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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 14 Cards
The Voice of Isengard (x3)
3 3 5 4 4 9 ★ 2 
Istari. Isengard.

Doomed 3.

At the end of the round, discard Saruman from play.

Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.

Challenge of the Wainriders (x1)
13 3 4 2 4 8 ★ 1 
Istari. Isengard.

When a player card effect would reduce your threat by any amount, reduce that amount to 1.

While playing an event with the printed doomed keyword, Saruman gains the printed , , and icons.

Response: After you play a card with the doomed keyword, ready Saruman.

Challenge of the Wainriders Preorder Promotion (x1)
13 3 4 2 4 8 ★ 1 
Istari. Isengard.

When a player card effect would reduce your threat by any amount, reduce that amount to 1.

While playing an event with the printed doomed keyword, Saruman gains the printed , , and icons.

Response: After you play a card with the doomed keyword, ready Saruman.

The Treason of Saruman (x1)
50 4 6 4 6
Istari. Traitor.

Indestructible.Immune to player card effects. Cannot leave the staging area.

Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Treason of Saruman (x1)
Stage
3 A

Suddenly another voice spoke, low and melodious, its very sound an enchantment. Those who listened unwarily to that voice could seldom report the words that they heard... –The Two Towers

When Revealed: Each player draws 6 cards. Each player with more than 6 cards in his hand discards cards from his hand until he has only 6. Attach Saruman's Staff to Saruman.

3 B
15

While Orthanc is the active location, Saruman is considered to be engaged with the first player.

Forced: When Orthanc is explored, cancel any progress placed on the quest this phase and return Orthanc to the staging area.

If a player has 0 cards in his hand, he is eliminated from the game. If the players defeat this stage, they win the game.

The Treason of Saruman (x3/x2)

When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).

Shadow: Attacking enemy gets +2 Attack and gains Toughness 2 until the end of the round.

Challenge of the Wainriders (x3)
2
1 
Artifact. Item. Staff.

Attach to Saruman. Restricted.

Action: Exhaust Saruman’s Staff to (choose 1): Reduce the X value of the next Doomed X. event you play this phase by 2, or search the top 5 cards of your deck for a Doomed event and add it to your hand. Shuffle your deck.)

His hand clutched his heavy black staff like a claw.
–The Two Towers

The Treason of Saruman (x1)
Artifact. Item. Staff.

Forced: After a player draws any number of cards, Saruman attacks that player. Deal and resolve 2 shadow cards for this attack. Then, remove 1 damage from Saruman.

While Saruman has any hit points remaining, the players cannot win the game.

The Treason of Saruman (x1)
1 
Enchantment.

Peril. Doomed 2.

When Revealed: Remove a hero from the quest and attach Saruman’s Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Treason of Saruman (x2/x1)

When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Treason of Saruman (x1)

You are playing campaign mode.

Setup: Shuffle Saruman's Voice into the encounter deck. Remove each burden with these burden set icons from the encounter deck:

A Shadow of the Past, Flight to the Ford, The Ring Goes South

"Only lately did I guess that Saruman was to blame, and that long ago he had been spying out all the ways, and discovering my secrets. He and his folk are making havoc now." –Treebeard, The Two Towers

Resolution: If any player has 3 or fewer cards in his hand, the players have earned the Saruman's Voice burden card. If any player has 3 or more cards in his hand, the first player has earned the Palantír of Orthanc boon card. Add the earned cards to the Campaign Pool.

"You have become a fool, Saruman, and yet pitiable. You might still have turned away from folly and evil, and have been of service. But you choose to stay and gnaw the ends of your old plots. Stay then! But I warn you, you will not easily come out again. Not unless the dark hands of the East stretch out to take you."
–Gandalf, The Two Towers

The Treason of Saruman (x1)
Stage
1 A

Saruman's army has been defeated at Helm's Deep, but the Wizard's fortress is beyond Rohan's power to capture. However, the Ents of Fangorn have also suffered great injury because of Saruman and his Orcs. They have the strength to break Isengard, but only if they can be roused to attack.

Setup: Set Gates of Isengard Orthanc, Saruman, and Saruman's Staff aside, out of play. Add each copy of Ent of Fangorn to the staging area. Shuffle the encounter deck.

1 B
-

Players cannot draw cards or gain resources. Do not commit to the quest or reveal encounter cards during the quest phase.

Forced: At the end of the round, place 1 resource here. Then, the players may advance to stage 2. If the players advance, the first player shuffle the encounter discard pile into the encounter deck and reveals 1 encounter card for each resource here. Then, remove each Ent objective in the staging area from the game.

The Treason of Saruman (x1)
Stage
2 A

"To Isengard! Though Isengard be ringed and barred with doors of stone;
Though Isengard be strong and hard, as cold as stone and bare as bone,
We go, we go, we go to war, to hew the stone and break the door;
For bole and bough are burning now, the furnace roars – we go to war!"
–The Ents, The Two Towers

When Revealed: Make Gates of Isengard the active location. Add Saruman and Orthanc to the staging area.

2 B
-

The players cannot travel to Orthanc.

Forced: After a non-unique location is explored, place 1 damage here. Then, if there are 5 damage tokens here, advance to stage 3A.

Quest Action: Exhaust Ent of Fangorn to place 2 progress on a non-unique location.

The power of Saruman must be broken and the fortress of Isengard destroyed!

The Road to Isengard Nightmare (x2)

Peril. Surge.

When Revealed: If Saruman is in play, he makes an immediate attack against you.

Shadow: Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.