Action: Draw 2 cards. Then, discard 1 card for your hand.
"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring
Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.
The marauding orcs had been waylaid and almost all destroyed...
–The Fellowship of the Ring
Action: Each player draws 1 card.
"It is a fair tale, though it is sad, as are all the tales of Middle–earth, and yet it may lift up your hearts." –Strider, The Fellowship of the Ring
Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.
"The Eagles! The Eagles!" –Bilbo Baggins, The Hobbit
Action: Search the top 10 cards of your deck for any 1 Rohan card and add it to your hand. Then, shuffle the other cards back into your deck.
"More speed we cannot make, if the strength of Rohan is to be gathered." –Éomer, The Return of the King
Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.
"My cuts, short or long, don't go wrong." –Strider, The Fellowship of the Ring
Action: Each player returns the topmost attachment card from his discard pile to his hand.
...he was just sitting down to a nice little second–breakfast in the dinning–room...
–The Hobbit
Action: Move any number of damage from one enemy to another.
That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? –Orc Soldier, The Return of the King
Action: Choose an Eagle ally. Return that character to its owner's hand.
Not event an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom...
–The Two Towers
Play during the Quest phase, before characters are committed to the Quest.
Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)
"The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out."
–Gildor, The Fellowship of the Ring
Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.
"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse–lords, do not sleep, even if it seems so from afar." –Gandalf, The Two Towers
Play after shadow cards have been dealt, before any attacks have resolved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.
"Dawn take you all, and be stone to you!" –Gandalf, The Hobbit
Action: Until the end of the phase, all Rohan characters get +2
With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers
Action: Move the top card of the encounter discard pile to the top of the encounter deck.
The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' –The Fellowship of the Ring
Action: Choose a Dwarf hero. That hero gets +2 +2 and +2 until the end of the round.
A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring
Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.
Action: Each Dwarf character gets +1 until the end of the phase. (+2 instead if the active location is an Underground or Dark location.)
Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.
Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.
Action: Choose a character you control. Until the end of the phase, that character gets +3 while attacking an enemy with a higher engagement cost than your threat.
Response: After another player plays an attachment on a hero you control, you may (choose 1):
- ready 1 of that player's heroes
- have that player draw 1 card
- lower that player's threat by 2.
Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.
Action: Ready all Dwarf characters.
'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring
Action: Exhaust X characters to deal X damage to an enemy in the staging area.
Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.
Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.
'He is dead then,', said Frodo. 'I feared it was so.'
–The Fellowship of the Ring
Response: After a character leaves play, add its to another character's until the end of the round.
"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers
Action: If you control a unique Noldor character, give another character +1 until the end of the phase and lower your threat by 3.
"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring
Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.
"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring
Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.
Action: Enemies engaged with you cannot attack you this phase.
Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.
"Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered." –The Fellowship of the Ring
Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)
"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring
Action: Draw 2 cards. Then, discard 1 card from your hand.
"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring
Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.
"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring
Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.
"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring
Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.
Refresh Action: Exhaust 2 heroes to draw 5 cards.
"Here you will hear many songs and tales-if you can keep awake. But except on high days it usually stands empty and quiet. and people come here who wish for peace, and thought. There is always a fire here, all the year round, but there is little other light."
–Gandalf, The Fellowship of the Ring
Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.
Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.
"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan." –Faramir, The Two Towers
Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.
Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. –The Two Towers
Action: Ready a defending Gondor character. That character gets +1 until the end of the phase.
...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King
Action: All characters get +2 and do not exhaust to defend until the end of the round.
"The beacons of Gondor are alight, calling for aid." –Gandalf, The Return of the King