





Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring


Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)
Attached hero cannot attack or defend.


Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)
Forced: At the end of each round, raise attached hero's controller's threat by 2.


Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)
Forced: At the end of each round, attached hero suffers 1 damage.



Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.
"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring


When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.






Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring


Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)
Attached hero cannot attack or defend.


Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)
Forced: At the end of each round, raise attached hero's controller's threat by 2.


Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)
Forced: At the end of each round, attached hero suffers 1 damage.



Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.
"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring



Permanent. Limit 1 per hero.
Forced: After a character you control is destroyed, raise your threat by 1.



Travel: Each player must raise his threat by 3 to travel here.
Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-d没m to the staging area.


When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, the last player discards an attachment he controls.






Daughter of Ber煤thiel cannot be optionally engaged.
Forced: After Daughter of Ber煤thiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.








X is the total number of hidden cards in the game.
Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.






Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.
"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers


When Revealed: Attach to the current quest. Counts as a Condition attachment with the text:
Forced: After a player draws an number of cards, raise his threat by 1.
"They hate us, and they are glad; for our doom seems certain to them." –Gamling, The Two Towers


When Revealed: Each player must either raise their threat by 3 or exhaust a hero they control.

Shadow: Attacking enemy either gets +3 or +3
until the end of the phase.



Action: Raise your threat by 1 to reduce the of Eerie Halls by 1 until the end of the phase. (Any player may trigger this action.)

Shadow: If the defending player does not control at least 1 Clue objective, the attacking enemy makes an additional attack after this one.


Surge. Ominous Fate cannot be canceled.
When Revealed: Each player must either reveal an encounter card, raise their threat by X, or deal X damage divided among characters they control. X is the campaign card's part number. The players may add Ominous Fate to the victory display.

Shadow: Reveal an encounter card.







Surge. Cannot have attachments.
Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.



When Revealed: Each player must choose: raise his threat by the number of his characters commited to the quest, or deal 1 damage to each of his characters committed to the quest.

Shadow: If this attack destroys a character, raise your threat by the attacking enemy's



Response: After you travel to Cursed Caverns, you may flip it to its Underwater side.
Response: After the players explore Cursed Caverns as the active location, each player may raise his threat by 2 to draw the bottom card of his deck.


When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.


While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1
Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 until the end of the phase.


Attached encounter card gets +2 and is immune to player card effects.
Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 until the end of the phase.


While Summons from Mordor is attached to an encounter card, each player's threat cannot be reduced.
Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.


When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or deal 1 damage to each ally you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.


When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or reveal an encounter card.

Shadow: Attacking enemy gets +1 If this attack destroys a character, discard an ally you control.


When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.


When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.

Shadow: Attacking enemy gets +1 If this attack destroys a character, exhaust a character you control.



While Cursed Tower is in the staging area, it gains:"Forced: After a player plays an event, raise his threat by 1."

Shadow: Discard a non-objective attachment you control.






Forced: After Rh鈥搉 Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.



While The King's Lawn is in the staging area, each player must raise his threat by 1 additional point during the refresh phase.
Travel: Place 1 resource on the main quest.


When Revealed: Attach to City Guard. (Counts as a Condition attachment with the text: "City Guard gets -10 engagement cost.Response: After you attack and damage City Guard, raise your threat by 1 and discard Extra Vigil.")

Shadow: If attacking enemy is City Guard, attach Extra Vigil to it.


When Revealed: Each player must choose: either City Guard makes an attack against you, or raise your threat by X, where X is 1 more than the number of allies you control.

Shadow: Attacking enemy gets +1 If this attack destroys a character, excess damage must be assigned among characters you control.


When Revealed: Each player deals 1 damage to a character he controls. Then, each player must choose: either deal 1 damage to each damaged character you control, or raise your threat by 1 for each damaged character you control.

Shadow: Attacking enemy gets +2 until the end of the phase.




















When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.

Shadow: Attacking enemy makes an additional attack after this one.





When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy's









Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or raise your threat by 2.

Shadow: Attacking enemy gets +1








Cannot have non-Morgul attachments.
Forced: After Nazg没l of Mordor attacks, either raise your threat by 4, or return Nazg没l of Mordor to the staging area.
...out of the gathering mirk the Nazg没l came with their cold voices crying words of death; and then all hope was quenched.
–The Return of the King