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Results: 200 Cards

Core Set (x3)
[2] 1 1 0 2 3โ˜… 8 [262935]
Gondor.   Warrior.  

"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
–Elrond, The Fellowship of the Ring


Core Set (x2)
[3] 0 2 0 2 3โ˜… 5 [119149]
Dúnedain.  

Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring


Core Set (x3)
[1] 0 0 1 1 1โ˜… 10 [567607]
Rohan.   Scout.  

Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers


Core Set (x2)
[3] 1 2 0 1 3โ˜… 5 [120147]
Archer.   Silvan.  

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lรณrien, The Fellowship of the Ring


Core Set (x2)
[4] 0 2 1 3 4โ˜… 7 [211568]
Dwarf.   Warrior.  

Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers


Core Set (x3)
[2] 0 2 1 2 4โ˜… 9 [417255]
Dwarf.   Warrior.  

"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers


Core Set (x3)
[2] 0 1 1 1 1โ˜… 10 [572316]
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


Core Set (x2)
[3] 0 2 1 2 4โ˜… 6 [131566]
Rohan.   Archer.  

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers


Core Set (x2)
[2] 1 1 1 2 3โ˜… 6 [145221]
Hobbit.  

Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)

...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit


Core Set (x3)
[3] 1 1 0 2 3โ˜… 8 [242053]
Silvan.   Scout.  

Response: After Lรณrien Guide commits to a quest, place 1 progress token on the active location.

"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring


Core Set (x2)
[4] 1 2 2 3 5โ˜… 10 [905715]
Dúnedain.   Ranger.  

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dรบnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring


Core Set (x3)
[3] 1 0 0 1 1โ˜… 8 [299756]
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Core Set (x2)
[2] 1 1 1 3 3โ˜… 10 [663551]
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Core Set (x2)
[2] 0 1 1 2 3โ˜… 10 [553934]
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Two-Player Limited Edition Starter (x2)
[3] 1 2 0 1 3โ˜… 1 [2815]
Archer.   Silvan.  

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[3] 0 1 2 2 3โ˜… 1 [4470]
Silvan.   Warrior.  

Sentinel.

Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

"You cannot cross the rivers again, and behind you there are now secret sentinels that you cannot pass."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2 3โ˜… 1 [7065]
Dúnedain.   Ranger.  

Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

They forgot or ignored what little they had ever known of the Guardians...
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2โ˜… 1 [3325]
Silvan.   Scout.  

Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2โ˜… 1 [7640]
Silvan.   Scout.  

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"I shall lead you well..."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2 3โ˜… 1 [3185]
Dwarf.  

Action: Choose another player. That player gains control of Blue Mountain Trader. Then, the player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)


Two-Player Limited Edition Starter (x2)
[1] 2 2 2 3 5โ˜… 1 [6535]
Dwarf.   Warrior.  

Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 resource.

...he did not altogether approve of the dwarves and their love of gold...
–The Hobbit


Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2 4โ˜… 1 [2160]
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 1 3 3โ˜… 1 [6080]
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..."
–Aragorn, The Return of the King


Two-Player Limited Edition Starter (x2)
[2] 0 2 0 1 2โ˜… 1 [9910]
Silvan.   Warrior.  

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...you breathe so loud that they could shoot you in the dark."
–Legolas, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1 1โ˜… 1 [2725]
Silvan.   Minstrel.  

Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was of Elven–song and spoke of things little now in Middle–earth.
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 0 1 4 1 3โ˜… 1 [10415]
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River."
–Denethor, The Return of the King


Two-Player Limited Edition Starter (x2)
[2] 1 1 1 2 3โ˜… 1 [6690]
Dúnedain.  

Response: Discard Dรบnedain Lookout to cancel the 'when revealed' effects of an enemy just revealed from the encounter deck.

"Travellers scowl at us and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2โ˜… 1 [10065]
Gondor.  

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.


Revised Core Set (x3)
[2] 1 1 0 2 3โ˜…
Gondor.   Warrior.  

"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
–Elrond, The Fellowship of the Ring


Revised Core Set (x3)
[3] 0 2 0 2 3โ˜…
Dúnedain.  

Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring


Revised Core Set (x3)
[1] 0 0 1 1 1โ˜…
Rohan.   Scout.  

Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers


Revised Core Set (x3)
[3] 1 2 0 1 3โ˜…
Archer.   Silvan.  

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lรณrien, The Fellowship of the Ring


Revised Core Set (x3)
[4] 0 2 1 3 4โ˜…
Dwarf.   Warrior.  

Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers


Revised Core Set (x3)
[2] 0 2 1 2 4โ˜…
Dwarf.   Warrior.  

"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers


Revised Core Set (x3)
[2] 0 1 1 1 1โ˜…
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


Revised Core Set (x3)
[3] 0 2 1 2 4โ˜…
Rohan.   Archer.  

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers


Revised Core Set (x3)
[2] 1 1 1 2 3โ˜…
Hobbit.  

Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)

...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit


Revised Core Set (x3)
[3] 1 1 0 2 3โ˜…
Silvan.   Scout.  

Response: After Lรณrien Guide commits to a quest, place 1 progress token on the active location.

"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring


Revised Core Set (x3)
[4] 1 2 2 3 5โ˜…
Dúnedain.   Ranger.  

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dรบnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring


Revised Core Set (x3)
[3] 1 0 0 1 1โ˜…
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Revised Core Set (x3)
[2] 1 1 1 3 3โ˜…
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Revised Core Set (x3)
[2] 0 1 1 2 3โ˜…
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


The Hunt for Gollum (x3)
[2] 0 0 4 1 3โ˜… 10 [477766]
Creature.   Eagle.  

Sentinel.

Winged Guardian cannot have restricted attachments.

Forced: After an attack in which Winged Guardian defends resolves, pay 1 resource or discard Winged Guardian from play.


The Hunt for Gollum (x3)
[2] 1 0 1 1 1โ˜… 8 [243317]
Rohan.  

Action: Discard Westfold Horse-Breaker to choose and ready a hero.

"Your own valour has done more, and the stout legs of the Westfold–men marching through the night." –Gandalf, The Two Towers


The Hunt for Gollum (x3)
[3] 2 0 0 1 2โ˜… 6 [160198]
Noldor.  

Response: After you play Rivendell Minstrel from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck.

As Elrond entered and went towards the seat prepared for him, Elvish minstrels began to make sweet music. –The Fellowship of the Ring


Conflict at the Carrock (x3)
[4] 1 2 1 3 4โ˜… 2 [37620]
Beorning.  

Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.

"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." – The Hobbit


Conflict at the Carrock (x3)
[3] 1 1 1 3 3โ˜… 5 [105366]
Dwarf.  

Action: Spend 1 resource to give Longbeard Map-Maker +1 until the end of the phase.

On the table in the light of a big lamp with a red shade he spread a piece of parchment rather like a map. –The Hobbit


A Journey To Rhosgobel (x3)
[2] 2 0 0 1 2โ˜… 9 [369668]
Rohan.  

While committed to a quest, Escort from Edoras gets +2

Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.


The Hills of Emyn Muil (x3)
[2] 1 0 0 2 2โ˜… 3 [45027]
Hobbit.  

Response: After Keen-eyed Took enters play, reveal the top card of each player's deck.

Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.

Then something Tookish woke up inside him...
–The Hobbit


The Hills of Emyn Muil (x3)
[4] 1 2 1 2 4โ˜… 8 [272371]
Creature.   Eagle.  

Descendant of Thorondor cannot have restricted attachments.

Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.


The Hills of Emyn Muil (x3)
[2] 1 1 0 2 3โ˜… 8 [287845]
Creature.   Rohan.  

Action: Exhaust and discard The Riddermark's Finest to place 2 progress tokens on any location.

"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring


The Dead Marshes (x3)
[3] 1 1 1 2 3โ˜… 5 [106632]
Dúnedain.  

Response: Discard Dรบnedain Watcher from play to cancel the shadow effects of a card just triggered.

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown." –Strider, The Fellowship of the Ring


The Dead Marshes (x3)
[1] 0 3 0 1 3โ˜… 10 [607830]
Creature.   Eagle.  

Ranged.Vassal of the Windlord cannot have restricted attachments.

Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.


The Dead Marshes (x3)
[3] 1 1 1 3 3โ˜… 7 [184096]
Silvan.  

Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings


Return to Mirkwood (x3)
[4] 2 2 2 4 5โ˜… 9 [428835]
Creature.   Eagle.  

Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 and +1 for each facedown attachment it has.

Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.


Return to Mirkwood (x3)
[2] 2 0 0 1 2โ˜… 10 [487633]
Rohan.  

Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.

The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King


Return to Mirkwood (x3)
[3] 1 2 0 2 4โ˜… 5 [128497]
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Khazad-dûm (x3)
[4] 0 3 2 3 5โ˜… 5 [108977]
Dwarf.   Warrior.  

Veteran of Nanduhirion enters play with 1 damage on it.

With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit


Khazad-dûm (x3)
[2] 1 1 1 1 2โ˜… 10 [460045]
Dwarf.  

Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.


Khazad-dûm (x3)
[1] 1 0 0 1 1โ˜… 9 [369608]
Dwarf.  

Erebor Record Keeper cannot attack or defend.

Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.


The Redhorn Gate (x3)
[3] 0 1 1 3 3โ˜… 1 [23811]
Dale.   Scout.  

Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.

"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit


Road to Rivendell (x3)
[5] 1 2 2 2 4โ˜… 4 [81279]
Dúnedain.   Ranger.  

Ranged. Sentinel. Secrecy 3.

They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring


Road to Rivendell (x3)
[3] 2 1 1 2 4โ˜… 5 [103395]
Rohan.  

Action: Spend 1 resource to give control of Rider of the Mark to another player. (Limit once per round.)

Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with.


The Watcher in the Water (x3)
[2] 0 1 2 2 3โ˜… 5 [88761]
Noldor.   Warrior.  

Sentinel.

Watcher of the Bruinen does not exhaust to defend.

Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.


The Long Dark (x3)
[3] 0 1 1 2 3โ˜… 8 [266012]
Dwarf.   Warrior.  

Erebor Battle Master gets +1 for each other Dwarf ally you control. (Limit +4 .)


The Long Dark (x3)
[2] 1 0 1 1 1โ˜… 10 [1548204]
Gondor.   Healer.  

Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 resources to ready Warden of Healing.

"But for long years we healers have only sought to patch the rents made by the men of swords." –Return of the King


Foundations of Stone (x3)
[3] 2 1 1 2 4โ˜… 7 [226282]
Dwarf.  

Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 until the end of the phase.


Foundations of Stone (x3)
[2] 0 2 1 2 4โ˜… 5 [95283]
Noldor.   Scout.  

Ranged.

Trollshaw Scout does not exhaust to attack.

Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.


Foundations of Stone (x3)
[2] 0 0 1 1 1โ˜… 10 [508490]
Noldor.  

Action: Exhaust Imladris Stargazer to choose a player. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order.


Shadow and Flame (x3)
[2] 0 0 1 1 1โ˜… 10 [736975]
Noldor.   Craftsman.  

Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.


Heirs of Númenor (x3)
[1] 0 0 0 2 1โ˜… 10 [570002]
Gondor.  

Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King


Heirs of Númenor (x3)
[5] 1 0 1 3 3โ˜… 6 [147842]
Gondor.  

Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.


Heirs of Númenor (x3)
[2] 0 1 4 1 3โ˜… 10 [700562]
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King


Heirs of Númenor (x3)
[2] 1 1 1 1 2โ˜… 6 [158286]
Gondor.   Outlands.  

Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

From Lamedon, a few grim hillmen without a captain. –The Return of the King


Heirs of Númenor (x3)
[2] 0 1 0 3 3โ˜… 7 [196321]
Gondor.   Ranger.  

Action: Exhaust Ithilien Tracker to lower the of the next enemy added to the staging area to 0 until the end of the phase.

Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers


Heirs of Númenor (x3)
[3] 1 0 1 1 1โ˜… 2 [43663]
Gondor.  

Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next card of that type by 1 until the end of the phase (to a minimum of 1).

"If Cirith Ungol is named, old men and masters of lore will blanch and fall silent." –Faramir, The Two Towers


Heirs of Númenor (x3)
[2] 1 1 0 1 2โ˜… 10 [788307]
Gondor.  

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.


The Steward's Fear (x3)
[2] 1 1 1 1 2โ˜… 7 [188287]
Outlands.  

Each Outlands character you control gets +1 .

... grim–faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor. – The Return of the King


The Steward's Fear (x3)
[1] 0 0 0 1 8 [259424]
Outlands.  

Each Outlands character you control gets +1 .

...foremost on the field rode the swan–knights of Dol Amroth with their Prince and his blue banner at their head. –The Return of the King


The Steward's Fear (x3)
[2] 1 1 1 1 2โ˜… 10 [591459]
Outlands.  

Each Outlands character you control gets +1 .

We heard of the horns in the hills ringing,
the swords shining in the South–kingdom.
–The Return of the King


The Steward's Fear (x3)
[1] 0 0 0 1 8 [266427]
Outlands.  

Each Outlands character you control gets +1 hit point.

From the Anfalas, the Langstrand far away, a long line of men of many sorts, hunters and herdsmen and men of little villages... –The Return of the King


The Drúadan Forest (x3)
[1] 2 0 0 1 2โ˜… 7 [220198]
Silvan.  

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring


The Drúadan Forest (x3)
[3] 1 2 0 2 4โ˜… 1 [17909]
Noldor.  

Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 until the end of the round.

For the Elves of the High Kindred had not yet forsaken Middle–earth, and they dwelt still at that time at the Grey Havens...–The Fellowship of the Ring


The Drúadan Forest (x3)
[3] 1 0 2 3 4โ˜… 6 [159576]
Gondor.  

If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.

The watchmen cried aloud, and all men in the City stood to arms. –The Return of the King


Encounter at Amon Dîn (x3)
[1] 0 0 1 1 1โ˜… 3 [55190]
Gondor.   Craftsman.  

Response: After an encounter card with surge is revealed, discard Minas Tirith Lampwright to name enemy, location, or treachery. If the next encounter card revealed is the named type, discard it without resolving its effects.


Encounter at Amon Dîn (x3)
[3] 1 2 1 2 4โ˜… 5 [113404]
Gondor.   Ranger.  

Ranged.

Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.


Assault on Osgiliath (x3)
[3] 0 3 1 3 5โ˜… 6 [147301]
Gondor.   Warrior.  

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.


Assault on Osgiliath (x3)
[3] 0 1 1 3 3โ˜… 6 [160858]
Gondor.   Craftsman.  

Pelargir Shipwright gets +1 for each hero you control with a printed hero resource icon.

"It is forty leagues and two from Pelargir to the landings at the Harlond..."
–Aragorn, The Return of the King


The Blood of Gondor (x3)
[1] 0 0 1 1 1โ˜… 8 [241252]
Gondor.  

Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King


The Morgul Vale (x3)
[2] 1 1 0 2 3โ˜… 6 [142354]
Gondor.  

Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.


The Morgul Vale (x3)
[2] 1 0 1 2 3โ˜… 6 [133152]
Dwarf.  

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.


The Voice of Isengard (x3)
[2] 1 0 2 2 3โ˜… 2 [30378]
Isengard.  

Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.

"...the keepers of the gate were on the watch for me and told me that Saruman awaited me." –Gandalf, The Fellowship of the Ring


The Voice of Isengard (x3)
[2] 1 0 1 2 3โ˜… 3 [54681]
Isengard.  

Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 until the end of the round. (Limit twice per round.)

"I have an urgent errand," he said. "My news is evil." –Radagast, The Fellowship of the Ring


The Voice of Isengard (x3)
[2] 0 2 1 2 4โ˜… 8 [277359]
Rohan.   Scout.  

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers


The Voice of Isengard (x3)
[1] 1 0 0 1 1โ˜… 9 [417919]
Rohan.  

Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.

"They love their horses next to their kin." –Boromir, The Fellowship of the Ring


The Dunland Trap (x3)
[2] 1 1 0 1 2โ˜… 8 [266224]
Silvan.   Scout.  

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"...I shall lead you well..." –Haldir, The Fellowship of the Ring


The Dunland Trap (x3)
[2] 1 0 1 2 3โ˜… 4 [75847]
Dwarf.  

Action: Choose another player. That player gains control of Blue Mountain Trader. Then, that player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)


The Dunland Trap (x3)
[3] 1 2 0 2 4โ˜… 7 [210518]
Gondor.   Ranger.  

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... โ€“The Two Towers


The Three Trials (x3)
[2] 1 1 0 2 3โ˜… 5 [99447]
Noldor.   Scout.  

Secrecy 2.

"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring


The Three Trials (x3)
[3] 2 1 0 2 4โ˜… 3 [52734]
Dúnedain.   Scout.  

You may give Greyflood Wanderer doomed 2 when you play from your hand. If you do, it gains:

Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.

...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring


Trouble in Tharbad (x3)
[2] 1 0 1 1 1โ˜… 5 [120955]
Gondor.  

You may give Herald of Anรณrien doomed 2 when you play it from your hand. If you do, it gains:

Response: After you play Herald of Anรณrien, choose a player. That player may put into play 1 ally from his hand with a printed cost 2 or lower.

"Send the heralds forth! Let them summon all who dwell nigh!" –Thรฉoden, The Two Towers


Trouble in Tharbad (x3)
[2] 1 0 0 1 1โ˜… 8 [271871]
Silvan.   Minstrel.  

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring


Trouble in Tharbad (x3)
[3] 0 1 2 2 3โ˜… 6 [134644]
Silvan.   Warrior.  

Sentinel.

Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going North toward Moria..." –Haldir, The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[2] 0 2 0 1 2โ˜… 9 [364941]
Silvan.   Warrior.  

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...they say that you breathe so loud that they could shoot you in the dark." –Legolas, The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[3] 2 0 1 2 4โ˜… 7 [202540]
Dale.   Scout.  

Secrecy 2.

Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit


The Nîn-in-Eilph (x3)
[2] 1 0 0 2 2โ˜… 2 [26081]
Woodman.  

You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:

Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its .


Celebrimbor's Secret (x3)
[3] 0 2 2 2 4โ˜… 3 [62133]
Gondor.   Warrior.  

You may give Henneth Annรปn Guard doomed 1 when you play it from your hand. If you do, it gains:

Response: After you play Henneth Annรปn Guard, choose a character. Until the end of the round, that character gets +2 and gains sentinel.

"Does he think that men sleep without watch all night?" –Faramir, The Two Towers


Celebrimbor's Secret (x3)
[2] 2 0 1 1 2โ˜… 10 [662732]
Silvan.  

Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Her maidens stood silent about her, and a while she looked upon her guests. –The Fellowship of the Ring


Celebrimbor's Secret (x3)
[2] 2 2 2 3 5โ˜… 9 [395739]
Ent.  

Cannot have restricted attachments.

Enters play exhausted.

There were songs about the hunt of the Ents for the Entwives sung among Elves and Men from Mirkwood to Gondor. –The Two Towers


The Antlered Crown (x3)
[3] 0 1 3 2 4โ˜… 6 [146213]
Rohan.   Warrior.  

Sentinel.

They now learned to their joy that Erkenbrand had left many men to hold Helm's Gate, and more had since escaped thither. –The Two Towers


The Antlered Crown (x3)
[2] 0 2 2 3 4โ˜… 8 [270131]
Ent.  

Cannot have restricted attachments. Enters play exhausted.

Booming Ent gets +1 for each damaged Ent character you control.

"...a man that hacks once at an Ent never gets a chance of a second blow." –Merry, The Two Towers


The Lost Realm (x3)
[2] 1 1 0 2 3โ˜… 5 [122046]
Dúnedain.  

Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.

"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring


The Lost Realm (x3)
[0] 1 3 1 3 5โ˜… 8 [315562]
Dúnedain.   Ranger.  

Forced: After Dรบnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dรบnedain Hunter. Shuffle the encounter deck.


The Lost Realm (x3)
[3] 2 1 0 2 4โ˜… 5 [105981]
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring


The Lost Realm (x3)
[4] 0 2 2 3 4โ˜… 3 [54911]
Dúnedain.   Ranger.  

Warden of Annรบminas gets +1 for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring


The Lost Realm (x3)
[-] 2 2 2 3 5โ˜… 2 [37348]
Dúnedain.   Ranger.  

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.


The Lost Realm (x1)
X X X 4
Dúnedain.   Ranger.  

X is the number of quest cards in play.

The first player gains control of Iรขrion.

Response: After a side quest is revealed from the encounter deck, ready Iรขrion.

If Iรขrion leaves play, the players lose the game.


The Wastes of Eriador (x3)
[2] 0 0 1 3 3โ˜… 10 [492509]
Gondor.   Warrior.  

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.


The Wastes of Eriador (x3)
[2] 2 0 0 2 3โ˜… 6 [151037]
Hobbit.  

Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.

Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.


The Wastes of Eriador (x3)
[3] 1 2 1 3 4โ˜… 3 [64545]
Dúnedain.   Scout.  

East Road Ranger gets +2 while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring


The Wastes of Eriador (x3)
[4] 2 2 2 3 5โ˜… 8 [261157]
Dúnedain.   Ranger.  

Response: After you engage an enemy, if you control at least 1 Dรบnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck.


Escape from Mount Gram (x3)
[3] 1 2 1 2 4โ˜… 6 [178561]
Gondor.   Warrior.  

Veteran of Osgiliath gets +1 , +1 , and +1 while your threat is 40 or higher.

"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands."
–Faramir, The Two Towers


Escape from Mount Gram (x3)
[2] 1 1 2 3 4โ˜… 9 [365812]
Ent.   Warrior.  

Sentinel.

Cannot have restricted attachments. Enters play exhausted.

While Derndingle Warrior is defending, it gains:

Action: Deal 1 damage to Derndingle Warrior to give it +3 for this attack. (Limit once per attack.)


Escape from Mount Gram (x3)
[2] 1 1 1 2 3โ˜… 7 [193132]
Noldor.   Craftsman.  

Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.

"...to the Elven–smiths they were but trifles..." –Gandalf, The Fellowship of the Ring


Across the Ettenmoors (x3)
[3] 0 1 2 3 4โ˜… 5 [94826]
Dwarf.   Warrior.  

Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 until the end of the phase. (Limit once per phase.)

"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit


Across the Ettenmoors (x3)
[3] 3 2 2 3 6โ˜… 10 [431729]
Ent.  

Cannot have restricted attachments.

Enters play exhausted.

Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.


The Treachery of Rhudaur (x3)
[1] 1 0 0 1 1โ˜… 7 [207121]
Silvan.   Craftsman.  

Cannot attack or defend.

Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lรณrien Elf, The Fellowship of the Ring


The Battle of Carn Dûm (x3)
[3] 1 1 1 3 3โ˜… 6 [161150]
Dúnedain.   Ranger.  

Sentinel.

Guardian of Arnor gets +1 for each enemy engaged with you.

"Travellers scowl at us, and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring


The Dread Realm (x3)
[3] 1 1 1 3 3โ˜… 6 [138907]
Dúnedain.   Ranger.  

Ranged.

Fornost Bowman gets +1 for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring


The Dread Realm (x3)
[2] 1 0 1 1 1โ˜… 6 [143293]
Silvan.   Healer.  

Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring


The Grey Havens (x3)
[2] 1 1 0 2 3โ˜… 4 [79748]
Noldor.   Warrior.  

While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 and gains ranged.

But it was an old tradition that away over there stood the Grey Havens, from which at times elven-ships set sail, never to return.
–The Fellowship of the Ring


The Grey Havens (x3)
[2] 0 1 1 3 3โ˜… 2 [41883]
Noldor.   Warrior.  

While the top card of your discard pile is an attachment, Warden of the Havens gets +2 and gains sentinel.

"...and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth."
–Galdor, The Fellowship of the Ring


The Grey Havens (x3)
[2] 2 1 1 2 4โ˜… 5 [104973]
Noldor.   Scout.  

Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted.

Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.


The Grey Havens (x3)
[2] 1 1 0 2 3โ˜… 6 [159166]
Noldor.   Scout.  

While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."

"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring


Flight of the Stormcaller (x3)
[2] 1 0 1 2 3โ˜… 7 [185002]
Noldor.   Healer.  

Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).

"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring


Flight of the Stormcaller (x3)
[3] 1 2 3 3 5โ˜… 6 [154047]
Noldor.   Warrior.  

As an additional cost to play Guardian of Rivendell from your hand, you must discard 2 cards from your hand.

"Indeed there is a power in Rivendell to withstand the might of Mordor, for a while."
–Gandalf, The Fellowship of the Ring


The Thing in the Depths (x3)
[3] 1 1 1 2 3โ˜… 2 [42445]
Gondor.   Craftsman.  

Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.


The Thing in the Depths (x3)
[3] 2 1 0 2 4โ˜… 6 [135808]
Woodman.   Scout.  

Response: After Mirkwood Explorer quests successfully, place 1 progress on it.

Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.


Temple of the Deceived (x3)
[3] 1 2 1 2 4โ˜… 8 [234192]
Dale.   Scout.  

Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.


Temple of the Deceived (x3)
[3] 1 1 1 2 3โ˜… 7 [197588]
Dwarf.  

Response: After Ered Luin Miner is discarded from the top of your deck, put it into play under your control.

Tools were to be found in plenty that the miners and quarriers and builders of old had used; and at such work the dwarves were still very skilled.
–The Hobbit


The Drowned Ruins (x3)
[1] 2 2 2 3 5โ˜… 6 [145531]
Dwarf.   Warrior.  

Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 resource.

...he did not altogether approve of dwarves and their love of gold...
–The Hobbit


The Drowned Ruins (x3)
[3] 0 3 0 2 4โ˜… 8 [265485]
Silvan.   Warrior.  

Ranged.

Response: After Marksman of Lรณrien enters play, choose an enemy. That enemy gets -2 until the end of the round.

"Keen are the eyes of the Elves."
–Aragorn, The Two Towers


The Drowned Ruins (x3)
[2] 1 1 0 1 2โ˜… 4 [80639]
Silvan.   Scout.  

Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).


A Storm on Cobas Haven (x3)
[3] 1 1 1 3 3โ˜… 2 [26284]
Noldor.   Warrior.  

Veteran Sword-elf gets +1 and +1 for each copy of Veteran Sword-elf in your discard pile.

The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit


A Storm on Cobas Haven (x3)
[3] 2 0 1 2 4โ˜… 2 [32586]
Gondor.  

Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.


The City of Corsairs (x3)
[4] 2 2 3 3 6โ˜… 6 [164552]
Gondor.   Warrior.  

Knight of the White Tower's resource cost must be paid from a single hero's resource pool.

"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King


The City of Corsairs (x3)
[2] 0 1 1 2 3โ˜… 4 [74706]
Gondor.   Warrior.  

Response: After Soldier of Dol Amroth enters play, reduce the cost of the next card you play this phase by 1.

...he and his knights still held themselves like lords in whom the race of Nรบmenor ran true
–The Return of the King


The City of Corsairs (x3)
[1] 0 1 0 1 1โ˜… 5 [104318]
Gondor.   Ranger.  

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dรบath and the River.
–The Two Towers


The Sands of Harad (x3)
[2] 0 2 0 1 2โ˜… 7 [198263]
Silvan.  

Ranged.

Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit


The Sands of Harad (x3)
[4] 0 1 2 3 4โ˜… 6 [159113]
Dwarf.   Warrior.  

Sentinel.

Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

...the fortress of the dwarves could not be taken by surprise. –The Hobbit


The Sands of Harad (x3)
[2] 1 1 0 2 3โ˜… 6 [151671]
Hobbit.  

While there is a side quest in the victory display, Halfling Bounder gains:"Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."

"The Bounders have never been so busy before."
–Sam Gamgee, The Fellowship of the Ring


The Sands of Harad (x3)
[4] 1 3 2 3 6โ˜… 4 [84727]
Dúnedain.   Ranger.  

While there is a side quest in the victory display, Vigilant Dรบnadan does not exhaust to defend.

"I don't think we've rightly understood till now what they did for us."
–Barliman Butterbur, The Return of the King


The Mûmakil (x3)
[2] 1 0 1 2 3โ˜… 5 [96712]
Dúnedain.   Ranger.  

Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

They forgot or ignored what little they had known of the Guardians, and of the labours of those that made possible the long peace of the Shire.
–The Fellowship of the Ring


Race Across Harad (x3)
[2] 1 1 1 2 3โ˜… 3 [55529]
Harad.  

Action: Exhaust Kahliel's Tribesman to choose another Harad character. That character gets +1 +1 and +1 until the end of the phase.

But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
–The Return of the King


Race Across Harad (x3)
[0] 2 1 0 2 4โ˜… 5 [105774]
Dúnedain.   Scout.  

Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dรบnedain Pathfinder. Shuffle the encounter deck.


Race Across Harad (x3)
[2] 1 2 0 2 4โ˜… 3 [48885]
Woodman.  

Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.


Race Across Harad (x3)
[3] 2 0 0 2 3โ˜… 5 [91197]
Isengard.  

Response: When you play an event, give it Doomed 1 to draw a card. You cannot trigger this ability if you have already triggered the ability of a Steward of Orthanc this round.

"...the power of Orthanc cannot be lightly thrown aside..."
–Saruman, The Two Towers


Race Across Harad (x4)
2 5 2 8
Creature.  

Immune to player card effects.

Damage from undefended attacks against you must be assigned to Tamed Mรปmak.

If Tamed Mรปmak leaves play, the controlling player is eliminated.


Beneath the Sands (x3)
[3] 2 2 0 2 4โ˜… 6 [135170]
Rohan.   Scout.  

While a side quest is in the victory display, Rider of Rohan does not exaust to quest.

"Who are you, and what are you doing in this land?" said the Rider, using the Common Speech of the West...
–The Two Towers


Beneath the Sands (x3)
[2] 1 1 1 2 3โ˜… 4 [68421]
Dúnedain.  

Response: Discard Dรบnedain Lookout to cancel the 'When Revealed' effects of an enemy just revealed from the encounter deck.

"Travellers scowl at us, and countrymen gives us scornful names."
–Aragorn, The Fellowship of the Ring


The Black Serpent (x3)
[4] 1 1 0 3 3โ˜… 4 [76978]
Gondor.   Warrior.  

Defender of Cair Andros gets +X where X is the tens digit of your threat. (Limit +4

Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.


The Black Serpent (x3)
[2] 1 1 0 2 3โ˜… 3 [45449]
Harad.  

Action: Exhaust Southron Refugee to reduce the cost of the next Harad ally you play this phase by 1.

...to the land of the Haradrim came only a tale from far off...
–The Return of the King


The Dungeons of Cirith Gurat (x3)
[4] 2 2 1 3 5โ˜… 4 [66237]
Dale.   Warrior.  

Action: Spend 1 resource to ready Knight of Dale. (limit once per round).

Valour Action: Ready Knight of Dale (limit once per round.)


The Dungeons of Cirith Gurat (x3)
[2] 0 2 0 2 3โ˜… 5 [106372]
Rohan.   Warrior.  

Response: After Riddermark Knight is declared as an attacker, it gets +2 for this attack. At the end of this attack, discard Riddermark Knight.


The Dungeons of Cirith Gurat (x3)
[2] 1 1 1 3 3โ˜… 3 [57987]
Noldor.  

As long as you do not have cards in your hand, Eregion Survivor gets +1 +1 and +1


The Crossings of Poros (x3)
[3] 0 3 1 3 5โ˜… 2 [44345]
Beorning.  

Response: After Beorning Guardian participates in an attack that destroys an enemy, discard Beorning Guardian to place X progress on a location, where X is the destroyed enemy's printed

"...if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible."
–Glรณin, The Fellowship of the Ring


The Crossings of Poros (x3)
[2] 0 1 1 2 3โ˜… 4 [81741]
Gondor.   Ranger.  

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed


The Wilds of Rhovanion (x3)
[3] 0 1 2 3 4โ˜… 5 [101293]
Dale.   Warrior.  

Reduce the cost to play Armor attachments on Redwater Sentry by 1.

Redward Sentry gets +1 and gains sentinel while it has an Armor attachment.


The Wilds of Rhovanion (x3)
[2] 1 1 1 2 3โ˜… 5 [109711]
Dale.   Scout.  

North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.

There were people on the look–out on the banks.
–The Hobbit


The Wilds of Rhovanion (x3)
[3] 0 2 1 3 4โ˜… 5 [89948]
Dale.   Warrior.  

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 and gains ranged while it has a Weapon attachment.


The Wilds of Rhovanion (x3)
[2] 1 1 0 2 3โ˜… 4 [70778]
Dale.  

Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

"Nowhere are there any men so friendly to us as the Men of Dale."
–Glรณin, The Fellowship of the Ring


The Withered Heath (x3)
[2] 1 1 1 1 2โ˜… 4 [71786]
Dale.  

Guardian of Esgaroth gets +1 +1 +1 and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The men of the lake–town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
–The Hobbit


The Withered Heath (x3)
[2] 1 1 1 3 3โ˜… 6 [160765]
Beorning.  

Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit


The Withered Heath (x3)
[2] 1 1 0 2 3โ˜… 4 [69890]
Dale.  

Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.


Roam Across Rhovanion (x3)
[2] 1 1 1 1 2โ˜… 5 [124853]
Creature.  

Cannot have attachments.

Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 +1 +1 and +1 hit point.")


Roam Across Rhovanion (x3)
[-] 2 3 1 3 6โ˜… 1 [22044]
Creature.   Eagle.  

Encounter. Surge.

Cannot have restricted attachments.

When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.


Fire in the Night (x3)
[2] 1 1 1 2 3โ˜… 2 [33909]
Woodman.   Scout.  

Forest Road Traveler gets +1 +1 and +1 for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring


Fire in the Night (x3)
[5] 0 4 3 4 7โ˜… 5 [126844]
Creature.   Beorning.  

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit


The Ghost of Framsburg (x3)
[5] 0 3 3 3 6โ˜… 3 [58464]
Dwarf.   Warrior.  

Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)


The Ghost of Framsburg (x3)
[4] 2 2 2 3 5โ˜… 2 [32087]
Woodman.   Ranger.  

Ranged.

Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit


The Ghost of Framsburg (x3)
[4] 2 2 2 2 4โ˜… 1 [18045]
Dale.  

Reduce the cost to play Item attachments on Descendant of Girion by 1.

–Glรณin, The Fellowship of the Ring


Mount Gundabad (x3)
[3] 0 0 2 3 3โ˜… 3 [45520]
Silvan.   Warrior.  

Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.

...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit


Mount Gundabad (x3)
[3] 2 0 0 2 3โ˜… 4 [67215]
Dwarf.   Craftsman.  

Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.

There were toys the like of which they had never seen before, all beautiful and some obviously magical.
–The Fellowship of the Ring


The Fate of Wilderland (x3)
[1] 1 0 0 1 1โ˜… 3 [51186]
Creature.  

Cannot attack, defend, of have attachments.

Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.


The Fate of Wilderland (x3)
[2] 1 2 0 2 4โ˜… 4 [71026]
Creature.  

Cannot have attachments.

Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.


The Fate of Wilderland (x3)
[2] 1 1 1 2 3โ˜… 3 [49277]
Hobbit.   Shirriff.  

Bywater Shirriff gets +1 +1 and +1 while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit


Wrath and Ruin (x3)
[2] 1 1 1 2 3โ˜… 5 [89545]
Gondor.  

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.


Wrath and Ruin (x3)
[2] 1 0 1 2 3โ˜… 2 [42398]
Hobbit.  

Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

"I thought I had been both careful and clever."
–Frodo, The Fellowship of the Ring


The City of Ulfast (x3)
[3] 1 1 1 2 3โ˜… 1 [24360]
Silvan.  

Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.

In the Wide World the Wood–elves lingered in the twilight of our Sun and Moon but loved best the stars...
–The Hobbit


The City of Ulfast (x3)
[2] 1 2 0 2 4โ˜… 4 [66272]
Gondor.   Warrior.  

Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.

The mounted knights returned, and at their rear the banner of Dol Amroth...
–The Return of the King


Challenge of the Wainriders (x3)
[2] 2 2 2 2 4โ˜… 1 [21099]
Isengard.  

Doomed 2.

Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.


Challenge of the Wainriders (x3)
[2] 1 1 0 2 3โ˜… 2 [36677]
Rohan.   Scout.  

Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.

Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers


Under the Ash Mountains (x3)
[3] 2 2 0 2 4โ˜… 1 [15813]
Noldor.  

Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.

"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring


Under the Ash Mountains (x3)
[1] 0 2 0 1 2โ˜… 2 [33618]
Dúnedain.   Ranger.  

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.


The Land of Sorrow (x3)
[2] 1 1 0 2 3โ˜… 2 [30840]
Hobbit.   Archer.  

Ranged.

Hobbit Archer gets +1 while attacking an enemy with a higher engagement cost than your threat.

"If you lay a finger on this farmer, or on anyone else, you will be shot at once."
–Merry, The Return of the King


The Land of Sorrow (x3)
[2] 1 1 1 2 3โ˜… 1 [15253]
Dale.  

Response: After Dale Messenger enters play, choose a player. That player heals 1 damage from each character he controls with a player card attachment.

"We discover that messengers have come also to King Brand in Dale..."
–Glรณin, The Fellowship of the Ring


The Land of Sorrow (x3)
[2] 2 1 0 2 4โ˜… 3 [49030]
Creature.   Eagle.  

Cannot ha