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Scenario Encounter
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Cost
Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 26 Cards
Heirs of Númenor (x3/x1)
4
6
Forest.

Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Heirs of Númenor (x3)
3
3
Forest.

Immune to player card effects.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." –The Two Towers

Heirs of Númenor (x2/x0)

When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.

"Seven companions we had: one we lost at Moria, the others we left at Parth Galen above Rauros..." –Frodo Baggins, The Two Towers

The Drúadan Forest (x1)
Stage
1 A

Setup: Search the encounter deck for DrĂ»-buri-DrĂ» and set him aside, out of play. Shuffle the encounter deck.

The leader of the underworld cabal from Minas Tirith has fled with his remaining henchmen. You have followed his trail to The DrĂșadan Forest, hoping to bring the nameless villain to justice.

1 B
11

When Revealed: Reveal 1 card from the encounter deck per player and add it to the staging area.

The DrĂșadan Forest is a wild and dangerous place. It is said that Woses, reclusive forest dwellers, still reside among the trees. You wonder if your quarry has considered the dangers of this course.

The Drúadan Forest (x1)
Stage
2 A

As you move deeper into the forest, the wilderness quickly swallows all trace of civilization. Pushing through a dense patch of undergrowth, you came upon a dark and tangled grove. The scent of death strikes you.

2 B
17

Archery damage must be assigned to allies, if able.

In the grove, the fleeing traitors lie slain, pierced by poisoned arrows. As you search the pain–wracked corpses for the body of their leader, the ominous echo of drums begins to sound among the trees. You desperately begin to retrace your steps from the woods, lest the fate of the traitors becomes your own.

The Drúadan Forest (x1)
Stage
3 A

Siege.

When Revealed: Add DrĂ»-buri-DrĂ» to the staging area.

You sense that the edge of the forest must be near at hand, but Woses are master huntsmen and a band of them block your path. your situation seems hopeless: there are simply too many of them. As they begin their attack, you realize your only hope of survival is to convince the Pukel–men that you are not their enemy.

3 B
14

Siege.

Characters use their Willpower instead of Attack when attacking enemies. If an enemy would be damaged this way, place progress tokens on it instead of damage tokens. When an enemy has progress equal to its hit points, add it to the victory display and place those progress tokens on the quest.

If the players defeat this stage, they have won the game.

The Drúadan Forest (x1)
1 4 5 3 6
Wose.

Allies cannot defend against DrĂ»-buri-DrĂ».

While DrĂ»-buri-DrĂ» is in the victory display, characters get +1 Willpower and +1 Defense.

Unless DrĂ»-buri-DrĂ» is in the victory display, the players cannot win.

The Drúadan Forest (x3/x1)
40 0 1 2 2
Wose.

Each Wose enemy in the staging area gets +2 Threat.

Shadow: Each Wose enemy engaged with the defending player gets +1 Attack.

The Drúadan Forest (x3)
35 2 3 2 4
Wose.

Archery 2. Prowl X.

X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

The Drúadan Forest (x4/x2)
25 2 4 3 3
Wose.

Prowl 1. Archery X.

X is the number of heroes in play with no resources in their resource pool.

Shadow: Attacking enemy gets +2 Attack.

The Drúadan Forest (x3)
5 2 2 1 2
Wose.

Surge. Prowl 1.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

The Drúadan Forest (x1/x0)
4
3
Forest.

The cost to play each player card is increased by 1.

Travel: Exhaust a hero to travel here.

"They still haunt The DrĂșadan Forest..." –Elfhelm, The Return of the King

The Drúadan Forest (x3)
2
3
Forest.

Heroes cannot gain resources from card effects.

Travel: Each player must pay 1 resource to travel here.

"...they use poisoned arrows, it is said..." – Elfhelm, The Return of the King

The Drúadan Forest (x3/x1)
X
5
Forest.

Each Wose enemy gains Archery 1.

X is equal to the total archery value of the highest archery Wose enemy in play.

"...they are woodcrafty beyond compare." –Elfhelm, The Return of the King

The Drúadan Forest (x3)

When Revealed: Each hero must pay 1 resource or take 1 damage. If no hero takes damage from this effect, Men in the Dark gains Surge.

Shadow: Attacking enemy gets +1 Attack for each hero the defending player controls with no resources.

The Drúadan Forest (x3)

Prowl 2.

When Revealed: Each questing hero must pay 1 resource or it is removed from the quest.

Shadow: Discard all resources from the defending character's resource pool.

The Drúadan Forest (x2)

Surge.

When Revealed: Each player must pay 1 resource for each attachment he controls or discard all attachments he controls.

Shadow: Discard an attachment from the defending character.

The Drúadan Forest Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Heroes do not collect resources during the resource phase.

Setup: Add resources to each hero's resource pool until each hero has 5 resources. Search the encounter deck for 1 copy of Gard of Poisons and add it to the staging area. Shuffle the encounter deck.

Forced: After stage 2B is revealed, each hero with fewer than 3 resources gains resources until is has 3.

"Remnants of an older time they be, living few and secretly, wild and wary as the beasts." –Elfhelm, The Return of the King

Stage
B

Begin with the standard quest deck and encounter deck for The DrĂșadan Forest scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x Lost Companion

3x Secluded Glade

1x Overgrown Trail

1x Dr–-buri-Dr–

1x DrĂșadan Elite

1x DrĂșadan Hunter

1x Stars in the Sky

1x Men in the Dark

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The DrĂșadan Forest encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Drúadan Forest Nightmare (x1)
1 4 5 4 3 5 
Wose.

Dr–-buri-Dr– cannot take more than 1 damage each round.

While Dr–-buri-Dr– is in play, other Wose enemies get +1 Attack and +1 Defense

Unless Dr–-buri-Dr– is in the victory display, the players cannot win the game.

The Drúadan Forest Nightmare (x3)
20 2 5 3 5 5 
Wose.

Prowl 2.

Each hero with no resources in its resource pool cannot be declared as an attacker or defender against DrĂșadan Warrior.

The Drúadan Forest Nightmare (x3)
43 4 3 2 3 6 
Wose.

Archery 3.

As an additional cost to optionally engage DrĂșadan Stalker, you must spend 2 resources.

The Drúadan Forest Nightmare (x3)
3
3
10 
Forest.

Immune to player card effects.

While Devil's Mirk is in the staging area, characters cannot be healed.

While Devil's Mirk is the active location, each Wose enemy gets +2 Defense

The Drúadan Forest Nightmare (x2)
5
4
10 
Forest. Hills.

Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.

Shadow: If the defending character has no resources, deal it 1 damage.

...standing up from the long ridges of the DrĂșadan Forest... –The Return of the King

The Drúadan Forest Nightmare (x2)
1
6
3 
Forest.

While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley.

Stonewain Valley gets +1 Threat for each resource on it.

"Way is wide for four horses in Stonewain Valley yonder," he waved his hand southwards: "but narrow at beginning and at end." –GhĂąn–buri–GhĂąn, The Return of the King

The Drúadan Forest Nightmare (x2)
6 

When Revealed: Each player must trigger the prowl keyword on each enemy engaged with him, as if that enemy had been revealed from the encounter deck. Then, return each engaged Wose enemy to the staging area. If no enemies are returned to the staging area by this effect, Drums of the Wild Men gains surge.

The Drúadan Forest Nightmare (x3)
6 
Item.

Surge.

When Revealed: Attach to the enemy in play with the highest engagement cost. (Counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack and gains archery 2.")

Merry did not like this talk of wild men and poisoned darts... –The Return of the King