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Player Encounter Quest
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26 Results Found

Heirs of Númenor (x3/x1)
4 (6)
Forest.  
Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Heirs of Númenor (x3)
3 (3)
Forest.  
Immune to player card effects.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Heirs of Númenor (x2/x0)

When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.

The Drúadan Forest (x1)
1A-B (11)

Setup: Search the encounter deck for Drû-buri-Drû and set him aside, out of play. Shuffle the encounter deck.

When Revealed: Reveal 1 card from the encounter deck per player and add it to the staging area.

The Drúadan Forest (x1)
2A-B (17)


Archery damage must be assigned to allies, if able.

The Drúadan Forest (x1)
3A-B (14)

When Revealed: Add Drû-buri-Drû to the staging area.

Siege. Characters use their Willpower instead of Attack when attacking enemies. If an enemy would be damaged this way, place progress tokens on it instead of damage tokens. When an enemy has progress equal to its hit points, add it to the victory display and place those progress tokens on the quest. If the players defeat this stage, they have won the game.

The Drúadan Forest (x1)
(1) 4 5 3 6
Wose.  
Allies cannot defend against Drû-buri-Drû. While Drû-buri-Drû is in the victory display, characters get +1 Willpower and +1 Defense. Unless Drû-buri-Drû is in the victory display, the players cannot win.

The Drúadan Forest (x3/x1)
(40) 0 1 2 2
Wose.  
Each Wose enemy in the staging area gets +2 Threat.

Shadow: Each Wose enemy engaged with the defending player gets +1 Attack.

The Drúadan Forest (x3)
(35) 2 3 2 4
Wose.  
Archery 2. Prowl X. X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

The Drúadan Forest (x4/x2)
(25) 2 4 3 3
Wose.  
Prowl 1. Archery X. X is the number of heroes in play with no resources in their resource pool.

Shadow: Attacking enemy gets +2 Attack.

The Drúadan Forest (x3)
(5) 2 2 1 2
Wose.  
Surge. Prowl 1.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

The Drúadan Forest (x1/x0)
4 (3)
Forest.  
The cost to play each player card is increased by 1. Travel: Exhaust a hero to travel here.

The Drúadan Forest (x3)
2 (3)
Forest.  
Heroes cannot gain resources from card effects. Travel: Each player must pay 1 resource to travel here.

The Drúadan Forest (x3/x1)
X (5)
Forest.  
Each Wose enemy gains Archery 1. X is equal to the total archery value of the highest archery Wose enemy in play.

The Drúadan Forest (x3)

When Revealed: Each hero must pay 1 resource or take 1 damage. If no hero takes damage from this effect, Men in the Dark gains surge.

Shadow: Attacking enemy gets +1 Attack for each hero the defending player controls with no resources.

The Drúadan Forest (x3)

Prowl 2. When Revealed: Each questing hero must pay 1 resource or it is removed from the quest.

Shadow: Discard all resources from the defending character's resource pool.

The Drúadan Forest (x2)

Surge. When Revealed: Each player must pay 1 resource for each attachment he controls or discard all attachments he controls.

Shadow: Discard an attachment from the defending character.

The Drúadan Forest Nightmare (x1)

You are playing Nightmare mode. Heroes do not collect resources during the resource phase. Setup: Add resources to each hero's resource pool until each hero has 5 resources. Search the encounter deck for 1 copy of Gard of Poisons and add it to the staging area. Shuffle the encounter deck. Forced: After stage 2B is revealed, each hero with fewer than 3 resources gains resources until is has 3.

Begin with the standard quest deck and encounter deck for The Drúadan Forest scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 2x Lost Companion 3x Secluded Glade 1x Overgrown Trail 1x Drû-buri-Drû 1x Drúadan Elite 1x Drúadan Hunter 1x Stars in the Sky 1x Men in the Dark Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Drúadan Forest encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Drúadan Forest Nightmare (x1)
(1) 4 5 4 3
Wose.  
Drû-buri-Drû cannot take more than 1 damage each round. While Drû-buri-Drû is in play, other Wose enemies get +1 Attack and +1 Defense. Unless Drû-buri-Drû is in the victory display, the players cannot win the game.

The Drúadan Forest Nightmare (x3)
(20) 2 5 3 5
Wose.  
Each hero with no resources in its resource pool cannot be declared as an attacker or defender against Drúadan Warrior.

The Drúadan Forest Nightmare (x3)
(43) 4 3 2 3
Wose.  
As an additional cost to optionally engage Drúadan Stalker, you must spend 2 resources.

The Drúadan Forest Nightmare (x3)
3 (3)
Forest.  
Immune to player card effects. While Devil's Mirk is in the staging area, characters cannot be healed. While Devil's Mirk is the active location, each Wose enemy gets +2 Defense.

The Drúadan Forest Nightmare (x2)
5 (4)
Forest.   Hills.  
Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.

Shadow: If the defending character has no resources, deal it 1 damage.

The Drúadan Forest Nightmare (x2)
1 (6)
Forest.  
While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley. Stonewain Valley gets +1 Threat for each resource on it.

The Drúadan Forest Nightmare (x2)

When Revealed: Each player must trigger the prowl keyword on each enemy engaged with him, as if that enemy had been revealed from the encounter deck. Then, return each engaged Wose enemy to the staging area. If no enemies are returned to the staging area by this effect, Drums of the Wild Men gains surge.

The Drúadan Forest Nightmare (x3)
Item.  
When Revealed: Attach to the enemy in play with the highest engagement cost. (Counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack and gains Archery 2.")