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75 Results Found

The Land of Shadow (x1)
(9) 2 2 1 4 (245)
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Land of Shadow (x3)
[1] (683)
Mount.  
Attach to a Rohan hero. Restricted. If attached hero is Theoden, Snowmane loses the restricted keyword. Response: After attached hero quests successfully, ready attached hero.

The Land of Shadow (x3)
[2] 2 1 0 2 (483)
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

The Land of Shadow (x1)
(11) 2 2 2 5 (129)
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Land of Shadow (x3)
[3] 1 1 2 2 (430)
Rohan.   Warrior.  
Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.

The Land of Shadow (x3)
[3] 0 4 2 3 (378)
Ent.  
Cannot have restricted attachments. Enters play exhausted. While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

The Land of Shadow (x3)
[1] (307)
Item.  
Attach to a Gondor or Hobbit hero. Restricted. Response: After attached hero exhausts to defend an attack from an enemy with engagement cost higher than your threat, exhaust Staff of Lebethron to discard a shadow card from that enemy.

The Land of Shadow (x3)
[2] (305)
Condition.   Trap.  
Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area. Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

The Land of Shadow (x1)
(0) 2 1 2 2 (1)
Hobbit.   Ring-bearer.  
Action: Spend 1 Fellowship resource and exhaust The One Ring to give Frodo Baggins +2 Willpower and +2 Attack until the end of the round.

The Land of Shadow (x3)
[4] 1 3 1 3 (218)
Gondor.   Ranger.  
Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

The Land of Shadow (x3)
[1] (179)

Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.

The Land of Shadow (x3)
[3] (156)

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control. Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

The Land of Shadow (x3)
[1] (19)

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's Willpower is greater than that enemy’s Threat, lower its Attack and Defense by the difference until the end of the phase.

The Land of Shadow (x4)
[0]

Play only if you control the Ring-bearer. Planning Action: Add Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.

The Land of Shadow (x4)

The Searching Eye functions like a player card. Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.

The Land of Shadow (x3)
(24) 2 3 1 4
Undead.  
The engaged player cannot reduce his threat. Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.

Shadow: If this attack destroys a character, place 1 mire token on the active location.

The Land of Shadow (x3)
(32) 3 4 2 5
Undead.  
The engaged player cannot reduce his threat. Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.

Shadow: Raise your threat by 1 for each Undead enemy engaged with you.

The Land of Shadow (x3/x1)
(36) 3 5 2 6
Undead.  
The engaged player cannot reduce his threat. Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.

Shadow: Until the end of the round, attacking enemy cannot take damage.

The Land of Shadow (x3/x2)
3 (4)
Marsh.  
Mire 3.  
Forced: When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character. Travel: Raise each player’s threat by 1 to travel here.

Shadow: Deal 1 damage to defending character.

The Land of Shadow (x2)
1 (3)
Marsh.  
Surge.   Mire 1.  
Forced: When Shifting Quagmire is discarded by the Mire keyword, either return a random location from the victory display to the staging area, or raise each player's threat by 1 for each location in the victory display. Travel: Spend 1 Fellowship resource to travel here.

The Land of Shadow (x3)
4 (5)
Marsh.  
Mire 2.  
Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. Travel: Exhaust Smeagol to travel here.

The Land of Shadow (x2)
3 (7)
Marsh.  
Mire 5.  
Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5. Stagnant Pools gets +1 Threat for each mire token on it. Travel: Exhaust Smeagol to travel here.

The Land of Shadow (x4/x3)
2 (4)
Marsh.  
Mire 1.  
Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card. Travel: Raise each player's threat by 1 to travel here.

The Land of Shadow (x2/x1)

Surge.   Doomed 1.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.")

The Land of Shadow (x3/x2)

Peril.  
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy’s Threat.

The Land of Shadow (x2/x1)

Peril.  
When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.

Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.

The Land of Shadow (x1)

Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate. If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.

The Land of Shadow (x4)
(36) 1 3 1 4
Harad.  
Surge.   Archery 1.  
Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Land of Shadow (x3/x2)
(38) 4 4 3 5
Harad.  
Forced: After Captain of Harad engages you, each Harad enemy gets +1 [Attack] and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Land of Shadow (x1)
9 (9)
Road.  
Immune to player card effects. The Cross-roads gets -1 Threat for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B.

The Land of Shadow (x1)
1 (1)
Refuge.  
While Henneth Annûn is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate. Forced: After Henneth Annûn becomes the active location, return each engaged enemy to the staging area.

The Land of Shadow (x2/x1)
4 (5)
Road.  
While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase. Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.

The Land of Shadow (x3)
3 (6)
Hills.  
While Foothills of Ephel Dúath is the active location, each Harad enemy gets -1 Threat. Travel: The first player engages an enemy in the staging area to travel here.

The Land of Shadow (x2)
2 (3)
Forest.  
While Ithilien Woods is the active location, it gains: "Forced: After a player engages a Harad enemy, he readies a character he controls." Travel: The first player reveals an encounter card to travel here.

The Land of Shadow (x4)
2 (4)
Forest.   Hills.  
While Hills of Ithilien is the active location, it gains: "Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."

Shadow: Discard a non-objective attachment you control.

The Land of Shadow (x3)

Peril.  
When Revealed: Either place the lowest Attack Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you.

The Land of Shadow (x2/x1)

When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place attacking enemy facedown under The Black Gate.

The Land of Shadow (x2/x1)

Peril.  
When Revealed: Either place the lowest Threat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

The Land of Shadow (x3)

When Revealed: Until the end of the round, each Harad enemy gains Archery 2.

Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.

The Land of Shadow (x1)
(50) 4 4 4 8
Spider.  
Indestructible.  
Cannot have attachments. Shelob gets +1 Threat for each resource on her. Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Land of Shadow (x4/x3)
(35) 1 3 2 3
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Land of Shadow (x3/x2)
(40) 2 4 2 5
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from each player’s hand, or Orc of Cirith Ungol makes an immediate attack against you.

The Land of Shadow (x1)
4 (2)
Vale.  
Immune to player card effects. Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player's hand.

The Land of Shadow (x1)
2 (2)
Mountain.  
Immune to player card effects. Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand. Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.

The Land of Shadow (x1)
4 (4)
Mountain.  
Immune to player card effects. While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack, loses the Indestructible keyword, and gains: "Shelob engages the first player." Travel: Place 1 resource on Shelob to travel here.

The Land of Shadow (x2)
3 (4)
Underground.  
Forced: When The Spider's Lair is explored, remove 1 resource from Shelob. Forced: After The Spider’s Lair becomes the active location, Shelob makes an attack against the first player.

The Land of Shadow (x2/x1)
2 (3)
Underground.  
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.

The Land of Shadow (x3)
2 (5)
Underground.  
While Deep Dark Passage is in the staging area, it gains: "Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1." Travel: Exhaust Sméagol to travel here.

The Land of Shadow (x3)
1 (4)
Underground.  
While Den of Night is in the staging area, it gains: "Forced: After a ‘When Revealed’ effect is canceled, place 1 resource on Shelob." Travel: Place 1 resource on Shelob to travel here.

The Land of Shadow (x2)

When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.

Shadow: Discard a non-objective attachment you control.

The Land of Shadow (x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +X Attack, where X is the active location's Threat.

The Land of Shadow (x1)
Condition.  
Permanent.  
Setup: Attach to the Ring-bearer. Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.

The Land of Shadow (x2/x1)
(45) 4 5 4 9
Nazgûl.  
Cannot have non-Morgul attachments. While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

The Land of Shadow (x2/x1)

When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x2/x1)

Surge.  
When Revealed: Either flip Sméagol to Gollum, or Gollum makes an immediate attack. The first player may spend 1 Fellowship resource and exhaust The One Ring to cancel this effect.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the attacking enemy is Gollum).

The Land of Shadow (x3)
(44) 3 6 2 9
Harad.   Creature.  
Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3 Attack.

The Land of Shadow (x3)
(40) 2 4 3 4
Harad.  
Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x3)
(42) X 3 1 5
Harad.  
Archery X.  
X is the number of players in the game. Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.

The Land of Shadow (x2/x1)
3 (9)
Underground.  
When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area. Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)

The Land of Shadow (x2/x1)
Poison.  
When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero’s text box as blank, except for Traits. Attached hero cannot ready.")

Shadow: If attacking enemy is Shelob, resolve the 'When Revealed' effect on Shelob’s Poison.

The Land of Shadow (x3/x2)

Peril.   Surge.  
When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you.

Shadow: If attacking enemy is Shelob, place 1 resource on her. Then, she gets +1 Attack for each resource on her.

The Land of Shadow (x3/x2)

When Revealed: Shelob gets +2 Attack until the end of the phase. Then, she makes an immediate attack against each player in turn order.

Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.

The Land of Shadow (x1)
Artifact.   Item.   Ring.  
Setup: The first player claims The One Ring and attaches it to the Ring-bearer. Attached hero does not count against the hero limit. The first player gains control of attached hero. If The One Ring leaves play, the players lose the game.

The Land of Shadow (x1)
1A-B (6)

Setup: Put Gollum into play engaged with the first player. Each player searches the encounter deck for 1 location, reveals it, and adds it to the staging area. Shuffle the encounter deck.

The players cannot advance unless the first player controls Sméagol. Forced: After a player declares any number of attackers against Gollum, discard the top card of the encounter deck. Gollum gets +X Defense for this attack, where X is the discarded card’s Threat.

The Land of Shadow (x1)
2A-B (12)

When Revealed: If the number of locations in the staging area is less than the number of players in the game, discard cards from the encounter deck until a location is discarded. Add the discarded location to the staging area.

Progress cannot be placed on locations in the staging area. The players cannot advance unless the first player controls Sméagol and there are at least 4 locations in the victory display. Forced: At the end of the staging step, if the number of locations in the staging area is less than the number of players in the game, reveal the top card of the encounter deck.

The Land of Shadow (x1)
3A-B (24)

When Revealed: Each player searches the encounter deck and discard pile for an Undeadenemy and puts it into play engaged with him. Shuffle all locations in the victory display into the encounter deck.

While any player is engaged with an Undead enemy, progress cannot be placed on this stage. The players cannot defeat this stage unless the first player controls Sméagol. If the players defeat this stage, they win the game.

The Land of Shadow (x1)

You are playing campaign mode. Setup: Each player may change hero cards he controls without incurring the +1 threat penalty. Each player shuffles 1 copy of The Searching Eye into his deck. Remove each burden with the following burden set icons from the encounter deck and each player's deck: Helm's Deep, The Road to Isengard

Resolution: Each player must choose: either take a permanent +2 starting threat penalty, or earn 1 copy of The Searching Eye. Record each player's choice in the campaign log.

The Land of Shadow (x1)
1A-B (20)

Setup: Add The Black Gate and The Cross-roads to the staging area. Shuffle the Harad encounter set and place it facedown under The Cross-roads. Each player, except for the first player, searches the encounter deck for a different non-unique location and adds it to the staging area. Shuffle the encounter deck.

Forced: At the beginning of the quest phase, reveal the top facedown card from under The Cross-roads and add it to the staging area. The players cannot defeat this stage while The Cross-roads is in play. When The Cross-roads is explored, the players win the game.

The Land of Shadow (x1)

You are playing campaign mode. Setup: Each player must choose: either add 1 resource to each of his heroes’ pools, or shuffle 1 copy of Brace of Coneys into his deck. Remove each burden with the following burden set icons from the encounter deck and each player's deck: Helm's Deep, The Road to Isengard

Resolution: Each player who chose to shuffle a copy of Brace of Coneys into his deck during setup has earned that boon. Add each earned copy to the campaign pool. Record the name and quantity of each enemy underneath The Black Gate in the notes section of the campaign log.

The Land of Shadow (x1)
1A-B (-)

Setup: Set Cleft of Cirith Ungol, Shelob and The Great Spider encounter set aside, out of play. Put Sméagol into play under the first player's control. Make Morgul Vale the active location. Add Sméagol's Secret Way to the staging area. Shuffle the encounter deck.

Progress cannot be placed on Underground locations. Response: After Sméagol's Secret Way is explored, discard 3 random cards from each player's hand to discard each Nazgûl enemy in the staging area. Forced: At the end of the quest phase, if Sméagol's Secret Way is in the victory display, advance to stage 2A.

The Land of Shadow (x1)
2A-B (16)

When Revealed: Add Shelob to the staging area and shuffle all cards from The Great Spider encounter set and the encounter discard pile into the encounter deck.

Shelob cannot leave the staging area and Sméagol cannot attack or defend. Each player cannot play, or put into play, more than 1 ally each round. No more than 4 progress can be placed on this stage each round.

The Land of Shadow (x1)
3A-B (8)

When Revealed: Add Cleft of Cirith Ungol to the staging area. Flip Sméagol to Gollum and heal all damage from Shelob. Each player places 1 resource on Shelob.

If Gollum is defeated, add him to the victory display. (Do not flip him over.) While Shelob has at least 1 resource on her, she gains: "Forced: When Shelob is dealt any amount of damage, cancel that damage and discard 1 resource from Shelob instead." The players cannot defeat this stage unless both Shelob and Gollum are in the victory display. If the players defeat this stage, they win the game.

The Land of Shadow (x1)

You are playing campaign mode. Setup: Attach A Heavy Burden to the Ring-bearer. Remove each burden with the following burden set icons from the encounter deck and each player’s deck: Helm’s Deep, The Road to Isengard

Resolution: Add a Heavy Burden to the campaign pool. The players have earned that burden.

The Land of Shadow (x1)
(30) 2 2 2 5
Gollum.  
Immune to non-Fellowship player card effects. Gollum engages the first player. Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack. Forced: When Gollum is defeated, flip him to Sméagol exhausted.

The Land of Shadow (x1)
2 2 2 5
Gollum.  
Immune to player card effects. The first player gains control of Sméagol. Forced: After the players quest unsuccessfully, flip Sméagol to Gollum. If Sméagol is destroyed, the players lose the game.