





Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)






Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring








Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 (+2
instead if defending player's threat is 35 or higher.)







Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)






Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring








Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 (+2
instead if defending player's threat is 35 or higher.)









Sentinel. Landroval cannot have restricted attachments.
Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)










Action: Exhaust and discard The Riddermarkโs Finest to place 2 progress tokens on any location.
"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring






Ranged.Vassal of the Windlord cannot have restricted attachments.
Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.







Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 and +1
for each facedown attachment it has.
Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.





Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.
Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.






Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.
"Attercop! Attercop! Won't you stop..."
–Bilbo Baggins, The Hobbit






Action: Exhaust and discard The Riddermarkโs Finest to place 2 progress tokens on any location.
"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring





If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1 (+2
instead if a Mountain is the active location.)






While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.





Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Wild Bear engages a player, it makes an immediate attack.





Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.






Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.






When Revealed: Until the end of the round, Morgul Spider gets +1 for each character not currently committed to a quest.
Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers





When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's .






When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.
Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit









Cannot have restricted attachments.
Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.
"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King





Cannot have attachments.
Ancient Marsh-dweller gets +1 and +1
for each resource token on it.
Forced: After any number of time counters are removed from the current quest, place a resource token here.





Cannot have attachments.
Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.
There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring





Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.





Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.





When Revealed: Each Warg enemy gets +1 until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).






Cannot have attachments.
While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.
"...who now will wish to journey south by night with the wild wolves on his tail?" –Gandalf, The Fellowship of the Ring






While it is Night, Wolf of Angmar gets +2

Shadow: Attacking enemy gets +1 (+2
instead if it is Night).





Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.
Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).





Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's

















Indestructible. Immune to player card effects.
Cannot take more tha 3 damage each round.
Forced: At the end of the round, the engaged player must choose: either return Wild Mโmak to the staging area, or it makes an immediate attack.











Cannot have attachments. Cannot take damage.
Brood Mother engages the first player.
Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.
















Cannot have restricted attachments.
When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.



















Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.
Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.
















Cannot have attachments.
Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.
Each Hobbit character gets +1 hit point.
"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring






Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.










Cannot have attachments.
Shelob gets +1 for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.






Cannot have attachments or take more than 3 damage each round.
Forced: When War Mโmak is defeated, reduce each player's threat by 4.


Guarded.
Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text:'If detached discard The OldThrushResponse: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's by X.')






Cannot have attachments.
Lurker of the Depths cannot be engaged or take more than 4 damage each round.
While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.












Forced: After Wild Wargs engages you, discard the top card of the encounter deck. If that card is a Goblin enemy, put it into play engaged with you.
“Where the Warg howls, there the Orc prowls.”












Forced: At the beginning of the refresh phase, if Hunting Warg entered play this round, search the encounter deck and discard pile for 1 copy of Hunters from Mordor and add it to the staging area, if able. Shuffle the encounter deck.
"...where the warg howls, there also the orc prowls."
–Aragorn, The Fellowship of the Ring








While The Watcher is in the staging area, it cannot be damaged by player card effects.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.






When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck.
Forced: At the end of the combat phase, if Giant Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.















Great Shark gets +1 +1
and +1
for each Underwater location in the victory display.
Great Shark cannot be engaged or damaged unless the active location is Underwater.
Forced: At the beginning of the encounter phase, return Great Shark to the staging area unless the active location is Underwater.







