Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
Attach to a hero.
Action: Discard Cram to ready attached hero.
If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining...
–The Hobbit
Action: Ready all characters in play.
"If there is only one way, then I muse take it. What comes after must come."
–Frodo Baggins, The Two Towers
Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit...
–The Fellowship of the Ring
Action: Choose and ready 1 ally card.
"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King
Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.
"...we went ahead and spoke with feigned voices..."
–Haldir, The Fellowship of the Ring
Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Mark to another hero.
Action: Each player draws 1 card.
"It is a fair tale, though it is sad, as are all the tales of Middle–earth, and yet it may lift up your hearts." –Strider, The Fellowship of the Ring
Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Warning to another hero.
Action: Each player returns the topmost attachment card from his discard pile to his hand.
...he was just sitting down to a nice little second–breakfast in the dinning–room...
–The Hobbit
Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.
Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Quest to another hero.
Response: After Keen-eyed Took enters play, reveal the top card of each player's deck.
Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.
Then something Tookish woke up inside him...
–The Hobbit
Response: Discard Dúnedain Watcher from play to cancel the shadow effects of a card just triggered.
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown." –Strider, The Fellowship of the Ring
Attach to a hero.
Attached hero gains ranged.
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Cache to another hero.
While Dáin Ironfoot is ready, Dwarf characters get +1 and +1 .
"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit
Attach to a hero.
Attached hero gains sentinel.
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Signal to another hero.
Play after shadow cards have been dealt, before any attacks have resolved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.
"Dawn take you all, and be stone to you!" –Gandalf, The Hobbit
Attach to a Dwarf hero.
Action: Exhaust Narvi's Belt to give attached hero a , , or icon until the end of the phase.
Action: Choose a Dwarf hero. That hero gets +2 +2 and +2 until the end of the round.
A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring
Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.
Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.
Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.
They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring
Action: Ready all Dwarf characters.
'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring
Response: After a character leaves play, add its to another character's until the end of the round.
"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)
Beside Glorfindel there were several other counsellors of Elrond's household, of whom Erestor was the chief...
–The Fellowship of the Ring
Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.
Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 until the end of the phase.
Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.
"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.
For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King
Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.
Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.
"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan." –Faramir, The Two Towers
Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.
Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. –The Two Towers
Each Outlands character you control gets +1 .
... grim–faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor. – The Return of the King
Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.
"Nay, my friends, I am the lawful master of the Stone, and I had both the right and the strength to use it..." –Aragorn, The Return of the King
Denethor gets -1 for each damaged hero you control.
Discard Denethor if his is 0 or less.
"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King
Attach to a Gondor or Outlands hero.
If each hero you control has a printed resource icon, Lord of Morthond gains:
Response: After you play a ally, ally or ally, draw 1 card.
"The Captains of the Outlands are expected up the South Road ere sundown. Come with us and you will see." –Bergil, The Return of the King