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Player Encounter Quest
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Results: 151 - 200 of 339 Cards
Two-Player Limited Edition Starter (x2)
1 2 2 2 3 5 ★ 4 
Dwarf. Warrior.

Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 resource.

...he did not altogether approve of the dwarves and their love of gold...
–The Hobbit

Two-Player Limited Edition Starter (x2)
2
10 
Artifact. Item.

Attach to a hero. Restricted.

Attached hero gains +2 Willpower

If attached hero is Aragorn, he also gains a resource icon.

Two-Player Limited Edition Starter (x2)
2
10 
Gondor. Title.

Attach to a hero.

Attached hero gains the Gondor trait.

Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

Two-Player Limited Edition Starter (x2)
0
10 
Item.

Attach to a hero.

Action: Discard Cram to ready attached hero.

If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining...
–The Hobbit

Two-Player Limited Edition Starter (x1)
5
3 

Action: Ready all characters in play.

"If there is only one way, then I muse take it. What comes after must come."
–Frodo Baggins, The Two Towers

Two-Player Limited Edition Starter (x2)
1
10 

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit...
–The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
1
5 

Action: Choose and ready 1 ally card.

"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King

Two-Player Limited Edition Starter (x2)
0
5 

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

"...we went ahead and spoke with feigned voices..."
–Haldir, The Fellowship of the Ring

The Hunt for Gollum (x3)
1
9 
Signal.

Attach to a hero.

Attached hero gains +1 Attack

Action: Pay 1 resource from attached hero's pool to attach Dúnedain Mark to another hero.

The Hunt for Gollum (x3)
1
7 

Action: Each player draws 1 card.

"It is a fair tale, though it is sad, as are all the tales of Middle–earth, and yet it may lift up your hearts." –Strider, The Fellowship of the Ring

Conflict at the Carrock (x3)
1
10 
Signal.

Attach to a hero.

Attached hero gains +1 Defense

Action: Pay 1 resource from attached hero's pool to attach Dúnedain Warning to another hero.

Conflict at the Carrock (x3)
1
2 

Action: Each player returns the topmost attachment card from his discard pile to his hand.

...he was just sitting down to a nice little second–breakfast in the dinning–room...
–The Hobbit

A Journey to Rhosgobel (x1)
11 2 3 2 4 7 ★ 4 
Gondor. Noble.

Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.

A Journey to Rhosgobel (x3)
2
4 
Signal.

Attach to a hero.

Attached hero gains +1 Willpower

Action: Pay 1 resource from attached hero's pool to attach Dúnedain Quest to another hero.

A Journey to Rhosgobel (x3)
0
3 

Action: Move any number of resource tokens from a hero's resource pool to any other hero's resource pool.

Inside the hall there was piled a large assortment of packages and parcels and small articles of furniture. –The Fellowship of the Ring

The Hills of Emyn Muil (x3)
2 1 0 0 2 2 ★ 1 
Hobbit.

Response: After Keen-eyed Took enters play, reveal the top card of each player's deck.

Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.

Then something Tookish woke up inside him...
–The Hobbit

The Hills of Emyn Muil (x3)
1
1 

Quest Action: Discard a ally to give each hero committed to this quest +1 Willpower until the end of the phase.

In the dark at the rear, grim and silent, walked Aragorn.
–The Fellowship of the Ring

The Dead Marshes (x3)
3 1 1 1 2 3 ★ 3 
Dúnedain.

Response: Discard Dúnedain Watcher from play to cancel the shadow effects of a card just triggered.

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown." –Strider, The Fellowship of the Ring

The Dead Marshes (x3)
2
3 
Item.

Attach to a hero.

Attached hero gains ranged.

Action: Pay 1 resource from attached hero's pool to attach Dúnedain Cache to another hero.

Return to Mirkwood (x1)
11 1 2 3 5 7 ★ 8 
Dwarf. Noble.

While Dáin Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit

Return to Mirkwood (x3)
1
3 
Signal.

Attach to a hero.

Attached hero gains sentinel.

Action: Pay 1 resource from attached hero's pool to attach Dúnedain Signal to another hero.

Return to Mirkwood (x3)
2
1 

Play after shadow cards have been dealt, before any attacks have resolved.

Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.

"Dawn take you all, and be stone to you!" –Gandalf, The Hobbit

Khazad-dûm (x3)
2
7 
Item.

Attach to a Dwarf hero.

Action: Exhaust Narvi's Belt to give attached hero a , , or icon until the end of the phase.

Khazad-dûm (x3)
1
6 
Song.

Action: Choose a Dwarf hero. That hero gets +2 Willpower +2 Attack and +2 Defense until the end of the round.

A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring

Khazad-dûm (x3)
3
1 

Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.

The Redhorn Gate (x1)
10 2 2 1 4 5 ★ 3 
Noldor. Noble. Ranger.

While Elladan is in play, Elrohir gets +2 Defense.

Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

"We will not turn back."
–The Return of the King

The Redhorn Gate (x3)
0
1 

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

The Redhorn Gate (x3)
4
7 

Secrecy 3.

Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

Road to Rivendell (x3)
5 1 2 2 2 4 ★ 2 
Dúnedain. Ranger.

Ranged. Sentinel. Secrecy 3.

They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring

Road to Rivendell (x3)
3
6 

Action: Ready all Dwarf characters.

'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring

The Watcher in the Water (x3)
1
1 

Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.

"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers

The Watcher in the Water (x3)
3
8 
Artifact.

Attach to a hero.

Attached hero gains a resource icon.

If attached hero is Aragorn, each character you control gets +1 Willpower.

"For the Sword that was Broken is the Sword of Elendil that broke beneath him when he fell."
–Aragorn, The Fellowship of the Ring

The Long Dark (x3)
4 2 0 1 3 4 ★ 6 
Noldor.

Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

Beside Glorfindel there were several other counsellors of Elrond's household, of whom Erestor was the chief...
–The Fellowship of the Ring

The Long Dark (x3)
1
2 

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.

Foundations of Stone (x3)
3 2 1 1 2 4 ★ 6 
Dwarf.

Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 Willpower until the end of the phase.

Foundations of Stone (x3)
4
2 
Condition.

Limit 1 per deck. Attach to a location.

Heroes do not exhaust to attack, defend, or commit to a quest while attached location is the active location.

"However it may prove, one must tread the path that need chooses!"
–Gandalf, The Fellowship of the Ring

Shadow and Flame (x3)
0
9 

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.

"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring

Shadow and Flame (x3)
2
6 

Attach to a hero.

Each Dwarf gets +1 hit point.

"We will seek the hidden door together. And we will come through. In the ruins of of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits."
–Gandalf, The Fellowship of the Ring

Heirs of Númenor (x1)
11 1 3 2 5 7 ★ 4 
Gondor. Warrior. Noble.

While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.

"By our valour the wild fold of the East are still restrained, and the terror of Morgul kept at bay..." –The Fellowship of the Ring

Heirs of Númenor (x3)
1 0 0 0 2 1 ★ 10 
Gondor.

Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King

Heirs of Númenor (x3)
5 1 0 1 3 3 ★ 3 
Gondor.

Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Heirs of Númenor (x3)
0
1 

Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan." –Faramir, The Two Towers

Heirs of Númenor (x3)
0
6 

Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.

Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. –The Two Towers

The Steward's Fear (x1)
8 1 1 1 4 5 ★ 4 
Outlands.

Ranged.

You may use resources from Hirluin the Fair's resource pool to pay for Outlands ally cards of any sphere.

Hirluin the Fair of the Green Hills from Pinnath Gelin... –The Return of the King

The Steward's Fear (x3)
2 1 1 1 1 2 ★ 5 
Outlands.

Each Outlands character you control gets +1 Defense.

... grim–faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor. – The Return of the King

The Steward's Fear (x3)
0
5 

Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.

"Nay, my friends, I am the lawful master of the Stone, and I had both the right and the strength to use it..." –Aragorn, The Return of the King

The Drúadan Forest (x3)
3 1 1 1 3 3 ★ 3 
Outlands.

While you control Outlands allies that belong to 4 different spheres, ready Forlong at the beginning of each phase.

"Forlong!" men shouted. "True heart, true friend!" –The Return of the King

The Drúadan Forest (x3)
2
3 

Play only if each hero you control has a printed resource icon.

Action: Ready each ally in play.

And so the companies came and were hailed and cheered and passed through the Gate, men of the Outlands marching to defend the City of Gondor in a dark hour... –The Return of the King

Encounter at Amon Dîn (x3)
4 3 1 2 3 6 ★ 1 
Gondor. Noble.

Denethor gets -1 Willpower for each damaged hero you control.

Discard Denethor if his Willpower is 0 or less.

"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King

Encounter at Amon Dîn (x3)
1
2 
Title.

Attach to a Gondor or Outlands hero.

If each hero you control has a printed resource icon, Lord of Morthond gains:

Response: After you play a ally, ally or ally, draw 1 card.

"The Captains of the Outlands are expected up the South Road ere sundown. Come with us and you will see." –Bergil, The Return of the King