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73 Results Found

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Louis is engaged with a player, all Troll enemies gain, "Forced: After this enemy attacks, the defending player must raise his threat by 3." Response: After defeating Louis, you may choose and discard 1 "Sacked!" card from play.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Morris is engaged with a player, all Troll enemies get +1 Attack. Response: After defeating Morris, you may choose and discard 1 'Sacked!' card from play.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Stuart is engaged with a player, all Troll enemies get +1 Defense. Response: After defeating Stuart, you may choose and discard 1 'Sacked!' card from play.

The Watcher in the Water (x1)
(48) 4 5 7 9
Creature.   Tentacle.  
Regenerate 2.  
While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

Foundations of Stone (x4)
(33) 1 1 2 1
Creature.  
Only characters with ranged can attack or defend against Moria Bats. While Moria Bats is engaged with a player, it gets +1 Attack for each other enemy engaged with that player.

Assault on Osgiliath (x3)
(25) 1 1 2 3
Harad.  
While engaged with a player, Southron Phalanx gets +1 Attack for each location that player controls.

Shadow: Attacking enemy gets +1 Attack for each location the defending player controls.

The Voice of Isengard (x2/x2)
(33) 2 1 2 4
Dunland.  
While engaged with a player, Dunlending Bandit gets +1 Attack for each card in that player's hand.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has at least 3 cards in his hand).

The Voice of Isengard (x3/x3)
(28) 3 1 1 3
Creature.  
While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

The Dunland Trap (x4/x2)
2 (3)
Enedwaith.   Hills.  
While Hills of Dunland is in the staging area, it gains: "Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland." Travel: Each player draws a card to travel here.

Trouble in Tharbad (x2/x1)
(30) 3 5 4 5
Orc.  
While Bellach's Marauder is engaged with a player, it gains: "Forced: After a time counter is removed from the current quest, deal Bellach's Marauder 2 shadow cards."

Shadow: Remove 1 time counter from the current quest.

Trouble in Tharbad (x2/x1)
1 (5)
City.   Ruins.  
While Ruins of the Second Age is in the staging area, City locations get +1 Threat. While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.

The Lost Realm (x2)
2 (4)
Arnor.  
While Borders of Bree-land is in the staging area it gains: "Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area."

Shadow: Defending character gets -1 Defense for each quest stage in play.

The Grey Havens (x1)
5 (8)
Ruins.  
Uncharted.  
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks. Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
(28) 0 2 1 4
Corsair.  
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its Threat to the total Threat in the staging area.

The Grey Havens (x2/x0)
(40) 4 5 3 5
Corsair.  
While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.

The Grey Havens (x2/x1)
(38) 3 3 2 4
Undead.  
While you are engaged with Soulless Cadaver, your deck cannot be searched. Forced: When Soulless Cadaver engages you, place each card in your hand with printed cost 2 or less on the bottom of your deck.

The Thing in the Depths (x2)
(0) 2 - 5 5
Creature.   Tentacle.  
Surge.  
Eye of the Beast cannot attack. While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).

Temple of the Deceived (x1)
2 (8)
Ruins.  
Uncharted.  
Forced: When The Grotto's Entrance is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat. When the 8th progress is placed on The Grotto's Entrance, the players have found the sunken ruins and win the game.

Uncharted. Immune to player card effects. Travel: Exhaust the Gate Key to travel here. Forced: After Temple of the Deceived becomes the active location, flip it over.

Temple of the Deceived (x2)
5 (5)
Ruins.  
Uncharted.  
While Temple Halls is the active location, each character gets -1 Attack and -1 Defense. Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.

Uncharted. Immune to player card effects. Travel: Exhaust the Gate Key to travel here. Forced: After Temple of the Deceived becomes the active location, flip it over.

Temple of the Deceived (x3)
(25) 2 2 2 4
Undead.  
While engaged with a player, Faithless Desecrator contributes its Threat to the total Threat in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ruins location).

The Drowned Ruins (x2)
3 (4)
Underground.   Underwater.  
While Drowned Cave is the active location, Undead enemies cannot be engaged (return any engaged enemies to the staging area). Forced: If Drowned Cave is the active location at the end of the quest phase, each player must discard the top 10 cards of his deck. Then, you may return Drowned Cave to the staging area.

The Sands of Harad (x1)
(40) 2 5 3 6
Harad.  
While Southron Captain is in the staging area, each other Harad enemy gets +1 Threat. While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 Attack.

The Sands of Harad (x1)
(50) 4 5 3 6
Orc.   Uruk.  
Cannot have player card attachments or be optionally engaged. While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage. Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.

The Wilds of Rhovanion (x2/x1)
(35) 3 5 4 6
Orc.   Goblin.  
Cannot have player card attachments. While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.

Shadow: Attacking enemy gets +2 Attack.

Roam Across Rhovanion (x1)
(15) 2 3 2 5
Goblin.   Orc.  
Indestructible.  
Immune to player card effects. While Urdug is engaged with a player, he gains, "Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."

Fire in the Night (x1)
(50) X 7 5 20
Dragon.  
Immune to player card effects. X is 1 more than the number of side quests in the victory display. Cannot leave the staging are or take more than X damage from non-quest effects each round. While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.

Mount Gundabad (x1)
(50) X 7 5 20
Dragon.  
Indestructible.  
Immune to player card effects. X is 1 more than the number of quest cards in the victory display. Cannot take more than X damage each round. While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.

The Fate of Wilderland (x1)
Defense.  
While there are X or more resources on The Heroes' Defense, Urdug is considered to be engaged with each player, X is five times the number of players. Response: After an enemy is destroyed, place 1 resource here.

A Shadow in the East (x2)
2 (5)
Riverland.  
While River Running is in the staging area, enemies cannot be optionally engaged. Travel: The first player engages the highest engagement cost enemy in the staging area.

A Shadow in the East (x4/x3)
(25) 2 4 1 5
Easterling.  
While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

The Hobbit: On the Doorstep (x4/x3)
(28) 2 1 1 6
Creature.   Spider.  
Venom.  
This enemy gets +3 Attack while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)

The Black Riders (x3/x3)
(25) 2 0 1 2
Creature.  
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended

The Black Riders (x1/x1)
3 (6)
Marshland.  
While Midgewater is the active location, enemies cannot attack, take damage, or be engaged. Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.

The Black Riders (x2/x0)
(35) 4 4 3 5
Nazgûl.  
Cannot have non-Morgul attachments. While Rider of Mordor is engaged with a player, characters that player controls get -1 Willpower. While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.

The Black Riders (x4/x4)
(28) 2 3 1 4
Bree.   Spy.  
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."

Shadow: Defending character get -1 Defense (-2 Defense instead if The One Ring is exhausted).

The Road Darkens (x1)
(50) 5 8 9 25
Balrog.   Shadow.   Flame.  
Indestructible.  
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects. While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Treason of Saruman (x2/x1)
5 (3)
Helm's Deep.  
While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step. Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 Attack until the end of the round.

The Mountain of Fire (x2)
2 (3)
Hills.  
While Beleaguered Hills is the active location, reduce the total Threat in the staging area by X, where X is the total Threat of each engaged enemy. Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.

Two-Player Limited Edition Starter (x2/x0)
(18) 3 2 2 4
Spider.  
While it is engaged with you, Spiders of Mirkwood gets +1 Attack for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.

Two-Player Limited Edition Starter (x1)
(35) 3 5 3 6
Goblin.   Orc.  
Cannot have attachments. While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.

Shadow: Attacking enemy gets +2 Attack.

Two-Player Limited Edition Starter (x1)
2 (2)
Underground.  
While Cracked Pillar is in the staging area, it gains: "The first player may declare an attack against Cracked Pillar during the combat phase as if it was an enemy engaged with him. Use Cracked Pillar's Threat as its Defense during this attack." Travel: Remove 4 damage from Cracked Pillar to travel here.

The Stone of Erech (x1)
3 (6)
Blackroot Vale.   Road.  
While Tarlang's Next is the active location, it gains, "Forced: At the beginning of the encounter phase, the players must either immediately end the encounter phase, or the first player must engaged all enemies in the staging area."

The Stone of Erech (x1)
(30) 5 6 3 9
Undead.   Oathbreaker.  
Spectral.  
Cannot have attachments. While you are engaged with The Lord of the Dead, treat all printed text boxes on characters you control as if they were blank (except Traits.)

The Old Forest (x4)
2 (4)
Forest.  
While Deep Gulley is in the staging area, it gains : "Forced: After a player optionally engages an enemy, that player raises his threat by X, where X is the engaged enemy's Attack."

Fog on the Barrow-downs (x4/x3)
3 (3)

While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1 Attack and +1 Defense and applies the first sentence of its game text to each player at this stage as if it were engaged with him.

Fog on the Barrow-downs (x4/x3)
(30) 3 5 1 6
Wight.  
While Barrow-wight is engaged with a player, that player's threat cannot be reduced. Forced: After Barrow-wight attacks and destroys a character, that character's controller raises his threat by 2.

Fog on the Barrow-downs (x3)
(35) 2 4 1 5
Wight.  
While Cold-wight is engaged with a player, that player cannot draw cards from card effects. Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.

Fog on the Barrow-downs (x3)
(40) 2 3 1 7
Wight.  
While Dark-wight is engaged with a player, that player's heros cannot gain resources from card effects. Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.

The Ruins of Belegost (x1)
(50) 4 5 2 12
Creature.  
Cannot have attachments. Lurker of the Depths cannot be engaged or take more than 4 damage each round. While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.

Murder at the Prancing Pony (x1)
5 (5)
Hideout.  
Immune to player card effects. While Staddle Hiding Hole is in the victory display, each player not engaged with a Suspect cannot declare attackers against that Suspect. Travel: Search the encounter deck and discard pile for a Greenway Footpad, reveal it, and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x3)
(35) 2 3 2 3
Brigand.  
While engaged with a player with threat 35 or higher, Lawless Ruffian gets +2 Attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Woodland Realm (x2)
8
(34) 3 4 3 5
Orc.  
While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged this round).

Passage Through Mirkwood Nightmare (x2)
(18) 3 2 2 4
Spider.  
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack is undefended, also deal that character 2 damage.

A Journey to Rhosgobel Nightmare (x2)
(11) 2 4 3 5
Creature.   Spider.  
While Treetop Bird-eater is engaged with a player, characters controlled by that player cannot be healed. Forced: At the beginning of the encounter phase, Treetop Bird-eater engages the player who controls Wilyador (regardless of threat).

The Dead Marshes Nightmare (x3)
(18) 2 2 3 7
Spirit.   Undead.  
While Ill-fated Guard is engaged with a player, that player cannot commit more than 1 character to each escape test.

Shadow: Discard all attachments from each character you control with 3 or more Willpower.

Flight from Moria Nightmare (x3)
(10) 1 3 1 6
Goblin.   Orc.  
Surge.  
While you are engaged with Swarming Goblins, it gains: "Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."

The Redhorn Gate Nightmare (x2)
(42) 4 6 4 10
Giant.   Snow.  
While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged. Forced: After Snow-Giant engages you, discard the ally you control with the highest Willpower.

Road to Rivendell Nightmare (x2)
(16) 1 3 2 5
Goblin.   Orc.  
Surge.  
While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.

The Long Dark Nightmare (x2)
(12) 2 4 2 5
Orc.   Uruk.  
While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.

Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.

Peril in Pelargir Nightmare (x3)
2 (6)
City.  
While Dockside Street is in the staging area, enemies in the staging area cannot be damaged or optionally engaged. Travel: Exhaust the hero with Alcaron's Scroll attached to travel here.

The Fords of Isen Nightmare (x3)
(20) 1 2 1 3
Dunland.  
Surge.  
While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage. While the engaged player has 5 or more cards in hand, Savage Hillman gets +2 Attack.

Into Fangorn Nightmare (x2)
(28) 2 3 3 8
Huorn.  
Hinder.  
Cannot have attachments. While Blocking Huorn is engaged with a player, it adds its Threat to the staging area.

Shadow: Put Blocking Huorn into play engaged with you.

The Dunland Trap Nightmare (x2)
4 (5)
Enedwaith.   Plains.  
Whiles Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged. Travel: The first player engages the highest Attack enemy in the staging area to travel here.

The Dunland Trap Nightmare (x3)
2 (3)
Enedwaith.   Hills.   River.  
While Munuv Dûv River is in the staging area, it gainst: "Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."

Shadow: Raise your threat by 1 for each enemy engaged with you.

Escape from Mount Gram Nightmare (x3)
(26) 2 2 1 4
Goblin.   Orc.  
Capture 1.  
While you are engaged with Prison Guard, it gainst: "Planning Action: Rescue a random card from underneath Prison Guard. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."

Across the Ettenmoors Nightmare (x2)
(14) 2 3 3 3
Creature.   Insect.  
While Giant Beetle is engaged with a player, it gains: "As an additional cost to travel to a safe location, Giant Beetle makes an immediate attack against the engaged player." Damaged characters cannot be declared as attackers or defenders against Giant Beetle.

The Treachery of Rhudaur Nightmare (x3)
(38) 5 2 2 12
Undead.  
While you are engaged with Apostate of Angmar, you cannot attack Thaurdir.

Shadow: Discard the top card of the encounter deck. Attacking enemy gets +X Attack, where X is that card's printed threat.

The Dread Realm Nightmare (x2)
(36) 4 2 4 10
Undead.  
While you are engaged with Silent Guardian, it gains: "Forced: The first time you play an event card each round, instead of discarding that card after playing it, reanimate it."

The Fate of Númenor Nightmare (x1)
5 (8)
Ruins.  
Uncharted.  
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks. Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x2)
5 (5)
Ruins.  
Uncharted.  
Each Undead enemy gains "immune to player card effects." Forced: After Forsaken City is flipped over while active, each engaged Undead enemy makes an immediate attack.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

Flight of the Stormcaller Nightmare (x2)
(28) 0 3 3 4
Corsair.  
While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 Threat, +1 Attack, +1 Defense, and contributes its Threat to the total Threat in the staging area.

A Shadow of the Past Nightmare (x2)
(25) 3 3 4 6
Nazgûl.  
Peril.   Hide 2.  
Cannot have non-Morgul attachments. While Dark Horseman is engaged with you, characters you control get -1 Willpower during Hide tests.

The Uruk-hai Nightmare (x1)
(32) 3 4 2 5
Orc.   Uruk-hai.  
Toughness 2.  
While Lugdush is engaged with a player, each other enemy cannot take damage.

Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.