Core Set
(x2)

Core Set
(x1/x0)

A Journey To Rhosgobel
(x1)

The Hills of Emyn Muil
(x1)

The Hills of Emyn Muil
(x1)

Khazad-dûm
(x1/x0)

Khazad-dûm
(x3)

Khazad-dûm
(x2/x0)

Khazad-dûm
(x3)

Heirs of Númenor
(x1)

Heirs of Númenor
(x3)

The Steward's Fear
(x1)

The Drúadan Forest
(x3)

The Blood of Gondor
(x1)

The Blood of Gondor
(x4)

The Morgul Vale
(x2/x0)

The Voice of Isengard
(x3)

The Three Trials
(x1)

The Three Trials
(x3/x2)

The Three Trials
(x3/x2)

Trouble in Tharbad
(x1)

Celebrimbor's Secret
(x1)

The Lost Realm
(x1)

The Grey Havens
(x1)

The Grey Havens
(x2)

2
(2)

*Ruins.*

Uncharted.

Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Fate of Wilderland
(x1)

The Fate of Wilderland
(x3)

3
(3)

*Mountain.*

*Fortification.*

While Hilltop Battlements is in the staging area, each non-unique enemy gets -5 engagement cost.
Forced: When Hilltop Battlements is explored, discard the top X cards of the encounter deck, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

A Shadow in the East
(x1)

Forced: At the end of the round, place 1 resource here. Then if there are at lest 3 resources here, remove 3 of them and shuffle the encounter discard pile into the encounter deck. Discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

A Shadow in the East
(x1)

The Hobbit: Over Hill and Under Hill
(x2)

The Hobbit: Over Hill and Under Hill
(x2)

The Hobbit: Over Hill and Under Hill
(x1)

The Hobbit: Over Hill and Under Hill
(x1)

The Hobbit: Over Hill and Under Hill
(x1)

The Hobbit: On the Doorstep
(x1)

The Black Riders
(x1/x1)

2
(4)

*Bree.*

Response: After players travel here, the first player puts 1 ally into play from his hand.
Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

The Black Riders
(x1/x1)

The Black Riders
(x1)

The Road Darkens
(x3/x2)

The Road Darkens
(x2/x1)

The Road Darkens
(x4/x3)

The Road Darkens
(x1)

The Treason of Saruman
(x3/x1)

The Treason of Saruman
(x2/x1)

The Treason of Saruman
(x3)

The Land of Shadow
(x1)

The Land of Shadow
(x3)

The Flame of the West
(x1)

The Stone of Erech
(x1)

The Ruins of Belegost
(x1)

The Ruins of Belegost
(x4)

Attack on Dol Guldur
(x2)

Escape From Dol Guldur Nightmare
(x2)

The Dead Marshes Nightmare
(x1)

The Seventh Level Nightmare
(x2)

The Watcher in the Water Nightmare
(x3)

Into Ithilien Nightmare
(x2)

The Fate of Númenor Nightmare
(x2)

2
(2)

*Ruins.*

Uncharted.

Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.