The Hills of Emyn Muil
(x4)

Khazad-dûm
(x1)

Khazad-dûm
(x1)

Khazad-dûm
(x1)

2A-B
(5)
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
Forced: If Heading Up is in the player's victory display at the end of any quest phase, shuffle Heading Up back into the quest deck. Players may bypass this quest card at the end of the combat phase.
Khazad-dûm
(x1)

Khazad-dûm
(x1)

2A-B
(3)
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: Each player chooses 1 questing character he controls. Each questing character not chosen does not count its willpower until the end of the turn. Forced: After placing the 1st progress token on Narrow Paths, search the encounter deck and discard pile for Abandoned Tools and add it to the staging area, if able. Players may bypas this quest card at the end of the combat phase.
The Redhorn Gate
(x1)

Foundations of Stone
(x5/x3)

Heirs of Númenor
(x1)

The Steward's Fear
(x1)

The Steward's Fear
(x1)

The Steward's Fear
(x1)

Encounter at Amon Dîn
(x4)

Encounter at Amon Dîn
(x4)

Encounter at Amon Dîn
(x3)

The Voice of Isengard
(x1)

The Dunland Trap
(x3)

The Dunland Trap
(x1)

The Lost Realm
(x3)
The Wastes of Eriador
(x3)

[0]
(4)
6
[140330]

Limit 1 per deck.
Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.
Escape from Mount Gram
(x3)

Across the Ettenmoors
(x3)

The Treachery of Rhudaur
(x3)

A Storm on Cobas Haven
(x3)
A Storm on Cobas Haven
(x2)

1
(5)

Coastland.
Ocean.
You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy).
Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.
The Sands of Harad
(x3)
The Mûmakil
(x3)

The Mûmakil
(x1)

Capture.
Response: After the attached enemy is dealt any amount of damage, the engaged player shuffles his deck and discards the top card. If the discarded cardโs cost is equal to or greater than the attached enemyโs remaining hit points, add Horse-hair Lasso and attached enemy to the victory display.
The Mûmakil
(x1)

The Mûmakil
(x1)

The Mûmakil
(x1)

Race Across Harad
(x3)

Beneath the Sands
(x3)

Beneath the Sands
(x3)

The Black Serpent
(x3)

The Wilds of Rhovanion
(x1)

7
(7)

Underground.
Dark.
Lair.
Immune to player card effects.
Fire-drake cannot take damage.
Response: After Dragon Hoard becomes the active location, the first player chooses a player to attach an Artifact attachment from his hand to Dragon Hoard. That attachment gains the guarded (location) keyword. If that attachment has the printed guarded keyword, do not resolve it when the attachment enters play.
The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

The Wilds of Rhovanion
(x1)

Mount Gundabad
(x1)

1
(1)

Underground.
Immune to player card effects.
Forced: After The First Forge becomes the active location, exhaust the hero with Wormsbane attached. That hero cannot ready while The First Forge is the active location.
Response: After the First Forge is explored, flip Wormsbane to its Reforged side and attach it to any hero.
Mount Gundabad
(x1)

7
(7)

Underground.
Forced: When Dagnir's Hoard is explored, Dagnir returns to the staging area and makes an immediate attack against each player in turn order.
Response: After Dagnir's Hoard is explored, each player may search his deck for an Item attachment, add it to his hand, and shuffle his deck.
Mount Gundabad
(x1)

Mount Gundabad
(x1)

1A-B
(-)
Setup: Add Dagnir to the staging area and set The First Forge aside, out of play. Create the Caves deck and the quest deck (see insert). Attach Wormsbane to a hero, Broken side face-up. Shuffle the encounter deck and discard cards from the top until X locations have been discarded, where X is 1 less than the number of players in the game. Add those locations to the staging area.
Forced: At the end of the planning phase, the first player looks at the top 2 cards of the quest deck and chooses 1 to place on the bottom of the quest deck. Then, add The Side Door to the victory display and advance to the top stage 2A of the quest deck.
Mount Gundabad
(x1)

2A-B
(3)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, raise each player's threat by 1.
Forced: When this stage is defeated, shuffle The First Forge into the Caves deck.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-C
(3)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
The 'when revealed' effects of the first treachery revealed each round cannot be canceled.
Forced: When this stage is defeated, search the Caves deck for a location and make it the active location. Shuffle the Caves deck.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-D
(5)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, discard the top 5 cards of the encounter deck. Add a random enemy discarded this way to the staging area.
Forced: When this stage is defeated, reduce each player's threat by 5.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-E
(7)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, Dagnir makes an immediate attack against each player with 6 or more characters.
Forced: When this stage is defeated, deal 5 damage to Dagnir. This damage is not limited by Dagnir's text, and does not count toward her X value.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-F
(4)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Each player cannot play more than 1 card each phase.
Forced: When this stage is defeated, the first player looks at the top 2 cards of the quest deck and chooses 1 to place on the bottom of the quest deck. Then, flip over the top card of the quest deck.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-G
(6)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Forced: After characters are committed to the quest, each player must deal 2 damage to a questing character he controls.
Forced: When this stage is defeated, discard a non-unique enemy from play.
At the end of the combat phase, the players may bypass this stage.
Mount Gundabad
(x1)

2A-H
(-)
When Revealed: Return Dagnir to the staging area.
If Exploring Gundabad is the current main quest, do not flip it over until the beginning of the quest phase.
Dagnir gets -5 engagement cost for each character the first player controls.
Response: After a player resolve an attack against Dagnir, if Dagnir has no hit points remaining, that player may discard a Reforged Wormsbane he controls to add Dagnir to the victory display. Then, the players win the game.
At the end of the combat phase, if there are 4 or fewer quests in the victory display, the players must bypass this stage.
The Fate of Wilderland
(x1)

A Shadow in the East
(x3)

A Shadow in the East
(x1)

2A-B
(8)
When Revealed: Reveal 1 encounter card per player.
Forced: At the beginning of the quest phase, each player deals 1 damage to a hero he controls and exhausts that hero. That hero cannot ready or be healed until the refresh phase.
While there are 4 quest stages in the victory display, progress cannot be placed here.
A Shadow in the East
(x1)

2A-B
(12)
When Revealed: Reveal 1 encounter card per player.
Forced: At the beginning of the quest phase, discard X cards from the top of the encounter deck, where X is 1 more than the number of quest stages in the victory display. Add 2 to the total Threat in the staging area for each different card type discarded this way.
While there are 4 quest stages in the victory display, progress cannot be place here.
A Shadow in the East
(x1)

2A-B
(16)
When Revealed: Reveal 1 encounter card per player.
Forced: At the beginning of the quest phase, each player discards the top X cards of his deck, where X is 1 more than the number of quest stages in the victory display. Each player examines the cards he controls and the cards in his hand. If any of these cards are copies of the cards he just discarded from the top of his deck, he must discard those copies as well.
While there are 4 quest stages in the victory display, progress cannot be placed here.
A Shadow in the East
(x1)

2A-B
(0)
When Revealed: Reveal 1 encounter card per player.
This stage gets +4 quest points per player.
Forced: At the beginning of the quest phase, each player discards 1 card from his hand. Until the end of the round, no more than X progress can be placed on this stage. X is the total cost of each card discarded by this effect.
While there are 4 quest stages in the victory display, progress cannot be placed here.
The Land of Sorrow
(x1)

The Land of Sorrow
(x1)

The Land of Sorrow
(x1)

The Land of Sorrow
(x1)

The Land of Sorrow
(x1)

The Land of Sorrow
(x1)

1
(4)

Camp.
Forced: After The Storehouse becomes the active location, add the enemy under it to the staging area. That enemy gets +3 Attack and -30 engagement cost until the end of the round.
Forced: When The Storehouse is explored, the first player gains control of the objective ally it was guarding.
The Hobbit: On the Doorstep
(x3)

The Black Riders
(x1)
The Black Riders
(x1/x1)

The Black Riders
(x1/x1)

The Black Riders
(x1/x1)

The Black Riders
(x1/x1)

The Black Riders
(x1/x1)

2
(4)

Bree.
Response: After players travel here, the first player puts 1 ally into play from his hand.
Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.
The Black Riders
(x1/x1)

The Black Riders
(x1/x1)

The Black Riders
(x1/x1)

The Road Darkens
(x3)

The Road Darkens
(x1)

The Road Darkens
(x1)

The Road Darkens
(x1)

The Road Darkens
(x3)

The Road Darkens
(x1)

The Road Darkens
(x1)

The Road Darkens
(x1)

The Road Darkens
(x1)

The Treason of Saruman
(x1)

The Land of Shadow
(x2)

The Land of Shadow
(x1)

The Massing at Osgiliath
(x2)

The Stone of Erech
(x1)

The Old Forest
(x3)

The Old Forest
(x1)
Fog on the Barrow-downs
(x1)
Conflict at the Carrock Nightmare
(x4)

Flight from Moria Nightmare
(x1)

2A-B
(-)
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
The Nameless Fear attacks each player in turn order during the combat phase (deal and discard a shadow card for each attack). Characters are eligible to attack The Nameless Fear while it is in the staging area.
If The Nameless Fear has 10 or more damage on it, remove all damage from it and advance to the next stage. Players may bypass this quest card at the end of the combat phase.
Flight from Moria Nightmare
(x1)

Flight from Moria Nightmare
(x3)

The Redhorn Gate Nightmare
(x2)

Encounter at Amon Dîn Nightmare
(x3)

Encounter at Amon Dîn Nightmare
(x2)

Raid on the Grey Havens Nightmare
(x1)

Raid on the Grey Havens Nightmare
(x1)

Raid on the Grey Havens Nightmare
(x1)

The Drowned Ruins Nightmare
(x2)
