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91 Results Found

Foundations of Stone (x1)
(5) 3 3 1 5 (757)
Noldor.   Noble.   Warrior.  
Forced: After Glorfindel exhausts to commit to a quest, raise your threat by 1.

The Dread Realm (x1)
(9) 3 1 2 3 (675)
Noldor.   Noble.  
Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)

Core Set (x1)
(9) 1 3 1 4 (574)
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

Shadow and Flame (x1)
(13) 3 2 3 4 (560)
Noldor.   Noble.  
You may spend resources from Elrond's resource pool to pay for Spirit, Leadership, and Tactics allies. Response: After a character is healed by another card effect, heal 1 damage on it.

Celebrimbor's Secret (x1)
(9) 4 0 0 4 (513)
Noldor.   Noble.  
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

The Grey Havens (x1)
(12) 4 2 2 4 (303)
Noldor.   Noble.  
Draw 1 additional card at the beginning of the resource phase. Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

The Watcher in the Water (x3)
[2] 2 0 1 2 (2447)
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

Celebrimbor's Secret (x3)
[2] 2 0 1 1 (1994)
Silvan.  
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Shadow and Flame (x3)
[2] 0 0 1 1 (1906)
Noldor.   Craftsman.  
Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.

Core Set (x1)
[1] 1 1 0 1 (1847)
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Core Set (x3)
[3] 1 0 0 1 (1347)
Silvan.  
Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

Foundations of Stone (x3)
[2] 0 0 1 1 (1280)
Noldor.  
Action: Exhaust Imladris Stargazer to choose a player. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order.

Core Set (x3)
[3] 1 1 0 2 (1202)
Silvan.   Scout.  
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.

The Treason of Saruman (x3)
[4] 1 3 1 3 (1106)
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

The Nîn-in-Eilph (x3)
[2] 0 2 0 1 (1049)
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Flight of the Stormcaller (x3)
[5] 3 3 1 4 (1013)
Noldor.   Noble.   Warrior.  
Glorfindel can be played from your discard pile. Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)

The Hills of Emyn Muil (x3)
[5] 3 2 3 3 (942)
Noldor.  
Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.

The Road Darkens (x3)
[3] 3 0 0 3 (881)
Noldor.   Noble.  
At the end of the round, discard Galadriel from play. Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

The Drowned Ruins (x3)
[3] 0 3 0 2 (849)
Silvan.   Warrior.  
Ranged.  
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

Trouble in Tharbad (x1)
(9) 2 3 1 3 (251)
Silvan.   Ranger.   Scout.  
Ranged.  
Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

The Treachery of Rhudaur (x1)
(10) 2 2 2 4 (232)
Noldor.  
Draw 3 additional cards at the beginning of the resource phase. At the end of the round, discard all cards in your hand.

The Dunland Trap (x3)
[2] 1 1 0 1 (789)
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

The Drúadan Forest (x3)
[1] 2 0 0 1 (768)
Silvan.  
Forced: After a character leaves play, discard Silvan Refugee from play.

Trouble in Tharbad (x3)
[2] 1 0 0 1 (736)
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

The Hunt for Gollum (x3)
[3] 2 0 0 1 (710)
Noldor.  
Response: After you play Rivendell Minstrel from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck.

A Journey To Rhosgobel (x3)
[4] 2 2 2 3 (681)
Silvan.  
Ranged.   Sentinel.  

The Sands of Harad (x3)
[2] 0 2 0 1 (600)
Silvan.  
Ranged.  
Response: After Greenwood Archer enters play, ready a hero.

The Long Dark (x3)
[4] 2 0 1 3 (579)
Noldor.  
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

Escape from Mount Gram (x3)
[2] 1 1 1 2 (564)
Noldor.   Craftsman.  
Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.

The Treachery of Rhudaur (x3)
[1] 1 0 0 1 (564)
Silvan.   Craftsman.  
Cannot attack or defend. Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

The Dunland Trap (x1)
(11) 3 2 2 4 (193)
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

Core Set (x1)
(12) 3 3 1 5 (174)
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Road to Rivendell (x1)
(10) 2 1 2 4 (165)
Noldor.   Noble.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

The Sands of Harad (x1)
(9) 1 3 1 4 (157)
Silvan.   Noble.   Scout.  
Ranged.  
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

The Redhorn Gate (x1)
(10) 2 2 1 4 (156)
Noldor.   Noble.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

The Drúadan Forest (x1)
(8) 2 2 1 3 (152)
Silvan.  
Each hero you control with a printed Lore resource icon gets -1 threat cost.

Core Set (x2)
[3] 1 2 0 1 (538)
Archer.   Silvan.  
Ranged.  

The Grey Havens (x3)
[2] 1 1 0 2 (535)
Noldor.   Scout.  
While the top card of your discard pile is an event, Sailor of Lune gets +1 Willpower and gains: "Cannot be damaged while committed to the quest."

Flight of the Stormcaller (x3)
[3] 1 2 3 3 (491)
Noldor.   Warrior.  
As an additional cost to play Guardian of Rivendell from your hand, you must discard 2 cards from your hand.

The Dead Marshes (x3)
[3] 1 1 1 3 (476)
Silvan.  
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

Flight of the Stormcaller (x3)
[2] 1 0 1 2 (473)
Noldor.   Healer.  
Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).

The Road Darkens (x3)
[3] 3 2 3 3 (465)
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

Trouble in Tharbad (x3)
[3] 0 1 2 2 (452)
Silvan.   Warrior.  
Sentinel.  
Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

Escape from Mount Gram (x1)
(8) 2 1 2 3 (114)
Silvan.  
If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower. If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

The Grey Havens (x1)
(9) 2 2 1 4 (110)
Noldor.  
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards. Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

Return to Mirkwood (x3)
[3] 1 2 0 2 (416)
Silvan.   Scout.  
While Mirkwood Runner is attacking alone, the defending enemy does not count its Defense.

The Battle of Carn Dûm (x3)
[3] 2 1 2 2 (361)
Noldor.  
Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.

Celebrimbor's Secret (x3)
[3] 2 2 0 2 (355)
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

The Dread Realm (x3)
[2] 1 0 1 1 (319)
Silvan.   Healer.  
Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

The Treachery of Rhudaur (x3)
[4] 2 2 1 4 (316)
Noldor.  
Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

The Drowned Ruins (x1)
(9) 2 2 1 4 (99)
Silvan.   Scout.  
Ranged.  
Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

Fire in the Night (x1)
(9) 1 1 3 4 (14)
Silvan.   Noble.  
Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)

The Three Trials (x3)
[2] 1 1 0 2 (288)
Noldor.   Scout.  
Secrecy 2.  

The Drowned Ruins (x3)
[2] 1 1 0 1 (286)
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).

The Three Trials (x3)
[4] 2 2 1 2 (264)
Silvan.   Scout.  
Ranged.  
Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

Foundations of Stone (x3)
[2] 0 2 1 2 (258)
Noldor.   Scout.  
Ranged.  
Trollshaw Scout does not exhaust to attack.Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.

The Grey Havens (x3)
[2] 2 1 1 2 (250)
Noldor.   Scout.  
Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted. Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.

The Grey Havens (x3)
[2] 1 1 0 2 (249)
Noldor.   Warrior.  
While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.

The Mountain of Fire (x3)
[3] 2 1 1 3 (239)
Noldor.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After you optionally engage an Orc enemy, ready Elrohir.

The Watcher in the Water (x3)
[2] 0 1 2 2 (219)
Noldor.   Warrior.  
Sentinel.  
Watcher of the Bruinen does not exhaust to defend.Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.

The Mountain of Fire (x3)
[3] 2 1 1 3 (219)
Noldor.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After you optionally engage an Orc enemy, ready Elladan.

The Dungeons of Cirith Gurat (x3)
[2] 1 1 1 3 (126)
Noldor.  
As long as you do not have cards in your hand, Eregion Survivor gets +1 Willpower, +1 Attack and +1 Defense.

The Grey Havens (x3)
[2] 0 1 1 3 (104)
Noldor.   Warrior.  
While the top card of your discard pile is an attachment, Warden of the Havens gets +2 Defense and gains sentinel.

A Storm on Cobas Haven (x3)
[3] 1 1 1 3 (101)
Noldor.   Warrior.  
Veteran Sword-elf gets +1 Attack and +1 Defense for each copy of Veteran Sword-elf in your discard pile.

The Drúadan Forest (x3)
[3] 1 2 0 2 (55)
Noldor.  
Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 Defense until the end of the round.

Fire in the Night (x3)
[0] 0 0 0 1 (16)
Silvan.  
Cannot attack or defend. Response: After Galion enters play, he gets +1 Willpower until the end of the round.

Two-Player Limited Edition Starter (x1)
(9) 3 2 1 3
Noldor.   Noble.  
Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Murder at the Prancing Pony (x1)
(9) 1 3 1 4
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

Attack on Dol Guldur (x1)
(11) 3 2 2 4
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

Attack on Dol Guldur (x1)
(9) 4 0 0 4
Noldor.   Noble.  
Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

The Wizard's Quest (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

The Redhorn Gate (x1)
2 0 1 2
Noldor.   Noble.   Ally.  
The first player gains control of Arwen Undomiel, as an ally.Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.If Arwen Undomiel leaves play, the players are defeated.

Road to Rivendell (x1)
2 0 1 2
Noldor.   Noble.   Ally.  
The first player gains control of Arwen Undómiel, as an ally.Response: After Arwen Undómiel exhausts, choose a hero. Add 1 resource to that hero's resource pool. If Arwen Undómiel leaves play, the players are defeated.

Mount Gundabad (x3)
[3] 0 0 2 3
Silvan.   Warrior.  
Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.

The City of Ulfast (x3)
[3] 1 1 1 2
Silvan.  
Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.

The Black Riders (x1)
3 2 3 3
Noldor.  
The first player gains control of Gildor Inglorion. Forced: At the end of the round, discard Gildor Inglorion. The first player may spend 1 Fellowship resource to cancel this effect.

Two-Player Limited Edition Starter (x2)
[3] 3 0 0 3
Noldor.   Noble.  
At the end of the round, discard Galadriel from play. Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

Two-Player Limited Edition Starter (x1)
[2] 2 0 1 2
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Two-Player Limited Edition Starter (x2)
[3] 1 2 0 1
Archer.   Silvan.  
Ranged.  

Two-Player Limited Edition Starter (x2)
[3] 0 1 2 2
Silvan.   Warrior.  
Sentinel.  
Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Two-Player Limited Edition Starter (x1)
[4] 1 3 1 3
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

Two-Player Limited Edition Starter (x2)
[3] 3 2 3 3
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Two-Player Limited Edition Starter (x2)
[2] 0 2 0 1
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Attack on Dol Guldur (x1)
3 3 3 6
Silvan.  
Ranged.   Sentinel.  
Immune to player card effects. Does not exhaust to quest. If Host of Lórien leaves play, remove it from the game.

The Woodland Realm (x1)
2 2 2 5
Silvan.   Scout.  
Ranged.   Sentinel.  
The first player gains control of Mendor. If Mendor leaves play, the players lose the game.