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Trait Keyword Victory
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Player Encounter Quest
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21 Results Found

The Three Trials (x1)
1A-B (-)

Setup: Set aside all 3 Guardian enemies, all 3 Key objectives, all 3 Barrow locations, and Hallowed Circle.

When Revealed: The players advance to a stage 2A quest of their choice.

The Three Trials (x1)
2A-B (-)

When Revealed: Randomly choose 1 of the remaining set aside Guardian enemies and 1 of the remaining set aside Barrow locations, reveal them, and add them to the staging area. Find the set aside Key objective that shares a Trait with the just revealed Guardian enemy and attach it to that enemy.

Each Guardian enemy engages the first player. Barrow locations cannot be the active location and are immune to player card effects. When the players control the current trial's Key objective, add all Barrow locations in play to the victory display and immediately advance to a stage 2A of the players' choice. If all stage 2 quests have been defeated, advance to stage 3A, instead.

The Three Trials (x1)
2A-B (-)

When Revealed: Randomly choose 1 of the remaining set aside Barrow locations and add it to the staging area. Then, randomly choose 1 of the remaining set aside Key objectives and attach it to that Barrow location. Find the set aside Guardian enemy that shares a Trait with the Key objective in play and reveal it, adding it to the staging area.

Each Guardian enemy engages the first player. Guardian enemies cannot be damaged or leave play except by quest effect. When the players control the current trial's Key objective, add all Guardian enemies in play to the victory display and immediately advance to a stage 2A of the players' choice. If all stage 2 quests have been defeated, advance to stage 3A, instead.

The Three Trials (x1)
2A-B (-)

When Revealed: Randomly choose 1 of the remaining set aside Guardian enemies and 1 of the remaining set aside Barrow locations, reveal them, and add them to the staging area. Shuffle the encounter discard pile into the encounter deck. Find the set aside Key objective that shares a Trait with the just revealed Guardian enemy and suffle it into the bottom 10 cards of the encounter deck.

Each Guardian enemy engages the first player. Any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead. (Progress is placed on the active location before triggering this effect.) When the players control the current trial's Key objective, add all Guardian enemies and Barrow locations in play to the victory display and immediately advance to a stage 2A of the players' choice. If all stage 2 quests have been defeated, advance to stage 3A, instead.

The Three Trials (x1)
3A-B (1)

When Revealed: Add Hallowed Circle to the staging area. Reveal each Guardian enemy in the victory display, adding them to the staging area.

Each Guardian enemy engages the player who controls the Key objective with a Trait shared by that enemy. Players cannot defeat this stage unless Hallowed Circle is in the victory display. If the players defeat this stage, they win the game.

The Three Trials (x1)
(50) 1 4 4 10
Guardian.   Boar.  
Time 2.  
Cannot have non-Key attachments. Forced: After the last time counter is removed from Boar's Guardian, the engaged player must discard an ally he controls. Place 2 time counters on Boar's Guardian.

The Three Trials (x1)
(50) 2 5 3 12
Guardian.   Wolf.  
Time 3.  
Cannot have non-Key attachments. Forced: After the last time counter is removed from Wolf's Guardian, it makes an immediate attack against the engaged player. Place 3 time counters on Wolf's Guardian.

The Three Trials (x1)
(50) 3 3 5 8
Guardian.   Raven.  
Time 4.  
Cannot have non-Key attachments. Forced: After the last time counter is removed from Raven's Guardian, deal 1 damage to each character controlled by the engaged player. Place 4 time counters on Raven's Guardian.

The Three Trials (x1)
Item.   Key.   Boar.  
If unattached, the first player must claim Key of the Boar and attach it to a hero he controls. If Key of the Boar is discarded, add it to the staging area.

Shadow: Shuffle Key of the Boar back into the encounter deck.

The Three Trials (x1)
Item.   Key.   Wolf.  
If unattached, the first player must claim Key of the Wolf and attach it to a hero he controls. If Key of the Wolf is discarded, add it to the staging area.

Shadow: Shuffle Key of the Wolf back into the encounter deck.

The Three Trials (x1)
Item.   Key.   Raven.  
If unattached, the first player must claim Key of the Raven and attach it to a hero he controls. If Key of the Raven is discarded, add it to the staging area.

Shadow: Shuffle Key of the Raven back into the encounter deck.

The Three Trials (x1)
4 (6)
Barrow.   Forest.   Hills.  
Forced: When a Guardian enemy attacks, deal it 1 additional shadow card.

The Three Trials (x1)
3 (8)
Barrow.   Forest.   Hills.  
The players, as a group, cannot have more than 5 allies in play. (If there are more than 5 allies in play, discard allies until only 5 remain.)

The Three Trials (x1)
2 (10)
Barrow.   Forest.   Hills.  
Forced: After a Guardian enemy attacks, raise each player's threat by X, where X is that enemy's Threat.

The Three Trials (x1)
X (12)
Forest.   Hills.  
Immune to player card effects. X is the number of players in the game. Travel: The players must exhaust 3 Key objectives. Forced: After the players travel here, each engaged Guardian enemy makes an immediate attack.

The Three Trials (x5/x4)
(28) 1 1 2 4
Undead.   Spirit.  
Cannot have attachments. Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

The Three Trials (x2)
3 (3)
Forest.  
Travel: Search the encounter deck and discard pile for a Spirit enemy and add it to the staging area.

Shadow: If this attack destroys a character, remove a time counter from an enemy, if able.

The Three Trials (x3/x2)
X (3)
Hills.  
Doomed 2.  
X is the number of players in the game. While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.

The Three Trials (x2/x1)

When Revealed: Deal 1 damage to each non-unique character in play. If the players control 3 Key objectives, Curse of the Wild Men gains surge.

Shadow: Attacking enemy gets +1 AQttack for each Key objective the players control.

The Three Trials (x2/x0)

When Revealed: Each Guardian enemy makes an attack. If there are no Guardian enemies in play, reveal a random Guardian enemy from the victory display, and add it to the staging area.

If the attacking enemy is a Guardian, it makes an additional attack after this one.

The Three Trials (x3/x2)

When Revealed: Remove X time counters from each enemy in play with the time keyword, where X is the number of players.

Shadow: If attacking enemy is a Guardian, deal it 2 additional shadow cards for this attack.