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Results: 112 Cards

Core Set (x2)
[4] 2 1 2 3 5โ˜… 10 
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Core Set (x1)
[6] 2 2 1 4 5โ˜… 3 
Dwarf.   Warrior.  

Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit


Core Set (x1)
[6] 1 3 3 6 7โ˜… 9 
Beorning.   Warrior.  

Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit


Core Set (x1)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Core Set (x2)
[2] 1 0 0 2 2โ˜… 10 
Minstrel.   Rohan.  

Action: Exhaust Glรฉowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Thรฉoden Thengel's son that Glรฉowine his minstrel made...
–The Return of the King


Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 5โ˜… 8 
Dwarf.   Warrior.  

Sentinel.

Response: After an enemy is revealed from the encounter deck, ready Gimli.

"Give me a row of orc–necks and room to swing and all weariness will fall from me!"
–The Two Towers


Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3 5โ˜… 10 
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures."
–Mablung, The Two Towers


Two-Player Limited Edition Starter (x1)
[2] 2 0 1 2 4โ˜… 10 
Noldor.   Noble.  

Response: After Arwen Undรณmiel exhausts, choose a character. That character gains sentinel and gets +1 until the end of the round.

...in whom it was said that the likeness of Lรบthien had come on earth again...for she was the Evenstar of her people.
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2 4โ˜… 5 
Silvan.   Scout.  

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[3] 2 1 1 3 4โ˜… 8 
Dwarf.  

Quest Action: Spend 1 resource to put Bofur into play from your hand, exhausted and commited to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

"Get up lazy–bones..."
–The Hobbit


Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2 3โ˜… 8 
Dwarf.  

Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then shuffle your deck.

"Fili is the youngest and still has the best sight."
–Thorin, The Hobbit


Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2 3โ˜… 8 
Dwarf.  

Response: After you play Kili from your hand during the planning phase, seach your deck for Fili and put him into play under your control. Then shuffle your deck.

"Let us join the throng!"
–The Hobbit


Two-Player Limited Edition Starter (x1)
[4] 1 3 1 3 5โ˜… 10 
Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight.
–The Two Towers


Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 5โ˜… 6 
Silvan.  

Ranged. Sentinel.

"But there are some of use who still go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands."
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[3] 0 3 2 2 5โ˜… 5 
Dwarf.   Warrior.  

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.


Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2 4โ˜… 7 
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers


Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[0] 0 0 0 1 8 
Gondor.   Healer.  

Cannot attack or defend.

Action: Spend 1 resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.


Revised Core Set (x3)
[4] 2 1 2 3 5โ˜… 10 
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Revised Core Set (x3)
[6] 2 2 1 4 5โ˜… 3 
Dwarf.   Warrior.  

Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit


Revised Core Set (x3)
[6] 1 3 3 6 7โ˜… 9 
Beorning.   Warrior.  

Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit


Revised Core Set (x3)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Revised Core Set (x3)
[2] 1 0 0 2 2โ˜… 10 
Minstrel.   Rohan.  

Action: Exhaust Glรฉowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Thรฉoden Thengel's son that Glรฉowine his minstrel made...
–The Return of the King


Conflict at the Carrock (x3)
[3] 2 1 1 2 4โ˜… 6 
Rohan.  

Response: After ร‰omund leaves play, ready all Rohan characters in play.

"You I have not seen before, for you are young, but I have spoken with Eomund your father..." –Aragorn, The Two Towers


A Journey to Rhosgobel (x3)
[5] 1 3 1 4 6โ˜… 7 
Creature.   Eagle.  

Sentinel. Landroval cannot have restricted attachments.

Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)


A Journey to Rhosgobel (x3)
[4] 2 2 2 3 5โ˜… 6 
Silvan.  

Ranged. Sentinel.

"But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands." –The Fellowship of the Ring


The Hills of Emyn Muil (x3)
[5] 3 2 3 3 6โ˜… 9 
Noldor.  

Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.

"Go not to the Elves for counsel, for they will say both no and yes." –Frodo Baggins, The Fellowship of the Ring


The Dead Marshes (x3)
[4] 1 2 2 3 5โ˜… 6 
Rohan.   Warrior.  

While Elfhelm is ready, he gains:

Response: After your threat is raised as the result of questing unsuccessfully, or by an encounter or quest card effect, reduce your threat by 1.

"But my lord sends word that we must set ourselves in readiness: orders may come for a sudden move." –The Return of the King


Dwarves of Durin (x3)
[3] 0 0 1 3 3โ˜… 2 
Dwarf.  

Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)


Dwarves of Durin (x3)
[3] 1 2 1 3 4โ˜… 6 
Dwarf.  

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit


Dwarves of Durin (x3)
[3] 2 1 1 3 4โ˜… 6 
Dwarf.  

While you control at least 5 Dwarf characters, Glรณin gains:

Response: After you play Glรณin from your hand, choose a hero. Add 2 resources to that hero's resource pool.

Glรณin lit several more torches, and then they all crept out, one by one... – The Hobbit


Dwarves of Durin (x3)
[3] 1 1 1 2 3โ˜… 8 
Dwarf.  

Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.


Dwarves of Durin (x3)
[3] 1 1 1 2 3โ˜… 8 
Dwarf.  

Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.


Elves of Lórien (x2)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Elves of Lórien (x3)
[3] 2 2 0 2 4โ˜… 5 
Silvan.   Scout.  
Ranged. Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Elves of Lórien (x3)
[4] 2 2 1 2 4โ˜… 4 
Silvan.   Scout.  
Ranged. Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

Defenders of Gondor (x3)
[2] 2 1 0 2 4โ˜… 3 
Gondor.   Warrior.  

While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King


Defenders of Gondor (x2)
[4] 2 1 2 3 5โ˜… 10 
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Riders of Rohan (x3)
[3] 2 1 1 2 4โ˜… 6 
Rohan.  

Response: After ร‰omund leaves play, ready all Rohan characters in play.

"You I have not seen before, for you are young, but I have spoken with Eomund your father..." –Aragorn, The Two Towers


Riders of Rohan (x3)
[3] 1 1 2 2 4โ˜… 5 
Rohan.  

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.


The Redhorn Gate (x3)
[3] 2 1 1 3 4โ˜… 8 
Dwarf.  

Quest Action: Spend 1 resource to put Bofur into play from your hand, exhausted and committed to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

"Get up lazy-bones..." –The Hobbit


Road to Rivendell (x3)
[3] 0 0 1 3 3โ˜… 2 
Dwarf.  

Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)


The Watcher in the Water (x3)
[2] 2 0 1 2 4โ˜… 10 
Noldor.   Noble.  

Response: After Arwen Undรณmiel exhausts, choose a character. That character gains sentinel and gets +1 until the end of the round.

...in whom it was said that the likeness of Lรบthien had come on earth again...for she was the Evenstar of her people.
–The Fellowship of the Ring


The Long Dark (x3)
[4] 2 0 1 3 4โ˜… 6 
Noldor.  

Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

Beside Glorfindel there were several other counsellors of Elrond's household, of whom Erestor was the chief...
–The Fellowship of the Ring


Heirs of Númenor (x3)
[4] 1 2 2 2 4โ˜… 2 
Gondor.   Ranger.  

Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.


The Drúadan Forest (x3)
[3] 1 1 1 3 3โ˜… 3 
Outlands.  

While you control Outlands allies that belong to 4 different spheres, ready Forlong at the beginning of each phase.

"Forlong!" men shouted. "True heart, true friend!" –The Return of the King


Encounter at Amon Dîn (x3)
[4] 3 1 2 3 6โ˜… 1 
Gondor.   Noble.  

Denethor gets -1 for each damaged hero you control.

Discard Denethor if his is 0 or less.

"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King


The Blood of Gondor (x3)
[3] 1 1 2 2 4โ˜… 5 
Rohan.  

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.


The Blood of Gondor (x3)
[3] 1 1 2 2 4โ˜… 3 
Gondor.  

Action: Discard the top 3 card of your deck to put Emery into play from your hand, under any player's control. Then, if any of the discarded cards have the , or sphere, discard Emery.


The Blood of Gondor (x3)
[4] 1 3 1 3 5โ˜… 5 
Gondor.   Ranger.  

Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

"I sent my keenest huntsmen to seek him, but he slipped them, and they had no sight of him till now, save Anborn."
–Faramir, The Two Towers


The Three Trials (x3)
[4] 2 2 1 2 4โ˜… 4 
Silvan.   Scout.  

Ranged.

Response: After you play Rรบmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rรบmil. –The Fellowship of the Ring


Trouble in Tharbad (x3)
[5] 2 3 1 4 6โ˜… 3 
Creature.   Eagle.  

Cannot have restricted attachments.

Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King


Celebrimbor's Secret (x3)
[3] 2 2 0 2 4โ˜… 5 
Silvan.   Scout.  

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people." –Haldir, The Fellowship of the Ring


The Wastes of Eriador (x3)
[3] 0 1 1 3 3โ˜… 2 
Gondor.  

Ingold gets +1 for each hero you control with at least 1 resource in its resource pool.

"We wish for no strangers in the land at this time, unless they be mighty men of arms in whose faith and help we can trust." โ€”The Return of the King


The Treachery of Rhudaur (x3)
[4] 2 2 1 4 5โ˜… 5 
Noldor.  

Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring


The Battle of Carn Dûm (x3)
[3] 2 2 1 4 5โ˜… 5 
Ent.  

Cannot have restricted attachments.

Enters play exhausted.

Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.


The Battle of Carn Dûm (x3)
[3] 2 1 2 2 4โ˜… 5 
Noldor.  

Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.

"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring


The Dread Realm (x3)
[4] 2 2 1 3 5โ˜… 2 
Rohan.   Warrior.  

Response: After a Rohan ally is discarded from play by a card effect, ready ร‰othain.

"We must hasten south, lord. Let us leave these wild folk to their fancies. Or let us bind them and take them to our king."
–The Two Towers


Flight of the Stormcaller (x3)
[3] 0 3 2 2 5โ˜… 5 
Dwarf.   Warrior.  

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.


Flight of the Stormcaller (x3)
[5] 3 3 1 4 6โ˜… 9 
Noldor.   Noble.   Warrior.  

Glorfindel can be played from your discard pile.

Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)

"He is an Elf-lord of a house of princes."
–Gandalf, The Fellowship of the Ring


The Thing in the Depths (x3)
[4] 1 2 2 3 5โ˜… 2 
Dúnedain.   Noble.  

Sentinel.

Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 until the end of the phase. Any player may trigger this action. (Limit once per phase.)


The Thing in the Depths (x3)
[3] 2 1 1 2 4โ˜… 3 
Hobbit.  

Reduce the cost to play Sam Gamgee by 2 if you control Frodo Baggins.

Response: After a player raises his threat, that player may spend 1 resource to ready Sam Gamgee. He gets +1 +1 and +1 until the end of the round. (Limit once per round.)


Temple of the Deceived (x3)
[2] 1 2 0 2 4โ˜… 3 
Rohan.   Scout.  

Action: Spend 1 resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

He drew himself up. Then he knelt, offering his notched sword to the king. "Command me, lord!" he cried.
–The Two Towers


Temple of the Deceived (x3)
[4] 0 1 3 3 5โ˜… 3 
Rohan.   Warrior.  

Sentinel.

Response: While Dรฉorwine is defending, spend 1 resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.


The Drowned Ruins (x3)
[2] 2 0 1 2 4โ˜… 3 
Hobbit.   Shirriff.  

Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King


A Storm on Cobas Haven (x3)
[0] 0 0 0 1 8 
Gondor.   Healer.  

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King


The City of Corsairs (x3)
[4] 3 0 2 2 5โ˜… 3 
Dúnedain.   Scout.  

Action: Spend 1 resource to exhaust Sรบlien. Then, each location in the staging area gets -1 until the end of the phase. Any player may trigger this action.


The Mûmakil (x3)
[5] 2 3 1 3 6โ˜… 5 
Harad.   Ranger.  

Ranged.

Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)


The Mûmakil (x3)
[5] 1 2 3 3 5โ˜… 7 
Harad.   Warrior.  
Sentinel. Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

The Mûmakil (x3)
[5] 3 1 2 3 6โ˜… 8 
Harad.   Scout.  

Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.


The Dungeons of Cirith Gurat (x3)
[3] 0 2 2 3 4โ˜… 2 
Ent.  

Cannot have restricted attachments. Enters play exhausted.

Leaflock gets +1 for each damaged Ent you control (limit +4


The Crossings of Poros (x3)
[3] 2 1 0 2 4โ˜… 2 
Hobbit.  

Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display.

Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.

"He works for Mr. Boffin at Overhill and goes up to the Northfarthing for the hunting."
–Sam Gamgee, The Fellowship of the Ring


Roam Across Rhovanion (x3)
[5] 2 2 1 3 5โ˜… 1 
Dale.   Scout.   Warrior.  

Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.

Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)


Roam Across Rhovanion (x3)
[3] 2 2 1 2 4โ˜… 5 
Creature.   Eagle.  

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King


Fire in the Night (x3)
[0] 0 0 0 1 2 
Silvan.  

Cannot attack or defend.

Response: After Galion enters play, he gets +1 until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit


Mount Gundabad (x3)
[2] 1 1 0 1 2โ˜… 4 
Hobbit.  

Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

"Why? Why's none of my business, or yours."
–The Fellowship of the Ring


A Shadow in the East (x3)
[2] 2 0 0 2 3โ˜… 2 
Hobbit.  

Response: After Merry enters play, each unique ally you control gets +1 until the end of the round.

"Shire–folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
–The Return of the King


A Shadow in the East (x3)
[2] 2 0 0 2 3โ˜… 2 
Hobbit.  

Pippin gets +2 while attacking an enemy with an engagement cost higher than your threat.

Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
–The Return of the King


A Shadow in the East (x3)
[4] 2 1 2 3 5โ˜… 1 
Gondor.   Noble.   Ranger.  

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers


A Shadow in the East (x3)
[3] 1 2 1 2 4โ˜… 1 
Gondor.   Warrior.  

Ranged.

Response: After Derufin participates in an attack that destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed .


The City of Ulfast (x3)
[2] 2 1 0 2 4โ˜… 3 
Gondor.   Warrior.  

While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King


Challenge of the Wainriders (x3)
[3] 1 2 1 2 4โ˜… 1 
Dwarf.  

Response: After Nori participates in an attack that destroys an enemy, put the top card of your discard pile on the bottom of your deck.

"You've left the burglar behind again!"
–Nori, The Hobbit


Under the Ash Mountains (x3)
[2] 1 1 1 2 3โ˜… 1 
Hobbit.  

Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.

"ProudFEET! shouted an elderly hobbit from the back of the pavilion.
–The Fellowship of the Ring


The Fortress of Nurn (x3)
[4] 2 2 1 3 5โ˜… 1 
Woodman.   Scout.  

Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.


The City of Ulfast Preorder Promotion (x1)
[2] 2 1 0 2 4โ˜… 3 
Gondor.   Warrior.  

While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King


The Hobbit: Over Hill and Under Hill (x3)
[3] 2 2 0 3 4โ˜… 7 
Dwarf.  

Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.


The Hobbit: Over Hill and Under Hill (x3)
[3] 1 2 1 3 4โ˜… 6 
Dwarf.  

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit


The Hobbit: Over Hill and Under Hill (x3)
[3] 1 1 1 2 3โ˜… 8 
Dwarf.  

Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.


The Hobbit: Over Hill and Under Hill (x3)
[3] 1 1 1 2 3โ˜… 8 
Dwarf.  

Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.


The Hobbit: On the Doorstep (x3)
[3] 2 1 1 3 4โ˜… 6 
Dwarf.  

While you control at least 5 Dwarf characters, Glรณin gains:

Response: After you play Glรณin from your hand, choose a hero. Add 2 resources to that hero's resource pool.

Glรณin lit several more torches, and then they all crept out, one by one... – The Hobbit


The Hobbit: On the Doorstep (x3)
[3] 1 2 1 3 4โ˜… 5 
Dwarf.  

While you control at least 5 Dwarf characters, Bifur gains:

Response: After you play Bifur from your hand, draw 2 cards.

"My cousins! Bombur and Bofur – we have forgotten them, they are down in the valley!" –The Hobbit


The Hobbit: On the Doorstep (x3)
[3] 1 1 2 3 4โ˜… 6 
Dwarf.  

Sentinel.

While you control at least 5 Dwarf characters, lower the cost to play Dwalin by 2.


The Black Riders (x3)
[2] 1 0 1 3 3โ˜… 5 
Bree.  

If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.

"But spooks or no spooks, they won't get in The Prancing Pony so easy." –The Fellowship of the Ring


The Black Riders (x3)
[3] 1 2 0 2 4โ˜… 5 
Hobbit.  

Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring


The Road Darkens (x3)
[4] 1 3 1 4 6โ˜… 7 
Gondor.   Warrior.  

Boromir gets +2 while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.


The Road Darkens (x3)
[2] 2 0 0 2 3โ˜… 8 
Hobbit.  

Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring


The Treason of Saruman (x3)
[4] 2 2 2 3 5โ˜… 8 
Dwarf.   Warrior.  

Sentinel.

Response: After an enemy is revealed from the encounter deck, ready Gimli.

"Give me a row of orc-necks and room to swing and all weariness will fall from me!"
–The Two Towers


The Treason of Saruman (x3)
[4] 1 3 1 3 5โ˜… 10 
Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers


The Treason of Saruman (x3)
[2] 2 3 1 3 6โ˜… 10 
Ent.  

Cannot have restricted attachments. Enters play exhausted.

Response: After Quickbeam enters play, deal 1 damage to him to ready him.

"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers


The Treason of Saruman (x3)
[3] 1 2 2 2 4โ˜… 6 
Rohan.   Warrior.  

Combat Action: Ready Hรกma. He gets +3 until the end of the phase. At the end of the phase, discard Hรกma. (Limit once per round.)

"I am the Doorward of Thรฉoden," he said. "Hรกma is my name." –The Two Towers


The Land of Shadow (x3)
[4] 1 3 1 3 5โ˜… 4 
Gondor.   Ranger.  

Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

"Now I have him at arrow–point." –The Two Towers


The Land of Shadow (x3)
[2] 2 1 0 2 4โ˜… 7 
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers


The Land of Shadow (x3)
[3] 0 4 2 3 6โ˜… 5 
Ent.  

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its .

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers


The Land of Shadow (x3)
[3] 1 1 2 2 4โ˜… 6 
Rohan.   Warrior.  

Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.

"...we have a thousand fit to fight on foot," said Gamling, an old man, the leader of those that watched the Dike. –The Two Towers


The Flame of the West (x3)
[3] 2 1 1 2 4โ˜… 6 
Rohan.   Warrior.  

Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
–The Return of the King


The Flame of the West (x3)
[4] 2 2 2 3 5โ˜… 5 
Gondor.   Noble.  

While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

"We must gather all of the strength that we can find.
–The Return of the King


The Flame of the West (x3)
[4] 2 2 2 3 5โ˜… 3 
Dúnedain.   Ranger.  

Reduce the cost to play Halbarad by 1 for each enemy engaged with you.

Each enemy engaged with you gets +10 engagement cost.

"Halbarad Dunadan, Ranger of the North I am..."
–The Return of the King


The Flame of the West (x3)
[2] X 1 1 2 3โ˜… 5 
Wose.  

X is the of the active location.

Travel Action: Discard Ghรขn-buri-Ghรขn to travel to a location without resolving its Travel effect.

Ghรขn-buri-Ghรขn will not lead you into trap.
—The Return of the King


The Mountain of Fire (x3)
[2] 2 0 0 2 3โ˜… 7 
Hobbit.  

Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute Add Rosie Cotton's to that hero's chosen attribute until the end of the phase. (Limit once per phase.)


The Mountain of Fire (x3)
[4] 1 2 2 3 5โ˜… 2 
Rohan.   Warrior.  

Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.

"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
–The Return of the King


The Mountain of Fire (x3)
[3] 2 1 1 3 4โ˜… 3 
Noldor.   Ranger.  

While Elrohir is in play, Elladan gets +2

Response: After you optionally engage an Orc enemy, ready Elladan.

...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King


The Mountain of Fire (x3)
[3] 2 1 1 3 4โ˜… 3 
Noldor.   Ranger.  

While Elladan is in play, Elrohir gets +2

Response: After you optionally engage an Orc enemy, ready Elrohir.

"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
–The Return of the King