Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 151 - 200 of 1591 Cards
The Land of Shadow (x3)
3 0 4 2 3 6 ★ 5 
Ent.

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

The Land of Shadow (x3)
1
1 

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's Willpower is greater than that enemy's Threat lower its Attack and Defense by the difference until the end of the phase.

For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers

The Flame of the West (x3)
0
6 

Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.

"Do what you will; but I will hinder it, if I may."
–ɐowyn, The Return of the King

Escape from Khazad-dûm (x1)
8 3 1 1 3 6 ★ 10 
Hobbit.

Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

The Fellowship of the Ring (x3)
2
Artifact. Item. Staff.

Attach to Gandalf. Restricted.

Action: Exhaust Gandalf’s Staff to (choose one):

  • choose a player to draw 1 card
  • add 1 resource to a hero's resource pool
  • discard a shadow card from a non-unique enemy.

...he held his staff aloft, and from its tip there came a feint radiance. –The Fellowship of the Ring

The Three Trials (x3)
2 1 1 0 2 3 ★ 3 
Noldor. Scout.

Secrecy 2.

"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring

The Road Darkens (x3)
2
9 
Artifact. Item. Staff.

Attach to Gandalf. Restricted.

Action: Exhaust Gandalf’s Staff to (choose one):

  • choose a player to draw 1 card
  • add 1 resource to a hero's resource pool
  • discard a shadow card from a non-unique enemy.

...he held his staff aloft, and from its tip there came a feint radiance. –The Fellowship of the Ring

Revised Core Set (x1)
9 1 3 1 4 6 ★ 9 
Noble. Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

"I can walk this path, but others have not this skill."
–The Fellowship of the Ring

Revised Core Set (x3)
2 1 1 1 3 3 ★ 10 
Dwarf. Craftsman.

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King

Revised Core Set (x3)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring

Dwarves of Durin (x3)
2 1 1 1 3 3 ★ 10 
Dwarf. Craftsman.

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King

Dwarves of Durin (x3)
1
6 
Song.

Action: Choose a Dwarf hero. That hero gets +2 Willpower +2 Attack and +2 Defense until the end of the round.

A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring

Elves of Lórien (x3)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven-song and spoke of things little known on Middle-earth. -The Fellowship of the Ring

Elves of Lórien (x3)
2 2 0 1 1 2 ★ 10 
Silvan.

Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Her maidens stood silent about her, and a while she looked upon her guests. -The Fellowship of the Ring

Elves of Lórien (x2)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."

-Sam Gamgee,

The Fellowship of the Ring

Defenders of Gondor (x3)
2
6 
Skill.

Attach to a Gondor hero.

While attached hero has at least 1 resource in its resource pool, Gondor characters get +1 Willpower

"...still the lords of Gondor have keener sight than lesser men..." –Denethor, The Return of the King

Riders of Rohan (x3)
2 0 2 1 2 4 ★ 6 
Rohan. Scout.

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers

Angmar Awakened Hero Expansion (x1)
8 2 1 2 3 5 ★
Silvan.

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower.

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Signal.

Action: Search your deck for a side quest and add it to your hand. Shuffle your deck.

"I called for the help of the Dúnedain, and their watch was doubled..."
–Gandalf, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Signal.

Play only if you control a Dúnedain hero.

Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.

"We rode as swiftly as we might when your summons came." –Halbarad, The Return of the King

Angmar Awakened Hero Expansion (x3)
3 1 2 1 3 4 ★
Dúnedain. Scout.

East Road Ranger gets +2 Willpower while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring

Dream-chaser Hero Expansion (x1)
8 1 2 2 4 6 ★ 1 
Corsair. Warrior.

Resources in Na'asiyah's resource pool cannot be used to pay for allies.

Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 Attack or +2 Defense for this attack.

Dream-chaser Hero Expansion (x3)
3 0 3 0 2 4 ★
Silvan. Warrior.

Ranged.

Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

"Keen are the eyes of the Elves."
–Aragorn, The Two Towers

Dream-chaser Hero Expansion (x3)
3 1 1 1 2 3 ★
Gondor. Craftsman.

Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.

Dream-chaser Hero Expansion (x3)
1
Song.

Attach to a Noldor character.

Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).

To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King

Dream-chaser Hero Expansion (x3)
2 2 0 1 2 4 ★ 10 
Hobbit. Shirriff.

Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King

Ered Mithrin Hero Expansion (x1)
11 2 2 3 4 7 ★ 2 
Istari.

You may use resources from Radagast's pool to pay for Creature allies of any sphere.

Response: After you play a Creature card, Radagast does not exhaust to quest this round.

"..he has much lore of herbs and beasts, and birds are especially his friends."
–Gandalf, The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
1
Song.

Action: Search your deck for a Guarded attachment and put it into play. Shuffle your deck.

His crown shall be upholden,
His harp shall be restrung,
His halls shall echo golden
To songs of yore re–sung
–The Hobbit

Ered Mithrin Hero Expansion (x3)
2 1 1 1 2 3 ★
Hobbit. Shirriff.

Bywater Shirriff gets +1 Willpower, +1 Attack, and +1 Defense while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

Ered Mithrin Hero Expansion (x3)
2 1 1 1 2 3 ★
Woodman. Scout.

Forest Road Traveler gets +1 Willpower, +1 Attack, and +1 Defense for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
0
2 
Song.

Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.

Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
2
Artifact. Item. Staff.

Attach to Radagast.

Action: Exhaust Radagast's Staff to choose one: Reduce the cost of the next Creature ally you play this phase by 2, ready a Creature ally, or return a non-unique Creature enemy engaged with you to the staging area.

Ered Mithrin Campaign Expansion (x1)
1
Song.

Quest Action: Look at the top 5 cards of the encounter deck. Put any number of those cards on top of the encounter deck and the rest on the bottom in any order. The hero with Master of the Hunt attached gets +3 Willpower until the end of the phase.

Soft is the grass, and let foot be like feather!
–The Hobbit

Ered Mithrin Campaign Expansion (x1)
1
Song.

Combat Action: Draw a card for each enemy engaged with you. Heal 3 damage from the hero with Unbroken attached. The next time that hero would be dealt damage this phase, cancel 3 of that damage.

His shining helm afar was seen;
the countless stars of heaven's field
were mirrored in his silver shield.
–The Fellowship of the Ring

Ered Mithrin Campaign Expansion (x1)
1
Song.

Combat Action: Choose an enemy. That enemy gets –4 Attack until the end of the phase. The hero with Dragon-slayer attached gets +4 Attack while attacking that enemy this phase.

Grey now as tears, gleaming silver;
red then it rolled, roaring river:
foam dyed with blood flamed at sunset;
as beacons mountains burned at evening
–The Return of the King

Ered Mithrin Campaign Expansion (x1)
1 2 1 1 3 4 ★
Woodsman. Healer.

Action: Spend 1 resource and mark a use in the campaign log to heal 3 damage from a character. Any player may trigger this ability. (Each player has 4 uses for the campaign.)

“Walk no more in the shadows, awake!”
–Aragorn, The Return of the King

The Fellowship of the Ring (x3)
2
Fellowship.

Attach to the Ring-bearer.

Each hero gets +1 Willpower.

Forced: After a character is destroyed, discard Fellowship of the Ring.

"The Company of the Ring shall be Nine: and the Nine Walkers shall be set against the Nine Riders that are evil."
–Elrond, The Fellowship of the Ring

The Two Towers (x3)
4 1 3 1 3 5 ★
Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers

The Two Towers (x1)
0
Skill.

Permanent.

Setup: Attach to a Healer hero.

Action: Exhaust attached hero and Hands of a Healer to heal up to 3 damage from a hero.

"Life to the dying
In the king's hand lying!"
–Herb–master, The Return of the King

Core Set (x1)
9 1 3 1 4 6 ★ 9 
Noble. Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

"I can walk this path, but others have not this skill."
–The Fellowship of the Ring

Core Set (x2)
2 1 1 1 3 3 ★ 10 
Dwarf. Craftsman.

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King

Core Set (x1)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring

Two-Player Limited Edition Starter (x1)
4 1 3 1 3 5 ★ 10 
Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight.
–The Two Towers

Two-Player Limited Edition Starter (x1)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
2 1 1 1 3 3 ★ 10 
Dwarf. Craftsman.

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..."
–Aragorn, The Return of the King

Two-Player Limited Edition Starter (x2)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was of Elven–song and spoke of things little now in Middle–earth.
–The Fellowship of the Ring

A Journey to Rhosgobel (x3)
2
4 
Signal.

Attach to a hero.

Attached hero gains +1 Willpower

Action: Pay 1 resource from attached hero's pool to attach Dúnedain Quest to another hero.

A Journey to Rhosgobel (x3)
5 2 1 1 3 4 ★ 4 
Istari.

Radagast collects 1 resource each resource phase. These resources can be used to pay for Creature cards played from your hand.

Action: Spend X resources from Radagast's pool to heal X wounds on any 1 Creature.

"I have an urgent errand. My news is evil."

The Dead Marshes (x3)
1
10 
Skill.

Attach to a Hobbit character.

Action: Exhaust Fast Hitch to ready attached character.

'And I put as fast a hitch over the stump as any one could have done, in the Shire or out of it.' –Sam, The Two Towers

Return to Mirkwood (x3)
1
3 
Signal.

Attach to a hero.

Attached hero gains sentinel.

Action: Pay 1 resource from attached hero's pool to attach Dúnedain Signal to another hero.