Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1 - 50 of 235 Cards
Revised Core Set (x1/x0)
40 1 2 0 3
Creature. Insect.

Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)


Revised Core Set (x3)
10 2 2 0 3
Dol Guldur. Orc.

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended.)

Revised Core Set (x3/x1)

When Revealed: Deal 1 damage to each exhausted character.

There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring

Revised Core Set (x3/x2)

When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.

"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring

Revised Core Set (x1)

Surge.

When Revealed: Each player must choose: either exhaust each damaged character you control, or deal 2 damage to the hero you control with the most damage on it.

Shadow: Exhaust each damaged character you control.

The Dark of Mirkwood (x2)
10 

When Revealed: Deal 2 damage to a character you control.

Shadow: Deal 1 damage to a character you control.

Dream-chaser Campaign Expansion (x1)
50 2 5 - 8 1 
Creature.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy'sThreat

Dream-chaser Campaign Expansion (x1)
50 3 6 - 4 1 
Creature.

Campaign Mode only.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.

Dream-chaser Campaign Expansion (x1)

Surge. Ominous Fate cannot be canceled.

When Revealed: Each player must either reveal an encounter card, raise their threat by X, or deal X damage divided among characters they control. X is the campaign card's part number. The players may add Ominous Fate to the victory display.

Shadow: Reveal an encounter card.

Dream-chaser Campaign Expansion (x1)
40 X 6 X 6
Creature. Menacing.

Immune to player card effects. X is the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.

Dream-chaser Campaign Expansion (x1)
0 X 8 X 8
Creature. Enraged.

Immune to player card effects. X is twice the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: At the end of the round, Sea Serpent makes an attack against the first player.

Ered Mithrin Campaign Expansion (x4)

Doomed 1. Surge.

When Revealed: Discard the top 5 cards of the encounter deck. For each enemy discarded this way, each player must deal 1 damage to a character they control.

Shadow: Attacking enemy gets +2 Defense this phase.

The Fellowship of the Ring (x1)

Surge.

When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.

Shadow: Deal 1 damage to defending character.

The Fellowship of the Ring (x1)
Wound.

Setup: Add Grievous Wound to the staging area.

"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text: "Forced: After attached hero exhausts, deal 1 damage to it.")

The Fellowship of the Ring (x1)
3
4
River.

Immune to player card effects.

Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.

"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring

The Fellowship of the Ring (x3/x1)

When Revealed: Each ally gets -1 Willpower until the end of the round. Deal 2 damage to each ally with 0 willpower.

Shadow: Discard a non-objective attachment you control.

The Two Towers (x1)
40 4 3 4 5
Orc. Mordor.

Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!

Forced: At the end of the quest phase, deal 1 damage to the attached Captive.

The Two Towers (x2)

When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.

"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers

The Two Towers (x3/x1)
3
4
Isengard.

While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."

Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Two Towers (x3/x2)
3
4
Marsh.

Mire 3. Forced: When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character.

Travel: Raise each player's threat by 1 to travel here.

Shadow: Deal 1 damage to defending character.

The Two Towers (x3/x2)

Peril.

When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy'sThreat

The Two Towers (x4)
2
4
Forest. Hills.

While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."

Shadow: Discard a non-objective attachment you control.

The Return of the King (x3/x1)

When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted c

Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.

The Return of the King (x3)
34 2 3 2 4
Corsair.

Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active

Shadow: Defending character gets -1 Defense for each damage on it.

The Return of the King (x1)
Gondor. City.

Minas Tirith has 30 hit points plus 10 for each player.

Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the p

The Return of the King (x1)
X
3
Siege.

Immune to player card effects.

X is the number of resources on Grond.

Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.

Travel: The Witch-king makes an immediate attack against each p

Victory 4
The Return of the King (x2)
34 2 4 2 4
Harad.

Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional a

Shadow: Deal 1 damage to Minas Tirith

The Return of the King (x3)
40 2 3 1 3
Orc. Mordor.

When Revealed: Either deal 2 damage to a hero you control, or deal 2 da

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).

The Return of the King (x2/x1)
Morgul.

When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the end of the round, deal 1 damag

Shadow: If this attack damages a hero, attach Black Dart to that hero.

The Return of the King (x2)
Sorcery.

When Revealed: Either deal 1 damage to each exhausted character, or deal 5 da

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, deal 2 damage to Minas Tirith.

The Return of the King (x2/x1)
Sorcery.

When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blan

...a great cloud streamed slowly westward from the Black Land, devouring light... -The Return of the King

The Return of the King (x3)
3
4
Cirith Ungol.

While Bloodied Courtyard is the active location, it gains: "Forced: After an enemy enters the staging area, deal 1 damage to it."

Travel: Raise each player's threat

At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.

-The Return of the King

The Return of the King (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orci

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.

The Return of the King (x3)
54 2 3 1 4
Easterling.

When Revealed: Deal 1 damage to a questing c

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Return of the King (x3/x2)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.

The Return of the King (x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.

The Return of the King (x3)
44 2 4 2 3
Orc. Snaga.

Forced: After Snaga Archer engages you, deal 2 damage to a c

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

Core Set (x1/x0)
40 1 2 0 3
Creature. Insect.

Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)


Core Set (x3)
10 2 2 0 3
Dol Guldur. Orc.

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended.)

Core Set (x3/x1)

When Revealed: Deal 1 damage to each exhausted character.

There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring

Core Set (x3/x2)

When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.

"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring

A Journey to Rhosgobel (x4/x1)

When Revealed: Deal 2 damage to each exhausted character.

Shadow: Deal 1 damage to each exhausted character.

A Journey to Rhosgobel (x4/x1)

When Revealed: Deal 1 damage to each character without any attachments.

Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.

A Journey to Rhosgobel (x2/x1)

When Revealed: Deal 2 damage to each wounded character.

Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)

The Hills of Emyn Muil (x3/x1)
Hazard.

When Revealed: Deal 2 damage to each character committed to this quest.

Shadow: Remove defending character from combat. This attack is considered undefended.

Return to Mirkwood (x2/x1)
Tantrum.

When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. That player must choose a new player to guard Gollum, if able.

Shadow: Deal 2 damage to a hero controlled by the player guarding Gollum.

Return to Mirkwood (x4/x2)
22 1 1 1 1
Creature.

Surge.

Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.

Khazad-dûm (x2)
48 2 1 3 1
Goblin. Orc.

Players cannot optionally engaged Goblin Archer.

Characters with ranged are eligible to attack Goblin Archer while it is in the staging area.

Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls.

Khazad-dûm (x3/x1)

When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.

Shadow: If the defending character is an ally, discard it from play.

Khazad-dûm (x2/x1)

When Revealed: Deal 1 damage to each exhausted character. (2 damage instead if the active location is a Dark location.)

Shadow: Deal 1 damage to the defending character. (Attacking enemy gets +2 Attack instead if this attack is undefended.)