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128 Results Found

Conflict at the Carrock (x4/x2)
2 (3)
Riverland.  
While it is in the staging area, River Langflood gets +1 Threat for each Troll enemy in play.

A Journey To Rhosgobel (x1)
X (4)
Forest.  
X is the number of players in the game. While Rhosgobel is in the staging area, Wilyador cannot be healed. Travel: Players must complete stage one of this quest before they can travel to Rhosgobel.

Khazad-dûm (x3/x1)
1 (3)
Underground.   Dark.  
While Branching Paths is in the staging area, each Dark location gets +1 Threat.Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.

Khazad-dûm (x2)
(48) 2 1 3 1
Goblin.   Orc.  
Players cannot optionally engaged Goblin Archer. Characters with ranged are eligible to attack Goblin Archer while it is in the staging area.Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls.

Khazad-dûm (x2)
2 (7)
Underground.   Dark.  
While Goblin Tunnels is in the staging area, it gains: 'Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card.'

Shadow: attacking enemy gets +1 Attack. (+3 Attack instead if attacking enemy is a Goblin.)

Khazad-dûm (x1)
2 (3)
Mountain.  
While Knees of the Mountain is in the staging area, it gains: 'Forced: After an enemy engages a player, it gets +1 Attack until the end of the round.'

Khazad-dûm (x1/x0)
(50) 1 1 3 1
Orc.   Summoner.  
While Orc Drummer is in the staging area, each enemy gets +X Threat. X is the number of players in the game.

Khazad-dûm (x2)
3 (2)
Underground.  
While Plundered Armoury is in the staging area, enemies get +1 Attack.Response: After Plundered Armoury leaves play as an explored location, each player may attach a Weapon or Armour attachment from his hand to 1 character he controls.

Road to Rivendell (x3)
(35) 2 0 0 3
Creature.  
Surge.  
While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x3)
2 (2)
City.  
Surge.  
While City Street is in the staging area, players cannot travel to a location that does not have the title City Street.

Shadow: attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x0)
(40) 2 8 3 5
Mordor.   Orc.  
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a Leadership, Spirit, or Lore resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.

Heirs of Númenor (x2/x0)
5 (2)
Mordor.  
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.

Shadow: attacking enemy gets +1 Attack for each shadow card dealt to it.

Encounter at Amon Dîn (x4)
2 (4)
Gondor.  
Villagers 3.  
While Gondorian Hamlet is in the staging area it gains: 'Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.'

The Blood of Gondor (x1)
2 (4)
Ithilien.   Road.  
Western Road gets +5 quest points while it is in the staging area. Travel: The first player must take 1 hidden card to travel here.

The Blood of Gondor (x1)
4 (2)
Ithilien.   Road.  
Easter Road gets +5 quest points while it is in the staging area. Travel: The first player must take 2 hidden cards to travel here.

The Voice of Isengard (x3/x3)
3 (4)
River.  
While Fords of Isen is in the staging area, players cannot gain resources from card effects. Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.

The Voice of Isengard (x4/x2)
2 (3)
Valley.  
While Gap of Rohan is in the staging area, Dunland enemies get +1 Attack.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x3/x3)
3 (3)
Forest.  
While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.

Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x3/x1)
2 (5)
Forest.  
While Ancient Forest is in the staging area, each Forest location in the staging area gets +1 Threat and +3 quest points. This ability does not stack with other copies of Ancient Forest.

Shadow: Defending player exhausts a character he controls.

The Voice of Isengard (x3/x3)
2 (4)
Forest.  
While Tangled Woods is in the staging area, each Forest location in plays gains: "Travel: Exhaust a hero to travel here." This ability does not stack with other copies of Tangled Woods.

The Voice of Isengard (x3/x3)
2 (6)
Highlands.  
While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each location in the staging area.

The Dunland Trap (x4/x2)
2 (3)
Enedwaith.   Hills.  
While Hills of Dunland is in the staging area, it gains: "Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland." Travel: Each player draws a card to travel here.

The Three Trials (x3/x2)
X (3)
Hills.  
Doomed 2.  
X is the number of players in the game. While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.

Trouble in Tharbad (x2)
3 (1)
City.   Road.  
Progress cannot be placed on Streets of Tharbad while it is in the staging area. While Streets of Tharbad is the active location, enemies get -20 engagement cost.

Trouble in Tharbad (x2/x1)
1 (5)
City.   Ruins.  
While Ruins of the Second Age is in the staging area, City locations get +1 Threat. While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.

The Nîn-in-Eilph (x3/x2)
2 (3)
Marsh.  
While Fen of Reeds is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player must exhaust a character he controls."

Shadow: Attacking enemy gets +1 Attack for each time counter on the quest.

The Nîn-in-Eilph (x3)
3 (3)
River.   Marsh.  
While Finger of Glanduin is in the staging area, it gains : "Forced: At the end of each round, remove 1 progress from each location in play."

Shadow: If this attack destroys a character remove all progress from the current quest.

The Nîn-in-Eilph (x3)
1 (5)
Marsh.  
While Sinking Bog is in the staging area, each character gets -1 Willpower, -1 Attack, and -1 Defense for each Item attached to it. This ability does not stack with other copies of Sinking Bog.

Shadow: Defending character gets -1 Defense for this attack for each attachment attached to it.

The Lost Realm (x3/x1)
(40) 3 6 3 6
Orc.  
Cannot have attachments. While Orc War Party is in the staging area, enemies in the staging area cannot take damage. The players cannot win the game while Orc War Party is in play.

The Lost Realm (x2)
2 (4)
Arnor.  
While Borders of Bree-land is in the staging area it gains: "Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area."

Shadow: Defending character gets -1 Defense for each quest stage in play.

The Lost Realm (x3/x2)
2 (8)
Arnor.  
Doomed 1.  
While Outlying Homestead is in the staging area, players cannot reduce their threat. Travel: Reveal a card from the encounter deck.

The Wastes of Eriador (x2/x1)
(35) 2 4 2 5
Creature.   Warg.  
While Blood-thirsty Warg is in the staging area, it gains: "Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack."

The Wastes of Eriador (x2)
3 (5)
Arnor.   Plains.  
While Eriador Wastes is in the staging area, no more than 5 progress can be placed on the current quest each round. Travel: The first player engages a Warg enemy in the staging area and deals it a shadow card.

Across the Ettenmoors (x2/x0)
2 (4)
Ettenmoors.  
While Barren Moorland is in the staging area, it gains: "Forced: When an ally enters play, you must either exhaust it or deal 1 damage to it." Travel: Deal 1 damage to each exhausted character.

The Treachery of Rhudaur (x2)
2 (6)
Ruins.  
While Forbidden Descent is in the staging area, the first 2 progress that would be placed on a quest each round must be placed on Forbidden Descent, instead. Forced: If Forbidden Descent leaves play from the staging area, raise each player’s threat by 2.

The Treachery of Rhudaur (x2)
1 (3)
Ruins.  
While Decrepit Remains is in the staging area, each location and quest in the staging area gets +2 quest points.

Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.

The Dread Realm (x2)
2 (4)
Carn Dûm.   Underground.  
While Dark Halls is in the staging area, each Reanimated Dead gets +1 Attack and +1 Defense.

Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.

The Grey Havens (x2)
4 (4)
Forest.  
Uncharted.  
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged. Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2/x1)
1 (2)
Grey Havens.  
Surge.  
While Mithlond Harbor is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each damage token on the active location.

The Grey Havens (x2)
2 (3)
Ocean.  
While Rough Waters is in the staging area, cancel the first Sailing Success symbol found during each Sailing test.

Shadow: If you are off-course (Cloudy, Rainy, or Stormy), attacking enemy gets +2 Attack.

The Thing in the Depths (x2)
2 (3)
Ship.   Deck.  
While Weather Deck is in the staging area, each other Deck location in play gains "Travel: Each player must exhaust a character he controls to travel here."

Shadow: Exhaust a character you control.

Temple of the Deceived (x2/x0)
(46) 3 4 1 5
Undead.  
Island Watcher cannot be optionally engaged. While Island Watcher is in the staging area, it gains: "Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest treat. Then, deal it 2 shadow cards."

The City of Corsairs (x2/x1)
2 (3)
Umbar.   Coastland.  
While Watch Tower is in the staging area, it gains: "Forced: When a Raider enemy enters play, add 1 resource to it."

Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.

The Sands of Harad (x2)
3 (1)
City.  
While Haradrim Estate is in the staging area, progress cannot be placed here. Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.

The Sands of Harad (x2)
3 (3)
Desert.  
While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack. Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.

The Sands of Harad (x1)
(40) 2 5 3 6
Harad.  
While Southron Captain is in the staging area, each other Harad enemy gets +1 Threat. While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 Attack.

The Sands of Harad (x3/x2)
3 (4)
Desert.  
While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes. Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.

The Black Serpent (x2/x1)
4 (4)
Desert.   Ruins.  
While The Serpent's Redoubt is in the staging area, it gains: "Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally." Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Black Serpent (x2/x1)
2 (4)
Desert.   Ruins.  
While Roofless Tower is in the staging area, it gains: "Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event." Travel: Exhaust a hero to travel here.

The Black Serpent (x3)
3 (3)
Desert.   Ruins.  
While Southron Camp is in the staging area, it gains: "Forced: At the end of the round, remove all progress from each location in play." Travel: Raise each player’s threat by 1 to travel here.

The Black Serpent (x3/x2)
1 (3)
Desert.   Ruins.  
Surge.  
While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value.

Shadow: Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.

The Hobbit: Over Hill and Under Hill (x2)
1 (3)
Western Lands.  
While Cave Entrance is in the staging area, it gains: 'Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game.'

The Hobbit: Over Hill and Under Hill (x3/x1)
(40) 4 6 3 9
Giant.  
While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge. Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.

The Hobbit: Over Hill and Under Hill (x3/x1)
3 (3)
Forest.   Trollshaws.  
While Troll Camp is in the staging area, Troll enemies get +1 Threat for each player in the game. While Troll Camp is in play, Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and spend 1 Baggins resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."

The Hobbit: On the Doorstep (x3/x2)
3 (3)
Mountain.  
While Northern Slopes is in the staging area, each Goblin enemy gets +1 Attack and +1 Defense.While Northern Slopes is the active location, it gains: 'Forced: When a character leaves play, remove 1 progress from the current quest, if able.'

The Black Riders (x3/x1)
3 (3)
Road.  
While Stock Road is in the staging area, add 2 to the total Threat of the discarded cards when a player resolves a Hide test. Travel: The first player must make a Hide 1 test to travel here.

The Black Riders (x3/x3)
2 (2)
Forest.  
While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack.

Shadow: Defending player discards 1 random card from his hand.

The Black Riders (x4/x4)
(30) 2 4 3 6
Nazgûl.  
Cannot have non-Morgul attachments. While Fell Rider is in the staging area, it gains: "Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."

The Road Darkens (x4)
2 (5)
River.  
While River Anduin is in the staging area it gains: "Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."

The Road Darkens (x3/x1)
3 (4)
River.   Forest.  
While Wooded Shoreline is in the staging area, it gains archery 2. Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

The Treason of Saruman (x1)
2 (1)
Isengard.  
Immune to player card effects. While Orthanc is in the staging area, it gains: "Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."

The Treason of Saruman (x3)
2 (2)
Isengard.  
While Ring-wall of Isengard is in the staging area, it gains: "Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand." Wizardry: Each player discards 1 random card from his hand.

The Treason of Saruman (x2/x1)
4 (3)
Isengard.  
While Underground Armoury is in the staging area, it gains: "Forced: After an enemy engages a player, deal it a shadow card." Wizardry: Each player exhausts a character he controls.

The Treason of Saruman (x3/x1)
3 (4)
Isengard.  
While Steaming Vent is in the staging area, it gains: "Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls." Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Treason of Saruman (x2/x1)
X (3)
Isengard.  
X is the number of players in the game. While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able. Wizardry: Each player discards 1 ally he controls.

The Treason of Saruman (x2)
2 (3)
Isengard.  
While Open Pit is in the staging area, it gains: "Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2." Wizardry: Each player raises his threat by 2.

The Land of Shadow (x2/x1)
2 (3)
Underground.  
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.

The Land of Shadow (x3)
2 (5)
Underground.  
While Deep Dark Passage is in the staging area, it gains: "Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1." Travel: Exhaust Sméagol to travel here.

The Land of Shadow (x3)
1 (4)
Underground.  
While Den of Night is in the staging area, it gains: "Forced: After a ‘When Revealed’ effect is canceled, place 1 resource on Shelob." Travel: Place 1 resource on Shelob to travel here.

The Flame of the West (x2/x1)
4 (4)
Underground.  
While Dark Door is in the staging area, progress cannot be placed on locations in the staging area. Travel: The first player reveals an encounter card to travel here.

The Flame of the West (x3/x2)
3 (3)
Underground.  
While Trysting Place is in the staging area, each enemy in the staging area cannot take damage. Travel: The first player searches the encounter deck and discard pile for an Oathbreaker enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Flame of the West (x3)
2 (3)
Underground.  
While Deadly Road is in the staging area, it gains: "Forced: After a 'when revealed' effecvt is canceled, raise each player's threat by 1." Travel: Spend 1 Fellowship resource to travel here.

The Flame of the West (x3)
2 (4)
City.  
While Port of Pelargir is in the staging area, no more than 1 damage can be healed from each character each round.

Shadow: If this attack damages a character, that character cannot ready until the end of the round.

The Flame of the West (x4)
2 (4)
Pelennor.  
While at least 1 enemy is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Harad trait).

The Flame of the West (x3/x2)
3 (3)
Siege.  
While Siege Tower is in the staging area, it gains Archery 3. Forced: After Siege Tower becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.

The Massing at Osgiliath (x1)
(40) 6 6 6 11
Nazgûl.   Captain.  
Players cannot play attachments on The Witch-king. While The Witch-king is in the staging area, each character gets -1 Willpower. Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.

The Stone of Erech (x2)
2 (3)
Blackroot Vale.  
While this location is in the staging area, all ready heroes lose all Lore, Leadership, Spirit and Tactics icons. Planning Action: Exhuast a hero. Any player may trigger this action.

The Old Forest (x4/x2)
(40) 2 4 2 6
Tree.  
While Long Trailer is in the staging area it gains: "Forced: After the active location leaves play as an explored location, Long Trailer makes an immediate attack against the first player."

The Old Forest (x4)
2 (4)
Forest.  
While Deep Gulley is in the staging area, it gains : "Forced: After a player optionally engages an enemy, that player raises his threat by X, where X is the engaged enemy's Attack."

The Old Forest (x3)
3 (3)
Forest.  
While Strange Woods is in the staging area, characters cannot be healed.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 2.

The Old Forest (x4)
X (4)
Forest.  
X equals the number of players in the game. While Wall of Trees is in the staging area, progress must be placed on Wall of Trees before it can be placed on the current quest.

The Old Forest (x2/x1)
2 (5)
Forest.  
While Oppressive Forest is in the staging area, each player cannot play more than 1 card each round.

Shadow: If there are no locations in the staging area, add this location to the staging area.

Fog on the Barrow-downs (x4/x3)
3 (3)

While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1 Attack and +1 Defense and applies the first sentence of its game text to each player at this stage as if it were engaged with him.

Fog on the Barrow-downs (x4)
2 (5)
Downs.  
While North Downs is in the staging area, characters use their Willpower instead of their Defense when defending against Wight enemies.

Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, raise each player's threat by 2.

The Ruins of Belegost (x1)
(50) 4 5 2 12
Creature.  
Cannot have attachments. Lurker of the Depths cannot be engaged or take more than 4 damage each round. While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.

The Ruins of Belegost (x4)
2 (3)
Underground.  
Discover 2.  
While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine. Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.

The Ruins of Belegost (x2/x0)
4 (4)
Underground.  
Discover 4.  
While Flooded Hall is in the staging area, increase the cost to play each ally by 1. Forced: When resolving the Discover keyword on Flooded Hall, the first player reveals an additional looked at Hazard card for each other player in the game.

The Ruins of Belegost (x2)
3 (3)
Underground.  
Discover 2.  
While Darkened Tunnel is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck." Travel: Place 1 resource on Stalking the Ruins.

The Siege of Annúminas (x3)
3 (3)
Arnor.  
While Arnor Battlefield is in the staging area, each non-unique enemy gets -5 engagement cost. Travel: Each player deals 1 damage to a hero he controls to travel here.

The Siege of Annúminas (x2)
4 (4)
Arnor.  
While Hills of Evendim is in the staging area, 'when revealed' effects cannot be canceled. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area to travel here.

The Siege of Annúminas (x2)
2 (6)
Arnor.  
While Shores of Lake Nenuial is in the staging area, progress cannot be placed on other locations in the staging area. Travel: Raise each player's threat by 2 to travel here.

The Siege of Annúminas (x2)
(45) 3 6 3 8
Orc.  
Cannot have attachments. While Vanguard of Carn Dûm is in the staging area, no more than 5 progress can be placed on the main quest each round.

Shadow: Defender cannot ready this round.

The Hunt for Gollum Nightmare (x3)
3 (2)
Marshland.  
Progress cannot be placed on Dark Pools while it is in the staging area. Forced: After Dark Pools becomes the active location, each player must discard an ally with the highest printed cost among the allies he controls.

Conflict at the Carrock Nightmare (x3)
2 (5)
Forest.  
While Troll Lair is in the staging area, players cannot reduce their threat.

Shadow: If attacking enemy is a Troll, remove 4 damage tokens from it.

A Journey to Rhosgobel Nightmare (x3)
2 (5)
Forest.  
While Labyrinthine Woods is in the staging area, Creature enemies get +1 Threat and +1 Attack.

Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.

Return to Mirkwood Nightmare (x2)
4 (1)
Forest.  
Progress cannot be placed on Deceptive Path while it is in the staging area. Forced: After Deceptive Path becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until a location is discarded. Reveal that location and make it the active location. Then, discard Deceptive Path.

The Redhorn Gate Nightmare (x3)
(42) 4 6 4 10
Giant.   Snow.  
While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged. Forced: After Snow-Giant engages you, discard the ally you control with the highest Willpower.

The Redhorn Gate Nightmare (x3)
3 (3)
Mountain.   River.  
While Frozen Silverlode is in the staging area, characters cannot gain Willpower from player card effects.

Shadow: Defending character gets -1 Willpower. Deal the attacking enemy 1 additional shadow card.

The Watcher in the Water Nightmare (x1)
(50) 4 7 7 21
Creature.   Tentacle.  
While The Watcher is in the staging area, it cannot be damaged by player card effects. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Watcher in the Water Nightmare (x3)
3 (3)
Mountain.   Swamp.  
While Banks of Sirannon is in the staging area, each Tentacle enemy gets +2 Defense.

Shadow: For each point of damage dealt by this attack, the defending player must discard a random card from his hand.

Foundations of Stone Nightmare (x3)
4 (4)
Underground.   Dark.  
While Nest of Horrors is in the staging area, it gains: "Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck." Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.

Foundations of Stone Nightmare (x3)
3 (7)
Underground.   River.  
While Shivering River is in the staging area, it contributes its Threat to the total Threat in each other player's staging area.

Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if there is more than one player at this staging area.)

Shadow and Flame Nightmare (x2)
5 (2)
Underground.  
Progress cannot be placed on Fiery Depths while it is in the staging area. Travel: Each player must move 1 damage from Durin's Bane to a hero to travel here.

Shadow and Flame Nightmare (x2)
2 (7)
Underground.  
While Crumbling Stairs is in the staging area, event cards cost 1 additional matching resource to play from hand.

Shadow: If this attack destroys a character, the defending player must discard all event cards in his hand.

Peril in Pelargir Nightmare (x3)
2 (6)
City.  
While Dockside Street is in the staging area, enemies in the staging area cannot be damaged or optionally engaged. Travel: Exhaust the hero with Alcaron's Scroll attached to travel here.

Into Ithilien Nightmare (x3)
1 (8)
Forest.  
While Dense Thickets is in the staging area, each Forest location in play gets +1 Threat.

Shadow: Excess damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) must be assigned to a Ranger objective in play.

The Steward's Fear Nightmare (x2)
2 (5)
City.  
While Rath Celerdain is in the staging area, it gains: "Forced: At the beginning of the encounter phase, reveal the top card of the underworld deck. If it is an objective, discard it."

The Drúadan Forest Nightmare (x3)
3 (3)
Forest.  
Immune to player card effects. While Devil's Mirk is in the staging area, characters cannot be healed. While Devil's Mirk is the active location, each Wose enemy gets +2 Defense.

The Drúadan Forest Nightmare (x2)
1 (6)
Forest.  
While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley. Stonewain Valley gets +1 Threat for each resource on it.

Encounter at Amon Dîn Nightmare (x2)
3 (5)
Gondor.  
Villagers 2.  
While Overrun Village is in the staging area, it gains: "Forced: After an enemy engages a player, discard 1 villager token from Overrun Village." Travel: Place 1 damage token on Dead Villagers.

Assault on Osgiliath Nightmare (x1)
0 (5)
Osgiliath.  
Immune to player card effects. Palace Remains gets +1 Threat for each resource token on it. The players cannot travel here unless there are at least 5 resource tokens on Palace Remains. While Palace Remains is in the staging area, it gains "Forced: After a player takes control of a location, place 1 resource token here."

The Morgul Vale Nightmare (x3)
2 (5)
Mountain.  
While Ephel Dúath is in the staging area, each Captain enemy gets +2 Attack.

Shadow: Defending player must either place 1 progress token on To the Tower or treat this attack as undefended.

The Fords of Isen Nightmare (x2)
(45) 3 3 3 5
Dunland.  
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand. While Dunland Assassin is in the staging area, it gains: "Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."

The Fords of Isen Nightmare (x3)
X (4)
River.   Valley.  
X is the number of cards in the first player's hand. While Western Shore is in the staging area, each enemy gets -X enegagement cost.

Shadow: If you have 5 or more cards in your hand, this attack is considered undefended.

The Fords of Isen Nightmare (x3)
3 (4)
River.   Valley.  
While Eastern Shore is in the staging area, each player cannot play more than 1 even each round.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Fords of Isen Nightmare (x3)
2 (5)
River.  
While Isen River is in the staging area, each player cannot discard cards from his hand. Forced: After Isen River becomes the active location, each player draws a card

To Catch an Orc Nightmare (x3)
(44) 3 5 4 5
Orc.  
While Methedras Lookout is in the staging area, it gains: "Forced: At the end of the refresh phase, remove 1 time counter from the current quest."

Shadow: Either exhaust a character you control, or return attacking enemy to the staging area.

Into Fangorn Nightmare (x3)
2 (6)
Forest.  
While Tangled Forest is in the staging area, it gains: "Forced: After any amount of progress is removed from the current quest, assign X damage amoung characters in play. X is the number of progress just removed. This ability does not stack with other copies of Tangled Forest."

Into Fangorn Nightmare (x3)
3 (4)
Forest.  
While Entwood is in the staging area, each Huron enemy in the staging area gains: "Immune to player card effects." Travel: The first player engages the highest engagement cost Huorn enemy in the staging area.

Into Fangorn Nightmare (x2)
3 (5)
Forest.  
While Dark Corner of Fangorn is in the staging area, each Huorn enemy loses the hunder keyword. Forced: After Dark Corner of Fangorn becomes the active location, each engaged Huorn enemy makes an immediate attack.

The Dunland Trap Nightmare (x3)
2 (3)
Enedwaith.   Hills.   River.  
While Munuv Dûv River is in the staging area, it gainst: "Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Dunland Trap Nightmare (x3)
3 (4)
Enedwaith.   Forest.   Hills.  
While Hithaeglir Woods is in the staging area, each Dunland enemy in the staging area cannot take damage. Travel: Deal each Dunland enemy a shadow card to travel here.

The Three Trials Nightmare (x3)
3 (5)
Forest.  
While Sacred Forest is in the staging area, each Guardian enemy gains: "Forced: After any number of time counters are removed from this enemy, heal 2 damage on it for each time counter removed." Travel: Remove each time counter from an enemy in play to travel here.

Trouble in Tharbad Nightmare (x3)
2 (5)
City.   Ruins.  
While City of Spies is in the staging area, it gains: "Forced: When you commit a character to the quest, raise your threat by 1. This effect does not stack with other copies of City of Spies."

The Nîn-in-Eilph Nightmare (x3)
2 (5)
Marsh.  
While Desolate Meadow is in the staging area, it gains: "Forced: After any number of time counters are removed from the current quest, heal 2 damage on each Creature enemy in play."

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Nîn-in-Eilph Nightmare (x4)
3 (3)
Marsh.  
While Peat Bog is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player discards 1 random card from his hand."

The Weather Hills Nightmare (x2)
5 (5)
Arnor.   Hills.  
Progress cannot be placed on Weather-torn Valley while it is in the staging area. While Weather-torn valley is active location, Weather cards cannot be canceled.

The Weather Hills Nightmare (x2)
3 (4)
Arnor.   Ruins.  
While Ruined Watch-tower is in the staging area, it gains: "Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls. While Ruined Watch-tower is the active location, each enemy gets +3 Defense.