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61 Results Found

Core Set (x2)
(20) 2 3 1 3
Creature.  
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets 1 Attack. (2 Attack instead if this attack is undefended.)

Core Set (x1)
(40) 5 4 3 9
Nazgûl.  
No attachments. Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area. Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.

Khazad-dûm (x3/x2)
(30) 2 4 2 4
Creature.  
If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if a Mountain is the active location.)

Road to Rivendell (x1)
5 (4)
Gate.  
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).

The Watcher in the Water (x4/x3)
(12) 2 3 0 3
Tentacle.  
Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: 'Attached character's Attack and Defense are reduced to 0.'

The Watcher in the Water (x4/x3)
(12) 2 3 0 3
Tentacle.  
Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).

The Watcher in the Water (x4/x3)
(18) 2 4 1 3
Tentacle.  
Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.

Shadow and Flame (x3/x1)

When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).

Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.

Heirs of Númenor (x3/x0)
(28) 2 1 1 3
Mordor.   Orc.  
Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Heirs of Númenor (x3)
(30) 3 3 2 3
Mordor.   Orc.  
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: attacking enemy gets +1 Attack. Deal it another shadow card.

The Blood of Gondor (x3/x1)
(20) 3 4 1 5
Orc.   Uruk.   Mordor.  
Forced: After Brutual Uruk attacks and destroys a character, that character's controller turns all hidden cards in his play area faceup. Deal a shadow card to each enemy turned faceup by this effect and resolve their attacks as normal.

The Morgul Vale (x2)
(5) 1 3 1 3
Mordor.  
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.

Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.

The Morgul Vale (x1)
(10) 3 4 3 5
Gondor.   Traitor.   Captain.  
Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower. Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).

The Voice of Isengard (x2)

When Revealed: Deal each Orc enemy in play a shadow card. Each Orc enemy gets -15 engagement cost until the end of the round. If there are no Orc enemies in the staging area, Orc Hunting Party gains surge.

The Dunland Trap (x4)
(20) 2 3 1 4
Dunland.   Boar Clan.  
Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.

Shadow: Attacking enemy gets +1 Attack for each shadow card on it.

The Wastes of Eriador (x2/x1)
3 (5)
Arnor.   Plains.  
While Eriador Wastes is in the staging area, no more than 5 progress can be placed on the current quest each round. Travel: The first player engages a Warg enemy in the staging area and deals it a shadow card.

The Battle of Carn Dûm (x1)
(50) 4 6 4 9
Undead.   Wraith.   Captain.  
Indestructible.  
Cannot have attachments. Each other enemy gets +10 engagement cost. Forced: After Thaurdir is flipped or a treachery card with the Sorcery trait is revealed, deal 1 shadow card to each enemy in play.

The Battle of Carn Dûm (x2/x0)
(35) 2 5 4 6
Creature.   Werewolf.  
Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar. Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).

The Dread Realm (x3)
4 (1)
Carn Dûm.   Underground.  
Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it facedown as a shadow card.

Shadow: Discard the top 2 cards of the encounter deck. Resolve the "when revealed" effects of each Sorcery card discarded by this effect.

The Dread Realm (x3/x0)
3 (3)
Carn Dûm.   Underground.  
ForcedL At the end of the round, discard the top card of each player's deck. Each player must reanimate each ally discarded by this effect. Travel: Deal 1 shadow card to each Undead enemy in play to travel here.

The Thing in the Depths (x2)
(0) 2 - 5 5
Creature.   Tentacle.  
Surge.  
Eye of the Beast cannot attack. While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).

The Thing in the Depths (x2/x0)

When Revealed: The Thing in the Depths attacks each player in turn order from the staging area (deal and resolve a shadow card for each attack).

Shadow: After this attack, The Thing in the Depths makes an attack against the defending player (deal a shadow card for this attack).

The City of Corsairs (x2)

When Revealed: Deal 1 shadow card to each Ship enemy in play. Then, if you are off-course (Cloudy, Rainy, Stormy), each Ship enemy in play gets -10 enagement cost until the end of the round.

The Sands of Harad (x4)
(22) X X X 5
Creature.  
X is the tens digit of the temperature. Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).

The Wilds of Rhovanion (x2/x1)
(40) 4 4 3 5
Creature.   Warg.  
Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Return attacking enemy to the staging area after this attack.

The Wilds of Rhovanion (x2/x1)
(33) 3 2 1 8
Creature.  
Werewolf gets +1 Attack for each damage on it. Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.

The Withered Heath (x1)
(10) 1 6 1 18
Dragon.  
Cannot have attachments or take non-combat damage. Cold-Drake gets +1 Threat and +1 Defense for each Dragon Sign in the victory display. Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.

The Fate of Wilderland (x2)
(30) 3 4 1 4
Orc.   Goblin.  
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.

A Shadow in the East (x1)
(40) 3 5 1 9
Cultist.  
Immune to player card effects. Do not discard shadow cards dealt to Black Númenórean if they have a shadow effect. Forward: When Black Númenórean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.

The Hobbit: Over Hill and Under Hill (x1/x0)
(30) 4 5 2 5
Creature.  
Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase. Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x4)
(25) 3 3 2 3
Creature.  
Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2 Attack.Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: On the Doorstep (x1)
(50) 6 8 8 20
Dragon.  
Indestructible.  
Immune to player card effects. Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player. Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.

The Black Riders (x3)
2 (3)
Forest.  
While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase. Forced: After any amount of progress is placed on Ettenmoors, reduce the Ring-bearer's life by 1.

The Treason of Saruman (x1)
(50) 4 6 4 6
Istari.   Traitor.  
Indestructible.  
Immune to player card effects. Cannot leave the staging area. Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Treason of Saruman (x2/x1)
(25) 2 3 1 4
Creature.  
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Treason of Saruman (x2/x1)
4 (3)
Isengard.  
While Underground Armoury is in the staging area, it gains: "Forced: After an enemy engages a player, deal it a shadow card." Wizardry: Each player exhausts a character he controls.

The Land of Shadow (x2/x1)
2 (3)
Underground.  
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.

The Flame of the West (x2)
(34) 2 4 2 4
Harad.  
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.

Shadow: Deal 1 damage to Minas Tirith

The Ruins of Belegost (x1)
Artifact.   Item.   Weapon.  
Loot.   Restricted.  
If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls. Attached hero gets +4 Attack. Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.

Murder at the Prancing Pony (x1)
(45) 3 4 3 9
Suspect.   Brigand.  
Cannot have attachments. Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.

Murder at the Prancing Pony (x2)
(30) 3 2 1 3
Bree.  
Response: After Bree-land Information makes an attack against you, if it was dealt a shadow card with no shadow effect, raise your threat by 1 and spend 1 resource to look at the bottom card of the Investigation deck. Then, discard Bree-land Informant.

The Wizard's Quest (x1)
23
(32) 2 3 2 4
Warg.  
Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.

The Woodland Realm (x1)
6
(28) 3 3 1 8
Creature.  
Beast of Taur-nu-Fuin gets +1 Attack for each damage on it. Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

The Woodland Realm (x2)
11
(25) 2 3 1 3
Warg.  
Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

The Woodland Realm (x1)
12
(36) 3 4 2 6

Cannot have non-objective player card attachments or take non-combat damage. Forced: After Pack of Wargs is dealt a shadow card with no shadow effect, it makes an additional attack after this one. Do not deal it a shadow card for this attack.

Return to Mirkwood Nightmare (x3)
(28) 2 4 3 7
Mordor.   Orc.  
When Ambushing Orcs is dealt a shadow card that targets the player guarding Gollum, that shadow card also targets each other player

The Watcher in the Water Nightmare (x3)
(46) 4 4 0 3
Tentacle.  
Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."

The Watcher in the Water Nightmare (x4)
(10) 2 5 1 4
Tentacle.  
Forced: After resolving an attack made by Choking Tentacle, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text: "Forced: After attached character readies. deal it 1 damage."

The Long Dark Nightmare (x4)
(28) 3 2 3 3
Goblin.   Orc.  
Forced: When Goblin Stalker attacks, deal it 1 additional shadow card. Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 Attack until the end of the phase.

The Siege of Cair Andros Nightmare (x4)
(30) 3 3 1 4
Orc.  
Forced: When Orc Ravager is dealt a shadow card, it gets +2 Defense until the end of the phase.

Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.

The Siege of Cair Andros Nightmare (x3)

Doomed 2.  
When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.

Shadow: Discard an attachment you control.

The Morgul Vale Nightmare (x2)
4 (4)
River.  
Forced: When Banks of Morgulduin is explored, deal it facedown as a shadow card to a Captain enemy.

Shadow: If attacking enemy is a Captain, deal it 3 additional shadow cards for this attack.

The Dunland Trap Nightmare (x3)
3 (4)
Enedwaith.   Forest.   Hills.  
While Hithaeglir Woods is in the staging area, each Dunland enemy in the staging area cannot take damage. Travel: Deal each Dunland enemy a shadow card to travel here.

The Treachery of Rhudaur Nightmare (x3)
Sorcery.  
When Revealed: Deal Life Drain to Thaurdir, as a shadow card.

Shadow: If attacking enemy is Thaurdir, he gets +3 for this attack. If this attack destroys a character, attach Life Drain to Thaurdir. (Counts as a Condition attachment with the text: "Thaurdir gets +3 hit points.")

The Battle of Carn Dûm Nightmare (x2)

When Revealed: Either deal 1 shadow card to each enemy in the staging area, or search the encounter deck and discard pile for a side quest and add it to the staging area. Shuffle the encounter deck if it is searched.

Shadow: Deal 1 shadow card to each enemy engaged with you that has not attacked this phase.

Flight of the Stormcaller Nightmare (x2)
Weather.  
Surge.  
When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.

Shadow: Attacking enemy makes an additional attack after this one.

The City of Corsairs Nightmare (x2)

Surge.  
Surge. When Revealed: Deal Ispiring Fury to the enemy with the highest Attack, as a shadow card.

Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.

Over the Misty Mountains Grim Nightmare (x1)
(15) 5 6 4 11
Goblin.   Orc.  
Progress cannot be placed on the current quest. Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.

Dungeons Deep and Caverns Dim Nightmare (x3)
(33) 4 4 3 5
Creature.  
Forced: If Wicked Wolf is dealt a shadow card with a riddle, the defending player must exhaust a character he controls.

Shadow: Return attacking enemy to the staging area after this attack.

The Lonely Mountain Nightmare (x2)
5 (2)
Mountain.  
Foced: When the Front Gate is explored, each Dragon enemy in play makes an attack against the first player. (Deal and resolve a shadow card for this attack.) Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's cost.

Helm's Deep Nightmare (x4)
(28) 3 4 2 4
Dunland.  
Forced: When Bloodied Berserker is dealt a shadow card with no effect, either place 2 progress on the active location, or Bloodied Berserker makes an additional attack against you.

Shadow: Attacking enemy gets +1 Attack.