

Attach to a or sentinel hero. Restricted.
Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.


Attach to a hero.
Response: After Dúnedain Remedy is attached to a hero, heal 1 damage on that hero.
Action: Pay 1 resource from attached hero's resource pool to attach Dúnedain Remedy to another hero.


Attach to a Gondor hero.
Action: Spend 2 resources from attached hero's resource pool to draw 1 card.
"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King




Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).




Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.
So great a power and royalty was revealed in Aragorn...that many of the wild men paused, and looked back over their shoulders to the valley, and some looked up doubtfully at the sky.
–The Two Towers












Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 until the end of the round.
"Keen are the eyes of the Elves."
–Aragorn, The Two Towers

























Veteran Sword-elf gets +1 and +1
for each copy of Veteran Sword-elf in your discard pile.
The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit



Attach to a Warrior character. Limit 1 per character.
Attached character gets +2 hit points.
Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.



Play only before the staging step.
Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.
Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King



Action: Choose a player. Each enemy engaged with that player gets -1 until the end of the phase. Then, the players as a group may spend 2
resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.
"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers



Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed .
In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers



Play only if you control a Noldor hero.
Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).
"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring



As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).






Glorfindel can be played from your discard pile.
Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)
"He is an Elf-lord of a house of princes."
–Gandalf, The Fellowship of the Ring






Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.






While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring


















Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).


Attach to a location. Limit 1 per location
Response: After a player plays a Silvan ally from his hand, place 1 progress on attached location.
He made his end of the rope fast about another tree, and then ran lightly along it, over the river and back again, as if he were on a round.
–The Fellowship of the Ring


Attach to a Noldor character.
Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).
To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King


Attach to a hero, or to Éowyn. Restricted.
Attached hero gets +1 .
Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.
...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King


Play only after the staging step.
Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.
"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring


Quest Action: Ready a questing character and give that character +1 until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).
There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring


Response: When a shadow card increases an enemy's by any amount, increase the defending character's
by 3 for that attack. Then, the players as a group may spend 2
resources to ready the defending character and give it +3
for its next attack this phase.
...the tides of fate had turned against them and their doom was at hand.
–The Return of the King






Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.
From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers






Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).
"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring






Cannot attack or defend.
Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.
Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King







Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King



Attach to a location.
Action: Exhaust a Ranger or Scout character to give attached location -2 until the end of the phase.
"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring









Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed . You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.


Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).
...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring


You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.
Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.





Response: After Ered Luin Miner is discarded from your deck, put it into play under your control.
Tools were to be found in plenty that the miners and quarriers and builders of old had used; and at such work the dwarves were still very skilled.
–The Hobbit





As an additional cost to play Guardian of Rivendell from your hand, you must discard 2 cards from your hand.
"Indeed there is a power in Rivendell to withstand the might of Mordor, for a while."
–Gandalf, The Fellowship of the Ring

Attach to Círdan the Shipwright or Gandalf.
Attached character gains a resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King

Attach to a hero.
While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.
While you control 5 or fewer characters, attached hero gets +2 .
"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring

Limit 1 per deck.
Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.
"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
–Aragorn, The Return of the King

Play only if you control 2 or fewer heroes.
Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.
"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring

When Enlarged Quarters leaves play, remove it from the game.
Attached Ship gets +3 hit points and can be commited to any Sailing test.