
1
2
3
5 ★
10 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1
until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

2
1
4
5 ★
3 Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.
...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit

4
4
4
8 ★
10 At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.

4
4
4
8 ★
10 At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.

1
1
3
4 ★
6 While you control at least 5 Dwarf characters, Glóin gains:
Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.
Glóin lit several more torches, and then they all crept out, one by one... – The Hobbit

1
1
2
4 ★
6 Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1
until the end of the phase.

0
1
1
2 ★
10 Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.
Her maidens stood silent about her, and a while she looked upon her guests. -The Fellowship of the Ring

4
4
4
8 ★
10 At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

0
0
1
2 ★
6 Forced: After a character leaves play, discard Silvan Refugee from play.
"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring

2
1
2
4 ★
4

1
0
2
4 ★
3 While your threat is 40 or higher, Angbor the Fearless gets +2
and does not exhaust to quest.
"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King

1
2
3
5 ★
10 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1
until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

4
4
4
8 ★
10 At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.

0
0
1
2 ★
While committed to a quest, Escort from Edoras gets +2 ![]()
Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

4
4
4
8 ★
10 At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.

0
0
1
2 ★
10 Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.
The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King

2
0
2
4 ★
2 Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.
...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King

2
2
3
5 ★

2
1
4
5 ★
Cannot have restricted attachments.
Enters play exhausted.
Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.

0
0
2
3 ★
Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.
Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.

1
2
2
4 ★
Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.
"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring

2
1
4
5 ★
Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.
"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring

1
0
2
4 ★
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring

2
2
3
6 ★
Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.

2
2
3
5 ★

2
0
4
5 ★
Response: After Laermuin commits to a quest, heal 1 damage from a character.
Ancient of days he seemed and yet in the flower of manhood; and wisdom sat upon his brow.
–The Lord of the Rings

3
1
5
6 ★
Response: After an enemy engages you, ready Elrond's Champion.
"That is a chapter of ancient history which it might be good to recall: for there was sorrow then too, and gathering dark, but great valour, and great deeds that were not wholly vain."
–Gandalf, The Lord of the Rings

2
3
3
6 ★
Response: After Rivendell Skirmishers exhausts to defend an attack from a non-unique enemy, discard each shadow card from that enemy.
It was said that Angmar was for a time subdued by the Elvenfolk coming from Lindon and from Rivendell.
–The Lord of the Rings

2
2
3
5 ★
4

2
3
3
6 ★
Knight of the White Tower's resource cost must be paid from a single hero's resource pool.
"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King

3
1
4
6 ★
Glorfindel can be played from your discard pile.
Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)
"He is an Elf-lord of a house of princes."
–Gandalf, The Fellowship of the Ring

0
1
2
4 ★
Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.

1
1
2
4 ★

0
2
2
5 ★

1
0
2
4 ★
3 Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

0
1
2
4 ★
10 Response: After you travel to a location, spend 1
resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King

2
1
2
4 ★
1 Cannot have restricted attachments.
Response: After Meneldor enters or leaves play, place 2 progress on a location.
...Meneldor young and swift. –The Return of the King

2
2
2
4 ★
Reduce the cost to play Item attachments on Descendant of Girion by 1.
–Glóin, The Fellowship of the Ring

0
0
2
3 ★
Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.
There were toys the like of which they had never seen before, all beautiful and some obviously magical.
–The Fellowship of the Ring

2
2
3
5 ★
2 Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.
...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit

3
1
3
6 ★
Cannot have restricted attachments.
When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.

2
2
3
5 ★
While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.
While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

1
1
3
4 ★
Action: Spend 1 resource and mark a use in the campaign log to heal 3 damage from a character. Any player may trigger this ability. (Each player has 4 uses for the campaign.)
“Walk no more in the shadows, awake!”
–Aragorn, The Return of the King

0
0
3
5 ★
At the end of the round, discard Galadriel from play.
Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.





