


Celeborn has bid you to visit her father in Rivendell. Your journey takes you though the Redhorn Gate...
Setup: Add Caradhras to the staging area. Remove all copies of Snowstorm from the encounter deck and set them aside, out of play. Put Arwen Undómiel into play under the control of the first player.
When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area.



Attach to a Noldor or Silvan character. Restricted.
When attached character attacks an enemy, that enemy gets -2
until the end of the phase.



Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house.
Setup: Put Arwen Undómiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.
This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching your slow trek among the foothills.


Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.
Attached character gains ranged.
If attached character has the printed ranged keyword, it gets +1
during a ranged attack.

Action: If you control a unique Noldor character, give another character +1
until the end of the phase and lower your threat by 3.
"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring

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4 ★
6 Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1
until the end of the phase.



Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.

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6 ★
7 Lower the cost to play Weapon and Armor attachments on Beregond by 2.
"It is over-late to send for aid when you are already besiged." –The Return of the King

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3 ★
3 Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Attach to a
character. Restricted.
Limit 1 per character.
Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.

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0
3
3 ★
5 Action: Exhaust Ithilien Tracker to lower the
of the next enemy added to the staging area to 0 until the end of the phase.
Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers

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1 

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6
When Revealed: Deal 2 damage to the lowest
Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2
.

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1
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2 ★
10 Each Outlands character you control gets +1
.
We heard of the horns in the hills ringing,
the swords shining in the South–kingdom.
–The Return of the King

Play only if each hero you control has the printed
resource icon.
Action: Until the end of the phase,
characters use their
instead of ![]()
"Courage will now be your best defense against the storm that is at hand..." –Gandalf, The Return of the King


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6
Allies cannot defend against Drû-buri-Drû.
While Drû-buri-Drû is in the victory display, characters get +1
and +1
.
Unless Drû-buri-Drû is in the victory display, the players cannot win.

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2
3
6 ★
1 Denethor gets -1
for each damaged hero you control.
Discard Denethor if his
is 0 or less.
"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King



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When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.
Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit


When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains Surge.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.


When Revealed: Each player must take a villager token from Rescued Villagers and place it on a location in the staging area, if able. If no villager tokens were placed on a location by this effect, Panicked! gains Surge.

Shadow: Attacking enemy gets +1
for each damage token on Dead Villagers.


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1
3
3 ★
5 Pelargir Shipwright gets +1
for each hero you control with a printed
hero resource icon.
"It is forty leagues and two from Pelargir to the landings at the Harlond..."
–Aragorn, The Return of the King

Reduce the cost to play Map of Earnil by 1 for each hero you control with a printed
resource icon.
Action: Discard Map of Earnil to play any
event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

Attach to a Ranger character. Restricted.
Action: Exhaust Ranger Bow and attached character to deal 1 damage to an enemy in the staging area.
Two had great bows, almost of their own height, and great quivers of long green–feathered arrows.
–The Two Towers


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2
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4 ★
5 If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.
If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

Action: Choose a Silvan or Noldor ally you control. That ally gets +2
until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.
"For deep in the hears of all my kindred lies the sea–longing, which it is perilous to stir"
–Legolas, The Return of the King


Attach to a Rohan character. Restricted.
Attached character gets +1
(+2
instead if attacking an enemy in the staging area).
Right through the press drove Théoden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King


Reduce the cost to play Scroll of Isildur by 1 for each hero you control with a printed
resource icon.
Action: Discard Scroll of Isildur to play any
event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.



Set aside Lord Alcaron, Nazgûl of Minas Morgul, and The White Bridge. Add To the Tower, Murzag and 1 copy of Morgul Vale to the staging area.
Lord Alcaron and Faramir have been captured by forces from Minas Morgul. You pursue their captors eastward into the dreaded vale.
Murzag cannot leave play unless destroyed. If Murzag is defeated, advance to the next stage.
You are betrayed! Lord Alcaron has revealed himself as in league with the Enemy. A large Uruk, Murzag, has been left in charge of finishing you off while Faramir is rushed ahead to the Dead City.


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Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.

Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.


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0
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Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1
. If undefended, place 1 progress token on To the Tower as well.


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Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.
Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).


Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.

Shadow: Return attacking enemy to the staging area after this attack.


X is the number of progress tokens on To the Tower.
So they came slowly to the white bridge.
–The Two Towers


When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.
The air above was heavy with fog, and a reek lay on the land about them.
–The Two Towers


When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.






