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Results: 90 Cards

Core Set (x3)
[3] 1 0 0 1 1โ˜… 8 
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Core Set (x2)
[2] 1 1 1 3 3โ˜… 10 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Core Set (x1)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Core Set (x2)
[2] 0 1 1 2 3โ˜… 10 
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Core Set (x2)
[2] 1 0 0 2 2โ˜… 10 
Minstrel.   Rohan.  

Action: Exhaust Glรฉowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Thรฉoden Thengel's son that Glรฉowine his minstrel made...
–The Return of the King


Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 5โ˜… 6 
Silvan.  

Ranged. Sentinel.

"But there are some of use who still go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands."
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[3] 3 2 3 3 6โ˜… 6 
Noldor.   Healer.  

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.


Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2 4โ˜… 7 
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers


Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[0] 0 0 0 1 8 
Gondor.   Healer.  

Cannot attack or defend.

Action: Spend 1 resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.


Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2 4โ˜… 3 
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 1 3 3โ˜… 10 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..."
–Aragorn, The Return of the King


Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1 1โ˜… 7 
Silvan.   Minstrel.  

Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was of Elven–song and spoke of things little now in Middle–earth.
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 1 2 3โ˜… 2 
Dúnedain.  

Response: Discard Dรบnedain Lookout to cancel the 'when revealed' effects of an enemy just revealed from the encounter deck.

"Travellers scowl at us and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring


Revised Core Set (x3)
[3] 1 0 0 1 1โ˜… 8 
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Revised Core Set (x3)
[2] 1 1 1 3 3โ˜… 10 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Revised Core Set (x3)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Revised Core Set (x3)
[2] 0 1 1 2 3โ˜… 10 
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Revised Core Set (x3)
[2] 1 0 0 2 2โ˜… 10 
Minstrel.   Rohan.  

Action: Exhaust Glรฉowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Thรฉoden Thengel's son that Glรฉowine his minstrel made...
–The Return of the King


The Hunt for Gollum (x3)
[3] 2 0 0 1 2โ˜… 5 
Noldor.  

Response: After you play Rivendell Minstrel from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck.

As Elrond entered and went towards the seat prepared for him, Elvish minstrels began to make sweet music. –The Fellowship of the Ring


Conflict at the Carrock (x3)
[3] 1 1 1 3 3โ˜… 3 
Dwarf.  

Action: Spend 1 resource to give Longbeard Map-Maker +1 until the end of the phase.

On the table in the light of a big lamp with a red shade he spread a piece of parchment rather like a map. –The Hobbit


A Journey to Rhosgobel (x3)
[4] 2 2 2 3 5โ˜… 6 
Silvan.  

Ranged. Sentinel.

"But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands." –The Fellowship of the Ring


The Hills of Emyn Muil (x3)
[5] 3 2 3 3 6โ˜… 9 
Noldor.  

Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.

"Go not to the Elves for counsel, for they will say both no and yes." –Frodo Baggins, The Fellowship of the Ring


The Dead Marshes (x3)
[3] 1 1 1 3 3โ˜… 5 
Silvan.  

Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings


Return to Mirkwood (x3)
[3] 1 2 0 2 4โ˜… 3 
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Dwarves of Durin (x3)
[3] 0 0 1 3 3โ˜… 2 
Dwarf.  

Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)


Dwarves of Durin (x3)
[3] 1 2 1 3 4โ˜… 6 
Dwarf.  

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit


Dwarves of Durin (x3)
[2] 1 1 1 3 3โ˜… 10 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Dwarves of Durin (x3)
[1] 1 0 0 1 1โ˜… 8 
Dwarf.  

Erebor Record Keeper cannot attack or defend.

Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.


Dwarves of Durin (x3)
[2] 1 0 1 2 3โ˜… 4 
Dwarf.  

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.


Dwarves of Durin (x2)
[2] 0 1 1 2 3โ˜… 10 
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Elves of Lórien (x3)
[2] 1 0 0 1 1โ˜… 7 
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Elves of Lórien (x2)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Elves of Lórien (x3)
[3] 1 2 0 2 4โ˜… 3 
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Elves of Lórien (x3)
[3] 1 1 1 3 3โ˜… 5 
Silvan.  
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

Defenders of Gondor (x3)
[2] 0 1 1 2 3โ˜… 2 
Gondor.   Ranger.  

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed


Khazad-dûm (x3)
[1] 1 0 0 1 1โ˜… 8 
Dwarf.  

Erebor Record Keeper cannot attack or defend.

Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.


The Redhorn Gate (x3)
[3] 0 1 1 3 3โ˜… 1 
Dale.   Scout.  

Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.

"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit


Road to Rivendell (x3)
[3] 0 0 1 3 3โ˜… 2 
Dwarf.  

Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)


The Long Dark (x3)
[2] 1 0 1 1 1โ˜… 10 
Gondor.   Healer.  

Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 resources to ready Warden of Healing.

"But for long years we healers have only sought to patch the rents made by the men of swords." –Return of the King


Shadow and Flame (x3)
[2] 0 0 1 1 1โ˜… 10 
Noldor.   Craftsman.  

Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.


Heirs of Númenor (x3)
[2] 1 1 1 1 2โ˜… 5 
Gondor.   Outlands.  

Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

From Lamedon, a few grim hillmen without a captain. –The Return of the King


Heirs of Númenor (x3)
[2] 0 1 0 3 3โ˜… 5 
Gondor.   Ranger.  

Action: Exhaust Ithilien Tracker to lower the of the next enemy added to the staging area to 0 until the end of the phase.

Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers


Heirs of Númenor (x3)
[3] 1 0 1 1 1โ˜… 1 
Gondor.  

Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next card of that type by 1 until the end of the phase (to a minimum of 1).

"If Cirith Ungol is named, old men and masters of lore will blanch and fall silent." –Faramir, The Two Towers


The Steward's Fear (x3)
[1] 0 0 0 1 6 
Outlands.  

Each Outlands character you control gets +1 hit point.

From the Anfalas, the Langstrand far away, a long line of men of many sorts, hunters and herdsmen and men of little villages... –The Return of the King


The Drúadan Forest (x3)
[3] 1 2 0 2 4โ˜… 1 
Noldor.  

Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 until the end of the round.

For the Elves of the High Kindred had not yet forsaken Middle–earth, and they dwelt still at that time at the Grey Havens...–The Fellowship of the Ring


Encounter at Amon Dîn (x3)
[3] 1 2 1 2 4โ˜… 3 
Gondor.   Ranger.  

Ranged.

Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.


The Blood of Gondor (x3)
[4] 1 3 1 3 5โ˜… 5 
Gondor.   Ranger.  

Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

"I sent my keenest huntsmen to seek him, but he slipped them, and they had no sight of him till now, save Anborn."
–Faramir, The Two Towers


The Morgul Vale (x3)
[2] 1 0 1 2 3โ˜… 4 
Dwarf.  

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.


The Voice of Isengard (x3)
[2] 1 0 1 2 3โ˜… 1 
Isengard.  

Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 until the end of the round. (Limit twice per round.)

"I have an urgent errand," he said. "My news is evil." –Radagast, The Fellowship of the Ring


The Dunland Trap (x3)
[3] 1 2 0 2 4โ˜… 5 
Gondor.   Ranger.  

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... โ€“The Two Towers


Trouble in Tharbad (x3)
[2] 1 0 0 1 1โ˜… 7 
Silvan.   Minstrel.  

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[2] 1 0 0 2 2โ˜… 1 
Woodman.  

You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:

Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its .


Celebrimbor's Secret (x3)
[2] 2 2 2 3 5โ˜… 8 
Ent.  

Cannot have restricted attachments.

Enters play exhausted.

There were songs about the hunt of the Ents for the Entwives sung among Elves and Men from Mirkwood to Gondor. –The Two Towers


The Lost Realm (x3)
[3] 2 1 0 2 4โ˜… 3 
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring


The Wastes of Eriador (x3)
[3] 1 2 1 3 4โ˜… 2 
Dúnedain.   Scout.  

East Road Ranger gets +2 while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring


Across the Ettenmoors (x3)
[3] 3 2 2 3 6โ˜… 9 
Ent.  

Cannot have restricted attachments.

Enters play exhausted.

Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.


The Treachery of Rhudaur (x3)
[4] 2 2 1 4 5โ˜… 5 
Noldor.  

Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring


The Dread Realm (x3)
[2] 1 0 1 1 1โ˜… 4 
Silvan.   Healer.  

Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring


The Grey Havens (x3)
[2] 2 1 1 2 4โ˜… 3 
Noldor.   Scout.  

Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted.

Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.


Flight of the Stormcaller (x3)
[2] 1 0 1 2 3โ˜… 5 
Noldor.   Healer.  

Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).

"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring


The Thing in the Depths (x3)
[3] 2 1 0 2 4โ˜… 4 
Woodman.   Scout.  

Response: After Mirkwood Explorer quests successfully, place 1 progress on it.

Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.


The Drowned Ruins (x3)
[2] 2 0 1 2 4โ˜… 3 
Hobbit.   Shirriff.  

Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King


A Storm on Cobas Haven (x3)
[0] 0 0 0 1 8 
Gondor.   Healer.  

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King


The City of Corsairs (x3)
[1] 0 1 0 1 1โ˜… 3 
Gondor.   Ranger.  

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dรบath and the River.
–The Two Towers


The Sands of Harad (x3)
[2] 1 1 0 2 3โ˜… 4 
Hobbit.  

While there is a side quest in the victory display, Halfling Bounder gains:"Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."

"The Bounders have never been so busy before."
–Sam Gamgee, The Fellowship of the Ring


The Mûmakil (x3)
[5] 3 1 2 3 6โ˜… 8 
Harad.   Scout.  

Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.


Race Across Harad (x3)
[2] 1 2 0 2 4โ˜… 1 
Woodman.  

Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.


Beneath the Sands (x3)
[2] 1 1 1 2 3โ˜… 2 
Dúnedain.  

Response: Discard Dรบnedain Lookout to cancel the 'When Revealed' effects of an enemy just revealed from the encounter deck.

"Travellers scowl at us, and countrymen gives us scornful names."
–Aragorn, The Fellowship of the Ring


The Dungeons of Cirith Gurat (x3)
[3] 0 2 2 3 4โ˜… 2 
Ent.  

Cannot have restricted attachments. Enters play exhausted.

Leaflock gets +1 for each damaged Ent you control (limit +4


The Crossings of Poros (x3)
[2] 0 1 1 2 3โ˜… 2 
Gondor.   Ranger.  

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed


The Wilds of Rhovanion (x3)
[2] 1 1 0 2 3โ˜… 2 
Dale.  

Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

"Nowhere are there any men so friendly to us as the Men of Dale."
–Glรณin, The Fellowship of the Ring


Fire in the Night (x3)
[2] 1 1 1 2 3โ˜… 1 
Woodman.   Scout.  

Forest Road Traveler gets +1 +1 and +1 for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring


The Ghost of Framsburg (x3)
[4] 2 2 2 3 5โ˜… 1 
Woodman.   Ranger.  

Ranged.

Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit


Mount Gundabad (x3)
[2] 1 1 0 1 2โ˜… 4 
Hobbit.  

Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

"Why? Why's none of my business, or yours."
–The Fellowship of the Ring


The Fate of Wilderland (x3)
[2] 1 2 0 2 4โ˜… 2 
Creature.  

Cannot have attachments.

Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.


A Shadow in the East (x3)
[4] 2 1 2 3 5โ˜… 1 
Gondor.   Noble.   Ranger.  

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers


Wrath and Ruin (x3)
[2] 1 0 1 2 3โ˜… 1 
Hobbit.  

Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

"I thought I had been both careful and clever."
–Frodo, The Fellowship of the Ring


The City of Ulfast (x3)
[3] 1 1 1 2 3โ˜… 1 
Silvan.  

Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.

In the Wide World the Wood–elves lingered in the twilight of our Sun and Moon but loved best the stars...
–The Hobbit


Challenge of the Wainriders (x3)
[2] 2 2 2 2 4โ˜… 1 
Isengard.  

Doomed 2.

Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.


The Land of Sorrow (x3)
[2] 1 1 1 2 3โ˜… 1 
Dale.  

Response: After Dale Messenger enters play, choose a player. That player heals 1 damage from each character he controls with a player card attachment.

"We discover that messengers have come also to King Brand in Dale..."
–Glรณin, The Fellowship of the Ring


The Fortress of Nurn (x3)
[4] 2 2 1 3 5โ˜… 1 
Woodman.   Scout.  

Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.


The Hobbit: Over Hill and Under Hill (x3)
[3] 1 2 1 3 4โ˜… 6 
Dwarf.  

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit


The Hobbit: On the Doorstep (x3)
[3] 1 2 1 3 4โ˜… 5 
Dwarf.  

While you control at least 5 Dwarf characters, Bifur gains:

Response: After you play Bifur from your hand, draw 2 cards.

"My cousins! Bombur and Bofur – we have forgotten them, they are down in the valley!" –The Hobbit


The Black Riders (x3)
[2] 1 0 1 3 3โ˜… 5 
Bree.  

If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.

"But spooks or no spooks, they won't get in The Prancing Pony so easy." –The Fellowship of the Ring


The Road Darkens (x3)
[3] 3 2 3 3 6โ˜… 6 
Noldor.   Healer.  

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one:

  • heal all damage on a hero
  • discard a Condition attachment
  • each player draws 1 card.


The Treason of Saruman (x3)
[2] 2 3 1 3 6โ˜… 10 
Ent.  

Cannot have restricted attachments. Enters play exhausted.

Response: After Quickbeam enters play, deal 1 damage to him to ready him.

"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers


The Land of Shadow (x3)
[2] 2 1 0 2 4โ˜… 7 
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers


The Flame of the West (x3)
[2] X 1 1 2 3โ˜… 5 
Wose.  

X is the of the active location.

Travel Action: Discard Ghรขn-buri-Ghรขn to travel to a location without resolving its Travel effect.

Ghรขn-buri-Ghรขn will not lead you into trap.
—The Return of the King


The Mountain of Fire (x3)
[3] 2 1 1 3 4โ˜… 3 
Noldor.   Ranger.  

While Elrohir is in play, Elladan gets +2

Response: After you optionally engage an Orc enemy, ready Elladan.

...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King