring
When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring
When Revealed: Deal 2 damage to each exhausted character.
Shadow: Deal 1 damage to each exhausted character.
When Revealed: Deal 1 damage to each character without any attachments.
Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.
When Revealed: Deal 2 damage to each wounded character.
Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)
When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.
Shadow: If the defending character is an ally, discard it from play.