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100 Results Found

Conflict at the Carrock (x4/x2)
2 (3)
Riverland.  
While it is in the staging area, River Langflood gets +1 Threat for each Troll enemy in play.

A Journey To Rhosgobel (x1)
X (4)
Forest.  
X is the number of players in the game. While Rhosgobel is in the staging area, Wilyador cannot be healed. Travel: Players must complete stage one of this quest before they can travel to Rhosgobel.

Khazad-dûm (x3/x1)
1 (3)
Underground.   Dark.  
While Branching Paths is in the staging area, each Dark location gets +1 Threat.Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.

Khazad-dûm (x2)
(48) 2 1 3 1
Goblin.   Orc.  
Players cannot optionally engaged Goblin Archer. Characters with ranged are eligible to attack Goblin Archer while it is in the staging area.Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls.

Khazad-dûm (x2)
2 (7)
Underground.   Dark.  
While Goblin Tunnels is in the staging area, it gains: 'Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card.'

Shadow: attacking enemy gets +1 Attack. (+3 Attack instead if attacking enemy is a Goblin.)

Khazad-dûm (x1)
2 (3)
Mountain.  
While Knees of the Mountain is in the staging area, it gains: 'Forced: After an enemy engages a player, it gets +1 Attack until the end of the round.'

Khazad-dûm (x1/x0)
(50) 1 1 3 1
Orc.   Summoner.  
While Orc Drummer is in the staging area, each enemy gets +X Threat. X is the number of players in the game.

Khazad-dûm (x2)
3 (2)
Underground.  
While Plundered Armoury is in the staging area, enemies get +1 Attack.Response: After Plundered Armoury leaves play as an explored location, each player may attach a Weapon or Armour attachment from his hand to 1 character he controls.

Road to Rivendell (x3)
(35) 2 0 0 3
Creature.  
Surge.  
While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x1)
2 2 2 3
Gondor.   Ranger.  
While Celador is in the staging area, he is committed to the current quest. Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador. If Celador leaves play, remove him from the game.

Heirs of Númenor (x3)
2 (2)
City.  
Surge.  
While City Street is in the staging area, players cannot travel to a location that does not have the title City Street.

Shadow: attacking enemy gets +2 Attack.

Heirs of Númenor (x2)
2 2 1 2
Gondor.   Ranger.  
While Ithilien Guardian is in the staging area, he is committed to the current quest. When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.

Shadow: Deal 2 damage to the attacking enemy.

Heirs of Númenor (x2/x0)
(40) 2 8 3 5
Mordor.   Orc.  
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a Leadership, Spirit, or Lore resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.

Heirs of Númenor (x2/x0)
5 (2)
Mordor.  
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.

Shadow: attacking enemy gets +1 Attack for each shadow card dealt to it.

Encounter at Amon Dîn (x4)
2 (4)
Gondor.  
Villagers 3.  
While Gondorian Hamlet is in the staging area it gains: 'Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.'

The Blood of Gondor (x1)
2 (4)
Ithilien.   Road.  
Western Road gets +5 quest points while it is in the staging area. Travel: The first player must take 1 hidden card to travel here.

The Blood of Gondor (x1)
4 (2)
Ithilien.   Road.  
Easter Road gets +5 quest points while it is in the staging area. Travel: The first player must take 2 hidden cards to travel here.

The Voice of Isengard (x3/x3)
3 (4)
River.  
While Fords of Isen is in the staging area, players cannot gain resources from card effects. Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.

The Voice of Isengard (x4/x2)
2 (3)
Valley.  
While Gap of Rohan is in the staging area, Dunland enemies get +1 Attack.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x3/x3)
3 (3)
Forest.  
While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.

Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x3/x1)
2 (5)
Forest.  
While Ancient Forest is in the staging area, each Forest location in the staging area gets +1 Threat and +3 quest points. This ability does not stack with other copies of Ancient Forest.

Shadow: Defending player exhausts a character he controls.

The Voice of Isengard (x3/x3)
2 (4)
Forest.  
While Tangled Woods is in the staging area, each Forest location in plays gains: "Travel: Exhaust a hero to travel here." This ability does not stack with other copies of Tangled Woods.

The Voice of Isengard (x3/x3)
2 (6)
Highlands.  
While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each location in the staging area.

The Dunland Trap (x4/x2)
2 (3)
Enedwaith.   Hills.  
While Hills of Dunland is in the staging area, it gains: "Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland." Travel: Each player draws a card to travel here.

The Three Trials (x3/x2)
X (3)
Hills.  
Doomed 2.  
X is the number of players in the game. While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.

Trouble in Tharbad (x2)
3 (1)
City.   Road.  
Progress cannot be placed on Streets of Tharbad while it is in the staging area. While Streets of Tharbad is the active location, enemies get -20 engagement cost.

Trouble in Tharbad (x2/x1)
1 (5)
City.   Ruins.  
While Ruins of the Second Age is in the staging area, City locations get +1 Threat. While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.

The Nîn-in-Eilph (x3/x2)
2 (3)
Marsh.  
While Fen of Reeds is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player must exhaust a character he controls."

Shadow: Attacking enemy gets +1 Attack for each time counter on the quest.

The Nîn-in-Eilph (x3)
3 (3)
River.   Marsh.  
While Finger of Glanduin is in the staging area, it gains : "Forced: At the end of each round, remove 1 progress from each location in play."

Shadow: If this attack destroys a character remove all progress from the current quest.

The Nîn-in-Eilph (x3)
1 (5)
Marsh.  
While Sinking Bog is in the staging area, each character gets -1 Willpower, -1 Attack, and -1 Defense for each Item attached to it. This ability does not stack with other copies of Sinking Bog.

Shadow: Defending character gets -1 Defense for this attack for each attachment attached to it.

The Lost Realm (x3/x1)
(40) 3 6 3 6
Orc.  
Cannot have attachments. While Orc War Party is in the staging area, enemies in the staging area cannot take damage. The players cannot win the game while Orc War Party is in play.

The Lost Realm (x2)
2 (4)
Arnor.  
While Borders of Bree-land is in the staging area it gains: "Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area."

Shadow: Defending character gets -1 Defense for each quest stage in play.

The Lost Realm (x3/x2)
2 (8)
Arnor.  
Doomed 1.  
While Outlying Homestead is in the staging area, players cannot reduce their threat. Travel: Reveal a card from the encounter deck.

The Wastes of Eriador (x2/x1)
(35) 2 4 2 5
Creature.   Warg.  
While Blood-thirsty Warg is in the staging area, it gains: "Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack."

The Wastes of Eriador (x2)
3 (5)
Arnor.   Plains.  
While Eriador Wastes is in the staging area, no more than 5 progress can be placed on the current quest each round. Travel: The first player engages a Warg enemy in the staging area and deals it a shadow card.

Across the Ettenmoors (x2/x0)
2 (4)
Ettenmoors.  
While Barren Moorland is in the staging area, it gains: "Forced: When an ally enters play, you must either exhaust it or deal 1 damage to it." Travel: Deal 1 damage to each exhausted character.

The Treachery of Rhudaur (x2)
2 (6)
Ruins.  
While Forbidden Descent is in the staging area, the first 2 progress that would be placed on a quest each round must be placed on Forbidden Descent, instead. Forced: If Forbidden Descent leaves play from the staging area, raise each player’s threat by 2.

The Treachery of Rhudaur (x2)
1 (3)
Ruins.  
While Decrepit Remains is in the staging area, each location and quest in the staging area gets +2 quest points.

Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.

The Dread Realm (x2)
2 (4)
Carn Dûm.   Underground.  
While Dark Halls is in the staging area, each Reanimated Dead gets +1 Attack and +1 Defense.

Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.

The Grey Havens (x2)
4 (4)
Forest.  
Uncharted.  
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged. Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2/x1)
1 (2)
Grey Havens.  
Surge.  
While Mithlond Harbor is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each damage token on the active location.

The Grey Havens (x2)
2 (3)
Ocean.  
While Rough Waters is in the staging area, cancel the first Sailing Success symbol found during each Sailing test.

Shadow: If you are off-course (Cloudy, Rainy, or Stormy), attacking enemy gets +2 Attack.

The Grey Havens (x2/x0)
(44) 3 8 4 9
Corsair.   Ship.  
Boarding 3.  
Cannot have attachments. While Corsair Warship is in the staging area, it cannot be damaged and gains archery 4.

Flight of the Stormcaller (x2/x1)
(38) 3 5 4 8
Cosair.   Ship.  
Boarding 2.  
Cannot have attachments. While Swift Raider is in the staging area, it gains: “Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.”

The Thing in the Depths (x2)
2 (3)
Ship.   Deck.  
While Weather Deck is in the staging area, each other Deck location in play gains "Travel: Each player must exhaust a character he controls to travel here."

Shadow: Exhaust a character you control.

Temple of the Deceived (x2/x0)
(46) 3 4 1 5
Undead.  
Island Watcher cannot be optionally engaged. While Island Watcher is in the staging area, it gains: "Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest treat. Then, deal it 2 shadow cards."

A Storm on Cobas Haven (x3/x2)
(46) 2 5 5 7
Corsair.   Ship.  
Archery 2.  
Cannot have attachments. While Siege Ship is in the staging area, it gains: "Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."

The City of Corsairs (x2/x1)
2 (3)
Umbar.   Coastland.  
While Watch Tower is in the staging area, it gains: "Forced: When a Raider enemy enters play, add 1 resource to it."

Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.

The Sands of Harad (x2)
3 (1)
City.  
While Haradrim Estate is in the staging area, progress cannot be placed here. Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.

The Sands of Harad (x2)
3 (3)
Desert.  
While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack. Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.

The Sands of Harad (x1)
(40) 2 5 3 6
Harad.  
While Southron Captain is in the staging area, each other Harad enemy gets +1 Threat. While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 Attack.

The Sands of Harad (x3/x2)
3 (4)
Desert.  
While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes. Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.

The Black Serpent (x2/x1)
4 (4)
Desert.   Ruins.  
While The Serpent's Redoubt is in the staging area, it gains: "Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally." Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Black Serpent (x2/x1)
2 (4)
Desert.   Ruins.  
While Roofless Tower is in the staging area, it gains: "Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event." Travel: Exhaust a hero to travel here.

The Black Serpent (x3)
3 (3)
Desert.   Ruins.  
While Southron Camp is in the staging area, it gains: "Forced: At the end of the round, remove all progress from each location in play." Travel: Raise each player’s threat by 1 to travel here.

The Black Serpent (x3/x2)
1 (3)
Desert.   Ruins.  
Surge.  
While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value.

Shadow: Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.

The Dungeons of Cirith Gurat (x3)
3 (2)
Dungeon.  
While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area. Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card's Threat, or raise each player’s threat by 3.

The Dungeons of Cirith Gurat (x3/x2)
1 (5)
Dungeon.  
Surge.  
Dungeon Cell gets +X Threat where X is the printed Willpower of the attached objective. While Dungeon Cell is in the staging area, it gains: "Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."

The Dungeons of Cirith Gurat (x2)
4 (4)
Dungeon.  
While Uruk Guardroom is in the staging area, increase the cost to play each ally by 1. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until an Orc enemy is discarded. Add that enemy to the staging area.

The Dungeons of Cirith Gurat (x3)
2 (3)
Dungeon.  
While Mines of Cirith Gurat is in the staging area, it gains: "Forced: When a player card would reduce a player's threat by any amount, reduce that amount to 1." Travel: Each player discards the top 3 cards of his deck and raises his threat by 1 for each ally he discards this way.

The Crossings of Poros (x3/x2)
3 (3)
Hills.  
While Foothills of Mordor is in the staging area, 'when revealed' effects cannot be canceled. Forced: After Foothills of Mordor becomes the active location, raise each player's threat by 2.

The Wilds of Rhovanion (x3/x2)
(50) 1 2 0 3
Orc.   Goblin.  
Surge.  
Cannot be optionally engaged. While Stray Goblin is in the staging area, it gains: "Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.

The Wilds of Rhovanion (x3/x2)
2 (5)
Hills.  
Lonely Lands gets +2 Threat for each facedown card under it. While Lonely Lands is in the staging area, it gains: "Forced: After an event is played during the quest phase, place it facedown under Lonely Lands."

The Wilds of Rhovanion (x2/x1)
4 (4)
Forest.   Dark.  
While Accursed Forest is in the staging area, "when revealed" effects cannot be canceled. Travel: Reveal the top card of the encounter deck.

The Wilds of Rhovanion (x3/x2)
3 (3)
Forest.   Dark.  
While Dark Black Woods is in the staging area, no more than 1 progress can be placed on each Forest location in the staging area each round. Travel: Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.

The Wilds of Rhovanion (x4/x3)
3 (3)
Underground.   Dark.  
Deep.  
While Dark Tunnel is in the staging area, progress cannot be placed on Dark locations in the staging area.

The Withered Heath (x3)
2 (4)
Mountain.  
While Mountain Pass is in the staging area, the 'when revealed' effects of Weather treachery cards cannot be canceled.

The Withered Heath (x3)
3 (3)
Mountain.  
Deep.  
Progress cannot be placed on Dwarven Door while it is in the staging area.

The Hobbit: Over Hill and Under Hill (x2)
1 (3)
Western Lands.  
While Cave Entrance is in the staging area, it gains: 'Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game.'

The Hobbit: Over Hill and Under Hill (x3/x1)
(40) 4 6 3 9
Giant.  
While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge. Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.

The Hobbit: Over Hill and Under Hill (x3/x1)
3 (3)
Forest.   Trollshaws.  
While Troll Camp is in the staging area, Troll enemies get +1 Threat for each player in the game. While Troll Camp is in play, Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and spend 1 Baggins resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."

The Hobbit: On the Doorstep (x3/x2)
3 (3)
Mountain.  
While Northern Slopes is in the staging area, each Goblin enemy gets +1 Attack and +1 Defense.While Northern Slopes is the active location, it gains: 'Forced: When a character leaves play, remove 1 progress from the current quest, if able.'

The Black Riders (x3/x1)
3 (3)
Road.  
While Stock Road is in the staging area, add 2 to the total Threat of the discarded cards when a player resolves a Hide test. Travel: The first player must make a Hide 1 test to travel here.

The Black Riders (x3/x3)
2 (2)
Forest.  
While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack.

Shadow: Defending player discards 1 random card from his hand.

The Black Riders (x4/x4)
(30) 2 4 3 6
Nazgûl.  
Cannot have non-Morgul attachments. While Fell Rider is in the staging area, it gains: "Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."

The Road Darkens (x4)
2 (5)
River.  
While River Anduin is in the staging area it gains: "Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."

The Road Darkens (x3/x1)
3 (4)
River.   Forest.  
While Wooded Shoreline is in the staging area, it gains archery 2. Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

The Treason of Saruman (x1)
2 (1)
Isengard.  
Immune to player card effects. While Orthanc is in the staging area, it gains: "Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."

The Treason of Saruman (x3)
2 (2)
Isengard.  
While Ring-wall of Isengard is in the staging area, it gains: "Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand." Wizardry: Each player discards 1 random card from his hand.

The Treason of Saruman (x2/x1)
4 (3)
Isengard.  
While Underground Armoury is in the staging area, it gains: "Forced: After an enemy engages a player, deal it a shadow card." Wizardry: Each player exhausts a character he controls.

The Treason of Saruman (x3/x1)
3 (4)
Isengard.  
While Steaming Vent is in the staging area, it gains: "Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls." Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Treason of Saruman (x2/x1)
X (3)
Isengard.  
X is the number of players in the game. While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able. Wizardry: Each player discards 1 ally he controls.

The Treason of Saruman (x2)
2 (3)
Isengard.  
While Open Pit is in the staging area, it gains: "Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2." Wizardry: Each player raises his threat by 2.

The Land of Shadow (x2/x1)
2 (3)
Underground.  
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.

The Land of Shadow (x3)
2 (5)
Underground.  
While Deep Dark Passage is in the staging area, it gains: "Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1." Travel: Exhaust Sméagol to travel here.

The Land of Shadow (x3)
1 (4)
Underground.  
While Den of Night is in the staging area, it gains: "Forced: After a ‘When Revealed’ effect is canceled, place 1 resource on Shelob." Travel: Place 1 resource on Shelob to travel here.

The Flame of the West (x2/x1)
4 (4)
Underground.  
While Dark Door is in the staging area, progress cannot be placed on locations in the staging area. Travel: The first player reveals an encounter card to travel here.

The Flame of the West (x3/x2)
3 (3)
Underground.  
While Trysting Place is in the staging area, each enemy in the staging area cannot take damage. Travel: The first player searches the encounter deck and discard pile for an Oathbreaker enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Flame of the West (x3)
2 (3)
Underground.  
While Deadly Road is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, raise each player's threat by 1." Travel: Spend 1 Fellowship resource to travel here.

The Flame of the West (x3)
2 (4)
City.  
While Port of Pelargir is in the staging area, no more than 1 damage can be healed from each character each round.

Shadow: If this attack damages a character, that character cannot ready until the end of the round.

The Flame of the West (x4)
2 (4)
Pelennor.  
While at least 1 enemy is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Harad trait).

The Flame of the West (x3/x2)
3 (3)
Siege.  
While Siege Tower is in the staging area, it gains Archery 3. Forced: After Siege Tower becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.

The Mountain of Fire (x3/x2)
3 (4)
Mordor.  
While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area. Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player. (|)

The Mountain of Fire (x3/x2)
3 (3)
Mordor.  
While Brake of Thorns is in the staging area, add (|) to each Fortitude test. Forced: After Brake of Thorns becomes the active location, each player assigns X damage among characters he controls, where X is the tens digit of his threat dial. (|)

The Mountain of Fire (x2/x1)
(88) 3 6 3 10
Nazgûl.  
Cannot have non-Morgul attachments. While Ringwraith of Sauron is in the staging area it gains: "Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack." (|) (|)

The Massing at Osgiliath (x1)
(40) 6 6 6 11
Nazgûl.   Captain.  
Players cannot play attachments on The Witch-king. While The Witch-king is in the staging area, each character gets -1 Willpower. Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.

The Stone of Erech (x2)
2 (3)
Blackroot Vale.  
While this location is in the staging area, all ready heroes lose all Lore, Leadership, Spirit and Tactics icons. Planning Action: Exhuast a hero. Any player may trigger this action.

The Old Forest (x4/x2)
(40) 2 4 2 6
Tree.  
While Long Trailer is in the staging area it gains: "Forced: After the active location leaves play as an explored location, Long Trailer makes an immediate attack against the first player."

The Old Forest (x4)
2 (4)
Forest.  
While Deep Gulley is in the staging area, it gains : "Forced: After a player optionally engages an enemy, that player raises his threat by X, where X is the engaged enemy's Attack."

The Old Forest (x3)
3 (3)
Forest.  
While Strange Woods is in the staging area, characters cannot be healed.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 2.