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56 Results Found

The Watcher in the Water (x4/x2)
(129)
Tentacle.  
When Revealed: The first player attaches Wrapped! to a hero he controls. (Counts as a Tentacle attachment with the text: 'Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play. Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.')

Core Set (x2)
(20) 2 3 1 3
Creature.   Spider.  
When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)

Core Set (x2)
2 (2)
Forest.  
Travel: Each player must exhaust 1 hero he controls to travel here.

A Journey To Rhosgobel (x4)
Item.  
Guarded.  
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Athelas to that hero.

Return to Mirkwood (x3)
2 (2)
Forest.  
Travel: The player guarding Gollum must exhaust a hero he controls to travel to Woodman's Glade.Response: After exploring Woodman's Glade, reduce the threat of each player not guarding Gollum by 2.

Khazad-dûm (x1)
Tools.  
Guarded.   Restricted.  
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)

Khazad-dûm (x1)
Item.   Artifact.  
Restricted.  
Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)Attached hero cannot attack and does not exhaust to commit to a quest.

Khazad-dûm (x2/x0)
Hazard.  
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.

Khazad-dûm (x2)
2 (4)
Underground.  
Travel: The first player must exhaust 1 character he controls to travel here.

Shadow: Defending player must choose and exhaust 1 character he controls.

The Long Dark (x2)

When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains surge.

Shadow: The defending player must exhaust 1 character he controls, if able.

Foundations of Stone (x1)
Weapon.   Artifact.  
Surge.   Restricted.  
Attached hero gets +3 Attack. If attached hero is a Dwarf, it gets +1 Willpower. Action: Exhaust a hero to claim this objective. Then, attach Durin's Axe to that hero as an attachment.

Foundations of Stone (x1)
Armor.   Artifact.  
Surge.  
Attached hero gets +1 Defense. If attached hero is a Dwarf, it gets +2 hit points. Action: Exhaust a hero to claim this objective. Then, attach Durin's Helm to that hero as an attachment.

Foundations of Stone (x1)
2 (5)
Underground.  
Doomed 1.  
While Mithril Lode is the active location, it gains: 'Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card, bypassing any active location. X is the exhausted character's Willpower. (Limit once per round.)'

Heirs of Númenor (x1)
Scroll.  
If unattached, return Alcaron's Scroll to the staging area and it gains: 'Action: Exhaust a hero to attach Alcaron's Scroll to that hero.'Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

The Steward's Fear (x1)
Clue.  
Action: Exhaust a hero to claim this objective, add it to the victory display, and place 1 resource token on the current quest.

The Steward's Fear (x1)
Clue.  
Action: Exhaust a hero to claim this objective and attach it to that hero.Action: If attached to a hero, add Secret Map to the victory display to place 3 progress tokens on the active location.

The Steward's Fear (x1)
Clue.  
Action: Exhaust a hero to claim this objective, add it to the victory display, and place 2 resource tokens on the current quest.

The Drúadan Forest (x1/x0)
4 (3)
Forest.  
The cost to play each player card is increased by 1. Travel: Exhaust a hero to travel here.

Assault on Osgiliath (x1)
1 (5)
Osgiliath.  
The players cannot travel here. Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.\r\nForced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.

Assault on Osgiliath (x3)
2 (2)
Osgiliath.  
Travel: If there is 1 active location, exhaust a character to travel here. (There are now 2 active locations.) Forced: After the player who controls Ruined Tower loses control of a location, return Ruined Tower to the staging area.

Assault on Osgiliath (x2)

When Revealed: Discard cards from the top of the encounter deck until an Osgiliath location is discarded. The first player may exhaust a hero to take control of that location. Otherwise, add that location to the staging area. This effect cannot be canceled.

The Voice of Isengard (x1/x1)
Orc.   Uruk.  
Guarded.  
Action: Exhaust a hero to claim this objective when it is free of encounters. Attach Mugash to that hero. Forced: After attached hero takes damage, return Mugash to the top of the encounter deck.

The Voice of Isengard (x2/x1)
(20) 1 2 1 2
Creature.  
Surge.  
Forced: After Orc Hound engages a player, that player must exhaust a character he controls.

The Voice of Isengard (x3/x3)
2 (4)
Forest.  
While Tangled Woods is in the staging area, each Forest location in plays gains: "Travel: Exhaust a hero to travel here." This ability does not stack with other copies of Tangled Woods.

The Nîn-in-Eilph (x3/x2)
2 (3)
Marsh.  
While Fen of Reeds is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player must exhaust a character he controls."

Shadow: Attacking enemy gets +1 Attack for each time counter on the quest.

The Nîn-in-Eilph (x2)
3 (4)
Marsh.  
Response: After Hidden Eyot leaves play as an explored location, place 2 time counters on the current quest. Travel: Each player must exhaust a character he controls to travel here.

The Wastes of Eriador (x1)
(1) 4 5 4 8
Creature.   Warg.  
Cannot have attachments. Cannot be optionally engaged. Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.

The Treachery of Rhudaur (x3)
Sorcery.  
When Revealed: Each player must exhaust a character he controls. Attach Haunting Fog to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +6 quest points."

The Grey Havens (x2)

When Revealed: Either each player must exhaust a character he controls, or each Lost Island in the staging area gets +1 Threat until the end of the phase.

Shadow: Discard the bottom card of your deck. If that card’s printed cost is 2 or less, exhaust a character you control.

The Thing in the Depths (x2)
2 (3)
Ship.   Deck.  
While Weather Deck is in the staging area, each other Deck location in play gains "Travel: Each player must exhaust a character he controls to travel here."

Shadow: Exhaust a character you control.

The Thing in the Depths (x3)
(20) 2 4 1 4
Creature.   Tentacle.  
Grapple ( highest printed Threat ).  
Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.

Temple of the Deceived (x1)
Item.   Artifact.  
If unattached, return Gate Key to the staging area and it gains: "Action: Exhaust a hero to claim Gate Key and attach it to that hero." Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.

Temple of the Deceived (x2)
4 (4)
Underground.  
Uncharted.  
While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area. Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2 Attack.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Black Serpent (x2/x1)
2 (4)
Desert.   Ruins.  
While Roofless Tower is in the staging area, it gains: "Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event." Travel: Exhaust a hero to travel here.

The Wilds of Rhovanion (x2/x1)
X (X)
Hills.  
X is the number of characters controlled by the player with the most characters. Quest Action: Exhaust a character to reduce Hills of Wilderland Threat by 1 until the end of the phase. Only the first player can trigger this effect.

The Withered Heath (x2/x1)
Weather.  
Doomed 1.  
When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.

Shadow: Exhaust a character you control.

The Fate of Wilderland (x3/x2)
(25) 2 3 2 5
Orc.   Goblin.  
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.

The Hobbit: On the Doorstep (x2)
1 (1)
Mountain.  
While Secret Entrance is the active location, The Lonely Mountain's Threat is reduced by half (round up). Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)

The Road Darkens (x2)
(28) 3 1 1 2
Creature.  
Peril.  
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland. Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.

The Land of Shadow (x2/x1)
3 (9)
Underground.  
When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area. Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)

The Flame of the West (x2/x1)
(39) 3 6 2 8
Corsair.  
Cannot have attachments. Forced: When Umbar Pirate Crew engages you, exhaust a character you control.

Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.

The Mountain of Fire (x3)
2 (4)
Cirith Ungol.  
While Winding Stairs is the active location, each enemy in the staging area gets +10 engagement cost. Travel: Each player must exhaust a character he controls to travel here.

The Mountain of Fire (x1)
2 (5)
Mordor.  
While Old Water-course is the active location, it gains: "Response: When Old Water-course is explored, reduce each player's threat by 5." Travel: Each player must exhaust a hero he controls to travel here.

The Mountain of Fire (x3/x2)
(28) 1 3 1 3
Orc.  
Surge.  
Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.

Two-Player Limited Edition Starter (x2)
(34) 2 3 1 3
Spider.  
Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.

Two-Player Limited Edition Starter (x2)

When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.

The Battle of Lake-town (x1)
Creature.  
Guarded.  
Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text:'If detached discard The Old ThrushResponse: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's Defense by X.')

The Battle of Lake-town (x4)
2 (2)
Lake-town.  
Burn 1.  
Travel: If there is 1 active location exhaust a hero to travel here (There are now 2 active locations)

Shadow: Add this location to the staging area.

The Siege of Annúminas (x3)
(20) 1 2 1 2
Creature.  
Surge.  
Forced: After Warg of Carn Dûm engages you, either remove 1 progress from the main quest, or exhaust a character you control.

The Woodland Realm (x3)
4
(22) 2 2 1 2
Spider.  
Forced: After Spiders of Mirkwood engages you, exhaust a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Spider trait).

Passage Through Mirkwood Nightmare (x2)
4 (4)
Mirkwood.  
While Glade of the Spawn is the active location, it gains: "Forced: After a Spider enemy enters play, each player must choose and exhaust 1 character he controls."

Return to Mirkwood Nightmare (x3)
(33) 3 3 2 5
Creature.   Spider.  
When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.

Shadow: The player guarding Gollum must exhaust a character he controls.

Road to Rivendell Nightmare (x3)
(30) 3 3 2 3
Goblin.   Orc.  
Ambush.  
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

The Morgul Vale Nightmare (x2)
3 (3)
Valley.  
Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.

To Catch an Orc Nightmare (x2)

Surge.   Doomed 1.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player engages an enemy, he must either exhaust a character he controls, or remove 1 time counter from the current quest.")

Dungeons Deep and Caverns Dim Nightmare (x3)
(33) 4 4 3 5
Creature.  
Forced: If Wicked Wolf is dealt a shadow card with a riddle, the defending player must exhaust a character he controls.

Shadow: Return attacking enemy to the staging area after this attack.