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Player Encounter Quest
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25 Results Found

The Antlered Crown (x3)
[4] 2 4 3 5 ★★★★ [7.8] [1535]
Ent.  
Cannot have restricted attachments. Treebeard enters play exhausted and collects 1 resource each resource phase. These resources can be used to pay for Ent cards played from your hand. Action: Pay 2 resources from Treebeard's pool to ready an Ent character.

The Antlered Crown (x3)
[2] 0 2 2 3 ★★★★ [4.4] [780]
Ent.  
Cannot have restricted attachments. Enters play exhausted. Booming Ent gets +1 Attack for each damaged Ent character you control.

The Antlered Crown (x3)
[1] [565]
Title.  
Attach to a Warrior hero. Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 Attack and +1 Defense until the end of the round.

The Antlered Crown (x1)
(10) 1 2 3 4 ★★★ [6.5] [139]
Rohan.   Warrior.  
Sentinel. While Erkenbrand is defending, he gains: "Response: Deal 1 damage to Erkenbrand to cancel a shadow effect just triggered."

The Antlered Crown (x3)
[3] 0 1 3 2 ★★★★ [4.0] [416]
Rohan.   Warrior.  
Sentinel.

The Antlered Crown (x3)
[1] [337]
Song.  
Attach to a hero with sentinel. Response: After attached hero defends against an attack and takes no damage while defending that attack, exhaust Day's Rising to add 1 resource to the attached hero's resource pool.

The Antlered Crown (x3)
[3] [102]

Doomed 3. Action: Heal all damage on each character in play.

The Antlered Crown (x3)
[2] [85]

Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)

The Antlered Crown (x3)
[3] [61]

You must use resources from 3 different heroes' pools to pay for this card. Action: Discard each shadow card from each enemy in play.

The Antlered Crown (x3)
[0] [29]

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character comited to the quest. Ready that character and remove it from the quest.

The Antlered Crown (x1)
1A-B (10)

Setup: The first player takes control of Chief Turch. Set Raven Chief and Raven Chief's Camp aside, out of play. Reveal 1 copy of Dunland Battlefield and make it the active location. Reveal 1 copy of Raven War-camp and add it to the staging area. Create the Raven deck (see insert) and set it next to the quest deck. Each player chooses 1 different enemy from the Raven deck and adds it to the staging area. Shuffle the encounter deck and Raven deck.

Time 3. Forced: After the last time counter is removed from this stage, remove 1 time counter from each location in play. Place 3 time counters on this stage.

The Antlered Crown (x1)
2A-B (15)

When Revealed: Shuffle the Raven deck discard pile into the Raven deck. Then, starting with the first player, each player takes the top card of the Raven deck and adds it to the staging area.

Time 3. Forced: After the last time counter is removed from this stage, reveal the top card of the Raven deck and add it to the staging area. Place 3 time counters on this stage. Each location in the staging area gets +2 quest points.

The Antlered Crown (x1)
3A-B (-)

When Revealed: Add Raven Chief and Raven Chief's Camp to the staging area. Take the top X cards from the Raven deck and add them to the staging area. X is the number of players minus 1.

Time 2. Forced: After the last time counter is removed from this stage, each engaged enemy makes an attack. Place 2 time counter on this stage. At the end of the round, if Raven Chief is in the victory display, the players win the game.

The Antlered Crown (x1)
1 3 2 5
Dunland.   Boar Clan.  
The first player gains control of Chief Turch. Immune to player card effects. Chief Turch does not exhaust to defend. If Chief Tuch leaves play, the players lose the game.

The Antlered Crown (x1)
(15) 4 5 5 9
Dunland.   Raven Clan.  
Cannot have attachments. While Raven Chief's Camp is in play, Raven Chief cannot be damaged. Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.

The Antlered Crown (x1)
4 (9)
Dunland.  
Immune to player card effects. Time 3. Forced: After the last time counter is removed from this location, exhaust each damaged character. Place 3 time counters on this location.

The Antlered Crown (x4/x3)
(36) 3 4 2 5
Dunland.   Raven Clan.  
Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.

Shadow: Defending player discards an attachment he controls.

The Antlered Crown (x3/x2)
(26) 2 3 2 2
Dunland.   Raven Clan.  
When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.

Shadow: Attacking enemy gets +X Attack, where X is the Time X value on the active location.

The Antlered Crown (x4/x2)
2 (4)
Dunland.  
Time 3. Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.

The Antlered Crown (x3)
2 (3)
Dunland.  
Time 2. Forced: After the last time counter is removed from this location, reveal the top card of the Raven deck and add it to the staging area.

Shadow: Deal attacking enemy 2 additional shadow cards from the Raven deck.

The Antlered Crown (x3)
3 (5)
Dunland.  
Time 3. Forced: After the last time counter is removed from this location, each player assigns X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Deal 1 damage to the defending character.

The Antlered Crown (x2)
3 (6)
Dunland.  
Time 4. Forced: After the last time counter is removed from this location, each player raises his threat by the number of cards in his hand.

Shadow: Defending player assigns X damage among characters he controls. X is the Time X value on the active location.

The Antlered Crown (x3/x2)

When Revealed: Remove 1 time counter from each location in play. Place X time counters on each location in play with no time counters on it. X is the "Time X" value on that location. If there are not locations in the staging area, Raising the Cry gains surge.

The Antlered Crown (x2/x1)

Doomed 3. When Revealed: Each player draws 3 cards. Until the end of the round, players cannot play events.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the active location.

The Antlered Crown (x2)

When Revealed: Remove all progress from each location in the staging area. Increase the total Threat in the staging area by 1 for each progress removed this way. If no progress was removed by this effect, Driven Back gains surge.