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Card Set Scenario Encounter
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 74 Cards

Core Set (x1)
(40) 5 4 3 9
Nazgûl.  

No attachments can be played on Nazgรปl of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazgรปl of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazgรปl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.


Revised Core Set (x1)
(40) 5 4 3 9
Nazgûl.  

No attachments can be played on Nazgรปl of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazgรปl of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazgรปl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.


The Steward's Fear (x1)
(10) 3 5 3 5
Gondor.   Villain.  

Daughter of Berรบthiel cannot be optionally engaged.

Forced: After Daughter of Berรบthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.


The Voice of Isengard (x4/x3)
(1) 2 4 4 5
Huorn.  

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers


The Voice of Isengard (x3/x2)
(38) 3 5 4 8
Huorn.  

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.

"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers


The Voice of Isengard (x3/x2)
(34) 2 3 4 6
Huorn.  

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.

"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers


The Voice of Isengard (x3)
(25) 2 2 1 4
Dunland.  

Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.


The Dunland Trap (x3/x2)
(28) 3 0 0 5
Dunland.   Boar Clan.  

Boar Clan Stalker gets +1 and +1 for each resource token on it (limit +4).

Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.


The Dunland Trap (x4)
(20) 2 3 1 4
Dunland.   Boar Clan.  

Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.

Shadow: Attacking enemy gets +1 for each shadow card on it.


The Three Trials (x1)
(50) 1 4 4 10
Guardian.   Boar.  

Time 2.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Boar's Guardian the engaged player must discard an ally he controls. Place 2 time counters on Boar's Guardian.


The Three Trials (x1)
(50) 2 5 3 12
Guardian.   Wolf.  

Time 3.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Wolf's Guardian it makes an immediate attack against the engaged player. Place 3 time counters on Wolf's Guardian.


The Three Trials (x1)
(50) 3 3 5 8
Guardian.   Raven.  

Time 4.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Raven's Guardian deal 1 damage to each character controlled by the engaged player. Place 4 time counters on Raven's Guardian.


The Nîn-in-Eilph (x4/x3)
(35) 3 3 3 6
Creature.  

Cannot have attachments.

Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring


The Nîn-in-Eilph (x3)
(20) 2 1 1 6
Creature.   Insect.  

Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.


The Antlered Crown (x4/x3)
(36) 3 4 2 5
Dunland.   Raven Clan.  

Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.

Shadow: Defending player discards an attachment he controls.


Across the Ettenmoors (x4)
(36) 1 2 3 6
Troll.  

Savage Trollspawn gets +1 for each damaged character the engaged player controls.

Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.


The Grey Havens (x2)
(16) 2 3 3 2
Corsair.   Raider.  

Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.

Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes’ pools to Corsair Infiltrator.


The Grey Havens (x2/x1)
(26) 1 2 0 4
Undead.  

Surge.

Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that cardโ€™s printed cost is 2 or less, return Throngs of Unfaithful to the top of the encounter deck.


Flight of the Stormcaller (x2)
(26) 2 2 2 3
Corsair.   Raider.  

Corsair Seafarer gets +1 for each resource on it.

Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.


Flight of the Stormcaller (x2/x1)
(10) 3 3 3 4
Corsair.  

Forced: When the Stormcaller advances to the next quest stage, Serpent's Blade makes an immediate attack against the engaged player.


The Thing in the Depths (x3)
(20) 2 4 1 4
Creature.   Tentacle.  

Grapple ( highest printed ).

Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.


Temple of the Deceived (x2)
(35) 1 2 3 3
Undead.  

Forced: When you travel to the riight, Profane Dead makes an immediate attack against the engaged player.

Shadow: Attacking enemy gets +3 if the players control the Gate Key.


A Storm on Cobas Haven (x1)
(50) 3 5 3 18
Corsair.   Ship.  

Boarding 1. Immune to player card effects.

Only Ship objectives can be declared as attackers againt Raider Flagship.

Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.


A Storm on Cobas Haven (x2)
(28) 3 4 4 6
Corsair.   Ship.  

Boarding 1. Immune to player card effects.

Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 ti take control of Corsair Skirmisher as a Ship-Objective with equal to its (It loses the Ship-Enemy card type and gains the Ship-Objective card type).


The City of Corsairs (x3/x1)
(28) 2 2 3 5
Corsair.   Raider.  

Corsair Slaver gets +1 and +1 for each resource on it.

Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.


The City of Corsairs (x1)
(4) 6 6 2 8
Corsair.   Raider.   Corrupt.  

Captain Sahรญr engages the first player.

For each point of damage Captain Sahรญr would take, discard 1 resource from him and cancel that damage.

For every 5 resources on Captain Sahรญr, he makes an additional attack against the engaged player each combat phase.


The Sands of Harad (x1)
(50) 4 5 3 6
Orc.   Uruk.  

Cannot have player card attachments or be optionally engaged.

While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.

Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.


The Mûmakil (x1)
Capture.  

Response: After the attached enemy is dealt any amount of damage, the engaged player shuffles his deck and discards the top card. If the discarded card's cost is equal to or greater than the attached enemy's remaining hit points, add Horse-hair Lasso and attached enemy to the victory display.


The Mûmakil (x1)
Capture.  

Response: After the players quest successfully, the engaged player discards the top card of the encounter deck. If the discarded card's is equal to or greater than the attached enemy's remaining hit points, add Poisoned Spear and attached enemy to the victory display.


The Mûmakil (x1)
Capture.  

Response: After the players travel to a location, if the active location's printed is equal to or greater than the attached enemy's remaining hit points, the engaged player adds Pit Trap and attached enemy to the victory display.


The Mûmakil (x4)
(40) 3 6 3 9
Creature.  

Indestructible. Immune to player card effects.

Cannot take more tha 3 damage each round.

Forced: At the end of the round, the engaged player must choose: either return Wild Mโ€“mak to the staging area, or it makes an immediate attack.


Mount Gundabad (x2/x0)

When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.


A Shadow in the East (x2/x1)
(36) 1 2 1 3
Mordor.  

Surge.

Servant of Sauron engages the first player.

Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)


A Shadow in the East (x2/x1)
(32) 3 3 1 5
Easterling.  

Treacherous Easterlings gets +1 and +1 for each resource token on it (Limit +3 and +3

Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.


A Shadow in the East (x1)
(49) 4 6 4 9
Nazgûl.   Easterling.   Mordor.  

Immune to player card effects.

Khamโ€“l the Easterling engages the first player.

Only the engaged player can declare attackers or defenders against Khamโ€“l the Easterling.


Challenge of the Wainriders (x3/x2)

When Revealed: Wainrider Champion makes an attack against each engaged player. If no attacks were made, place damage on The Wainriders' stage equal to the Wainrider Champion's

Shadow: Attacking enemy gets +1 If this attacks destroys a character, place 2 damage on The Wainriders' stage.


The Land of Sorrow (x1)
(34) 3 4 1 6
Easterling.   Warden.  

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Ulwarth.

Allies cannot be declared as attackers or defenders against Ulwarth.


The Land of Sorrow (x1)
(29) 1 5 3 8
Easterling.   Warden.  

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Lorgan.

Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.


The Land of Sorrow (x1)
(33) 2 6 2 9
Easterling.   Warden.  

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Borlach.

Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.


The Hobbit: Over Hill and Under Hill (x1)
(23) 3 5 2 10
Troll.  

Players cannot play attachment cards on Troll enemies.

Forced: After Bert engages a player, sack 1.

Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


Tom
The Hobbit: Over Hill and Under Hill (x1)
(33) 3 5 2 11
Troll.  

Troll enemies can only be attacked by one character at a time.

Forced: After Tom engages a player, sack 1.

Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


The Hobbit: Over Hill and Under Hill (x1)
(38) 3 5 2 12
Troll.  

Troll enemies not engaged with a player cannot take damage.

Forced: After William engages a player, sack 2.

Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


The Black Riders (x5/x3)
(35) 4 5 4 6
Nazgûl.  

Hide 2. Cannot have non-Morgul attachments.

Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.

The riding figure sat quite still with its head bowed, as if listening. From inside the hood came a noise as of someone sniffing...
–The Fellowship of the Ring


The Land of Shadow (x3)
(24) 2 3 1 4
Undead.  

The engaged player cannot reduce his threat.

Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.

Shadow: If this attack destroys a character, place 1 mire token on the active location.


The Land of Shadow (x3)
(32) 3 4 2 5
Undead.  

The engaged player cannot reduce his threat.

Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.

Shadow: Raise your threat by 1 for each Undead enemy engaged with you.


The Land of Shadow (x3/x1)
(36) 3 5 2 6
Undead.  

The engaged player cannot reduce his threat.

Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.

Shadow: Until the end of the round, attacking enemy cannot take damage.


The Flame of the West (x1)
(50) 6 6 6 14
Nazgûl.   Sorcerer.  

Only the engaged player can declare attackers against the Witch-king.

Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.

"No living man may hinder me!" –The Return of the King


The Ruins of Belegost (x2/x0)
(50) 3 6 3 8
Troll.   Hazard.  

Cannot have player card attachments.

Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.

Only the engaged player can declare attackers against Old Stone Troll.


The Hunt for the Dreadnaught (x1)
(31) 3 8 5 7
Corsair.   Pillager.   Elite.  

Immune to player card effects. Pillage 8.

Engaged player cannot attack the Dreadnaught.

Forced: At the end of the combat phase, if engaged player has no cards in their deck, that player is eliminated from the game.


The Hunt for the Dreadnaught (x1)
(39) 5 5 2 9
Corsair.   Elite.  

Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Commander of the Dreadnaught attacks you, the Dreadnaught attacks you.

If the Dreadnaught is fated to go under, its commander will surely try to take his foes down with it.


The Hunt for the Dreadnaught (x1)
(42) 1 3 2 5
Corsair.   Elite.  

Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Descendant of Castamir engages you, put the top 2 cards of the Corsair deck into play engaged with you and deal each of them 1 shadow card.


The Hunt for the Dreadnaught (x1)
(41) 4 4 4 6
Corsair.   Elite.  

Immune to player cards effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Hydraken attacks, he makes an additional attack. Deal him 2 additional shadow cards for this attack and engaged player raises their threat by 4. (Limit once per round.)


The Hunt for the Dreadnaught (x1)
(34) 2 6 1 8
Corsair.   Elite.  

Immune to player card effects. No more than 1 character can attack Ophidian each round.

Engaged player cannot attack the Dreadnaught.

Forced: When a character defends against Ophidian, deal 2 damage to that character.


The Hunt for the Dreadnaught (x1)
(35) 6 7 3 6
Corsair.   Elite.  

Archery 3. Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.


The Hunt for the Dreadnaught (x1)
(16) 3 3 4 3
Corsair.  

Forced: When engaged player exhausts a Ship objective, Brash Corsair attacks that player.

'The Corsair of Umbar!' men shouted. 'The Corsairs of Umbar! Look! The Corsairs of Umbar are coming!'
–The Return of the King


The Hunt for the Dreadnaught (x1)
(40) 4 5 3 5
Corsair.  

Engaged player cannot attack Ship enemies.

...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King


The Hunt for the Dreadnaught (x1)
(28) 3 4 4 6
Corsair.   Ship.  

Boarding 1. Immune to player card effects.

Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies they control with a total of at least 3 to take control of Corsair Skirmisher as a ship-objective with equal to its (It loses the ship-enemy card type and gaines the ship-objective card type).


Into the Pit Nightmare (x4)
(20) 1 4 3 5
Goblin.   Orc.  

Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.


The Redhorn Gate Nightmare (x3)
(20) 2 3 2 4
Goblin.   Orc.   Snow.  

Surge.

Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.


The Blood of Gondor Nightmare (x4)
(20) 3 3 2 2
Orc.  

Forced: After Orc Trickster is turned faceup as a hidden card, it makes an immediate attack against the engaged player.

Forced: When Orc Trickster would be damaged, a random player takes it facedown as a hidden card in his play area instead.


The Blood of Gondor Nightmare (x3)
(40) 4 2 2 4
Orc.   Uruk.   Mordor.  

Archery 3.

Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.


The Fords of Isen Nightmare (x3)
(20) 1 2 1 3
Dunland.  

Surge.

While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage.

While the engaged player has 5 or more cards in hand, Savage Hillman gets +2


To Catch an Orc Nightmare (x2)
(25) 4 3 3 3
Creature.  

Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.

Shadow: Deal 1 damage to the defending character.


Into Fangorn Nightmare (x3)
(23) 3 4 3 6
Huorn.  

Hinder. Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.

Shadow: Deal 1 damage to the defending character.


Into Fangorn Nightmare (x2)
(33) 3 6 4 7
Huorn.  

Hinder. Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.

Shadow: Attacking enemy cannot take damage until the end of the round.


The Dunland Trap Nightmare (x4)
(20) 2 3 2 4
Dunland.   Boar Clan.  

Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.

Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).


The Antlered Crown Nightmare (x2)
(32) 4 6 3 8
Dunland.  

Cannot have attachments or take non-combat damage.

Forced: After the engaged player draws any number of cards, heal all damage from Dunlending Horde.


The Antlered Crown Nightmare (x3)
(26) 3 2 3 5
Dunland.   Raven Clan.  

Forced: After the engaged player draws any number of cards, remove 1 time counter from a location play.

Shadow: Attacking enemy gets +X where X is the Time X value on the active location.


The Weather Hills Nightmare (x4)
(44) 3 5 3 5
Orc.  

Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.

Shadow: Attacking enemy gets +2 until the end of the phase.


Across the Ettenmoors Nightmare (x2)
(14) 2 3 3 3
Creature.   Insect.  

While Giant Beetle is engaged with a player, it gains: "As an additional cost to travel to a safe location, Giant Beetle makes an immediate attack against the engaged player."

Damaged characters cannot be declared as attackers or defenders against Giant Beetle.


Voyage Across Belegaer Nightmare (x3)
(16) 3 3 4 3
Corsair.  

Forced: When the engaged player exhausts a Ship objective. Brash Corsair makes an immediate attack.


A Shadow of the Past Nightmare (x1)
(40) 5 6 4 8
Nazgûl.  

Cannot have non-Morgul attachments.

Khamโ€“l the Easterling gets -30 engagement cost while The One Ring is exhausted.

Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Khamโ€“l the Easterling makes an immediate attack.


The Passage of the Marshes Nightmare (x3)
(30) 2 4 3 5
Undead.  

The engaged player cannot reduce his threat.

Forced: When Pale Faces attacks, raise your threat by 4.

Shadow: Attacking enemy get +X where X is the Mire X value of the active location.


The Passage of the Marshes Nightmare (x3)
(34) 4 6 3 8
Undead.  

Cannot have attachments.

The engaged player cannot reduce his threat.

Forced: After Rotting Thing attacks and destroys a character, place 1 mire token on the active location for each excess point of damage.