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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 401 - 450 of 1219 Cards
Escape from Mount Gram (x2/x0)
28 2 X 1 3
Goblin. Orc.

Capture 1.

X is the number of cards in play with 1 or more captured cards underneath them.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has no captured cards underneath it).

Escape from Mount Gram (x2)
3
2
Underground.

Capture 2.

Travel: Each player raises his threat by 3 to travel here.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 20 or higher).

Escape from Mount Gram (x2)
X
4
Underground.

Capture 1.

X is the number of captured cards underneath Tunnels of Mount Gram.

Shadow: Capture each attachment attached to the defending character underneath the attacking enemy.

Escape from Mount Gram (x2)

When Revealed: Each player must either deal 1 damage to each exhausted character he controls, or remove each exhausted character he controls from the quest.

Shadow: Exhaust a character you control.

Escape from Mount Gram (x2/x1)

When Revealed: Each player chooses one of his allies and captures it underneath the encounter card with the highest Threat.

Shadow: If this attack would damage an ally, capture that ally underneath the attacking enemy instead.

Escape from Mount Gram (x2)

When Revealed: Each player discards the top card of his captured deck and raises his threat by that card's printed resource cost. If at least 1 player discarded no cards from this effect, Interrogation gains doomed 2

Shadow: Discard a random card from your hand and raise your threat by its printed cost.

Across the Ettenmoors (x4)
36 1 2 3 6
Troll.

Savage Trollspawn gets +1 Attack for each damaged character the engaged player controls.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

Across the Ettenmoors (x2/x0)
41 3 5 4 7
Giant.

Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.

Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.

Across the Ettenmoors (x2)
31 2 4 1 12
Troll.

Ruthless Hill-troll gets +2 Attack and +2 Defense while it has 3 or more damage on it.

Shadow: Shuffle 1 location with the safe keyword (but not its attached encounter) back into the encounter deck.

Across the Ettenmoors (x2)
16 2 2 2 3
Goblin. Orc.

Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended).

The Treachery of Rhudaur (x3/x2)
32 2 4 2 4
Undead. Wraith.

Forced: When Traitorous Wight engages a player, remove 2 progress from each quest card in play.

Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.

The Treachery of Rhudaur (x2/x1)
5
4
Ruins.

Action: Raise your threat by 1 to reduce the Threat of Eerie Halls by 1 until the end of the phase. (Any player may trigger this action.)

Shadow: If the defending player does not control at least 1 Clue objective, the attacking enemy makes an additional attack after this one.

The Treachery of Rhudaur (x2)
1
3
Ruins.

While Decrepit Remains is in the staging area, each location and quest in the staging area gets +2 quest points.

Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.

The Treachery of Rhudaur (x2/x1)

Surge.

When Revealed: The first player must choose a new quest to be the current quest, if able.

Shadow: If the defending player does not control at least 1 Clue objective, this attack is considered undefended.

The Treachery of Rhudaur (x3/x1)
Sorcery.

When Revealed: Deal 1 damage to each exhausted character. Each player with a threat of 35 or higher must also discard each exhausted attachment he controls.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending player does not control at least 1 Clue objective.)

The Treachery of Rhudaur (x3)
Sorcery.

When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total Threat of the discarded cards.

Shadow: If this attack destroys a character, raise your threat by the destroyed character's Willpower.

The Battle of Carn Dûm (x4/x3)
40 1 4 3 5
Orc.

Carn Dûm Garrison gets +1 Threat for each shadow card currently dealt to it.

Shadow: Attacking enemy gets +1 Attack for each shadow card currently dealt to it.

The Battle of Carn Dûm (x4/x2)
8 1 2 1 3
Orc.

Doomed 1. Surge.

Any time progress is placed on the current quest, reduce the amount of progress placed by 1.

Shadow: Add Orc Grunts to the staging area.

The Battle of Carn Dûm (x3)
2
3
Carn Dûm.

While Accursed Battlefield is the active location, each quest card in play gains the battle keyword.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending player's threat is higher than the attacking enemy's engagement cost).

The Battle of Carn Dûm (x2)
3
5
Mountain.

While Mountains of Angmar is the active location, each shadow card with no shadow effect gains: "Shadow: Raise defending player's threat by 2."

Shadow: Raise defending player's threat by 2.

The Battle of Carn Dûm (x3)
3
3
Blight. Plains.

Forced: After an enemy attacks, heal 1 damage from it.

Travel: Deal each enemy in play 1 shadow card to travel here.

Shadow: If the attacking enemy is Thaurdir, heal 3 damage from him.

The Battle of Carn Dûm (x3/x1)
4
3
Carn Dûm.

While Fortress Walls is the active location, for each resource spent by a player, raise that player's threat by 1.

Shadow: If your threat is 40 or higher, attacking enemy makes an additional attack against you after this one.

The Battle of Carn Dûm (x2/x0)
Sorcery.

When Revealed: Each player must discard a random card from his hand. Each player then searces his deck for each other copy of the card he discarded, and discards those as well. Shuffle each searched deck.

Shadow: Discard a random card from the defending player's hand.

The Battle of Carn Dûm (x3)
Sorcery.

When Revealed: Each player must distribute damage among questing characters equal to the printed cost of the highest cost card in that player's discard pile.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, search your deck for another copy of that ally and discard it, if able.

The Battle of Carn Dûm (x2/x1)

When Revealed: Flip Thaurdir. Then, if he is Captain side faceup, Daechanar’s Will gains surge.

Shadow: Flip Thaurdir after this attack.

The Dread Realm (x3/x1)
34 4 5 0 9
Undead. Wraith.

Forced: After Dwimmerlaik attacks and destroys a character, the defending player reanimates that character and deals it 1 shadow card.

Shadow: If this attacks destroys a character, reanimate that character and deal it 1 shadow card.

The Dread Realm (x3)
4
1
Carn Dûm. Underground.

Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it facedown as a shadow card.

Shadow: Discard the top 2 cards of the encounter deck. Resolve the "when revealed" effects of each Sorcery card discarded by this effect.

The Dread Realm (x2)
2
4
Carn Dûm. Underground.

While Dark Halls is in the staging area, each Reanimated Dead gets +1 Attack and +1 Defense.

Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.

The Dread Realm (x3)
1
7
Carn Dûm. Underground.

Unholy Crypt gets +1 Threat for each Reanimated Dead in play.

Shadow: if this attack destroys a character, reanimate that character and deal it 1 shadow card.

The Dread Realm (x4/x2)
Sorcery.

When Revealed: Attach Death and Calamity to the current quest. Then, the first player reanimates the top X cards of his deck, where X is the number of copies of Death and Calamity in play.

Shadow: Attacking enemy gets +X Attack where X is the number of Sorcery cards in play.

The Grey Havens (x2)
3
2
Ocean.

While you are off-course (, , or ), Starlit Sea gains:

Travel: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you are off-course).


The Grey Havens (x2)
2
5
Ocean.

While Fog Bank is the active location, Ship enemies do not make engagement checks, cannot attack, and cannot be attacked.

Shadow: If your heading is at the worst setting
(), attacking enemy makes an additional attack after this one.

The Grey Havens (x3)
1
3
Coastland.

Response: After Steep Plateau is explored, peek at the facedown side of an Uncharted location in the staging area.

Shadow: Discard the bottom card of the defending player's deck. If that card's printed cost is 2 or less, attacking enemy gets +2 Attack.

The Grey Havens (x2)

When Revealed: Either each player must exhaust a character he controls, or each Lost Island in the staging area gets +1 Threat until the end of the phase.

Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, exhaust a character you control.

The Grey Havens (x2/x1)

When Revealed: The first player discards the bottom card of his deck. Then, he discards each card in his hand with a printed cost higher than that of the discarded card.

Shadow: Discard the bottom card of the defending player's deck. If that card's printed cost is 2 or less, attacking enemy gets +2 Attack.

The Grey Havens (x2/x1)
1
2
Grey Havens.

Surge.

While Mithlond Harbor is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each damage token on the active location.

The Grey Havens (x2)
1
3
Grey Havens.

Aflame 5.

Burning Piers gets +1 Threat for each damage on it.

Forced: When Burning Piers is placed underneath The Havens Burn, deal 3 damage to the Dream-chaser.

Shadow: Add Burning Piers to the staging area.

The Grey Havens (x2)
2
4
Grey Havens. Ship.

Aflame 5.

When Revealed: Either deal 3 damage to Pillaged Ship, or add the topmost enemy in the encounter discard pile to the staging area.

Shadow: If attacking enemy is a Raider, move all resources from defending character to attacking enemy.

The Grey Havens (x2)
3
3
Grey Havens. Ship.

Aflame 3.

Response: After Elven Wave-runner is added to the victory display, each player draws 1 card.

Shadow: If attacking enemy is a Raider, discard a card at random from your hand and place 1 resource on attacking enemy.


The Grey Havens (x2)

When Revealed: Each player must either deal 3 damage to a character he controls, or to an Aflame location in play.

Shadow: If the active location has the Aflame keyword, either deal it 3 damage or deal the defending character 1 damage.

The Grey Havens (x2)

Doomed 2.

When Revealed: Deal 1 damage to each Aflame location in play. If less than 3 total damage is dealt by this effect, The Fires Spread gains surge.

Shadow: If this attack destroys a character, deal 1 damage to each Aflame location in play.

The Grey Havens (x2)
1
4
Ocean.

While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if attacking enemy is a Ship Enemy).


The Grey Havens (x2)

When Revealed: Either remove all progress from the current quest and raise each player's threat by 4, or shift your heading-off course.

Shadow: If this attack destroys a character, shift your heading off-course.


The Grey Havens (x2)
2
3
Ocean.

While Rough Waters is in the staging area, cancel the first symbol found during each Sailing test.

Shadow: If you are off course (, , or ), attacking enemy gets +2 Attack.


The Grey Havens (x3/x2)
Weather.

When Revealed: Either shift your heading off-couse, or deal 1 damage to each exhausted character.

Shadow: Excess damage from this attack is dealt to a Ship objective you control.

The Grey Havens (x2/x1)
Weather.

When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (), this effect cannot be canceled.

Shadow: Either shift your heading off-course or treat this attack as undefended.


The Grey Havens (x2/x1)

When Revealed: Each player reveals the top card of the Corsair deck and puts it into play, engaged with him.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control an exhausted Ship objective).

The Grey Havens (x2/x0)

When Revealed: Place 1 resource on each Raider enemy in play. Each engaged non-Ship enemy makes an immediate attack. If there are no engaged non-Ship enemies, Battle-Hardened gains surge.

Shadow: If the attacking enemy is a Raider, place 2 resources on it.

The Grey Havens (x3)
32 2 4 3 3
Undead.

Forced: When Drowned Dead attacks and destroys an ally, place that ally on the bottom of its owner's deck.

Shadow: If this attack destroys an ally, place that ally on the bottom of its owner's deck.

The Grey Havens (x2/x0)

When Revealed: Deal 1 damage to each non-objective ally with printed cost 2 or less. Place each ally that is destroyed by this effect on the bottom of its owner's deck.

Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, attacking enemy makes an additional attack after this one.