






Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.







While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.
"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King



Attach to a hero. Limit 1 per hero.
Action: Discard 1 card from your hand to heal 1 damage from attached hero. Any player may trigger this effect.
...behind him stood Galadriel, tall and white: a circlet of golden flowers was in her hair, and in her hand she held a hard, and she sang.
–The Fellowship of the Ring














Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's
If this effect reduces the location's
to 0, place 1 progress on it. (Limit once per round.)







Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards. The first player gains control of Bilbo Baggins.
Action: Spend 1 resource to search your deck for a treasure card and add it to your hand.
If Bilbo Baggins leaves play, the players have lost the game.


Attach to Bilbo Baggins.
Action: Exhaust Bilbo’s Magic Ring and raise your threat by 1 to gain 1 resource. (Limit once per round.)
Response: After Bilbo Baggins exhausts to defend an attack, exhaust Bilbo’s Magic Ring and raise your threat by 3 to cancel all damage from this attack.







Response: Spend 1 resource and exhaust The One Ring to cancel the effect of an encounter card just revealed from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.
"I will take the Ring," he said, "though I do not know the way." –The Fellowship of the Ring







Response: After Frodo Baggins exhausts to defend an attack, exhaust The One Ring and spend 1 resource to target the attacking enemy. Then, this attack deals no damage and each player raises his threat by 2.
"But there is more about you now than appears on the surface." –Bilbo, The Fellowship of the Ring


Setup: Attach to a hero in play.
Add Phial of Galadriel to the victory display and remove it from the campaign pool, to give each enemy engaged with you -4 until the end of the round.
"May it be a light to you in dark places, when all other lights go out." –Galadriel, The Fellowship of the Ring


Setup: Attach to a hero in play.
Action: Add Three Golden Hairs to the victory display and remove it from the campaign pool, to lower each player's threat by 3. Then, each player draws 3 cards.
"...your hands shall flow with gold, and yet over you gold shall have no dominion." –Galadriel, The Fellowship of the Ring







The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
Action: Spend 2 resources from Aragorn's resource pool to ready a hero.
"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil’s son of Gondor."
–The Two Towers







Action: Spend 1 resource and exhaust The One Ring to give Frodo Baggins +2
and +2
until the end of the round.
"It's my doom, I think, to go to that Shadow yonder, so that a way will be found." –The Two Towers







Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
"But still we will not sit idle and let Him do all as He would." –The Two Towers







The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.
"I have no help to send, therefore I must go myself..."
–The Return of the King







Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)
“The Lord does not permit those who wear the black and silver to leave their post for any cause...”
–The Return of the King







Planning Action: Exhaust The One Ring to add 1 resource to a hero's pool.
"I must carry the burden to the end."
–The Return of the King







Sentinel. The first player gains control of Aragorn.
Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)
If Aragorn leaves play the players lose the game.
“As I have begun, so I will go on.”
–The Return of the King







Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X , where X is Argalad's
. If this effect reduces the enemy's
to 0, deal 1 damage to it. (Limit once per round.)



Attach to a Hobbit hero. Restricted
Attach hero gets +1 , +1
, and +1
.
Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.

Attach to a hero.
Attached hero gets +2 and collects an additional resource during the resource phase.
...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit







Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.
"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight.
–The Two Towers









Attach to a hero.
Attached hero gets +2 and collects an additional resource during the resource phase.
...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit



Attach to a Hobbit hero. Restricted
Attach hero gets +1 , +1
, and +1
.
Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.

You cannot include attachments in your deck.
Setup: Choose 14 different Item or Artifact attachments from your collection and shuffle them together. This is your loot deck. Flip this card over and place your loot deck facedown under it.
"And I assure you there is a mark on this door – the usual one in the trade, or used to be. Burglar wants a good job, plenty of Excitement and reasonably Reward, that's how it is usually read.
–Glóin, The Hobbit

The active location gets +1 quest point for each attachment attached to it.
Forced: After you travel to a location, attach the top card of your loot deck faceup to that location as a guarded objective. If that attachment has the guarded X keyword, ignore it.
Forced: When the active location is explored, you may put each guarded attachment on that location into play at no cost, or add it to your hand.

You cannot choose more than 1 starting hero.
Setup: Search your deck for an attachment with a printed cost of 1 and put it into play. Then, flip this card over.
”...the rule of no realm is mine, neither of Gondor nor any other, great or small. But all worthy things that are in peril as the world now stands, those are my card.“
–Gandalf, The Return of the King

The first non-unique card you play each planning phase does not require a resource match.
Action: Exhaust this card and raise your threat by 1 to (choose two): Ready your starting hero, add 2 resources to your starting hero's resource pool, or heal 3 damage from your starting hero.
“...this shall be his great task, and maybe the end of his labours.”
–Elrond, The Fellowship of the Ring

You cannot choose more than 2 heroes during setup.
Setup: Choose a non-neutral unique ally from your deck and put it into play. Add the sum of that ally's printed ,
,
, and hit points to your starting threat. Then, flip this card over and attach it to that ally.
“I am a messenger of the King,” he said. “You are speaking to the King's friend, and one of the most renowned in all the lands of the West.”
–Pippin, The Return of the King

Attached ally loses the ally card type and gains the hero card type.
Attached character cannot be readied more than once per phase.
Messenger of the King is immune to card effects while attached character is in play. If attached character leaves play, remove Messenger of the King from the game.

Your minimum deck size is 100 cards.
Your threat cannot be reduced by player card effects.
Action: Exhaust this card and raise your threat by 1 to look at the top 2 cards of your deck, draw 1, and place the other on the bottom of your deck.
Forced: When you would be eliminated by reaching your threat elimination level, flip this card over instead.

Your threat cannot be reduced by non-contract player card effects.
Heroes you control do not exhaust to quest.
Forced: When this card is flipped to this side, reduce your threat by 10. Search your deck for a card and either add it to your hand or play it, reducing its cost by 3. Shuffle your deck.
Thus came Aragorn... borne upon a wind from the Sea to the kingdom of Gondor...
–The Return of the King







Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers



Action: Until the end of the phase, all characters get +1 . All Gondor characters also get +1
until the end of the phase.
And the tree that was withered shall be renewed,
and he shall plant it in high places,
and the City shall be blessed.
–The Return of the King



Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.
...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King



Attach to a hero. Restricted.
Attached hero gets +1 when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
It was rather splendid to be wearing a blade made in Gondolin for the goblin–wars of which so many songs had sung...
–The Hobbit







Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)
...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit







Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.
"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring






Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)
"...we will fight on." –Boromir, The Fellowship of the Ring



Action: Choose an enemy engaged with a player. Return that enemy to the staging area.
The light of the torches and the fire flickered about them...
–The Hobbit



Attach to a hero.
Action: Exhaust Unexpected Courage to ready attached hero.
"Here am I, naughty little fly;
you are fat and lazy.
You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit







Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.
"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring







Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.
"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring