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61 Results Found

Core Set (x2)

When Revealed: Until the end of the phase, raise the total Threat in the staging area by X, where X is the number of players in the game.

Shadow: Defending player raises his threat by the number of enemies with which he is engaged.

Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

A Journey To Rhosgobel (x1)
X (4)
Forest.  
X is the number of players in the game. While Rhosgobel is in the staging area, Wilyador cannot be healed. Travel: Players must complete stage one of this quest before they can travel to Rhosgobel.

The Hills of Emyn Muil (x1)
X (5)
Emyn Muil.  
X is double the number of players in the game. While Amon Hen is the active location, players cannot play events.

The Hills of Emyn Muil (x1)
X (5)
Emyn Muil.  
X is double the number of players in the game. While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.

Khazad-dûm (x1/x0)
(50) 1 1 3 1
Orc.   Summoner.  
While Orc Drummer is in the staging area, each enemy gets +X Threat. X is the number of players in the game.

Khazad-dûm (x3)
(29) X 0 2 2
Goblin.   Orc.  
X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Khazad-dûm (x2/x0)

Doomed 1.  
When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Khazad-dûm (x3)
X (X)
Underground.  
X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Heirs of Númenor (x1)
2 (6)
City.  
If Alcaron's Scroll is attached to a hero, The Leaping Fish gains: 'Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.'

Heirs of Númenor (x3)
(35) 2 3 2 4
Harad.  
Archery X.  
X is the number of players in the game.

Shadow: attacking enemy gets +1 Attack. (+3 Attack instead if it has the Harad trait.)

The Steward's Fear (x1)
3 (5)
City.  
Underworld X.  
X is the number of players in the game. Response: When The Fourth Star leaves play as an explored location, each player may draw 1 card.

The Drúadan Forest (x3)
(35) 2 3 2 4
Wose.  
Archery 2.   Prowl X.  
X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

The Blood of Gondor (x1)
X (2)
Ithilien.  
The current quest card gains Siege (and loses Battle). X is the number of players in the game. Travel: The first player must take 1 hidden card to travel here.

The Blood of Gondor (x4)
2 (2)
Forest.  
Archery X.  
X is the number of players in the game. Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.

The Morgul Vale (x2/x0)

When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.

The Voice of Isengard (x3)
3 (4)
Mountain.   Cave.  
Forced: After Orc Cave leaves play as an explored location, the first player Searches 5. Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.

The Three Trials (x1)
X (12)
Forest.   Hills.  
Immune to player card effects. X is the number of players in the game. Travel: The players must exhaust 3 Key objectives. Forced: After the players travel here, each engaged Guardian enemy makes an immediate attack.

The Three Trials (x3/x2)
X (3)
Hills.  
Doomed 2.  
X is the number of players in the game. While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.

The Three Trials (x3/x2)

When Revealed: Remove X time counters from each enemy in play with the time keyword, where X is the number of players.

Shadow: If attacking enemy is a Guardian, deal it 2 additional shadow cards for this attack.

Trouble in Tharbad (x1)
(50) X 5 4 7
Mordor.   Spy.  
X is the number of players in the game. Orc and Creature enemies get -30 engagement cost and +1 Threat. Forced: When Bellach is destroyed, shuffle him into the encounter deck.

Celebrimbor's Secret (x1)
X (6)
Ost-in-Edhil.   Ruins  
X is the number of players in the game. Immune to player card effects. Travel: Remove 3 progress from the current quest to travel here. If the Secret Chamber is placed underneath The Orcs' Search, the players lose the game.

The Lost Realm (x1)
Mission.  
Forced: After an enemy is defeated, place 1 resource token here. Then, if there are at least X resource tokens here, flip Hunting the Orcs and place each resource token that was on it on Savage Counter-attack. X is 3 more than the number of players in the game.

The Grey Havens (x1)

Forced: When a card is placed underneath The Havens Burn, reveal the top card of the encounter deck. If there are X or more cards underneath The Havens Burn, the Corsairs have destroyed the Elven fleet and the players lose the game. X is 3 more than the number of players in the game.

The Grey Havens (x2)
2 (2)
Ruins.  
Uncharted.  
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived (x1)
(50) X 6 4 10
Undead.  
X is the number of players in the game. Immune to player card effects. Cannot be optionally engaged. Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

The Wilds of Rhovanion (x1)
(35) X 7 X 17
Dragon.  
Cannot have non-Dragon attachments. X is 1 more than the number of players. Forced: After the active location is explored, Fire-drake returns to the staging area and makes an immediate attack against each player in turn order.

The Wilds of Rhovanion (x1)
4 (4)
Underground.   Dark.  
Forced: After Frightful Den becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

The Fate of Wilderland (x1)
Defense.  
While there are X or more resources on The Heroes' Defense, Urdug is considered to be engaged with each player, X is five times the number of players. Response: After an enemy is destroyed, place 1 resource here.

The Fate of Wilderland (x3)
3 (3)
Mountain.   Fortification.  
While Hilltop Battlements is in the staging area, each non-unique enemy gets -5 engagement cost. Forced: When Hilltop Battlements is explored, discard the top X cards of the encounter deck, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

A Shadow in the East (x1)

Forced: At the end of the round, place 1 resource here. Then if there are at lest 3 resources here, remove 3 of them and shuffle the encounter discard pile into the encounter deck. Discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

A Shadow in the East (x1)
Plot.  
Each non-unique enemy gets +1 Attack. Forced: After an enemy attacks and destroys a character, place 1 damage token here. Then, if there are X damage tokens here, the players lose the game. X is 4 more than the number of players.

The Hobbit: Over Hill and Under Hill (x2)

Doomed 1.  
When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.

Shadow: Shuffle this card into the encounter deck.

The Hobbit: Over Hill and Under Hill (x2)
1 (3)
Western Lands.  
While Cave Entrance is in the staging area, it gains: 'Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game.'

The Hobbit: Over Hill and Under Hill (x1)
X (-)
Cave.  
X is twice the number of players in the game. Players cannot travel here. Immune to player card effects. Forced: After players advance to stage 3, remove Lake in the Cavern from the game.

The Hobbit: Over Hill and Under Hill (x1)
(15) 3 5 2 8
Goblin.   Orc.  
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.

The Hobbit: Over Hill and Under Hill (x1)
X (5)
Mountain.  
X is the number of players in the game. Forced: At the end of the round, remove X progress tokens from the current quest.

The Hobbit: On the Doorstep (x1)
(50) X 6 3 8
Goblin.   Orc.  
Immune to player card effects. X is the number of players in the game.Cannot leave the staging area.The first Goblin revealed each round gains surge.

The Black Riders (x1/x1)
2 (4)
Bree.  
Response: After players travel here, the first player puts 1 ally into play from his hand. Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

The Black Riders (x1/x1)
X (4)
Bridge.   River.  
Immune to player card effects. X is the number of players in the game. Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.

The Black Riders (x1)

Surge.  
Surge. When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.

Shadow: Deal 1 damage to defending character.

The Road Darkens (x3/x2)
(42) X 3 3 3
Orc.  
Peril.   Archery 2.  
X is the number of players in the game. When Revealed: Assign X damage among characters you control.

The Road Darkens (x2/x1)

Doomed 2.  
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.

The Road Darkens (x4/x3)
(44) X 4 1 4
Orc.   Uruk-hai  
Peril.   Toughness 1.   Archery X.  
X is the number of players at this stage. When Revealed: Discard an ally you control.

The Road Darkens (x1)
X (2)
River.  
Immune to player card effects. X is the number of players in the game. The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.

The Treason of Saruman (x3/x1)
3 (4)
Isengard.  
While Steaming Vent is in the staging area, it gains: "Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls." Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Treason of Saruman (x2/x1)
X (3)
Isengard.  
X is the number of players in the game. While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able. Wizardry: Each player discards 1 ally he controls.

The Treason of Saruman (x3)

When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has 1 or fewer cards in his hand).

The Land of Shadow (x1)

Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate. If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.

The Land of Shadow (x3)
(42) X 3 1 5
Harad.  
Archery X.  
X is the number of players in the game. Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.

The Flame of the West (x1)
(50) X 6 2 8
Undead.   Oathbreaker.  
Phantom.  
Immune to player card effects. X is twice the number of players in the game. Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.

The Stone of Erech (x1)
X (6)
Blackroot Vale.  
Immune to player card effects. X is twice the number of players in the game. While The Stone of Erech is that active location, characters with less than 2 Willpower cannot ready. Travel: Exhaust each character with less than 2 Willpower.

The Ruins of Belegost (x1)
4 (6)
Underground.  
Discover 5.  
Immune to player card effects. Forced: When Naurlhûg's Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup. Travel: Place X resources on Stalking the Ruins, where X is the number of players.

The Ruins of Belegost (x4)
2 (3)
Underground.  
Discover 2.  
While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine. Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.

Attack on Dol Guldur (x2)
(40) X 8 4 12
Orc.  
Archery X.  
X is the number of players. Cannot have attachments. Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.

Escape From Dol Guldur Nightmare (x2)

When Revealed: The staging area gets +X Threat until the end of the phase, where X is twice the number of players in the game. If the players quest unsuccessfully this phase, put the Nazgûl of Dol Guldur into play (from any out of play area), engaged with the first player. (Cannot be canceled.)

The Dead Marshes Nightmare (x1)
Corruption.  
When Revealed: Return the top X Undead enemies in the encounter discard pile to the staging area, where X is the number of players. If no enemies were returned to the staging area as a result of this effect, Devilry of the Dark Land gains surge. Escape: 10

The Seventh Level Nightmare (x2)

When Revealed: Reveal the top X cards of the encounter deck, adding all enemies to the staging area. Discard the other revealed cards without resolving them. X is 2 plus the number of players not engaged with a Goblin enemy.

The Watcher in the Water Nightmare (x3)
Tentacle.  
Surge.  
When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.

Into Ithilien Nightmare (x2)
(38) 5 7 5 12
Harad.   Creature.  
Cannot have attachments. Archery X. X is the number of players in the game. Mûmak Elite cannot take more than 3 damage each round.

The Fate of Númenor Nightmare (x2)
2 (2)
Ruins.  
Uncharted.  
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.