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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 701 - 750 of 832 Cards
Mount Gundabad (x3)
0
2 
Artifact. Item. Weapon.

Guarded (enemy).

Attach to a Hobbit hero. Restricted

Attach hero gets +1 Willpower, +1 Attack, and +1 Defense.

Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.

Mount Gundabad (x3)
0
4 
Item. Armor.

Attach to a character. Restricted.

Response: After a shadow effect is triggered during combat, exhaust Round Shield to give attached character +2 Defense for this attack.

The Fate of Wilderland (x3)
1 1 0 0 1 1 ★ 1 
Creature.

Cannot attack, defend, or have attachments.

Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.

The Fate of Wilderland (x3)
2 1 1 1 2 3 ★ 2 
Hobbit. Shirriff.

Bywater Shirriff gets +1 Willpower +1 Attack and +1 Defense while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

The Fate of Wilderland (x3)
1
2 

Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.

Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

A Shadow in the East (x1)
0
3 
Artifact. Ring. Master.

Restricted. Immune to non-Master card effects.

Setup: Attach to a hero you control and search your deck for a Master card. Add it to your hand and shuffle your deck. Your threat elimination level is reduced by 5.

If The One Ring leaves play, the players lose the game.

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Pippin gets +2 Attack while attacking an enemy with an engagement cost higher than your threat.

Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
–The Return of the King

A Shadow in the East (x3)
3 1 2 1 2 4 ★ 1 
Gondor. Warrior.

Ranged.

Response: After Derufin participates in an attack that destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed Threat.

A Shadow in the East (x3)
0
1 

Planning Action: Search the top 5 cards of the encounter deck for an enemy. Add that enemy to the staging area to reduce the cost of the first ally you play this phase by X, where X is that enemy'sThreat Shuffle the encounter deck.

A Shadow in the East (x3)
1
1 
Condition.

Attach to the active location. Limit 1 per location.

Attached location gets +2 quest points.

Response: After attached location is explored, discard cards from the encounter deck until a location is discarded. Add that location to the staging area to choose an non-unique enemy in the staging area and shuffle it into the encounter deck.

A Shadow in the East (x3)
0
2 
Master.

Response: Exhaust The One Ring and raise your threat by 1 to cancel the effects of an encounter card just revealed from the encounter deck and discard that card. Then, reveal an encounter card.

“If I, wearing it, were to command you, you would obey, even if it were to leap from a precipice or to cast yourself into the fire.”
–Frodo, The Two Towers

A Shadow in the East (x3)
0
1 
Master.

Combat Action: Exhaust The One Ring and raise your threat by 1 to choose a non-Nazgul enemy engaged with you. Until the end of the phase, that enemy cannot attack you.

“He vanished. I have never seen such a thing happen before...”
–Boromir, The Fellowship of the Ring

A Shadow in the East (x3)
0
1 
Master.

Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring

A Shadow in the East (x1)
3 2 2 2 3 5 ★ 1 
Gollum.

Cannot have attachments.

Setup: Shuffle 2 copies of Stinker into the encounter deck.

Response: After you travel to a location, raise your threat by 1 to draw 1 card.

Wrath and Ruin (x1)
9 1 3 1 4 6 ★ 1 
Dwarf. Noble. Warrior.

Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King

Wrath and Ruin (x3)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Wrath and Ruin (x3)
2 1 0 1 2 3 ★ 1 
Hobbit.

Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

"I thought I had been both careful and clever."
–Frodo, The Fellowship of the Ring

Wrath and Ruin (x3)
2
1 
Song.

Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display.

Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.

Wrath and Ruin (x3)
1
1 
Artifact. Item. Weapon.

Guarded (enemy). Restricted.

Attach to a hero. Attached hero gets +2 Attack

Response: After attach hero attacks and destroys an enemy, deal 1 damage to an enemy engaged with you.

Wrath and Ruin (x3)
5
1 

Play only after staging step.

Quest Action: You may declare and resolve an attack against each non-unique enemy in the staging area as if it were engaged with you.

Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.
–The Hobbit

Wrath and Ruin (x3)
1
2 
Master.

Attach to the hero with The One Ring.

Limit 1 per hero. Attached hero gets +1 Defense

Response: Exhaust The One Ring and raise your threat by 1 to cancel a shadow effect just triggered during an attack that attached hero is defending.

The City of Ulfast (x1)
8 3 1 1 3 6 ★ 2 
Gondor. Noble.

If Éomer is in play, Lothíriel gains the Rohan trait.

Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

The City of Ulfast (x3)
2 2 1 0 2 4 ★ 3 
Gondor. Warrior.

While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King

The City of Ulfast (x3)
1
5 
Item. Weapon.

Attach to a character. Limit 1 per character. Restricted.

Attached characters gets +1 Attack for each attachment it has with the restricted keyword.

"Gimli Glóin's son, have you your axe ready?"
–Éomer, The Return of the King

The City of Ulfast (x3)
1
1 
Master.

Attach to the hero with The One Ring.

Limit 1 per hero. Attached hero gets +1 Attack

Response: After attached hero is declared as an attacker, exhaust The One Ring and raise your threat by 1 to double attached hero's printedAttack for this attack.

The City of Ulfast (x1)
Side
A

Your deck cannot include ally cards.

Each of your heroes can have 1 additional restricted attachment. Reduce the cost of the first restricted attachment you play on each of your heroes each round by 1.

Refresh Action: If each of your heroes has at least 2 restricted attachments, flip this card over.

"...we that remain cannot forsake our companions while we have strength left."
–Aragorn, The Two Towers

Side
B

Each of your heroes can have 1 additional restricted attachment and gets +1 Willpower for each restricted attachment on it.

Action: Exhaust this card to heal 1 damage from each of your heroes.

"With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter!"
–Aragorn, The Two Towers

Challenge of the Wainriders (x1)
13 3 4 2 4 8 ★ 1 
Istari. Isengard.

When a player card effect would reduce your threat by any amount, reduce that amount to 1.

While playing an event with the printed doomed keyword, Saruman gains the printed , , and icons.

Response: After you play a card with the doomed keyword, ready Saruman.

Challenge of the Wainriders (x3)
0
1 

Doomed 2.

Action: Each player may put one ally card into play from his hand. At the end of the phase, shuffle each of those allies that are still in play into their owners' decks.

Challenge of the Wainriders (x3)
2 2 2 2 2 4 ★ 1 
Isengard.

Doomed 2.

Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.

Challenge of the Wainriders (x3)
0
1 

Doomed 1.

Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.

...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night.
–The Two Towers

Challenge of the Wainriders (x3)
3 1 2 1 2 4 ★ 1 
Dwarf.

Response: After Nori participates in an attack that destroys an enemy, put the top card of your discard pile on the bottom of your deck.

"You've left the burglar behind again!"
–Nori, The Hobbit

Challenge of the Wainriders (x3)
2 1 1 0 2 3 ★ 1 
Rohan. Scout.

Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.

Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers

Challenge of the Wainriders (x3)
4
1 

While paying for The Muster of Rohan, each Rohan hero you control is considered to have a icon.

Planning Action: Search the top 10 cards of your deck for up to 4 Rohan allies and put them into play. Shuffle your deck. If any of those allies are still in play at the end of the round, discard them.

Challenge of the Wainriders (x3)
2
1 
Artifact. Item. Staff.

Attach to Saruman. Restricted.

Action: Exhaust Saruman’s Staff to (choose 1): Reduce the X value of the next Doomed X. event you play this phase by 2, or search the top 5 cards of your deck for a Doomed event and add it to your hand. Shuffle your deck.)

His hand clutched his heavy black staff like a claw.
–The Two Towers

Challenge of the Wainriders (x1)
Side
A

You cannot choose more than 1 starting hero.

Setup: Search your deck for an attachment with a printed cost of 1 and put it into play. Then, flip this card over.

”...the rule of no realm is mine, neither of Gondor nor any other, great or small. But all worthy things that are in peril as the world now stands, those are my card.“
–Gandalf, The Return of the King

Side
B

The first non-unique card you play each planning phase does not require a resource match.

Action: Exhaust this card and raise your threat by 1 to (choose two): Ready your starting hero, add 2 resources to your starting hero's resource pool, or heal 3 damage from your starting hero.

“...this shall be his great task, and maybe the end of his labours.”
–Elrond, The Fellowship of the Ring

Under the Ash Mountains (x3)
1
2 
Item. Weapon.

Attach to a Noble hero. Limit 1 per hero.

Restricted.

Attached hero gets +1 Attack (+2 Attack if your threat is 40 or higher).

...his sword of steel was valiant...
–The Fellowship of the Ring

Under the Ash Mountains (x3)
2 1 1 1 2 3 ★ 1 
Hobbit.

Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.

"ProudFEET! shouted an elderly hobbit from the back of the pavilion.
–The Fellowship of the Ring

Under the Ash Mountains (x3)
4
1 

Limit 1 per deck.

Action: Choose a hero you control and discard all tokens from it. Select a different non-, non- hero from your collection with a threat cost less than or equal to the chosen hero. Swap those heroes, moving all eligible attachments to the hero from your collection.

Under the Ash Mountains (x1)
2 

You cannot include more than 1 copy of a card, by title, in your deck.

Response: After you play an event from your hand, choose one: reduce your threat by 1, draw 1 card, or add 1 resource to your hero's resource pool. You can only choose each option once per round.

"I must go to this lords' council and learn what I can."
–Gandalf, The Return of the King

The Land of Sorrow (x3)
2 1 1 0 2 3 ★ 1 
Hobbit. Archer.

Ranged.

Hobbit Archer gets +1 Attack while attacking an enemy with a higher engagement cost than your threat.

"If you lay a finger on this farmer, or on anyone else, you will be shot at once."
–Merry, The Return of the King

The Land of Sorrow (x3)
0
1 

Response: After you attack and destroy an enemy, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area to discard a non-unique location withThreat equal to or less that that enemy'sThreat

The Land of Sorrow (x3)
1
3 
Item. Pipe.

Attach to a character.

Attached character gets +1 hit point.

Response: After you play Spare Pipe search the top 5 cards of your deck for an event and add it to your hand. Shuffle your deck.

"I have carried it a long way, though I don't know why."
–Pippin, The Two Towers

The Fortress of Nurn (x3)
4 2 2 1 3 5 ★ 1 
Woodman. Scout.

Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.

The Fortress of Nurn (x3)
2
1 

Response:At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its 'when revealed' effects to ready each of your questing characters. Each of your questing characters gets +1 Willpower until the end of the phase.

The Fortress of Nurn (x1)
7 

Your deck must be exactly 50 players cards and include exactly 10 cards from each of these four spheres: and You cannot include more than 2 copies of any card by title in your deck.

When choosing your starting heroes, you may choose 4 heroes instead of 3. Each of your heroes must belong to a different sphere.

"You can trust us to stick to you through think and thin – to the bitter end."
–Merry, The Fellowship of the Ring

Wrath and Ruin Preorder Promotion (x1)
9 1 3 1 4 6 ★ 1 
Dwarf. Noble. Warrior.

Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King

Wrath and Ruin Preorder Promotion (x1)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

The City of Ulfast Preorder Promotion (x1)
8 3 1 1 3 6 ★ 2 
Gondor. Noble.

If Éomer is in play, Lothíriel gains the Rohan trait.

Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

The City of Ulfast Preorder Promotion (x1)
2 2 1 0 2 4 ★ 3 
Gondor. Warrior.

While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King

Challenge of the Wainriders Preorder Promotion (x1)
13 3 4 2 4 8 ★ 1 
Istari. Isengard.

When a player card effect would reduce your threat by any amount, reduce that amount to 1.

While playing an event with the printed doomed keyword, Saruman gains the printed , , and icons.

Response: After you play a card with the doomed keyword, ready Saruman.