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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 169 Cards
Core Set (x2)
2
2
Forest.

While Enchanted Stream is the active location, players cannot draw cards.

"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit

Core Set (x3/x1)
3
3
Marshland.

Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.

"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
2
2
Forest.

While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.

By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees.
–The Hobbit

Revised Core Set (x2)
2
2
Forest.

While Enchanted Stream is the active location, players cannot draw cards.

"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit

Revised Core Set (x3/x1)
3
3
Marshland.

Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.

"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring

The Hunt for Gollum (x3)
2
2
Forest.

While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.

By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees. –The Hobbit

The Hunt for Gollum (x2)
2
4
Riverland.

While River Ninglor is the active location, remove 1 progress token from it and from the current quest at the end of each round.

Shadow: Remove 1 progress token from the current quest. (2 progress tokens instead if this attack is undefended.)

The Hunt for Gollum (x2)
3
3
Riverland.

While The East Bank is the active location, ally cards cost 1 additional matching resource to play from hand.

Shadow: If you do not control at least 1 hero with a Clue card attached, return this enemy to the staging area after its attack resolves.

The Hunt for Gollum (x2)
3
3
Riverland.

While The West Bank is the active location, attachment and event cards cost 1 additional matching resource to play from hand.

Shadow: If you do not control at least 1 hero with a Clue card attached, double this enemy's base Attack for this attack.

Conflict at the Carrock (x1)
2
6
Riverland.

Immune to player card effects.

Players cannot travel to The Carrock except through quest card effects.

While The Carrock is the active location, Troll enemies get +1 Attack and +1 Defense

Conflict at the Carrock (x3)
2
1
Forest.

While Oak-wood Grove is the active location, resource tokens from any sphere may be spent as resource tokens.

The Hills of Emyn Muil (x1)
X
5
Emyn Muil.

X is double the number of players in the game.

While Amon Hen is the active location, players cannot play events.

The Hills of Emyn Muil (x1)
X
5
Emyn Muil.

X is double the number of players in the game.

While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.

The Hills of Emyn Muil (x2/x0)
4
2
Emyn Muil.

While The East Wall of Rohan is the active location, non-Rohan characters cost 2 additional matching resources to play.

The Hills of Emyn Muil (x2)
2
4
Emyn Muil.

While Rauros Falls is the active location, all characters must commit to the current quest during the quest phase.

Shadow: After this attack resolves, return attacking enemy to the staging area.

The Hills of Emyn Muil (x3)
2
2
Emyn Muil.

While The Outer Ridge is the active location, each location in the staging area gets +1 Threat.

Shadow: After this attack resolves, return attacking enemy to the staging area.

The Dead Marshes (x4/x2)
3
4
Dead Marshes.

While The Heart of the Marshes is the active location, all cards dealt from the encounter deck for escape tests get +1 Escape. (Cards receive this bonus even if they do not have a printed escape value.)

Escape: 1

Return to Mirkwood (x4/x2)
3
2
Forest.

While The Spiders’ Ring is the active location, the player guarding Gollum cannot change.

Shadow: If this attack is undefended, return any current active location to the staging area. The Spiders’ Ring becomes the active location.

Return to Mirkwood (x3)
2
2
Forest.

While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.

Khazad-dûm (x1)
3
3
Underground. Bridge.

While Bridge of Khazad-dûm is the active location, players cannot play cards.

Khazad-dûm (x2/x1)
3
2
Mountain.

While Turbulent Waters is the active location, players cannot optionally engage enemies.

The Redhorn Gate (x1)
3
9
Mountain. Snow.

While Caradhras is the active location, questing characters get -1 Willpower.

Players cannot travel to Caradhras except by quest card effects.


The Redhorn Gate (x1)
3
7
Mountain. Snow.

While Celebdil is the active location, remove 2 progress tokens from it at the end of each round.

Road to Rivendell (x1)
5
4
Gate.

While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).

A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit

Road to Rivendell (x2)
2
4
Hills.

While Barren Hills is the active location, ignore ambush.

Shadow: Return attacking enemy to the staging area after it attacks.

Foundations of Stone (x1)
2
5
Underground.

Doomed 1.

While Mithril Lode is the active location, it gains:

Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card, bypassing any active location. X is the exhausted character's Willpower. (Limit once per round.)
Shadow and Flame (x1)
0
11
Underground. Dark.

While Dark Pit is the active location it gains:

Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane, discard Durin's Bane from play.
Shadow and Flame (x1)
4
2
Underground.

While Second Hall is the active location, it gains:

Forced: After a character leaves play, reveal 1 card from the encounter deck and add it to the staging area.

Down the centre stalked a double line of towering pillars. They were carved like boles of mighty trees whose boughs upheld the roof with a branching tracery of stone.
–The Fellowship of the Ring

Heirs of Númenor (x2/x0)
4
3
City. River.

While Pelargir Docks is the active location, enemies get +1 Attack and +1 Defense

...they saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the hem of the sky that spoke of the Sea. –The Return of the King

Heirs of Númenor (x2)
4
4
Forest. Road.

While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.

Assault on Osgiliath (x2/x1)
2
3
Osgiliath.

While West Quarter is the active location, the current quest gains Siege.

Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest Threat to the staging area.

Assault on Osgiliath (x2/x1)
2
3
Osgiliath.

While East Quarter is the active location, the current quest gains Battle.

Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest Threat to the staging area.

The Voice of Isengard (x1)
1
1
River.

Immune to player card effects.

While The Islet is the active location, each Dunland enemy in play gets +1 Threat.

There were three lines of flat stepping–stones across the stream, and between them fords for horses, that went from either brink to a bare eyot in the midst. –The Two Towers

The Voice of Isengard (x4)
2
3
Mountain.

While Methedras is the active location, each location in the staging area gets +1 Threat

Forced: When Methedras leaves play as an explored location, each player Searches 3.

Beyond there glimmered far away, as if floating on a grey cloud, the white head of tall Methedras, the last peak of the Misty Mountains. –The Two Towers

The Dunland Trap (x3)
2
2
Enedwaith. Plains.

While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if undefended).

The Dunland Trap (x4)
3
4
Enedwaith. River.

While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.

Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.

Trouble in Tharbad (x2)
3
1
City. Road.

Progress cannot be placed on Streets of Tharbad while it is in the staging area.

While Streets of Tharbad is the active location, enemies get -20 engagement cost.

As soon as his back was turned, a dark figure climbed quickly in over the gate and melted into the shadows of the village street. –The Fellowship of the Ring

Trouble in Tharbad (x2)
1
1
City.

Surge.

While Tharbad Hideout is the active location, time counters cannot be removed from the current quest.

Forced: At the beginning of the quest phase, place 1 progress on Tharbad Hideout.

Trouble in Tharbad (x2/x1)
1
5
City. Ruins.

While Ruins of the Second Age is in the staging area, City locations get +1 Threat.

While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.

...as far as Tharbad, where the old North Road crossed the river by a ruined town. –The Fellowship of the Ring

Trouble in Tharbad (x2)
2
3
City.

While Decrepit Rooftops is the active location, enemies get +1 Threat and do not make engagement checks.

Forced: After traveling to Decrepit Rooftops, return all engaged enemies to the staging area.

The Lost Realm (x1)
4
6
Arnor. Ruins.

Immune to player card effects.

While Amon Forn is the active location, it gains:

Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player.

The players cannot win while Amon Forn is in play.

The Lost Realm (x3/x2)
3
3
Arnor. Hills.

While Exposed Ridge is the active location, it gains:

Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

The Lost Realm (x2)
2
4
Arnor. Hills.

While Sheltered Valley is the active location, it gains:

Response: When Sheltered Valley is explored, heal all damage from 1 character.

Travel: Remove 1 resource token from the

UNRECOGNIZED TYPE: triat-search

objective.

The Lost Realm (x3)
2
2
Arnor. Hills.

While Concealed Orc-camp is the active location is gains:

Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective.

Travel: The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.

The Lost Realm (x2)
2
5
Fornost. Ruins.

While Norbury Tombs is the active location, it gains:

Respnse: When Norbury Tombs is explored, each player shuffles the top 5 cards of his discard pile into his deck.

Travel: Return the topmost enemy in the encounter discard pile to the staging area.

The Lost Realm (x3/x2)
3
3
Fornost. Ruins.

While Haunted Keep is the active location, the first Undead enemy revealed each round gains Surge.

Shadow: Defending player discards the top card of his deck. Attacking enemy gets +X Attack where X is the discarded card's printed cost.

The Lost Realm (x2/x1)
4
4
Fornost. Ruins.

While Deadmen’s Gate is the active location, it gains:

Forced: After a player triggers an 'Action' or 'Response' effect, he must discard the top card of his deck.

Shadow: Discard an attachment you control.

Across the Ettenmoors (x2)
1
6
Ettenmoors.

While Troll-fells is the active location, Weather cards gain doomed 1.

When Revealed: If Troll-fells is not revealed guarding a safe location, search the encounter deck and discard pile for a location with the safe keyword and attach it to Troll-fells, guarded. Shuffle the encounter deck.

The Battle of Carn Dûm (x3)
2
3
Carn Dûm.

While Accursed Battlefield is the active location, each quest card in play gains the battle keyword.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending player's threat is higher than the attacking enemy's engagement cost).

The Battle of Carn Dûm (x2)
3
5
Mountain.

While Mountains of Angmar is the active location, each shadow card with no shadow effect gains: "Shadow: Raise defending player's threat by 2."

Shadow: Raise defending player's threat by 2.