Boarding 1. Cannot have attachments.
Scouting Ship gets -15 engagement cost while you are off course ( , , or ).
All too well they could see for themselves the black sails.
–The Return of the King
While you are off-course (, , or ), Starlit Sea gains:
Travel: Raise each player's threat by 3.
Shadow: Attacking enemy gets +1 (+2 instead if you are off-course).
Boarding 2. Cannot have attachments.
Each Raider enemy revealed from the Corsair deck by Light Cruiser's boarding keyword enters play with 1 resource on it.
And looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind...
–The Return of the King
Boarding 3. Cannot have attachments.
While Corsair Warship os om the staging area, it cannot be damaged and gains archery 4.
...ships of great draught with many oars, and with black sails bellying in the breeze.
–The Return of the King
When Revealed: Each player reveals the top card of the Corsair deck and puts it into play, engaged with him.
Shadow: Attacking enemy gets +1 (+2 instead if you control an exhausted Ship objective).
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its to the total in the staging area.
”There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South.”
–Beregond, The Return of the King
Cunning Pirate gets +1 and +1 for each resource on it.
Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card's printed cost.
Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.
While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.
...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King
Umbar Raider gets +1 for each resource on it.
Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.
“And there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river.”
–Legolas, The Return of the King
Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.
Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes’ pools to Corsair Infiltrator.
Raid Leader gets +1 for each resource on it.
Forced: When Raid Leader engages you, move 1 resource from each of your heroes’ resource pools to Raid Leader.
“The Corsairs are upon us! It is the last stroke of doom!”
–Men of Gondor, The Return of the King
Immune to player card effects. Sentinel.
The Dream-chaser can always be committed to Sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test.
If the Dream-chaser is destroyed, the players lose the game.
Corsairs are attacking Dol Amroth to cover Sahír's escape to Umbar!
Setup: Prepare the Corsair deck. Players prepare their fleet. Set each copy of Dol Amroth Warship aside, out of play. Search the encounter deck for Raider Flagship and 1 copy of Scouting Ship and add them to the staging area. Search the encounter deck for a Dol Amroth objective of your choice and add it to the staging area. Then, shuffle the encounter deck and resolve the Guarded keyword on that objective.
Forced: When a Ship enemy engages you, if you are off-course (Cloudy, Rainy or Stormy), deal 2 damage to a Ship objective you control. If you are on-course (Sunny), deal 2 damage to that Ship enemy instead.
If your current heading is at the worst setting (Stormy), Raider Flagship gets -50 engagement cost.
The Corsair fleet seems to be attacking multiple key locations simultaneously. To stop the attack, you must defend Dol Amroth from the Corsair ships.
When Revealed: Search the encounter deck and discard pile for a Ship enemy and add it to the staging area (2 Ship enemies instead if there are 3 or 4 players in the game). Shuffle the encounter deck. For each unguarded objective in the staging area, attach a non-unique Ship enemy in the staging area to that objective, guarding it.
If your current heading is at the worst setting (Stormy), Raider Flagship gets -50 engagement cost.
You cannot advance while at least 1 objective is guarded by an encounter.
"You have to go after Sahír!" Imrahil yells as the battle rages on. "We will finish this fight!"
When Revealed: The players make engagement checks against each enemy in the staging area. Raider Flagship gets -50 engagement cost during these engagement checks.
Raider Flagship gets -50 engagement cost.
Break Through the Fleet! has +5 quest points for each Ship enemy in play.
If this stage is defeated, or if Raider Flagship is in the victory display, the players have broken through the Corsair fleet and win the game!
Immune to player card effects.
If you are on-course (Sunny), Dol Amroth Warship gets +2 +2 and +2
Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.
Boarding 1. Immune to player card effects.
Only Ship objectives can be declared as attackers againt Raider Flagship.
Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.
Boarding 1. Immune to player card effects.
Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 ti take control of Corsair Skirmisher as a Ship-Objective with equal to its (It loses the Ship-Enemy card type and gains the Ship-Objective card type).
Archery 2. Cannot have attachments.
While Siege Ship is in the staging area, it gains:"Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."
Boarding 2. Cannot have attachments.
When Revealed: Search the encounter deck and discard pile for a Dol Amroth objective and add it to the staging area. Then, attach Heavy Crusier to that objective, guarding it. Shuffle the encounter deck.
If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 Travel: Exhaust a Ship objective to travel here.
Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2
You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy).
Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.
While Cobas Haven is the active location, reduce the Boarding X value on each Ship enemy by 1.
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea...
–The Return of the King
When Revealed: If you are off-course (Cloudy, Rainy, or Stormy), the engaged Ship enemy with the highest makes an immediate attack. Until the end of the phase, add 1 to the total in the staging area for each damage dealt by this attack. If no attack is made as a result of this effect, Ramming Speed! gains doomed 2.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 character you control to discard Taking on Water.")
Shadow: If defending character is a ship, attach Taking on Water to it.
When Revealed: Choose a Ship enemy that is not currently guarding an objective. Attach that enemy to an unguarded objective in the staging area, guarding it (return that enemy to the staging area if it is engaged). If no Ship enemy is returned to the staging area by this effect, The Raiders' Assault gains surge.
If Sea-ward Tower is free of encounters, add it to the staging area, controlled by the players.
While the players control Sea-ward Tower, look at 2 additional cards from the top of the encounter deck during each Sailing test.
If Tower of the Gull is free of encounters, add it to the staging area, controlled by the players.
Combat Action: If the players control Tower of the Gull, exhaust it to deal 2 damage to a non-unique Ship enemy. Any player may trigger this action.
If The Beacon is free of encounters, add it to the staging area, controlled by the players.
Planning Action: If the players control The Beacon, exhaust it and spend 5 resources to take control of 1 set-aside copy of Dol Amroth Warship. Any player may trigger this action.
If Tower of the Heron is free of encounters, add it to the staging area, controlled by the players.
While Tower of the Heron is controlled by the players, reduce the archery total by 4.
You are playing Nightmare mode.
Setup: When choosing a Dol Amroth objective to put into play during setup, players must choose randomly among all 6 Dol Amroth objectives.
Raider Flagship cannot guard objectives.
While any player is engaged with Raider Flagship, no more than 5 progress can be placed on the current quest each round.
And in the morning the banner of Dol Amroth, a white ship like a swan upon blue water, floated from the Tower...
–The Return of the King
Begin with the standard quest deck and encounter deck for the A Storm on Cobas Haven scenario.
Remove the following card, in the specified quantities, from the standard encounter deck:
2x Belfalas Islet
2x Cobas Haven
2x Fog Bank
2x Corsair Skirmisher
1x Ramming Speed!
2x Corsair Infiltrator
1x Cunning Pirate
1x Umbar Raider
Then, shuffle the encounter card in this Nightmare Deck into the remainder of the standard A Storm on Cobas Haven encounter deck.
Finally, flip this setup card over and placr it next to the quest deck. Its effect remains active throughout the game, which is now ready to being.
Wheel*: Some cards in the A Storm on Cobas Haven Nightmare Deck have Sailing success symbols (Wheel) with an asterisk (*) next to them. This indicates that the card has a Forced effect which will trigger when the card is discarded during a Sailing test.
If Aearlang is free of encounters, add it to the staging area, controlled by the players.
Action: Exhaust Aearlang to ready a hero. Any player may trigger this action.
"Then you would have us retreat... and there sit like children on sand–castles when the tide is flowing?"
–Prince Imrahil, The Return of the King
If Docks of Dol Amroth is free of encounters, add it to the staging area, controlled by the players.
Action: Exhaust Docks of Dol Amroth to heal 2 damage from a Ship objective. Any player may trigger this action.
Cannot have attachments.
Forced: After Ramming Ship engages you, it gets +4 until the end of the round.
Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.
Forced: When Fang of Sahír engages you, either deal 3 damage to a Ship objective you control, or Fang of Sahír makes an immediate attack.
While City Under Siege is in the staging area, it gains archery 2, and damage from the archery keyword must be applied to Ship objectives.
Shadow: If attacking enemy is guarding an objective, return it to the staging area after this attack.
Sea-wall gets +2 and +2 quest points for each objective guarded by an encounter card.
Shadow: Attacking enemy gets +1 for each objective guarded by an encounter card.
While War-torn Waters is in the staging area, it gains:"Forced: At the end of the quest phase, if War-torn Waters is not guarding an objective and there is an unguarded objective in the staging area, attach War-torn Waters to that objective, guarding it.
Travel: Deal 2 damage to each Ship objective to travel here.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "During saling tests, for each Wheel symbol found, cancel it unless you deal 1 damage to the attached objective.Action: Exhaust 3 character you control to discard Broken Rudder.")
*Forced: After this Sailing test ends, attach Broken Rudder to a Ship objective committed to that test.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Attached objective cannot ready.Action: Exhaust 3 character you control to discard Grappled!")
Shadow: If defending character is a Ship attach Grappled! to it.