Conflict at the Carrock
(x4/x2)

A Journey To Rhosgobel
(x1)

Khazad-dûm
(x3/x1)

1
(3)

Underground.
Dark.
While Branching Paths is in the staging area, each Dark location gets +1 Threat.Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.
Khazad-dûm
(x2)

Khazad-dûm
(x2)

Khazad-dûm
(x1)

Khazad-dûm
(x1/x0)

Khazad-dûm
(x2)

Road to Rivendell
(x3)

Heirs of Númenor
(x1)

Heirs of Númenor
(x3)

Heirs of Númenor
(x2)

Heirs of Númenor
(x2/x0)

Heirs of Númenor
(x2/x0)

Encounter at Amon Dîn
(x4)

The Blood of Gondor
(x1)

The Blood of Gondor
(x1)

The Voice of Isengard
(x3/x3)

The Voice of Isengard
(x4/x2)

The Voice of Isengard
(x3/x3)

The Voice of Isengard
(x3/x1)

The Voice of Isengard
(x3/x3)

The Voice of Isengard
(x3/x3)

The Dunland Trap
(x4/x2)

2
(3)

Enedwaith.
Hills.
While Hills of Dunland is in the staging area, it gains: "Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland."
Travel: Each player draws a card to travel here.
The Three Trials
(x3/x2)

Trouble in Tharbad
(x2)

Trouble in Tharbad
(x2/x1)

The Nîn-in-Eilph
(x3/x2)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3)

1
(5)

Marsh.
While Sinking Bog is in the staging area, each character gets -1 Willpower, -1 Attack, and -1 Defense for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
Shadow: Defending character gets -1 Defense for this attack for each attachment attached to it.
The Lost Realm
(x3/x1)

The Lost Realm
(x2)

The Lost Realm
(x3/x2)

The Wastes of Eriador
(x2/x1)

The Wastes of Eriador
(x2)

Across the Ettenmoors
(x2/x0)

The Treachery of Rhudaur
(x2)

The Treachery of Rhudaur
(x2)

The Dread Realm
(x2)

The Grey Havens
(x2)

4
(4)

Forest.
Uncharted.
Uncharted.
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged.
Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
The Grey Havens
(x2/x1)

The Grey Havens
(x2)

The Grey Havens
(x2/x0)

Flight of the Stormcaller
(x2/x1)

The Thing in the Depths
(x2)

Temple of the Deceived
(x2/x0)

(46)
3
4
1
5




Undead.
Island Watcher cannot be optionally engaged.
While Island Watcher is in the staging area, it gains: "Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest treat. Then, deal it 2 shadow cards."
A Storm on Cobas Haven
(x3/x2)

(46)
2
5
5
7




Corsair.
Ship.
Archery 2.
Archery 2.
Cannot have attachments.
While Siege Ship is in the staging area, it gains: "Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."
The City of Corsairs
(x2/x1)

The Sands of Harad
(x2)

3
(1)

City.
While Haradrim Estate is in the staging area, progress cannot be placed here.
Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.
The Sands of Harad
(x2)

3
(3)

Desert.
While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack.
Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.
The Sands of Harad
(x1)

The Sands of Harad
(x3/x2)

The Black Serpent
(x2/x1)

4
(4)

Desert.
Ruins.
While The Serpent's Redoubt is in the staging area, it gains: "Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally."
Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
The Black Serpent
(x2/x1)

The Black Serpent
(x3)

The Black Serpent
(x3/x2)

The Dungeons of Cirith Gurat
(x3)

3
(2)

Dungeon.
While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area.
Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card's Threat, or raise each player’s threat by 3.
The Dungeons of Cirith Gurat
(x3/x2)

The Dungeons of Cirith Gurat
(x2)

The Dungeons of Cirith Gurat
(x3)

The Crossings of Poros
(x3/x2)

The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x3/x2)

The Wilds of Rhovanion
(x4/x3)

The Withered Heath
(x3)

The Withered Heath
(x3)

Roam Across Rhovanion
(x3/x2)

Fire in the Night
(x2/x1)

The Hobbit: Over Hill and Under Hill
(x2)

The Hobbit: Over Hill and Under Hill
(x3/x1)

The Hobbit: Over Hill and Under Hill
(x3/x1)

3
(3)

Forest.
Trollshaws.
While Troll Camp is in the staging area, Troll enemies get +1 Threat for each player in the game.
While Troll Camp is in play, Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and spend 1 Baggins resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."
The Hobbit: On the Doorstep
(x3/x2)

The Black Riders
(x3/x1)

The Black Riders
(x3/x3)

The Black Riders
(x4/x4)

The Road Darkens
(x4)

The Road Darkens
(x3/x1)

The Treason of Saruman
(x1)

The Treason of Saruman
(x3)

The Treason of Saruman
(x2/x1)

The Treason of Saruman
(x3/x1)

The Treason of Saruman
(x2/x1)

The Treason of Saruman
(x2)

The Land of Shadow
(x2/x1)

The Land of Shadow
(x3)

The Land of Shadow
(x3)

The Flame of the West
(x2/x1)

The Flame of the West
(x3/x2)

The Flame of the West
(x3)

The Flame of the West
(x3)

The Flame of the West
(x4)

The Flame of the West
(x3/x2)

The Mountain of Fire
(x3/x2)

3
(4)

Mordor.
While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area.
Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player.
(|)
The Mountain of Fire
(x3/x2)

The Mountain of Fire
(x2/x1)

Two-Player Limited Edition Starter
(x1)

2
(2)

Underground.
While Cracked Pillar is in the staging area, it gains: "The first player may declare an attack against Cracked Pillar during the combat phase as if it was an enemy engaged with him. Use Cracked Pillar's Threat as its Defense during this attack."
Travel: Remove 4 damage from Cracked Pillar to travel here.
Two-Player Limited Edition Starter
(x2)

Two-Player Limited Edition Starter
(x2/x0)

1
(3)

Underground.
Dark.
While Branching Paths is in the staging area, each Dark location gets +1 Threat.
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.
Two-Player Limited Edition Starter
(x2)

The Massing at Osgiliath
(x1)

The Stone of Erech
(x2)

The Old Forest
(x4/x2)

The Old Forest
(x4)

The Old Forest
(x3)

The Old Forest
(x4)

The Old Forest
(x2/x1)

Fog on the Barrow-downs
(x4/x3)

Fog on the Barrow-downs
(x4)

The Ruins of Belegost
(x1)

The Ruins of Belegost
(x4)

The Ruins of Belegost
(x2/x0)

The Ruins of Belegost
(x2)

3
(3)

Underground.
Discover 2.
Discover 2.
While Darkened Tunnel is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck."
Travel: Place 1 resource on Stalking the Ruins.
The Siege of Annúminas
(x3)

The Siege of Annúminas
(x2)

The Siege of Annúminas
(x2)

The Siege of Annúminas
(x2)

Attack on Dol Guldur
(x2)

Attack on Dol Guldur
(x2)

Attack on Dol Guldur
(x2)

2
(4)

Dol Guldur.
The Shadow Road gets +2 Threat for each facedown card attached to it.
While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F. Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."
Attack on Dol Guldur
(x2)

The Wizard's Quest
(x1)
16
The Wizard's Quest
(x1)
21
4
(4)

Dol Guldur.
While The Sorcerer's Tower is in the staging area, each treachery gains Doomed 1.
Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.
The Wizard's Quest
(x1)
23
The Wizard's Quest
(x1)
24
The Wizard's Quest
(x1)
26
The Wizard's Quest
(x1)
27
The Wizard's Quest
(x1)
28
3
(5)

Forest.
While The Wargs' Glade is in the staging area, the first Warg enemy revealed each round gains surge.
Forced: When The Wargs' Glade is explored, the opposing team searches the encounter deck and discard pile for a non-unique Warg enemy and adds it to the staging area. Shuffle the encounter deck.
The Woodland Realm
(x1)
1
The Woodland Realm
(x1)
3
The Woodland Realm
(x1)
4
The Woodland Realm
(x1)
5
The Woodland Realm
(x2)
8
The Woodland Realm
(x2)
8
The Woodland Realm
(x2)
10
The Woodland Realm
(x2)
12
The Hunt for Gollum Nightmare
(x3)

Conflict at the Carrock Nightmare
(x3)

A Journey to Rhosgobel Nightmare
(x3)

Return to Mirkwood Nightmare
(x2)

4
(1)

Forest.
Progress cannot be placed on Deceptive Path while it is in the staging area.
Forced: After Deceptive Path becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until a location is discarded. Reveal that location and make it the active location. Then, discard Deceptive Path.
The Redhorn Gate Nightmare
(x2)

The Redhorn Gate Nightmare
(x3)

The Watcher in the Water Nightmare
(x1)

The Watcher in the Water Nightmare
(x3)

Foundations of Stone Nightmare
(x3)

4
(4)

Underground.
Dark.
While Nest of Horrors is in the staging area, it gains: "Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck."
Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.
Foundations of Stone Nightmare
(x3)

Shadow and Flame Nightmare
(x2)

Shadow and Flame Nightmare
(x2)

Peril in Pelargir Nightmare
(x3)

Into Ithilien Nightmare
(x3)

The Steward's Fear Nightmare
(x2)

The Drúadan Forest Nightmare
(x3)

The Drúadan Forest Nightmare
(x2)

Encounter at Amon Dîn Nightmare
(x2)

Assault on Osgiliath Nightmare
(x1)

0
(5)

Osgiliath.
Immune to player card effects. Palace Remains gets +1 Threat for each resource token on it.
The players cannot travel here unless there are at least 5 resource tokens on Palace Remains.
While Palace Remains is in the staging area, it gains "Forced: After a player takes control of a location, place 1 resource token here."
The Morgul Vale Nightmare
(x3)

The Fords of Isen Nightmare
(x2)

The Fords of Isen Nightmare
(x3)

The Fords of Isen Nightmare
(x3)

The Fords of Isen Nightmare
(x3)

To Catch an Orc Nightmare
(x3)

Into Fangorn Nightmare
(x3)

Into Fangorn Nightmare
(x3)

Into Fangorn Nightmare
(x2)

The Dunland Trap Nightmare
(x3)

The Dunland Trap Nightmare
(x3)

The Three Trials Nightmare
(x3)

Trouble in Tharbad Nightmare
(x3)

The Nîn-in-Eilph Nightmare
(x3)

The Nîn-in-Eilph Nightmare
(x4)

The Weather Hills Nightmare
(x2)

The Weather Hills Nightmare
(x2)

Deadmen's Dike Nightmare
(x2)

The Wastes of Eriador Nightmare
(x3)

Across the Ettenmoors Nightmare
(x2)

The Treachery of Rhudaur Nightmare
(x3)

The Battle of Carn Dûm Nightmare
(x2)

The Dread Realm Nightmare
(x2)

The Dread Realm Nightmare
(x3)

Voyage Across Belegaer Nightmare
(x2)

The Fate of Númenor Nightmare
(x2)

4
(4)

Forest.
Uncharted.
Uncharted.
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged.
Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
The Fate of Númenor Nightmare
(x3)

Raid on the Grey Havens Nightmare
(x2)

Flight of the Stormcaller Nightmare
(x2)

The Thing in the Depths Nightmare
(x3)

A Shadow of the Past Nightmare
(x3)

A Shadow of the Past Nightmare
(x3)

Flight to the Ford Nightmare
(x3)

Flight to the Ford Nightmare
(x3)

The Ring Goes South Nightmare
(x2)

Journey in the Dark Nightmare
(x3)

Breaking of the Fellowship Nightmare
(x3)

Breaking of the Fellowship Nightmare
(x3)

Helm's Deep Nightmare
(x3)

The Road to Isengard Nightmare
(x3)

The Road to Isengard Nightmare
(x3)

Shelob's Lair Nightmare
(x3)

Shelob's Lair Nightmare
(x3)
