
Attach to a hero. Restricted.
Attached hero gets +1
when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
It was rather splendid to be wearing a blade made in Gondolin for the goblin–wars of which so many songs had sung...
–The Hobbit

Attach to a hero. Restricted.
Attached hero gets +4 Hit Points.
"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower."
–Denethor, The Return of the King

Attach to a hero. Restricted.
Attached hero gains +1
(+2
instead if attached hero is a Dwarf.)
"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers

Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
'Slow should you be to wind that horn again, Boromir,' said Elrond, 'until you stand once more on the borders of your land, and dire need is on you.'
–The Fellowship of the Ring

1
1
2
3 ★
4 Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)
...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit

1
0
2
3 ★
6 Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.
"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring

2
2
3
5 ★
10 Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.
"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.
"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring


Response: Cancel a shadow effect just triggered during combat.
'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.'
–The Return of the King

Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.
"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising."
–Legolas, The Return of the King

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.
"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)
"...we will fight on." –Boromir, The Fellowship of the Ring

Action: Choose an enemy engaged with a player. Return that enemy to the staging area.
The light of the torches and the fire flickered about them...
–The Hobbit


Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.
'Yes, fortune or fate have helped you,' said Gandalf, 'not to mention courage.'
–The Fellowship of the Ring

Attach to a hero.
Attached hero gains +1
.
"You are indeed high in the favor of the Lady!"
–Unnamed Elf of Lórien,
The Fellowship of the Ring

Attach to a location.
Attached location gets -1
.
"Power to defy our Enemy is not in him, unless shuch power is in the earth itself."
–Gandalf, The Fellowship of the Ring

Attach to a hero.
Action: Exhaust Unexpected Courage to ready attached hero.
"Here am I, naughty little fly;
you are fat and lazy.
You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit

0
0
1
1 ★
8 Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.
"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring

1
1
3
3 ★
10 Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King

1
0
1
2 ★
10 Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.
"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring

1
1
2
3 ★
10 Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit

0
0
2
2 ★
10 Action: Exhaust Gléowine to choose a player. That player draws 1 card.
Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
–The Return of the King

Action: Choose a character. Heal all damage from that character.
"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring

Action: Choose a player. That player draws 3 cards.
"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its ![]()
"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." –Gandalf, The Fellowship of the Ring

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its ![]()
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.
"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books."
–Gandalf, The Fellowship of the Ring

Action: Choose a player. Heal all damage on each hero controlled by that player.
"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit

Attach to an enemy engaged with a player.
Attached enemy cannot attack.
"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is."
–Unidentified Man of Gondor,
The Two Towers

Attach to a hero.
Action: Discard a card from your hand to give attached hero +1
or +1
until the end of the phase. Limit 3 times per phase.
'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring

Attach to a hero. Attached hero gets -1 ![]()
Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.
'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring

Attach to a character.
Action: Exhaust Self Preservation to heal 2 points of damage from attached character.
...how much more of this would they have to endure, or could they endure?
–The Two Towers

4
4
4
8 ★
10 At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.

3
2
5
7 ★
7 Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.
"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
–The Fellowship of the Ring

2
1
3
6 ★
1 Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)
"Gildor Inglorion of the House of Finrod. We are Exiles, and most of our kindred have long ago departed...
–The Fellowship of the Ring

1
2
4
6 ★
6 Response: After you play a Dwarf character from your hand, reduce your threat by 1.
"Nori, at your service." –Nori, The Hobbit

4
4
4
8 ★
10 At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

0
0
3
5 ★
8 At the end of the round, discard Galadriel from play.
Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

1
2
3
5 ★
10 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1
until the end of the phase.
"He leads now in all perilous ventures."
–Mablung, The Two Towers

0
1
2
4 ★
10 Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1
until the end of the round.
...in whom it was said that the likeness of Lúthien had come on earth again...for she was the Evenstar of her people.
–The Fellowship of the Ring

1
1
3
4 ★
8

1
1
2
3 ★
8 Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then shuffle your deck.
"Fili is the youngest and still has the best sight."
–Thorin, The Hobbit

1
1
2
3 ★
8 Response: After you play Kili from your hand during the planning phase, seach your deck for Fili and put him into play under your control. Then shuffle your deck.
"Let us join the throng!"
–The Hobbit

2
0
1
3 ★
3 "We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir, The Fellowship of the Ring

1
2
2
3 ★
3 Response: After a Silvan ally you control leaves play, ready Defender of the Naith.
"You cannot cross the rivers again, and behind you there are now secret sentinels that you cannot pass."
–Haldir, The Fellowship of the Ring

0
1
2
3 ★
3 Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.
They forgot or ignored what little they had ever known of the Guardians...
–The Fellowship of the Ring

