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69 Results Found

Core Set (x1)
(10) 1 2 0 2
Goblin.   Orc.  
Surge.  

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.

Core Set (x2)
(48) 2 2 0 2
Goblin.   Orc.  
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

Core Set (x1)
(5) 3 3 1 2
Goblin.   Orc.  

Shadow: attacking enemy gets 1 Attack. (If this attack is undefended, also raise your threat by 3.)

Core Set (x3)
(15) 2 2 1 3
Goblin.   Orc.  
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)

The Hunt for Gollum (x2/x1)
(12) 1 1 0 3
Goblin.   Orc.  
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's Threat by the total printed cost of all cards discarded in this way.

Khazad-dûm (x1/x0)
(27) 2 5 2 4
Goblin.   Orc.  
When Revealed: Chieftain of the Pit gets +3 Attack until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.

Khazad-dûm (x2)
(48) 2 1 3 1
Goblin.   Orc.  
Players cannot optionally engaged Goblin Archer. Characters with ranged are eligible to attack Goblin Archer while it is in the staging area.Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls.

Khazad-dûm (x4)
(33) 1 3 2 4
Goblin.   Orc.  
When Revealed: Goblin Follower engages the last player.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if attacking the last player.)

Khazad-dûm (x3)
(37) 3 1 0 2
Goblin.   Orc.   Scout.  
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.

Khazad-dûm (x5)
(15) 2 2 2 2
Goblin.   Orc.  
Goblin Spearman gets +2 Attack if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.

Khazad-dûm (x5)
(20) 1 3 1 2
Goblin.   Orc.  
Goblin Swordsman gets +2 Attack if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.

Khazad-dûm (x2/x1)
(30) 3 4 3 4
Goblin.   Orc.  
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.

Shadow: Cancel all damage dealt to this enemy.

Khazad-dûm (x3)
(29) X 0 2 2
Goblin.   Orc.  
X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

The Redhorn Gate (x3)
(25) 1 2 2 3
Goblin.   Orc.  
Mountain Goblin gets +1 Attack for each Mountain location in the staging area.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the active location is a Mountain.)

Road to Rivendell (x4)
(27) 2 2 2 4
Goblin.   Orc.  
Ambush.  
Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.

The Long Dark (x4)
(15) 2 1 1 2
Goblin.   Orc.  
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.

The Long Dark (x1/x0)
(39) 4 3 3 5
Goblin.   Orc.  
Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all 'Lost:' effects in play.

Shadow and Flame (x3)
(35) 2 1 1 2
Goblin.   Orc.  
When Revealed: Each player must deal 1 damage to a hero he controls. Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.

Escape from Mount Gram (x1)
(44) 3 5 3 8
Goblin.   Orc.  
Forced: After 1 or more captured cards are rescued, Jailor Gornákh engages the player with the highest threat and makes an immediate attack.

Escape from Mount Gram (x2)
(36) 2 3 2 3
Goblin.   Orc.  
Capture 1.  
Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.

Escape from Mount Gram (x3)
(16) 1 2 1 2
Goblin.   Orc.  
Capture 1.  
Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.

Escape from Mount Gram (x2/x0)
(28) 2 X 1 3
Goblin.   Orc.  
Capture 1.  
X is the number of cards in play with 1 or more captured cards underneath them.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has no captured cards underneath it).

Across the Ettenmoors (x2)
(16) 2 2 2 3
Goblin.   Orc.  
Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended).

The Wilds of Rhovanion (x2/x1)
(35) 3 5 4 6
Orc.   Goblin.  
Cannot have player card attachments. While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.

Shadow: Attacking enemy gets +2 Attack.

The Wilds of Rhovanion (x3/x2)
(50) 1 2 0 3
Orc.   Goblin.  
Surge.  
Cannot be optionally engaged. While Stray Goblin is in the staging area, it gains: "Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.

Roam Across Rhovanion (x1)
2 3 2 5
Goblin.   Orc.  
Immune to player card effects. While Urdug is free of encounters, the first player gains control of Urdug. If Urdug is destroyed, the players lose the game.

Roam Across Rhovanion (x1)
(15) 2 3 2 5
Goblin.   Orc.  
Indestructible.  
Immune to player card effects. While Urdug is engaged with a player, he gains, "Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."

Fire in the Night (x3/x1)
(30) 3 3 3 4
Goblin.   Orc.  
Forced: After The Dragon’s Thrall engages you, either deal 3 damage to Hrogar’s Hill, or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.

Fire in the Night (x4)
(25) 2 2 2 3
Goblin.   Orc.  
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Hrogar's Hill has at least 25 damage on it).

Mount Gundabad (x3)
(39) 3 4 1 5
Orc.   Goblin.  
While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2 Defense.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Mount Gundabad (x3/x2)
(26) 2 3 2 3
Orc.   Goblin.  
Dagnir cannot take damage from non-quest effects.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Dagnir is engaged with you).

The Hobbit: Over Hill and Under Hill (x3)
(25) 2 1 2 2
Goblin.   Orc.  
Goblin Axeman gets +1 Attack for each Cave location in play.

Shadow: Defending character gets -1 Defense.

The Hobbit: Over Hill and Under Hill (x4)
(33) 2 3 2 3
Goblin.   Orc.  
If The Great Goblin is in the victory display, this card gains surge.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if The Great Goblin is in the victory display.)

The Hobbit: Over Hill and Under Hill (x3)
(30) 3 2 2 3
Goblin.   Orc.  
When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.

The Hobbit: Over Hill and Under Hill (x3)
(25) 2 2 0 2
Goblin.   Orc.  
Goblin Miners gets +1 Defense for each Cave location in play.

Shadow: attacking enemy gets +1 Attack.

The Hobbit: Over Hill and Under Hill (x3/x1)
(20) 1 3 1 2
Goblin.   Orc.  
Surge.  
Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

The Hobbit: Over Hill and Under Hill (x1)
(15) 3 5 2 8
Goblin.   Orc.  
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.

The Hobbit: On the Doorstep (x4)
(35) 2 4 2 5
Goblin.   Orc.  
Bolg cannot take damage. Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.

The Hobbit: On the Doorstep (x1)
(50) X 6 3 8
Goblin.   Orc.  
Immune to player card effects. X is the number of players in the game.Cannot leave the staging area.The first Goblin revealed each round gains surge.

The Hobbit: On the Doorstep (x4)
(33) 1 2 2 2
Goblin.   Orc.  
When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)

The Hobbit: On the Doorstep (x3)
(15) 1 3 0 3
Goblin.   Orc.  
Forced: When this enemy attacks, remove 1 progress from the current quest.

Shadow: Attacking enemy gets +1 Attack for each quest stage in play with no progress on it.

The Hobbit: On the Doorstep (x4/x3)
(20) 1 1 1 4
Goblin.   Orc.  
This enemy gets +1 Threat, +1 Attack, and +1 Defense for each quest stage in play with no progress on it.

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Hobbit: On the Doorstep (x2)
(40) 2 2 1 3
Goblin.   Orc.  
When Revealed: Each player must deal 2 damage to a character he controls.

Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.

Two-Player Limited Edition Starter (x1)
(35) 3 5 3 6
Goblin.   Orc.  
Cannot have attachments. While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.

Shadow: Attacking enemy gets +2 Attack.

Two-Player Limited Edition Starter (x2)
(48) 2 2 0 2
Goblin.   Orc.  
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area. Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

Two-Player Limited Edition Starter (x2/x0)
(20) 1 3 1 2
Goblin.   Orc.  
Surge.  

Two-Player Limited Edition Starter (x2)
(12) 1 1 0 3
Goblin.   Orc.  
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' Threat by the total printed cost of all cards discarded in this way.

Two-Player Limited Edition Starter (x1)
(40) X X X 8
Goblin.   Orc.  
X is the stage number of the quest. Cannot take damage. Cannot have attachments. Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.

The Ruins of Belegost (x3)
(25) 1 3 2 3
Orc.   Goblin.  
While a Loot objective is attached to a hero, Blue Mountain Goblin gains surge.

Shadow: If you control a Loot objective, put Blue Mountain Goblin into play engaged with you and deal it a shadow card.

The Wizard's Quest (x1)
18
(38) 2 4 2 5
Orc.   Goblin.  
Cannot be optionally engaged. Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it's Defense.

A Journey to Rhosgobel Nightmare (x3)
(48) 2 5 3 4
Goblin.   Orc.  
Goblin Eagle-hunter gets +1 hit point per player. Forced: At the end of the combat phase, deal 1 damage to Wilyador

Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.

Return to Mirkwood Nightmare (x2)
(48) 3 4 2 4
Goblin.   Orc.  
Cannot be optionally engaged. Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.

Into the Pit Nightmare (x4)
(20) 1 4 3 5
Goblin.   Orc.  
Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.

Into the Pit Nightmare (x3)
(50) 3 2 2 4
Goblin.   Orc.  
Cannot be optionally engaged. If the active location is a Dark location, Goblin Lurker gets +3 Attack and -40 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the active location is a Dark location.)

The Seventh Level Nightmare (x3)
(15) 2 4 2 3
Goblin.   Orc.  
Each Goblin enemy gets +1 Attack for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.

The Seventh Level Nightmare (x2)
(36) 3 2 1 4
Goblin.   Orc.  
When Revealed: Add 2 resources to Pit Goblin.

Shadow: If attacking enemy is a Goblin, add 1 resource to it.

Flight from Moria Nightmare (x3)
(10) 1 3 1 6
Goblin.   Orc.  
Surge.  
While you are engaged with Swarming Goblins, it gains: "Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."

The Redhorn Gate Nightmare (x3)
(20) 2 3 2 4
Goblin.   Orc.   Snow.  
Surge.  
Forced: After engaging Wolfpelt Goblin, the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.

Road to Rivendell Nightmare (x3)
(30) 3 3 2 3
Goblin.   Orc.  
Ambush.  
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

Road to Rivendell Nightmare (x2)
(16) 1 3 2 5
Goblin.   Orc.  
Surge.  
While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.

The Long Dark Nightmare (x4)
(28) 3 2 2 3
Goblin.   Orc.  
Forced: When Goblin Stalker attacks, deal it 1 additional shadow card. Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 Attack until the end of the phase.

Foundations of Stone Nightmare (x3)
(18) 2 2 2 5
Goblin.   Orc.  
Mithril Seeker gets +1 Attack for each resource on it. Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.

Escape from Mount Gram Nightmare (x1)
(45) 4 5 5 14
Goblin.   Orc.  
Forced: After Jailor Gornákh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gornákh. Forced: After a player rescues any number of cards, Jailor Gornákh attacks that player.

Escape from Mount Gram Nightmare (x2)
(26) 2 2 1 4
Goblin.   Orc.  
Capture 1.  
While you are engaged with Prison Guard, it gainst: "Planning Action: Rescue a random card from underneath Prison Guard. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."

Over the Misty Mountains Grim Nightmare (x1)
(15) 5 6 4 11
Goblin.   Orc.  
Progress cannot be placed on the current quest. Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.

Over the Misty Mountains Grim Nightmare (x4)
(45) 4 4 3 3
Goblin.   Orc.  
Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display. Forced: When Goblin Prowler engages you, discard a character you control.

Dungeons Deep and Caverns Dim Nightmare (x3)
(15) 2 3 4 5
Goblin.   Orc.  
Bilbo's Magic Ring does not ready during the refresh phase.

Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if Bilbo's Magic Ring is exhausted.)

The Battle of Five Armies Nightmare (x4)
(15) 3 3 2 4
Goblin.   Orc.  
Forced: When Frenzied Warg-Rider attacks, remove 1 progress from each quest stage.

Shadow: Deal 1 damage to the defending character (2 damage instead if the current quest has no progress on it).

The Battle of Five Armies Nightmare (x4)
(40) 2 5 3 5
Goblin.   Orc.  
Cannot be optionally engaged. Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.