


Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 and -2
until the end of the phase.
Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit






Cannot attack or defend.
Response: After Galion enters play, he gets +1 until the end of the round.
"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit






Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.


Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)
The Sword of Elendil was forged anew by Elvish smiths... –The Fellowship of the Ring



Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.
Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring


Action: Each location with an attachment gets -2 until the end of the phase.

Quest Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck. Ready the hero with The Steadfast attached. Add Lay of Courage to the victory display.
I will not say the Day is done,
nor bid the Stars farewell.
–The Return of the King





Action: Spend 1 resource and mark a use in the campaign log to heal 3 damage from a character. Any player may trigger this ability. (Each player has 4 uses for the campaign.)
“Walk no more in the shadows, awake!”
–Aragorn, The Return of the King






At the end of the round, discard Galadriel from play.
Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.






Boromir gets +2 while defending against an enemy with an engagement cost higher than your threat.
Response: After Boromir takes any amount of damage, ready him.















The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
Action: Spend 2 resources from Aragorn's resource pool to ready a hero.
"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil’s son of Gondor."
–The Two Towers






Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.
"Now I have him at arrow–point." –The Two Towers






Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.
"...we have a thousand fit to fight on foot," said Gamling, an old man, the leader of those that watched the Dike. –The Two Towers






Combat Action: Ready Háma. He gets +3 until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)
"I am the Doorward of Théoden," he said. "Háma is my name." –The Two Towers


Play only after the resolving enemy attacks step is complete.
Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.
"Helm is arisen and comes back to war. Helm for Théoden King!" –Riders of Rohan, The Two Towers






Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
"But still we will not sit idle and let Him do all as He would." –The Two Towers


Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's is greater than that enemy's
lower its
and
by the difference until the end of the phase.
For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers






The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.
"I have no help to send, therefore I must go myself..."
-The Return of the King






Setup: Reduce your threat by 3.
Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)
"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter."
-The Return of the King






Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack th
Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
-The Return of the King






While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gain
"We must gather all of the strength that we can find.
-The Return of the King






Reduce the cost to play Halbarad by 1 for each enemy engaged with you.
Each enemy engaged with you gets
"Halbarad Dunadan, Ranger of the North I am..."
-The Return of the King






X is the Threat of the active location.
Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolvi






Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.
...he was young, and he was king; the lord of a fell people.
-The Return of the King






Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if
"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
-The Return of the King






While Elrohir is in play, Elladan gets +2 Attack.
Response: After you optionally engage an Orc enemy, ready Elladan.
...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs.
-The Return of the King






While Elladan is in play, Elrohir gets +2 Defense.
Response: After you optionally engage an Orc enemy, ready Elrohir.
"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
-The Return of the King







Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.
His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments.
–The Fellowship of the Ring







Gimli gets +1 for each damage token on him.
"Men need many words before deeds. My axe is restless in my hands."
–The Two Towers







Action: Discard 1 card from your hand to give Éowyn +1 until the end of the phase. This effect may be triggered by each player once each round.
Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers







Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.
"Gondor wanes, you say. But Gondor stands, and even the end of its strength is very strong."
–Boromir, The Fellowship of the Ring







Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 .
Captains rode to meet him at the ford, bearing messages from Gandalf. Dúnhere, chieftain of the folk of Harrowdale, was at their head.
–The Return of the King







Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)
"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn."
–Gandalf, The Fellowship of the Ring







Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.
But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring







Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers







Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring







Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers



Action: Exhaust 1 hero you control to choose and ready a different hero.
"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men."
–Aragorn, The Two Towers



Action: Until the end of the phase, all characters get +1 . All Gondor characters also get +1
until the end of the phase.
And the tree that was withered shall be renewed,
and he shall plant it in high places,
and the City shall be blessed.
–The Return of the King



Action: Ready all character cards in play.
"If there is only one way, then I must take it. What comes after must come." –Frodo Baggins, The Two Towers







Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
"I don't need your service, thank you...but I expect you need mine." –The Hobbit