The Dream-chaser and her fleet depart from the Grey Havens, in search of the island from Calphon's dreams. Only a week out from the coast, the black sails of Corsair can be seen in pursuit!
Setup: Prepare the Corsair deck. Players prepare their fleet. Shuffle each stage 2 card in the quest deck so that their order is random, leaving stage 3 on the bottom. Search the encounter deck for 1 copy of Rolling Seas and 1 copy of Scouting Ship, and add them to the staging area. Shuffle the encounter deck.
While you are on-course (), each Ship objective gets +2 .
When this stage is defeated, if you are on course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top state of the quest deck.
Calphon squints at dark storm clouds on the horizon. "In my dream, the skies were dark and full of wrath... Perhaps the island lies within that squall?"
You hesitate. Guiding your ship into a deadly storm is foolish, at best... But what if he’s right?
When Revealed: Search the encounter deck and discard pile for 1 copy of Waterspout and add it to the staging area. Shuffle the encounter deck.
Forced: At the end of the quest phase, if you are off-course (, , or ), each player must distribute 5 damage among characters he controls.
When this stage is defeated, if you are on-course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.
After days of aimless travel at sea, a dark mist settles along the ocean's surface, obscuring your visibility and frightening your ships’ crew. "Wait," Calphon says, "this happened in my dream, too... I think if we find a way through this mist, we shall be one step closer to the island."
When Revealed: Search the encounter deck and discard pile for 1 copy of Fog Bank and add it to the staging area. Shuffle the encounter deck.
While you are off-course (, , or ), each non-Ship ally gets –2 .
When this stage is defeated, if you are on-course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.
Calphon bursts into one of the heroes’ quarters in the middle of the night, sweating profusely and breathing heavily. “I saw it again!” he cries. “It was the same island as before, only the sun was rising behind it, bathing the sky in orange. It must be to the east!” You can change course to follow Calphon’s vision, but you risk being discovered by the Corsairs chasing you...
When Revealed: Search the encounter deck and discard pile for 1 copy of Scouting Ship and add it to the staging area. Shuffle the encounter deck.
While you are off-course (, , or ), each Ship enemy gains Boarding 1.
When this stage is defeated, if you are on-course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.
Calphon recognizes a bright star in the night sky, pointing to it. "There! That star! I remember that star from my vision. I believe we must follow that star if we are to reach the island." Calphon’s guidance has led you this far. But none of your maps or almanacs make any mention of this bright star...
When Revealed: Search the encounter deck and discard pile for 1 copy of Starlit Sea and add it to the staging area. Shuffle the encounter deck.
While you are off-course (, , or ), each Ocean location gets +1 .
When this stage is defeated, if you are on-course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.
Calphon insists you are very close to finding the island, but Corsairs still shadow your fleet. You must either fight them or outpace them before you can reach the island and weigh anchor.
When Revealed: Search the encounter deck or discard pile for the Ship enemy with the highest and add it to the staging area (the 2 Ship enemies with the highest instead if there are 3 or more players in the game). Shuffle the encounter deck.
Boarding 1. Cannot have attachments.
Scouting Ship gets -15 engagement cost while you are off course ( , , or ).
All too well they could see for themselves the black sails.
–The Return of the King
While you are off-course (, , or ), Starlit Sea gains:
Travel: Raise each player's threat by 3.
Shadow: Attacking enemy gets +1 (+2 instead if you are off-course).
While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.
Shadow: Attacking enemy gets +1 (+3 instead if attacking enemy is a Ship Enemy).
Travel: Shift your heading off-course to travel here.
Shadow: If this attack deals damage to a Ship objective, shift your heading off-course.
The winds of wrath came driving him, and blindly in the foam he fled...
–The Fellowship of the Ring
When Revealed: Either remove all progress from the current quest and raise each player's threat by 4, or shift your heading-off course.
Shadow: If this attack destroys a character, shift your heading off-course.
While Rough Waters is in the staging area, cancel the first symbol found during each Sailing test.
Shadow: If you are off course (, , or ), attacking enemy gets +2 Attack.
While your heading is at the worst setting (), when faced with the option to travel, the players must travel to Waterspout, if able.
Forced: After traveling to Waterspout, deal 4 damage to each Ship objective.
When Revealed: Either shift your heading off-couse, or deal 1 damage to each exhausted character.
Shadow: Excess damage from this attack is dealt to a Ship objective you control.
When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (), this effect cannot be canceled.
Shadow: Either shift your heading off-course or treat this attack as undefended.
Boarding 2. Cannot have attachments.
Each Raider enemy revealed from the Corsair deck by Light Cruiser's boarding keyword enters play with 1 resource on it.
And looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind...
–The Return of the King
Boarding 3. Cannot have attachments.
While Corsair Warship os om the staging area, it cannot be damaged and gains archery 4.
...ships of great draught with many oars, and with black sails bellying in the breeze.
–The Return of the King
When Revealed: Each player reveals the top card of the Corsair deck and puts it into play, engaged with him.
Shadow: Attacking enemy gets +1 (+2 instead if you control an exhausted Ship objective).
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its to the total in the staging area.
”There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South.”
–Beregond, The Return of the King
Cunning Pirate gets +1 and +1 for each resource on it.
Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card's printed cost.
Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.
While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.
...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King
Immune to player card effects. Sentinel.
The Dream-chaser can always be committed to Sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test.
If the Dream-chaser is destroyed, the players lose the game.
You are playing Nightmare mode.
"Then I thought in my heart that we drew near to the Sea; for wide was the water in the darkness, and sea–birds innumerable cried on its shores."
–Legolas, The Return of the King
Begin with the standard quest deck and encounter deck for the Voyage Across Belegaer scenario. Remove the following cards, in the specified quantities, from the standard encounter deck:
2x Southron Sailor
1x Starlit Sea
1x Fog Bank
2x Calm Waters
2x Thrown Off Course
1x Scouting Ship
Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Voyage Across Belegaer encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
?*: Some Cards in the Grey Havens Nightmare Decks have Sailing Success symbols (?) with an asterisk (*) next to them. This indicates that the card has a Forced effect which will trigger when the card is discarded during a sailing test.
"Corsairs ahead!" an Elven lookout shouts. You are about to give the order to steer away from the warship, when Calaphon abruptly stops you. "Wait! In my dream, I remember a great battle against a powerful fleet. Could this mean we are on the right track?" Reluctantly, you prepare to fight.
When Revealed: Search the encounter deck, discard pile and victory display for 1 copy of Corsair Warship and add it to the staging area. Shuffle the encounter deck.
Forced: At the end of the quest phase, if there is no Corsair Warship in play, this stage is defeated.
When this stage is defeated, if you are on course (?), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest. Otherwise, advance to the top stage of the quest deck.
These seas are strange and bewildering. Try as you might, you cannot find any stars you recognize in the overcast sky. You realize now that you may never find your way back to shore.
When Revealed: Set your heading to the worst setting (?).
Sailing. Cancel the first ? symbol found during each Sailing test.
Forced: At the end of the quest phase, if your heading is on-course (?), this stage is defeated.
When this stage is defeated, look at the top 3 stages of the quest deck and advance to one of your choice, placing the others on the bottom of the quest deck.
Forced: When the engaged player exhausts a Ship objective. Brash Corsair makes an immediate attack.
Boarding 1. Cannot have attachments.
Forced: At the end of the encounter phase, if Sahír's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.
While Open Waters is in the staging area, each Ship enemy gets -5 engagement cost and +1
Travel: One player must exhaust a Ship objective to travel here.
?
While your heading is ?, Shattered Sea gets +2 and +2 quest points.
While your heading is Rainy, Shattered Sea gets +4 and +4 quest points.
While your heading is ?, Shattered Sea gets +6 and +6 quest points.
?
When Revealed: Each player must either exhaust a Ship objective he controls or distribute 4 damage among characters he controls (6 damage instead if you are off course).
Shadow: Attacking enemy gets +1 for each quest card in the victory display.
When Revealed: Either set your heading to the worst setting (?) or exhaust all allies in play.
?
Shadow: If you are off-coruse (Cloudy, Rainy, or Stormy), attacking enemy makes an additional attack after this one.
*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.
?*