![](/Images/Encounters/Revised-Core-Set/Escape-from-Dol-Guldur-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Nazg没l-of-Dol-Guldur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
No attachments can be played on Nazg没l of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazg没l of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazg没l of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
![](/Images/Encounters/The-Fellowship-of-the-Ring/A-Shadow-of-the-Past.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Black-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Groping-Dead.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, place 1 mire token on the active location.
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Dead-Things.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Candle-bearer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, attacking enemy cannot take damage.
![](/Images/Encounters/The-Return-of-the-King/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Return-of-the-King/The-Witch-king-Sorcerer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Only the engaged player can declare attackers against the Witch-king.
Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.
"No living man may hinder me!" -The Return of the King
![](/Images/Encounters/Core-Set/Escape-from-Dol-Guldur.png)
![](/Images/Cards/Core-Set/Nazg没l-of-Dol-Guldur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
No attachments can be played on Nazg没l of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazg没l of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazg没l of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
![](/Images/Encounters/The-Steward's-Fear/The-Steward's-Fear.png)
![](/Images/Cards/The-Steward's-Fear/Daughter-of-Ber煤thiel.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Daughter of Ber煤thiel cannot be optionally engaged.
Forced: After Daughter of Ber煤thiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.
![](/Images/Encounters/The-Voice-of-Isengard/Into-Fangorn.png)
![](/Images/Cards/The-Voice-of-Isengard/Dark-Hearted-Huorn.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.
"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers
![](/Images/Encounters/The-Voice-of-Isengard/Into-Fangorn.png)
![](/Images/Cards/The-Voice-of-Isengard/Angry-Huorn.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.
"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers
![](/Images/Encounters/The-Voice-of-Isengard/Into-Fangorn.png)
![](/Images/Cards/The-Voice-of-Isengard/Deadly-Huorn.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.
"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers
![](/Images/Encounters/The-Voice-of-Isengard/Dunland-Warriors.png)
![](/Images/Cards/The-Voice-of-Isengard/Dunland-Berserker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-Dunland-Trap/The-Dunland-Trap.png)
![](/Images/Cards/The-Dunland-Trap/Boar-Clan-Stalker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boar Clan Stalker gets +1 and +1
for each resource token on it (limit +4).
Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.
![](/Images/Encounters/The-Dunland-Trap/The-Dunland-Trap.png)
![](/Images/Cards/The-Dunland-Trap/Boar-Clan-Warrior.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each shadow card on it.
![](/Images/Encounters/The-Three-Trials/The-Three-Trials.png)
![](/Images/Cards/The-Three-Trials/Boar's-Guardian.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Three-Trials/The-Three-Trials.png)
![](/Images/Cards/The-Three-Trials/Wolf's-Guardian.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Three-Trials/The-Three-Trials.png)
![](/Images/Cards/The-Three-Trials/Raven's-Guardian.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Nin-in-Eilph/The-N卯n-in-Eilph.png)
![](/Images/Cards/The-Nin-in-Eilph/Giant-Swamp-Adder.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.
There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring
![](/Images/Encounters/The-Nin-in-Eilph/The-N卯n-in-Eilph.png)
![](/Images/Cards/The-Nin-in-Eilph/Neekerbreekers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Raven-Warrior.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player discards an attachment he controls.
![](/Images/Encounters/Across-the-Ettenmoors/Across-the-Ettenmoors.png)
![](/Images/Cards/Across-the-Ettenmoors/Savage-Trollspawn.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Savage Trollspawn gets +1 for each damaged character the engaged player controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.
![](/Images/Encounters/The-Grey-Havens/Corsair-Raiders.png)
![](/Images/Cards/The-Grey-Havens/Corsair-Infiltrator.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.
Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes’ pools to Corsair Infiltrator.
![](/Images/Encounters/The-Grey-Havens/Drowned-Dead.png)
![](/Images/Cards/The-Grey-Havens/Throngs-of-Unfaithful.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that card鈥檚 printed cost is 2 or less, return Throngs of Unfaithful to the top of the encounter deck.
![](/Images/Encounters/Flight-of-the-Stormcaller/Flight-of-the-Stormcaller.png)
![](/Images/Cards/Flight-of-the-Stormcaller/Corsair-Seafarer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Corsair Seafarer gets +1 for each resource on it.
Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.
![](/Images/Encounters/Flight-of-the-Stormcaller/Flight-of-the-Stormcaller.png)
![](/Images/Cards/Flight-of-the-Stormcaller/Serpent's-Blade.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When the Stormcaller advances to the next quest stage, Serpent鈥檚 Blade makes an immediate attack against the engaged player.
![](/Images/Encounters/The-Thing-in-the-Depths/The-Thing-in-the-Depths.png)
![](/Images/Cards/The-Thing-in-the-Depths/Grasping-Arm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Grapple ( highest printed Threat ).
Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.
![](/Images/Encounters/Temple-of-the-Deceived/Temple-of-the-Deceived.png)
![](/Images/Cards/Temple-of-the-Deceived/Profane-Dead.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When you travel to the riight, Profane Dead makes an immediate attack against the engaged player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +3 if the players control the Gate Key.
![](/Images/Encounters/A-Storm-on-Cobas-Haven/A-Storm-on-Cobas-Haven.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Raider-Flagship.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boarding 1. Immune to player card effects.
Only Ship objectives can be declared as attackers againt Raider Flagship.
Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.
![](/Images/Encounters/A-Storm-on-Cobas-Haven/A-Storm-on-Cobas-Haven.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Corsair-Skirmisher.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boarding 1. Immune to player card effects.
Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 ti take control of Corsair Skirmisher as a Ship-Objective with
equal to its
(It loses the Ship-Enemy card type and gains the Ship-Objective card type).
![](/Images/Encounters/The-City-of-Corsairs/Coast-of-Umbar.png)
![](/Images/Cards/The-City-of-Corsairs/Umbar-Slaver.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Corsair Slaver gets +1 and +1
for each resource on it.
Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.
![](/Images/Encounters/The-City-of-Corsairs/The-City-of-Corsairs.png)
![](/Images/Cards/The-City-of-Corsairs/Captain-Sah铆r.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Captain Sah铆r engages the first player.
For each point of damage Captain Sah铆r would take, discard 1 resource from him and cancel that damage.
For every 5 resources on Captain Sah铆r, he makes an additional attack against the engaged player each combat phase.
![](/Images/Encounters/The-Sands-of-Harad/Mordor-Orcs.png)
![](/Images/Cards/The-Sands-of-Harad/Uruk-Chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.
![](/Images/Encounters/The-Mumakil/The-M没makil.png)
![](/Images/Cards/The-Mumakil/Horse-hair-Lasso.jpg)
Response: After the attached enemy is dealt any amount of damage, the engaged player shuffles his deck and discards the top card. If the discarded card's cost is equal to or greater than the attached enemy's remaining hit points, add Horse-hair Lasso and attached enemy to the victory display.
![](/Images/Encounters/The-Mumakil/The-M没makil.png)
![](/Images/Cards/The-Mumakil/Poisoned-Spear.jpg)
Response: After the players quest successfully, the engaged player discards the top card of the encounter deck. If the discarded card's is equal to or greater than the attached enemy's remaining hit points, add Poisoned Spear and attached enemy to the victory display.
![](/Images/Encounters/The-Mumakil/The-M没makil.png)
![](/Images/Cards/The-Mumakil/Wild-M没mak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible. Immune to player card effects.
Cannot take more tha 3 damage each round.
Forced: At the end of the round, the engaged player must choose: either return Wild M没mak to the staging area, or it makes an immediate attack.
![](/Images/Encounters/Mount-Gundabad/Mount-Gundabad.png)
![](/Images/Cards/Mount-Gundabad/Wilderland's-Bane.jpg)
When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
![](/Images/Encounters/A-Shadow-in-the-East/Servants-of-Sauron.png)
![](/Images/Cards/A-Shadow-in-the-East/Servant-of-Sauron.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Servant of Sauron engages the first player.
Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)
![](/Images/Encounters/A-Shadow-in-the-East/City-of-Rh没n.png)
![](/Images/Cards/A-Shadow-in-the-East/Treacherous-Easterling.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Treacherous Easterlings gets +1 and +1
for each resource token on it (Limit +3
and +3
Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.
![](/Images/Encounters/A-Shadow-in-the-East/The-Power-of-Mordor.png)
![](/Images/Cards/A-Shadow-in-the-East/Kham没l-the-Easterling.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
Kham鈥搇 the Easterling engages the first player.
Only the engaged player can declare attackers or defenders against Kham鈥搇 the Easterling.
![](/Images/Encounters/Challenge-of-the-Wainriders/Challenge-of-the-Wainriders.png)
![](/Images/Cards/Challenge-of-the-Wainriders/The-Champion's-Cunning.jpg)
When Revealed: Wainrider Champion makes an attack against each engaged player. If no attacks were made, place damage on The Wainriders' stage equal to the Wainrider Champion's
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attacks destroys a character, place 2 damage on The Wainriders' stage.
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/We-Must-Away-Ere-Break-of-Day.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/William.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/We-Must-Away-Ere-Break-of-Day.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Bert.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/We-Must-Away-Ere-Break-of-Day.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Tom.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Black-Riders/A-Shadow-of-the-Past.png)
![](/Images/Cards/The-Black-Riders/Black-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Hide 2. Cannot have non-Morgul attachments.
Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.
The riding figure sat quite still with its head bowed, as if listening. From inside the hood came a noise as of someone sniffing...
–The Fellowship of the Ring
![](/Images/Encounters/The-Land-of-Shadow/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Land-of-Shadow/Groping-Dead.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, place 1 mire token on the active location.
![](/Images/Encounters/The-Land-of-Shadow/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Land-of-Shadow/Dead-Things.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.