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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Artist Popularity Errata
Results: 701 - 750 of 1588 Cards
The Dread Realm (x3)
4
2 

Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend.

Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.

These three were unscathed, for such was their fortune and the skill and might of their arms...
–The Return of the King

The Dread Realm (x3)
1
10 

Elven-light can only be played from your discard pile.

Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

Then Aragorn was abashed, for he saw the elven–light in her eyes and the wisdom of many days...
–The Return of the King

The Grey Havens (x1)
12 4 2 2 4 8 ★ 6 
Noldor. Noble.

Draw 1 additional card at the beginning of the resource phase.

Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars...
–The Return of the King

The Grey Havens (x1)
9 2 2 1 4 5 ★ 2 
Noldor.

Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.

Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

"What power still remains lies with us..."
–The Fellowship of the Ring

The Grey Havens (x3)
2 1 1 0 2 3 ★ 2 
Noldor. Warrior.

While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.

But it was an old tradition that away over there stood the Grey Havens, from which at times elven-ships set sail, never to return.
–The Fellowship of the Ring

The Grey Havens (x3)
2 0 1 1 3 3 ★ 1 
Noldor. Warrior.

While the top card of your discard pile is an attachment, Warden of the Havens gets +2 Defense and gains sentinel.

"...and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth."
–Galdor, The Fellowship of the Ring

The Grey Havens (x3)
2
1 

Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).

The Grey Havens (x3)
2
2 

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).

There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring

Flight of the Stormcaller (x3)
0
1 

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed Attack.

In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers

Flight of the Stormcaller (x3)
1
9 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

Flight of the Stormcaller (x3)
0
1 

Play only if you control 2 or fewer heroes.

Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.

"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring

The Thing in the Depths (x3)
0
6 

Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.

...in these days men are slow to believe that a captain can be wise and learned in the scrolls of lore and song, as he is, and yet man of hardihood and swift judgement in the field.
–Beregond, The Return of the King

Temple of the Deceived (x3)
1
1 

Play only if you control a Noldor hero.

Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).

"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring

Temple of the Deceived (x3)
2
1 

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2 Willpower until the end of the phase.

Temple of the Deceived (x3)
1
1 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.

The Drowned Ruins (x3)
1
1 

Play only before the staging step.

Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.

Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King

The Drowned Ruins (x3)
1
2 

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

A Storm on Cobas Haven (x3)
3 1 1 1 3 3 ★ 1 
Noldor. Warrior.

Veteran Sword-elf gets +1 Attack and +1 Defense for each copy of Veteran Sword-elf in your discard pile.

The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit

A Storm on Cobas Haven (x3)
3
2 
Skill.

Attach to a Warrior character. Limit 1 per character.

Attached character gets +2 hit points.

Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.

A Storm on Cobas Haven (x3)
3 2 0 1 2 4 ★ 1 
Gondor.

Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.

A Storm on Cobas Haven (x3)
0 0 0 0 1 8 
Gondor. Healer.

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King

A Storm on Cobas Haven (x3)
0
1 

Limit 1 per deck.

Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.

"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
–Aragorn, The Return of the King

The City of Corsairs (x3)
4 2 2 3 3 6 ★ 5 
Gondor. Warrior.

Knight of the White Tower's resource cost must be paid from a single hero's resource pool.

"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King

The City of Corsairs (x3)
0
1 

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 resources to ready each defending character that takes no damage from this attack.

The City of Corsairs (x3)
2 0 1 1 2 3 ★ 2 
Gondor. Warrior.

Response: After Soldier of Dol Amroth enters play, reduce the cost of the next card you play this phase by 1.

...he and his knights still held themselves like lords in whom the race of Númenor ran true
–The Return of the King

The City of Corsairs (x3)
1 0 1 0 1 1 ★ 3 
Gondor. Ranger.

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers

The Sands of Harad (x3)
4 1 3 2 3 6 ★ 2 
Dúnedain. Ranger.

While there is a side quest in the victory display, Vigilant Dúnadan does not exhaust to defend.

"I don't think we've rightly understood till now what they did for us."
–Barliman Butterbur, The Return of the King

The Mûmakil (x3)
2 1 0 1 2 3 ★ 3 
Dúnedain. Ranger.

Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

They forgot or ignored what little they had known of the Guardians, and of the labours of those that made possible the long peace of the Shire.
–The Fellowship of the Ring

The Mûmakil (x3)
1
6
3 

“Soon there will be battle on the fields. A sortie must be made ready.”
–Gandalf, The Return of the King

Limit 1 copy of Prepare for Battle in the victory display.

While this quest is in the victory display, the first player draws an additional card during the resource phase.


The Mûmakil (x3)
2
3 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King

The Mûmakil (x3)
1
2 

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.

Race Across Harad (x3)
2 1 1 1 2 3 ★ 1 
Harad.

Action: Exhaust Kahliel's Tribesman to choose another Harad character. That character gets +1 Willpower +1 Attack and +1 Defense until the end of the phase.

But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
–The Return of the King

Race Across Harad (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Warrior trait.

Response: After you play Mighty Warrior from your hand, draw a card.

Gimli hewed the legs from another that had sprung up on Balin's tomb.
–The Fellowship of the Ring

Race Across Harad (x3)
0
3 

Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait.

Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero's pool. X is the just destroyed enemy's printedThreat

Race Across Harad (x3)
1
1 

Play only if the main quest has no keywords.

Action: Remove X progress from the main quest to place X progress on a location in the staging area.

"Well," said Boromir, "when heads are at a loss bodies must serve..."
–The Fellowship of the Ring

Race Across Harad (x3)
2 1 2 0 2 4 ★ 1 
Woodman.

Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.

Race Across Harad (x3)
1
6
1 

“I myself dared to pass the doors of the Necromancer in Dul Guldur, and secretly explored his ways...”
–Gandalf, The Fellowship of the Ring

Limit 1 copy of Explore Secret Ways in the victory display.

While Explore Secret Ways is in the victory display, each location in the staging area with the same title as the active location does not contribute its Threat to the total Threat in the staging area.


Race Across Harad (x3)
3 2 0 0 2 3 ★ 2 
Isengard.

Response: When you play an event, give it Doomed 1. to draw a card. You cannot trigger this ability if you have already triggered the ability of a Steward of Orthanc this round.

"...the power of Orthanc cannot be lightly thrown aside..."
–Saruman, The Two Towers

Beneath the Sands (x3)
1
1 

Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait.

Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.

Beneath the Sands (x3)
1
6
2 

“I called for the help of the Dúnedain, and their watch was doubled...”
–Gandalf, The Fellowship of the Ring

Limit 1 copy of Keep Watch in the victory display.

While this quest is in the victory display, each non-unique enemy engaged with a player gets -1 Attack.


Beneath the Sands (x3)
2 1 1 1 2 3 ★ 2 
Dúnedain.

Response: Discard Dúnedain Lookout to cancel the 'When Revealed' effects of an enemy just revealed from the encounter deck.

"Travellers scowl at us, and countrymen gives us scornful names."
–Aragorn, The Fellowship of the Ring

Beneath the Sands (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Ranger trait.

Response: After you play Doughty Ranger from your hand, draw a card.

...he went forth clad only in rusty green and brown, as a Ranger of the wilderness.
–The Fellowship of the Ring

The Black Serpent (x1)
9 1 2 3 3 6 ★ 2 
Rohan. Warrior.

Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)

"King's man! King's man!" his heart cried within him.
–The Return of the King

The Black Serpent (x3)
2
1 

Action: Ready each hero with a Song attachment.

And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.
–The Return of the King

The Black Serpent (x3)
3
1 

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.

Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)

The Black Serpent (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Scout trait.

Response: After you play Fearless Scout from your hand, draw a card.

...he got right up to the fire–for fire it was–without disturbing anyone. –The Hobbit

The Black Serpent (x3)
1
6
2 

“Foes and fire are before you, and your homes far behind. Yet, though you fight upon an alien field, the glory that you reap there shall be your own for ever.”
–Théoden, The Return of the King

Limit 1 copy of Rally the West in the victory display.

While this quest is in the victory display, each hero gets +1 Willpower.


The Black Serpent (x3)
2
1 
Pipeweed.

Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

How Old Toby came by the plant is not recorded, for to his dying day he would not tell.
–The Fellowship of the Ring

The Black Serpent (x3)
2 1 1 0 2 3 ★ 1 
Harad.

Action: Exhaust Southron Refugee to reduce the cost of the next Harad ally you play this phase by 1.

...to the land of the Haradrim came only a tale from far off...
–The Return of the King

The Dungeons of Cirith Gurat (x3)
4 2 2 1 3 5 ★ 2 
Dale. Warrior.

Action: Spend 1 resource to ready Knight of Dale. (limit once per round).

Valour Action: Ready Knight of Dale (limit once per round.)