
Setup: Attach to a hero.
Attached hero gets +1 +1
+1
and cannot have treachery card attachments.
"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers

Permanent.
Setup: Attach to a hero.
Attached hero gains the Rohan trait.
Attached hero gets +1 Attack while attacking with another Rohan character.
"Rise now, Meriadoc, esquire of Rohan of the household of Meduseld!"
-Théoden, The Return of the King

Permanent.
Setup: Attach to a hero.
Attached hero gains the Gondor trait.
Attached hero gets +1 Willpower while commited to the quest with another Gondor character.
"Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm..."
-Pippin, The Return of the King



Action: Each player draws 2 cards.
"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring













Attach to a Dwarf hero.
Action: Exhaust Ring of Thrór and discard the top card of your deck to ready attached hero. If the discarded card is an attachment, put it into play.

You cannot include attachments in your deck.
Setup: Choose 14 different Item or Artifact attachments from your collection and shuffle them together. This is your loot deck. Flip this card over and place your loot deck facedown under it.
"And I assure you there is a mark on this door – the usual one in the trade, or used to be. Burglar wants a good job, plenty of Excitement and reasonably Reward, that's how it is usually read.
–Glóin, The Hobbit

The active location gets +1 quest point for each attachment attached to it.
Forced: After you travel to a location, attach the top card of your loot deck faceup to that location as a guarded objective. If that attachment has the guarded X keyword, ignore it.
Forced: When the active location is explored, you may put each guarded attachment on that location into play at no cost, or add it to your hand.

Your deck cannot include ally cards.
Each of your heroes can have 1 additional restricted attachment. Reduce the cost of the first restricted attachment you play on each of your heroes each round by 1.
Refresh Action: If each of your heroes has at least 2 restricted attachments, flip this card over.
"...we that remain cannot forsake our companions while we have strength left."
–Aragorn, The Two Towers

Each of your heroes can have 1 additional restricted attachment and gets +1 for each restricted attachment on it.
Action: Exhaust this card to heal 1 damage from each of your heroes.
"With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter!"
–Aragorn, The Two Towers



Action: Each player may put one ally card into play from his hand. At the end of the phase, shuffle each of those allies that are still in play into their owners' decks.







Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.



Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.
...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night.
–The Two Towers

You cannot choose more than 1 starting hero.
Setup: Search your deck for an attachment with a printed cost of 1 and put it into play. Then, flip this card over.
”...the rule of no realm is mine, neither of Gondor nor any other, great or small. But all worthy things that are in peril as the world now stands, those are my card.“
–Gandalf, The Return of the King

The first non-unique card you play each planning phase does not require a resource match.
Action: Exhaust this card and raise your threat by 1 to (choose two): Ready your starting hero, add 2 resources to your starting hero's resource pool, or heal 3 damage from your starting hero.
“...this shall be his great task, and maybe the end of his labours.”
–Elrond, The Fellowship of the Ring



Action: Each player deals 2 damage to an enemy engaged with him.
Down, heedless of order, rushed all the dwarves of Dain to his help.
–The Hobbit



Action: Each player may ready a characer he controls.
"Go back to the Shadow!"
–Gandalf, The Fellowship of the Ring


Setup: Attach to a hero.
Attached hero gets +1 defense and gains the Ranger trait.
"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring


Setup: Attach to a hero.
Attached hero gets +2 hit points and gains the Healer trait.
"Few now have the skill of healing to match such evil weapons. But I will do what I can."
–Aragorn, The Fellowship of the Ring


Setup: Attach to a hero.
Attached hero gets +1 and gains the Warrior trait.
"Three of the servants of Sauron were upon the Bridge, but they withdrew and I pursued them westward."
–Glorfindel, The Fellowship of the Ring


Setup: Attach to a hero.
Attached hero gets +1 and gains the Noble trait.
Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring


Setup: Attach to a Healer hero.
Action: Exhaust attached hero and Hands of a Healer to heal up to 3 damage from a hero.
"Life to the dying
In the king's hand lying!"
–Herb–master, The Return of the King


Setup: Attach to a Ranger hero.
Response: After attached hero is declared as a defender against a non-unique enemy, exhaust Forewarned to discard 1 shadow card from that enemy.
"Faint and far are the feet of our enemies."
–Aragorn, The Two Towers


Setup: Attach to a hero.
Attached hero gets +1 +1
+1
and cannot have treachery card attachments.
"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers


Setup: Attach to a hero.
Attached hero gains the Rohan trait.
Attached hero gets +1 while attacking with another Rohan character.
"Rise now, Meriadoc, esquire of Rohan of the household of Meduseld!"
–Théoden, The Return of the King


Setup: Attach to a hero.
Attached hero gains the Gondor trait.
Attached hero gets +1 while commited to the quest with another Gondor character.
"Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm..."
–Pippin, The Return of the King







Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.
"Not all is dark. Take courage, Lord of the Mark..."
–Gandalf, The Two Towers







Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.
His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments.
–The Fellowship of the Ring







While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.
There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring







Action: Discard 1 card from your hand to give Éowyn +1 until the end of the phase. This effect may be triggered by each player once each round.
Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers







Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.
"Gondor wanes, you say. But Gondor stands, and even the end of its strength is very strong."
–Boromir, The Fellowship of the Ring







Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 .
Captains rode to meet him at the ford, bearing messages from Gandalf. Dúnhere, chieftain of the folk of Harrowdale, was at their head.
–The Return of the King







Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.
"And the lord Denethor is unlike other men: he sees far."
–Beregond, The Return of the King







Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)
"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn."
–Gandalf, The Fellowship of the Ring







Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.
But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring







Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring







Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers







Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.
...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit



Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
–The Fellowship of the Ring



Attach to a hero. Restricted.
Attached hero gains +2
If attached hero is Aragorn, he also gains a resource icon.
"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring







Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
"I don't need your service, thank you...but I expect you need mine." –The Hobbit



Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.
Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers



Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit



Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.
"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers



You must use resources from 3 different heroes' pools to pay for this card.
Action: Choose a player. That player's engaged enemies cannot attack that player this phase.
Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers



Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.
A swift stroke she dealt, skilled and deadly.
–The Return of the King



Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.
...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King



Attach to a hero. Restricted.
Attached hero gets +4 Hit Points.
"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower."
–Denethor, The Return of the King