

When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)


While Branching Paths is in the staging area, each Dark location gets +1
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.




While it is in the staging area, River Langflood gets +1 for each Troll enemy in play.



While Branching Paths is in the staging area, each Dark location gets +1 .
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.

When Revealed: Each enemy and location currently in the staging area gets +1 until the end of the phase. (+3
instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.

Shadow: attacking enemy gets +2





Immune to player card effects.
While The Islet is the active location, each Dunland enemy in play gets +1 .
There were three lines of flat stepping–stones across the stream, and between them fords for horses, that went from either brink to a bare eyot in the midst. –The Two Towers


While Methedras is the active location, each location in the staging area gets +1
Forced: When Methedras leaves play as an explored location, each player Searches 3.
Beyond there glimmered far away, as if floating on a grey cloud, the white head of tall Methedras, the last peak of the Misty Mountains. –The Two Towers





While any player has 3 or more cards in hand, Dunland Prowler gains Surge.
While any player has 5 or more cards in hand, Dunland Prowler gets +1 .
...the wild men of the Dunland fells. –The Two Towers







Cannot have attachments.
Spirit of the Wild gets +1 and +1
for each Key objectives the players control.

Shadow: Attacking enemy gets +1 for each Key objective the players control.



While Ruins of the Second Age is in the staging area, City locations get +1 .
While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.
...as far as Tharbad, where the old North Road crossed the river by a ruined town. –The Fellowship of the Ring


When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 until the end of the phase.
Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring





Cannot have attachments.
Ancient Marsh-dweller gets +1 and +1
for each resource token on it.
Forced: After any number of time counters are removed from the current quest, place a resource token here.


Weathered Hilltop gets +1 for each resource token on it.
Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here.
"There is little shelter or defence here..." –Aragorn, The Fellowship of the Ring


Fornost Square gets +1 for each resource token on it.
Forced: After the first player discards any number of cards from the top of his deck, place 1 resource token here.
"...the heirs of Valandil removed and dwelt at Fornost on the high North Downs, and that now too is desolate." –Elrond, The Fellowship of the Ring

Each Orc enemy gets +1 +1
and +1
.
When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.
Several Orcs spring upon you from their hiding place! Their surprise attack puts you on the defensive. You must fight to gain the upper hand.







When Revealed: Each Warg enemy gets +1 until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).


You search through the ashes of the keep's destroyed rooms. If you are diligent, you may be able to find a clue as to Iรขrion's ancestry.
While Sift through the Debris is the current quest, each location in the staging area gets +1
Forced: After a location is explored, place 2 progress on Sift through the Debris.
When this quest is defeated, flip it over.



When Revealed: Either each player must exhaust a character he controls, or each Lost Island in the staging area gets +1 until the end of the phase.

Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, exhaust a character you control.


Burning Piers gets +1 for each damage on it.
Forced: When Burning Piers is placed underneath The Havens Burn, deal 3 damage to the Dream-chaser.

Shadow: Add Burning Piers to the staging area.








While Parched Wadi is in the staging area, each Creature enemy gets +1 and +1
Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.

When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 +2
+2
and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."
The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.



The Uruks of Mordor attack with a savagery that is difficult to match.
Surge.
Each Orc enemy in the staging area gets -5 engagement cost.
Each Orc enemy engaged with a player gets +1



The great apes of the jungle gather in the trees around you. They shadow your steps and slow your progress.
Each location gets +1
Forced: When Guardians of the Jungle becomes the current quest, search the encounter deck and discard pile for a Territorial Ape and put it into play engaged with the first player.



When Revealed: If the players are not at the same stage as the Orcs, add the total of each card in the Orc's area to the total
in the staging area until the end of the phase. If the players are at the same stage as the Orcs, each enemy gets +1
until the end of the phase.

Shadow: Raise your threat by 1.







Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X
and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.














While Hobgoblin is guarding a card, it gets +X +X
and +X
where X is that card's cost.
Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.





Cannot have attachments or take non-combat damage.
Cold-Drake gets +1 and +1
for each Dragon Sign in the victory display.
Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.


Deep.
Cave Entrance gets +1 for each Dragon Sign in the victory display.
Travel: Raise each player's threat by 1.
That, of course, is the dangerous part about caves: you don't know how far they go back, sometimes, or where a passage behind may lead to, or what is waiting for you inside.
–The Hobbit





Cannot have non-objective attachments.
Fram's Shade gets +1 +1
and +1
for each Loot objective the players control.
When Fram's Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).


Deep. While there are 3 or more quest cards in the victory display, Desecrated Ruins gets +2 .

Shadow: Attacking enemy gets +1 . If this attack destroys a character, each player discards a random card from his hand.


While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 Forced: At the end of the round, return attached enemy to the staging area."
When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.


When Revealed: Each copy of Rolling Plains gets +2 until the end of the phase.
Travel: Raise each player's threat by 2.
The falling stream vanished into a deep growth of cresses and water–plants, and they could hear it tinkling away in green tunnels, down long gentle slopes...
–The Two Towers

Guarded (enemy).
Attached enemy gets +1 +1
and +1
When Evidence of the Cult is free of encounters, add it to the victory display. Then, place 1 resource on the main quest.


The longer you wander the streets, the more unwanted attention you attract.
Each location in the staging area gets +1
Forced: After Unwelcome Travelers becomes the current quest, the first player discards cards from the top of the encounter deck until an enemy is discarded and puts it into play engaged with him.







While Troll Camp is in the staging area, Troll enemies get +1 for each player in the game.
While Troll Camp is in play, Bilbo Baggins gains:"Action: Exhaust Bilbo Baggins and spend 1 resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."

When Revealed: Each player discards 2 random cards from hand. Until the end of the phase, each Dragon enemy in play gets +1 for each event discarded by this effect.Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and cost.










When Revealed: Discard 1 random card from your hand. Snaga gets +X until the end of the round, where X is the discarded card's printed cost.
Round them were many smaller goblins. –The Two Towers


Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. -The Two Towers





Cannot have attachments.
Shelob gets +1 for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.




When Revealed: Attach to a Nazgรปl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 +1
+1
and -10 engagement cost.Forced: At the end of the round, return attached enemy to the staging area.
...horrible as carrion–fowl yet greater than eagles, cruel as death. –The Return of the King






Setup: Add Wraith on Wings to the staging area.
Cannot have non-Morgul attachments.
Wraith on Wings gets +1 and -1 enagement cost for each resource on it.
Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)


Echoing Passage gets +1 for each enemy in the staging area.
While Echoing Passage is the active location, each enemy gets +2
Many doors and openings could be seen on this side and that; but it was empty save for two or three more bodies sprawling on the floor.
–The Return of the King



Immune to player card effects. The players cannot travel here.
The Black Gate gets +1 for each resource on it.
Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.
The great doors of the Black Gate swung back wide. Out of it streamed a great host as swiftly as swirling waters when a sluice is lifted.
–The Return of the King

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgรปl enemy and add it to the staging area, or attach Hell-hawk to a Nazgรปl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 +2
+2
and is immune to play card effects.")


Mordor Road gets +1 for each controlled by the player who controls the most allies.
Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
(|)
They climbed on to the causeway and trudged along, down the hard cruel road that led to the Dark Tower itself.
–The Return of the King


If a player has failed a Fortitude test this round, Plain of Gorgoroth gets +2
Travel: The first player makes a Fortitude test to travel here. If he fails this test, raise each player's threat by 4.
There smokes trailed on the ground and lurked in hollows, and fumes leaked from fissures in the earth.
–The Return of the King









Immune to player card effects.
While Chetwood Campsite is in the victory display, each Suspect gets +1 , +1
, and +1
.
Travel: Search the encounter deck and discard pile for a Chetwood Outlaw and add it to the staging area. Shuffle the encounter deck.

Surge.
When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 +1
+1
and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")


The Shadow Road gets +2 for each facedown card attached to it.
While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F.Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."

When Revealed: The opposing team attaches Driven by Shadow to an enemy and returns it to the staging area. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 +2
+2
and is immune to player card effects.") If there is no enemy in play, Driven by Shadow gains surge.

When Revealed: The opposing team attaches Denizen of the Deep to a non-unique enemy and returns it to the staging area. If there are no non-unique enemies in play, Denizens of the Deep gains surge. (Counts as Condition attachment with the text: "Attached enemy gets +1 +1
+1
and is immune to player card effects.)

When Revealed: The opposing team attaches Vast and Intricate to a non-unique location in the staging area. If there are no non-unique locations in the staging area, Vast and Intricate gains surge. (Counts as a Condition attachment with the text: "Attached location gets +2 and is immune to player card effects.")

When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)


While Branching Paths is in the staging area, each Dark location gets +1
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.


Dungeon Labyrinth gets +1 and +1 quest point for each resource token on it
Forced: At the end of each round, place 1 resource token on Dungeon Labyrinth for each player in the game.
"Some here will remember that many years ago I myself dared to pass the doors of the Necromancer in Dol Guldur..." –Gandalf, The Fellowship of the Ring










Overseer Maurโl gets +X +X
and +X
where X is the highest number of resources on a Goblin enemy in play.
The Players cannot win the game unless Overseer Maurโl is in the victory display.










While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley.
Stonewain Valley gets +1 for each resource on it.
"Way is wide for four horses in Stonewain Valley yonder," he waved his hand southwards: "but narrow at beginning and at end." –Ghรขn–buri–Ghรขn, The Return of the King


Immune to player card effects. Palace Remains gets +1 for each resource token on it.
The players cannot travel here unless there are at least 5 resource tokens on Palace Remains.
While Palace Remains is in the staging area, it gains"Forced: After a player takes control of a location, place 1 resource token here."




Each copy of Orc War Party cannot be engaged, cannot be dealt damage and gets +2
When Revealed: Return each engaged Orc War Party to the staging area.



Your adversary Thaurdir will not let you interrupt his master's ritual. Only by fighting through his ranks of Orcs can you hope to do battle with the wraith himself.
Battle.
Thaurdir gets +2 +2
and cannot take damage.




Each Undead enemy gets +1 and +1
Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.









Great Shark gets +1 +1
and +1
for each Underwater location in the victory display.
Great Shark cannot be engaged or damaged unless the active location is Underwater.
Forced: At the beginning of the encounter phase, return Great Shark to the staging area unless the active location is Underwater.





While Fortress of Isengard is in the staging area, each Orc enemy gets +1 +1
and +1
Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.
This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
–The Two Towers


Shadowy Thicket gets +2 for each facedown card under The Black Gate.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
...presently the noise of fighting broke out near at hand, just above their hiding–place.
–The Two Towers

