


Attach to a Ranger character. Limit 1 per character.
While attached character is commited to the quest, Weather-stained Cloak gains:
Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.
They were clad in warm raiment and heavy cloaks...
–The Return of the King







Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).



Attach to a hero, or to Éowyn. Restricted.
Attached hero gets +1 .
Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.
...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King



Play only if you control a unique character with the Noble trait and another unique character with the Scout trait.
Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printed
...the Captains of the West were well warned by their scouts...
–The Return of the King



Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King


When Revealed: Ready each hero committed to the quest and remove Wind from the Sea from the game.

Shadow: Ready the defending character.



Attach to a location. Limit 1 per location.
Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.



Attach to a location with no progress tokens on it.
While attached location is the active location, reduce its quest point value to 1.
It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring







Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 +1
+1
and +1 hit point.")







Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.
In the Wide World the Wood–elves lingered in the twilight of our Sun and Moon but loved best the stars...
–The Hobbit







Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.
"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring



Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets + 1 hit point.
Response: At the beginning of the round, exhaust The One Ring and raise your threat by 1 to heal all damage from attached hero.



Action: Ready up to X Woodman characters you control, where X is the number of locations with player card attachments.
The Woodman said that there was some new terror abroad...
–The Fellowship of the Ring







Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.
"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring


Attach to an Istari character. Limit 1 per character.
Action: Exhaust Wizard Pipe to exchange a card in your hand with the top card of your deck.
...there was a long silence, broken only by the soft puffs of Gandalf's pipe, as he blew white smoke–rings out of the window. –The Fellowship of the Ring



Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.
"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse–lords, do not sleep, even if it seems so from afar." –Gandalf, The Two Towers



Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.
"Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered." –The Fellowship of the Ring



Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.
Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. –The Two Towers







Each Outlands character you control gets +1 .
... grim–faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor. – The Return of the King







Cannot have restricted attachments.
Enters play exhausted.
There were songs about the hunt of the Ents for the Entwives sung among Elves and Men from Mirkwood to Gondor. –The Two Towers



Action: Heal all damage on each character in play.
For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. –The Fellowship of the Ring



Attach to a hero. Restricted.
Attached hero gains +1 (+2
instead if attached hero is a Dwarf.)
"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers



Attach to a Silvan character with the ranged keyword. Restricted.
Attached character gets +1 (+2
instead if attacking an enemy not engaged with you.)
...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring


Attach to a Dúnedain or Gondor hero. Restricted.
Attached hero gets +1 .
Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero's resource pool.
...the flowing characters of Númenor glinted like fire upon the blade.
–The Fellowship of the Ring






Cannot have restricted attachments. Enters play exhausted.
While Derndingle Warrior is defending, it gains:
Action: Deal 1 damage to Derndingle Warrior to give it +3for this attack. (Limit once per attack.)













Knight of the White Tower's resource cost must be paid from a single hero's resource pool.
"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King













Veteran Sword-elf gets +1 and +1
for each copy of Veteran Sword-elf in your discard pile.
The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit



Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.
Attached character gets +1 +1
and +2 hit points.
Now men came bearing raiment of war from the king's hoard...
–The Two Towers







Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

Permanent. Restricted.
Attached hero gets +2 (+3
instead if it has 2 or more damage on it).
Action: Either deal 1 damage to an enemy, or toss Throwing Axe. If it travel at least two feet across the playing area and stops on any enemies, deal 4 damage to one of them. Reattach Throwing Axe to its hero. (Limit once per game.)







Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.
...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit









Attach to a Dale or Warrior character. Restricted.
Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.
“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit







Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.
...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit


Attach to a hero.
Attached hero gets +1 (+2
instead if attacking an enemy with an engagement cost higher than your threat).
...these blades were forged many long years ago by Men of Westernesse: they were foes of the Dark Lord...
–The Fellowship of the Ring


Attach to the Ring-bearer.
Each hero gets +1 .
Forced: After a character is destroyed, discard Fellowship of the Ring.
"The Company of the Ring shall be Nine: and the Nine Walkers shall be set against the Nine Riders that are evil."
–Elrond, The Fellowship of the Ring


Attach to a Rohan hero. Restricted.
Response: After attached hero is declared as an attacker, exhaust Gúthwinë to give that hero +2 Attack for this attack. If this attack destroys an enemy, return a Rohan ally from your discard pile to your hand.
"Gúthwinë!" cried Éomer. "Gúthwinë for the Mark!"
-The Two Towers



Attach to a hero. Restricted.
Attached hero gains +1 (+2
instead if attached hero is a Dwarf.)
"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers










Attach to a Dwarf character. Restricted.
Attached hero gains +1
Response: After attached character attacks, deal 1 damage to the defending character.



Attach to a Dwarf character. Restricted.
Attached character gets +1
Response: After attached character attacks, deal 1 damage to the defending enemy.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came." –Gloin, The Fellowship of the Ring



Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.
Attached character gains ranged.
If attached character has the printed ranged keyword, it gets +1 during a ranged attack.



Attach to a Ranger character. Restricted.
Action: Exhaust Ranger Bow and attached character to deal 1 damage to an enemy in the staging area.
Two had great bows, almost of their own height, and great quivers of long green–feathered arrows.
–The Two Towers



Attach to a Silvan character with the ranged keyword. Restricted.
Attached character gets +1 (+2
instead if attacking an enemy not engaged with you.)
...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring







You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:
Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its.