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145 Results Found

Core Set (x2)

When Revealed: Each location in the staging area gets +1 Threat until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.

The Hunt for Gollum (x5/x2)
(34) 2 2 2 6
Mordor.  
Hunters from Mordor get +2 Attack and +2 Threat for each Clue card in play.

Shadow: Deal 1 damage to each hero with a Clue card attached. (3 damage instead if this attack is undefended.)

Conflict at the Carrock (x4/x2)
2 (3)
Riverland.  
While it is in the staging area, River Langflood gets +1 Threat for each Troll enemy in play.

The Hills of Emyn Muil (x3)
2 (2)
Emyn Muil.  
While The Outer Ridge is the active location, each location in the staging area gets +1 Threat.

Shadow: After this attack resolves, return attacking enemy to the staging area.

Khazad-dûm (x3/x1)
1 (3)
Underground.   Dark.  
While Branching Paths is in the staging area, each Dark location gets +1 Threat.Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.

Khazad-dûm (x3)

When Revealed: Each enemy and location currently in the staging area gets +1 Threat until the end of the phase. (+3 Threat instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.

Shadow: attacking enemy gets +2 Attack.

Khazad-dûm (x1/x0)
(50) 1 1 3 1
Orc.   Summoner.  
While Orc Drummer is in the staging area, each enemy gets +X Threat. X is the number of players in the game.

Heirs of Númenor (x4)
(34) 1 3 1 5
Harad.  
Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the current quest card has a keyword.)

The Drúadan Forest (x3/x1)
(40) 0 1 2 2
Wose.  
Each Wose enemy in the staging area gets +2 Threat.

Shadow: Each Wose enemy engaged with the defending player gets +1 Attack.

The Voice of Isengard (x1/x1)
1 (1)
River.  
Immune to player card effects. While Iselet is the active location, each Dunland enemy in play gets +1 Threat.

The Voice of Isengard (x4/x4)
2 (3)
Mountain.  
While Methedras is the active location, each location in the staging area gets +1 Threat. Forced: When Methedras leaves play as an explored location, each player Searches 3.

The Voice of Isengard (x3/x3)
(30) 1 2 3 3
Dunland.  
While any player has 3 or more cards in hand, Dunland Prowler gains surge. While any player has 5 or more cards in hand, Dunland Powler gets +1 Threat.

The Voice of Isengard (x2/x2)
(37) 0 4 2 3
Dunland.  
When Revealed: Each player draws a card. Forced: After a player draws any number of cards, Dunland Tribesman gets +1 Threat until the end of the round.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x3/x1)
2 (5)
Forest.  
While Ancient Forest is in the staging area, each Forest location in the staging area gets +1 Threat and +3 quest points. This ability does not stack with other copies of Ancient Forest.

Shadow: Defending player exhausts a character he controls.

The Three Trials (x5/x4)
(28) 1 1 2 4
Undead.   Spirit.  
Cannot have attachments. Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

Trouble in Tharbad (x1)
(50) X 5 4 7
Mordor.   Spy.  
X is the number of players in the game. Orc and Creature enemies get -30 engagement cost and +1 Threat. Forced: When Bellach is destroyed, shuffle him into the encounter deck.

Trouble in Tharbad (x2/x1)
1 (5)
City.   Ruins.  
While Ruins of the Second Age is in the staging area, City locations get +1 Threat. While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.

Trouble in Tharbad (x2)
2 (3)
City.  
While Decrepit Rooftops is the active location, enemies get +1 Threat and do not make engagement checks. Forced: After traveling to Decrepit Rooftops, return all engaged enemies to the staging area.

Trouble in Tharbad (x2)

When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 Threat until the end of the phase.

The Nîn-in-Eilph (x1)
(45) 3 6 4 9
Creature.  
Cannot have attachments. Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it. Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Lost Realm (x3)
1 (5)
Arnor.   Hills.  
Weathered Hilltop gets +1 Threat for each resource token on it. Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here.

The Lost Realm (x3)
1 (4)
Fornost.   Ruins.  
Fornost Square gets +1 Threat for each resource token on it. Forced: After the first player discards any number of cards from the top of his deck, place 1 resource token here.

The Lost Realm (x1)
(4)

Each Orc enemy gets +1 Threat, +1 Attack and +1 Defense. When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.

The Lost Realm (x3)
2 (3)
Arnor.  
If the current quest is a side quest, Rugged Country gets +2 Threat.

Shadow: Attacking enemy gets +1 Attack for each quest card in play.

The Lost Realm (x2/x1)

When Revealed: Each Undead enemy gets +1 Threat, +1 Attack, and +1 Defense until the end of the round. If there are no Undead enemies in play, Restless Evil gains surge.

Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the round.

The Wastes of Eriador (x4/x3)
(30) 2 3 1 4
Creature.   Warg.  
When Revealed: Each Warg enemy gets +1 Threat until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).

The Wastes of Eriador (x3)
1 (4)
Arnor.   Hills.  
While it is Night, North Downs gets +2 Threat.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove all progress from the current quest.

The Treachery of Rhudaur (x1)
(18)

While Sift through the Debris is the current quest, each location in the staging area gets +1 Threat. Forced: After a location is explored, place 2 progress on Sift through the Debris. When this quest is defeated, flip it over.

The Battle of Carn Dûm (x4/x3)
(40) 1 4 3 5
Orc.  
Carn Dûm gets +1 Threat for each shadow card currently dealt to it.

Shadow: Attacking enemy gets +1 Attack for each shadow card currently dealt to it.

The Dread Realm (x3)
1 (7)
Carn Dûm.   Underground.  
Unholy Crypt gets +1 Threat for each Reanimated Dead in play.

Shadow: if this attack destroys a character, reanimate that character and deal it 1 shadow card.

The Grey Havens (x2)

When Revealed: Either each player must exhaust a character he controls, or each Lost Island in the staging area gets +1 Threat until the end of the phase.

Shadow: Discard the bottom card of your deck. If that card’s printed cost is 2 or less, exhaust a character you control.

The Grey Havens (x2)
1 (3)
Grey Havens.  
Aflame 5.  
Burning Piers gets +1 Threat for each damage on it. Forced: When Burning Piers is placed underneath The Havens Burn, deal 3 damage to The Dream-chaser.

Shadow: Add Burning Piers to the staging area.

Temple of the Deceived (x3)

Doomed 1.  
When Revealed: Each Uncharted location in the staging area gets +1 Threat until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective-ally in play.

A Storm on Cobas Haven (x3/x1)
3 (3)
Coastland.   Ocean.  
If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 Threat. Travel: Exhaust a Ship objective to travel here.

Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2 Attack.

The City of Corsairs (x3/x1)
(28) 2 2 3 5
Corsair.   Raider.  
Corsair Slaver gets +1 Attack and +1 Threat for each resource on it. Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.

The City of Corsairs (x2/x1)

When Revealed: Add 2 resources to a Raider enemy in the staging area. Each Raider enemy in the staging area gets +1 Threat for each resource on it until the end of the phase. If there are no Raider enemies in the staging area, Foes of Ecthelion gains surge.

The Sands of Harad (x4)
2 (3)
Desert.  
While the temperature is 40 or higher, Burnt Sands gets +2 Threat. Forced: After Burnt Sands becomes the active location, increase the temperature by 2.

The Sands of Harad (x2)
3 (3)
Desert.  
While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack. Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.

The Sands of Harad (x1)
(4)

When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 Threat, +2 Attack, +2 Defense and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play." The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.

The Sands of Harad (x1)
(40) 2 5 3 6
Harad.  
While Southron Captain is in the staging area, each other Harad enemy gets +1 Threat. While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 Attack.

The Sands of Harad (x2/x1)

Surge.  
When Revealed: Attach to the highest Threat location in the staging area without a copy of Overgrown attached. (Counts as a Condition attachment with the text: "Attached location gets +1 Threat and gains 'Immune to player card effects.'"

The Sands of Harad (x1)
(5)

Surge.  
Each Orc enemy in the staging area gets -5 engagement cost. Each Orc enemy engaged with a player gets +1 Threat.

The Sands of Harad (x2/x1)
(20) 2 2 2 2
Creature.  
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat, +2 Attack, +2 Defense and +2 hit points. Forced: When attached enemy leaves play, add Mordor Warg to the staging area."

The Mûmakil (x4)
(35) 2 2 2 4
Creature.  
Territorial Ape gets +X Threat and + X Attack, where X is the Threat of the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if a location was explored this round).

The Mûmakil (x1)
(6)

Each location gets +1 Threat. Forced: When Guardians of the Jungle becomes the current quest, search the encounter deck and discard pile for a Territorial Ape and put it into play engaged with the first player.

Race Across Harad (x2)
2 (5)
Desert.  
While the players are not at the same stage as the Orc's stage, Expanse of Harad gets +2 Threat. Forced: After Expanse of Harad becomes the active location, raise each player’s threat by 2.

Race Across Harad (x3)
(10) 1 1 1 1
Creature.  
Surge.  
When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +1 hit point. Forced: When attached enemy leaves play, return Racing Warg to the staging area.")

Race Across Harad (x3)

When Revealed: If the players are not at the same stage as the Orcs, add the total Threat of each card in the Orc's area to the total Threat in the staging area until the end of the phase. If the players are at the same stage as the Orcs, each enemy gets +1 Threat until the end of the phase.

Shadow: Raise your threat by 1.

Beneath the Sands (x3)
2 (3)
Underground.  
While On Track is in play, Cobwebbed Cavern gets +2 Threat.

Shadow: Exhaust a character you control.

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy).  
Attached encounter card gets +2 Threat and is immune to player card effects. Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 Threat until the end of the phase.

The Black Serpent (x1)
(50) 0 2 1 8
Harad.  
Cannot leave the staging area or take damage. X is the stage number of the main quest. The Black Serpent gets +X Threat, +X Attack and +X Defense. Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.

The Black Serpent (x3)
1 (5)
Desert.   Ruins.  
Desert Bastion gets +1 Threat for each Harad objective attached to a hero.

Shadow: Attacking enemy gets +1 Attack for each Harad objective the players control.

The Dungeons of Cirith Gurat (x3/x2)
1 (5)
Dungeon.  
Surge.  
Dungeon Cell gets +X Threat where X is the printed Willpower of the attached objective. While Dungeon Cell is in the staging area, it gains: "Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."

The Crossings of Poros (x1)
(50) 0 2 1 8
Harad.  
Cannot leave the staging area or take damage. X is the stage number of the main quest. The Black Serpent gets +X Threat, +X Attack and +X Defense. Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.

The Crossings of Poros (x2/x1)
2 (5)
Hills.  
While any player has threat of 35 or higher, Shadowy Vale gets +3 Threat. Forced: After Shadowy Vale becomes the active location, reveal the top card of the encounter deck.

The Wilds of Rhovanion (x2/x1)

When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and is immune to player card effects")

Shadow: Attach this card to attacking enemy.

The Wilds of Rhovanion (x3/x2)
2 (5)
Hills.  
Lonely Lands gets +2 Threat for each facedown card under it. While Lonely Lands is in the staging area, it gains: "Forced: After an event is played during the quest phase, place it facedown under Lonely Lands."

The Wilds of Rhovanion (x3/x2)
2 (6)
Forest.   Dark.  
Twilight Hall gets +2 Threat for each resource on it. Forced: After a Forest location is explored, place 1 resource here. Travel: Raise each player's threat by 1 for each resource here. If there are no resources on Twilight Hall, the players cannot travel here.

The Wilds of Rhovanion (x3)

When Revealed: Until the end of the phase, each non-objective location in the staging area gets +1 Threat (+2 Threat instead if it has at least 1 progress token on it). If the number of non-objective locations in the staging area is less than the number of players, Vastness of Mirkwood gains surge.

The Wilds of Rhovanion (x3)
1 (5)
Underground.  
Contested Depths gets +1 Threat for each location in the victory display. Forced: After the players travel to Contested Depths, either raise each player's threat by 1 for each location in the victory display, or discard Contested Depths and replace it with the top card of the Caves deck.

The Wilds of Rhovanion (x2/x1)
(38) 1 1 1 5
Orc.  
While Hobgoblin is guarding a card, it gets +X Threat, +X Attack, and +X Defense, where X is that card's cost. Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner’s hand.

The Withered Heath (x1)
(10) 1 6 1 18
Dragon.  
Cannot have attachments or take non-combat damage. Cold-Drake gets +1 Threat and +1 Defense for each Dragon Sign in the victory display. Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.

The Withered Heath (x3/x2)
1 (5)
Mountain.  
Deep.  
Cave Entrance gets +1 Threat for each Dragon Sign in the victory display. Travel: Raise each player’s threat by 1.

The Ghost of Framsburg (x1)
(30) 3 3 3 6
Undead.   Wight.   Hazard.  
Cannot have non-objective attachments. Fram's Shade gets +1 Threat, +1 Attack, and +1 Defense for each Loot objective the players control. When Fram's Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).

Mount Gundabad (x2)
2 (4)
Underground.   Dark.  
Deep.  
While there are 3 or more quest cards in the victory display, Desecrated Ruins gets +2 Threat.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, each player discards a random card from his hand.

The Hobbit: Over Hill and Under Hill (x2/x0)

When Revealed: All engaged enemies return to the staging area. Then, each Goblin enemy gets +1 Threat until the end of the phase.

Shadow: attacking enemy is returned to the staging area after its attack resolves.

The Hobbit: Over Hill and Under Hill (x3/x2)
3 (3)
Cave.  
While The Goblins' Caves is the active location, Goblin enemies get +1 Threat.

Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.

The Hobbit: Over Hill and Under Hill (x3/x1)
3 (3)
Forest.   Trollshaws.  
While Troll Camp is in the staging area, Troll enemies get +1 Threat for each player in the game. While Troll Camp is in play, Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and spend 1 Baggins resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."

The Hobbit: On the Doorstep (x2)

When Revealed: Each player discards 2 random cards from hand. Until the end of the phase, each Dragon enemy in play gets +1 Threat for each event discarded by this effect.Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and cost.

The Hobbit: On the Doorstep (x4/x3)
(20) 1 1 1 4
Goblin.   Orc.  
This enemy gets +1 Threat, +1 Attack, and +1 Defense for each quest stage in play with no progress on it.

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Black Riders (x3/x3)
2 (2)
Forest.  
While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack.

Shadow: Defending player discards 1 random card from his hand.

The Road Darkens (x4/x3)
1 (6)
Underground.  
Many-pillared Hall gets +1 Threat for each Many-pillared Hall in play.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 35 or higher).

The Road Darkens (x2)

When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat, +1 Attack, and +1 Defense until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.

The Treason of Saruman (x3/x1)

Surge.  
When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1 Threat.")

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on the current quest.

The Treason of Saruman (x3/x2)
(44) 1 3 1 3
Orc.  
Peril.   Archery 1  
When Revealed: Discard 1 random card from your hand. Snaga gets +X Threat until the end of the round, where X is the discarded card's printed cost.

The Land of Shadow (x2)
3 (7)
Marsh.  
Mire 5.  
Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5. Stagnant Pools gets +1 Threat for each mire token on it. Travel: Exhaust Smeagol to travel here.

The Land of Shadow (x1)
(50) 4 4 4 8
Spider.  
Indestructible.  
Cannot have attachments. Shelob gets +1 Threat for each resource on her. Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Land of Shadow (x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +X Attack, where X is the active location's Threat.

The Flame of the West (x3)
1 (4)
Underground.  
Haunted Path gets +1 Threat for each player with a threat of 35 or higher. Travel: Raise each player's threat by 1 to travel here.

Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.

The Flame of the West (x3)

Doomed 1.  
When Revealed: Each Ship location in the staging area gets +1 Threat until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffle the encounter deck.

The Flame of the West (x2/x1)
Morgul.  
Surge.  
When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and -10 engagement cost. Forced: At the end of the round, return attached enemy to the staging area.

The Flame of the West (x4)
(45) 0 6 4 12
Nazgûl.  
Setup: Add Wraith on Wings to the staging area. Cannot have non-Morgul attachments. Wraith on Wings gets +1 Threat and -1 enagement cost for each resource on it. Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)

The Mountain of Fire (x3/x1)
1 (5)
Cirith Ungol.  
Echoing Passage gets +1 Threat for each enemy in the staging area. While Echoing Passage is the active location, each enemy gets +2 Defense.

The Mountain of Fire (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.

The Mountain of Fire (x1)
0 (-)
Mordor.  
Immune to player card effects. The players cannot travel here. The Black Gate gets +1 Threat for each resource on it. Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.

The Mountain of Fire (x2/x1)
Morgul.  
Peril.  
When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to play card effects.")

The Mountain of Fire (x2/x1)
1 (5)
Mordor.  
Mordor Road gets +1 Threat for each controlled by the player who controls the most allies. Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area. (|)

The Mountain of Fire (x4)
2 (4)
Mordor.  
If a player has failed a Fortitude test this round, Plain of Gorgoroth gets +2 Threat. Travel: The first player makes a Fortitude test to travel here. If he fails this test, raise each player's threat by 4.

The Mountain of Fire (x1)
Mordor.  
Each enemy in the staging area gets +1 Threat and -10 engagement cost. Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.

Two-Player Limited Edition Starter (x2)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Two-Player Limited Edition Starter (x2/x0)
1 (3)
Underground.   Dark.  
While Branching Paths is in the staging area, each Dark location gets +1 Threat. Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.

The Massing at Osgiliath (x3)
1 (2)
West Bank.  
If the players have crossed the Anduin, Captured Watchtower gets +3 Threat.

Shadow: Remove all defending characters from combat. This attack is considered undefended.

The Massing at Osgiliath (x3)
1 (2)
East Bank.  
If the players have not crossed the Anduin, Ruins of Osgiliath gets +3 Threat.

The Battle of Lake-town (x2)

When Revealed: If Smaug is in play, he gets +2 Threat, +2 Attack, -2 Defense and gains the text: 'Allies cannot be declared as defenders'. This effect lasts until the end of the round

Shadow: If this attack destroys a character, resolve all burn damage on locations in play.

The Stone of Erech (x2)
1 (4)
Blackroot Vale.   Mountain.  
Dusk. Shadow of Dwimorberg gets +2 Threat. Midnight. Shadow of Dwimorberg gets +4 Threat.

The Stone of Erech (x3)
(35) 2 2 2 4
Undead.   Oathbreaker.  
Spectral.  
Dusk. Whisperer gets +1 Threat. Midnight. Whisperer gets +2 Threat and gains Doomed 2.

The Ruins of Belegost (x3)
1 (4)
Underground.  
Discover 3.  
Sunken Treasury gets +1 Threat for each Loot objective attached to a hero. Travel: Each player discards 1 random card from his hand.

Shadow: Exhaust a character you control.

Murder at the Prancing Pony (x1)
5 (5)
Hideout.  
Immune to player card effects. While Chetwood Campsite is in the victory display, each Suspect gets +1 Threat, +1 Attack and +1 Defense. Travel: Search the encounter deck and discard pile for a Chetwood Outlaw and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x2)

Surge.  
When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and gains: 'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")

Attack on Dol Guldur (x2)
2 (4)
Dol Guldur.  
The Shadow Road gets +2 Threat for each facedown card attached to it. While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F. Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."

Attack on Dol Guldur (x2)
1 (5)
Forest.  
Forest Battleground gets +1 Threat for each ally controlled by the player with the most allies. Forced: When Forest Battleground is explored, each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck.

The Wizard's Quest (x1)
17
0 (6)
Forest.  
Cannot have attachments. Twilight Hall gets +1 Threat for each character controlled by the first player. Forced: When Twilight Hall is explored, reveal 1 encounter card per player.

The Wizard's Quest (x1)
25
1 (5)
Forest.  
Forest Gate gets +1 Threat for each enemy in the staging area.

Shadow: Attacking enemy gets +1 Attack for each enemy engaged with you.

The Wizard's Quest (x1)
27
Weather.  
When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2 Threat.

Shadow: Each enemy engaged with you gets +1 Attack and +1 Defense until the end of the phase.

The Woodland Realm (x1)
4
4 (4)
Forest.  
While The Spiders' Ring is in the staging area, each Spider enemy gets +1 Threat. Forced: When The Spiders' Ring is explored, the opposing team searches the encounter deck and discard pile for a non-unique Spider enemy and adds it to the staging area.

The Woodland Realm (x1)
5

When Revealed: The opposing team attaches Driven by Shadow to an enemy and returns it to the staging area. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to player card effects.") If there is no enemy in play, Driven by Shadow gains surge.

The Woodland Realm (x3)
6
1 (4)
Forest.  
Dark Black Woods gets +1 Threat for each Dark Black Woods in the staging area. Travel: Each player must discard 1 card from his hand for each Dark Black Woods in the staging area.

The Woodland Realm (x2)
9
2 (3)
Forest.  
When Revealed: Until the end of the phase, each location in the staging area gets +1 Threat.

Shadow: Each enemy engaged with you gets +1 Attack until the end of the phase.

Escape From Dol Guldur Nightmare (x3)
1 (4)
Dol Guldur.  
Dungeon Labyrinth gets +1 Threat and +1 quest point for each resource token on it Forced: At the end of each round, place 1 resource token on Dungeon Labyrinth for each player in the game.

Escape From Dol Guldur Nightmare (x2)

When Revealed: The staging area gets +X Threat until the end of the phase, where X is twice the number of players in the game. If the players quest unsuccessfully this phase, put the Nazgûl of Dol Guldur into play (from any out of play area), engaged with the first player. (Cannot be canceled.)

A Journey to Rhosgobel Nightmare (x3)
3 (4)
Forest.  
Dark-wood Grove gets +1 Threat and +1 quest point for each Athelas card in play.

Shadow: If defending player controls at least 1 Athelas card, attacking enemy makes an additional attack after this one.

A Journey to Rhosgobel Nightmare (x3)
2 (5)
Forest.  
While Labyrinthine Woods is in the staging area, Creature enemies get +1 Threat and +1 Attack.

Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.

The Hills of Emyn Muil Nightmare (x2)
(39) 2 2 3 5
Mordor.   Orc.  
Orc Interceptor gets +1 Threat and +1 Attack for each resource token on it. Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.

The Hills of Emyn Muil Nightmare (x3)
Hazard.  
Doomed 2.  
When Revealed: Remove all progress from each Emyn Muil location in play. Each Emyn Muil location gets +2 Threat until the end of the round.

Shadow: Remove all progress from each Emyn Muil location in play.

The Seventh Level Nightmare (x1)
(20) 3 3 3 12
Mordor.   Orc.  
Overseer Maurûl gets +X Threat, +X Attack and +X Defense, where X is the highest number of resources on a Goblin enemy in play. The Players cannot win the game unless Overseer Maurûl is in the victory display.

The Seventh Level Nightmare (x2)
4 (4)
Underground.  
Each Goblin in play gets +1 Threat for each resource on it. This ability does not stack with other copies of Western Hall

Road to Rivendell Nightmare (x3)
1 (7)
Hills.  
Forced: When an engaged enemy with the ambush keyword engages a player, Treacherous Bluffs gets +2 Threat until the end of the phase.

Shadow: Excess damage dealt by this attack must be assigned to Arwen Undómiel.

Peril in Pelargir Nightmare (x2)
2 (6)
City.  
While Alcaron's Scroll is not attached to a hero, Pelargir Alley gets +3 Threat.

Shadow: If the defending player controls a hero with Alcaron's Scroll attached, attach Alcaron's Scroll to the attacking enemy.

Peril in Pelargir Nightmare (x2)

Surge.  
When Revealed: If Alcaron's Scroll is attached to an enemy, choose one: either add 1 progress token to that enemy, or each card in the staging area gets +2 Threat until the end of the phase.

Into Ithilien Nightmare (x3)
(36) 2 2 2 5
Harad.  
While the current quest has battle, Haradrim Marksman gets +2 Threat and gains archery 2. While the current quest has siege, Haradrim Marksman gets +2 Attack and allies cannot be declared as defenders against its attacks.

Into Ithilien Nightmare (x3)
1 (8)
Forest.  
While Dense Thickets is in the staging area, each Forest location in play gets +1 Threat.

Shadow: Excess damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) must be assigned to a Ranger objective in play.

Into Ithilien Nightmare (x2)
3 (5)
Plains.   Riverland.  
While the current quest has battle, Cormallen Fields gets +2 Threat. While the current quest has siege, when faced with the option to travel, the players must travel to Cormallen Fields, if able.

The Steward's Fear Nightmare (x3)
Title.  
Surge.   Doomed 1.  
If The Cabal's Champion is unattached and in the staging area, attach it to a Villain enemy, if able. (Counts as a Title attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +2 hit points.")

The Drúadan Forest Nightmare (x2)
1 (6)
Forest.  
While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley. Stonewain Valley gets +1 Threat for each resource on it.

Assault on Osgiliath Nightmare (x1)
0 (5)
Osgiliath.  
Immune to player card effects. Palace Remains gets +1 Threat for each resource token on it. The players cannot travel here unless there are at least 5 resource tokens on Palace Remains. While Palace Remains is in the staging area, it gains "Forced: After a player takes control of a location, place 1 resource token here."

The Three Trials Nightmare (x3)
(40) 3 3 3 4
Undead.   Spirit.   Raven.  
If Raven's Guardian is in play or in the victory display, each Raven enemy gets +1 Threat. Forced: At the beginning of the encounter phase, Raven Spirit engages the player who controls Key of the Raven or is engaged with Raven's Guardian, if able.

Celebrimbor's Secret Nightmare (x3)
2 (5)
Ost-in-Edhil.   Ruins.  
Dusty Labyrinth gets +1 Threat for each damage on it. Scour: Deal 2 damage to Dusty Labyrinth. Travel: The first player must place a card from his hand facedown underneath The Orcs' Search to travel here.

Celebrimbor's Secret Nightmare (x3)

When Revealed: Deal 1 damage to each location in the staging area. Until the end of the phase, each damaged location gets +1 Threat. If there are no locations in the staging area, Hateful Search gains surge.

Shadow: Defending player discards a non-objective attachment he controls.

Intruders in Chetwood Nightmare (x1)
(8)

Each copy of Orc War Party cannot be engaged, cannot be dealt damage and gets +2 Threat. When Revealed: Return each engaged Orc War Party to the staging area.

Deadmen's Dike Nightmare (x2)
1 (6)
Fornost.   Ruins.  
While Fornost Street is in the staging area, each other Fornost location gets +1 Threat. Travel: Return the topmost enemy in the encounter discard pile to the staging area.

Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the phase.

The Treachery of Rhudaur Nightmare (x2)
1 (6)
Ruins.  
Forgotten Courtyard gets +1 Threat for each resource on it. Forced: After an Undead enemy enters play, place 1 resource on Forgotten Courtyard.

The Battle of Carn Dûm Nightmare (x1)
(6)

Battle.  
Thaurdir gets +2 Threat, +2 Attack, and cannot take damage.

Voyage Across Belegaer Nightmare (x2)
2 (6)
Ocean.  
While Open Waters is in the staging area, each Ship enemy gets -5 engagement cost and +1 Threat. Travel: One player must exhaust a Ship objective to travel here. ☸

Voyage Across Belegaer Nightmare (x2)
4 (4)
Ocean.  
While your heading is ⛅, Shattered Sea gets +2 Threat and +2 quest points. While your heading is Rainy, Shattered Sea gets +4 Threat and +4 quest points. While your heading is ⚡, Shattered Sea gets +6 Threat and +6 quest points. ☸

The Fate of Númenor Nightmare (x2)
5 (5)
Ruins.  
Uncharted.  
Each Undead enemy gets +1 Threat and +1 Attack. Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x3)
2 (1)
Forest.   Ruins.  
While Overgrown Steps is in the staging area, it gains: "Each Uncharted location in the staging area gets +1 Threat." Travel: Raise each player's threat by 2 to travel here.

Raid on the Grey Havens Nightmare (x3)
(44) 2 2 2 4
Corsair.   Raider.  
Corsair Pyromaniac gets +1 Threat, +1 Attack, and +1 Defense for each resource token on it. Forced: After a card is placed underneath The Havens Burn, place 1 resource on Corsair Pyromaniac.

Flight of the Stormcaller Nightmare (x2)
(28) 0 3 3 4
Corsair.  
While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 Threat, +1 Attack, +1 Defense, and contributes its Threat to the total Threat in the staging area.

Temple of the Deceived Nightmare (x2)
(28) 3 3 3 4
Undead.  
While the active location is in the top rown, Cursed Soldier gets +3 Threat. While the active location is in the middle row, Cursed Soldier gets +3 Attack. While the active location is in the bottom row, Cursed Soldier gets +3 Defense.

A Shadow of the Past Nightmare (x3)
2 (9)
Shire.  
Eastfarthing gets +2 Threat for each resource token on it. Forced: After a player fails a Hide test, place 1 resource token here.

A Knife in the Dark Nightmare (x3)
3 (5)
Hills.  
While the players are at stage 1, progress cannot be placed here. While The One Ring is exhausted, Weather Hills gets +2 Threat.

Shadow: Attacking enemy gets +2 Attack.

The Road to Isengard Nightmare (x3)
3 (3)
Isengard.  
While Fortress of Isengard is in the staging area, each Orc enemy gets +1 Threat, +1 Attack and +1 Defense. Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.

Journey to the Cross-roads Nightmare (x3)
2 (8)
Forest.  
Shadowy Thicket gets +2 Threat for each facedown card under The Black Gate. Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.

Journey to the Cross-roads Nightmare (x3)

When Revealed: Until the end of the round, each Harad enemy in the staging area gets +2 Threat, -30 engagement cost, and cannot be optionally engaged.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.

Shelob's Lair Nightmare (x3)
2 (5)
Underground.  
Immune to player card effects. While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1 Threat and +5 quest points. Travel: The first player reveals an encounter card to travel here.